August 1998
- Affordances and social method (Was: Wired Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** John Bertoglio
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Caliban Tiresias Darklock
- OT: BBSs, s001gmu@nova.wright.edu
- Ansii color, needing some specs and or pointer Jon A. Lambert
- Ansii color, needing some specs and or pointer Caliban Tiresias Darklock
- (fwd) "Smart" monsters Nathan Fenenga Yospe
- Interesting poll Koster, Raph
- Interesting poll John Bertoglio
- Milgram experiment (was WIRED: Kilers have more fun) Mike Sellers
- Implementing god. quzah
- Implementing god. Adam J. Thornton
- Implementing god. J C Lawrence
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. J C Lawrence
- Implementing god. Marian Griffith
- Implementing god. Adam J. Thornton
- Implementing god. Andy Cink
- Blender: free version J C Lawrence
- Blender: free version J C Lawrence
- Blender: free version Adam Wiggins
- UOL/Linux client URLs J C Lawrence
- Socket-Script: Socket-capabable script language and matching library J C Lawrence
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Nathan F Yospe
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library ##Make Nylander
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) J C Lawrence
- Secrets of the Game Designers s001gmu@nova.wright.edu
- 3D World Models Leach, Brad BA
- 3D World Models S. Patrick Gallaty
- Toba Java->C Adam J. Thornton
- [IDEAS] Starting from scratch Franklyn Colebrooke, Jr.
- [IDEAS] Starting from scratch Adam J. Thornton
- [IDEAS] Starting from scratch Hans-Henrik Staerfeldt
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch Leach, Brad BA
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Nathan F Yospe
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch s001gmu@nova.wright.edu
- [IDEAS] Starting from scratch Matt Chatterley
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Adam Wiggins
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Vadim Tkachenko
- Question regarding Java threads Ben Greear
- Question regarding Java threads J C Lawrence
- Question regarding Java threads Ben Greear
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Matt Chatterley
- Question regarding Java threads Ben Greear
- Protocols Vadim Tkachenko
- Events s001gmu@nova.wright.edu
- after the plague: mud report S. Patrick Gallaty
- after the plague: mud report quzah
- after the plague: mud report Adam Wiggins
- after the plague: mud report Ling
- Object Storage Fact Book, Release 4.0 (fwd) Nathan F Yospe
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: List combat character and racial memory (was Re: J C Lawrence
- META: List combat character and racial memory (was Re: kamikaze@kuoi.asui.uidaho.edu
- Black Isle's Baldur's Gate J C Lawrence
- Black Isle's Baldur's Gate Koster, Raph
- Black Isle's Baldur's Gate Chris Gray
- Black Isle's Baldur's Gate Koster, Raph
- 208.240.161.41 Adam J. Thornton
- 208.240.161.41 Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev Adam Wiggins
- ADMIN: Advertising on MUD-Dev Robert Woods
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev T. Alexander Popiel
- ADMIN: Advertising on MUD-Dev Mike Sellers
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Michael Hohensee
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev John Bertoglio
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Scatter
- ADMIN: Advertising on MUD-Dev J C Lawrence
- Adverts in email on the list. Ben Greear
- Adverts in email on the list. quzah
- Adverts in email on the list. Jon A. Lambert
- Adverts in email on the list. Holly Sommer
- Adverts in email on the list. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- lurker emerges James Wilson
- lurker emerges Chris Gray
- lurker emerges Adam J. Thornton
- lurker emerges Chris Gray
- lurker emerges Petri Virkkula
- lurker emerges T. Alexander Popiel
- lurker emerges James Wilson
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Ben Greear
- lurker emerges J C Lawrence
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Vadim Tkachenko
- lurker emerges Chris Gray
- lurker emerges Vadim Tkachenko
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges Chris Gray
- lurker emerges J C Lawrence
- Adverts in email on the list. Chris Gray
- Fw: lurker emerges James Wilson
- Fw: lurker emerges T. Alexander Popiel
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Neat surrealistic graphical mudclients in Java? Ola Fosheim Grøstad
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. J C Lawrence
- Ethernet NICS, maximum connections..mud testing. Adam J. Thornton
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- META/ADMIN: ADMIN: Advertising on MUD-Dev Mike Sellers
- META/ADMIN: ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- Rule #3 S. Patrick Gallaty
- OT: Ethernet NICS, maximum connections..mud testing. Shawn Halpenny
- OT: Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- META: List combat character and racial memory (was Re: Chris Gray
- List of rules suggestionbox Hans-Henrik Staerfeldt
- List of rules suggestionbox Caliban Tiresias Darklock
- async i/o and threads (was: lurker emerges) James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- async i/o and threads (was: lurker emerges James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- Amoeba: Distributed OS release J C Lawrence
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Hans-Henrik Staerfeldt
- clients anyone?... Adam J. Thornton
- clients anyone?... Bruce Mitchener, Jr.
- clients anyone?... James Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Adam Wiggins
- clients anyone?... Andrew Wilson
- clients anyone?... J C Lawrence
- clients anyone?... Andrew Wilson
- Re:Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- ADMIN: Over quoting (again) J C Lawrence
- JASSS: The Journal of Artificial Societies and Social Simulation J C Lawrence
- Methods to Reduce Ecological Wipeout Leach, Brad BA
- Methods to Reduce Ecological Wipeout s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Brandon J. Rickman
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Marian Griffith
- Methods to Reduce Ecological Wipeout Damion Schubert
- Methods to Reduce Ecological Wipeout J C Lawrence
- Methods to Reduce Ecological Wipeout J C Lawrence
- LinuxThreads and SIGUSR1 (Ref: [MUD-Dev]) Adam J. Thornton
- Eye movement. quzah
- Eye movement. James Wilson
- Eye movement. quzah
- Eye movement. S. Patrick Gallaty
- Eye movement. T. Alexander Popiel
- Eye movement. Hans-Henrik Staerfeldt
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. J C Lawrence
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout (fwd) Marc Hernandez
- avoiding ecological wipeout Laurel Fan
- Passing file descriptors to other processes Adam J. Thornton
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals s001gmu@nova.wright.edu
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- OT: access s001gmu@nova.wright.edu
- Affordances and social method cat
- Affordances and social method cat
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Ola Fosheim Grøstad
- Missing MUD-Dev post (fwd) Dr. Cat
- FW: UBE/high: W IRED: Kilers have more fun Koster, Raph
- Affordances and social method Koster, Raph
- Marian's Tailor Problem Koster, Raph
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Hans-Henrik Staerfeldt
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Ola Fosheim Grøstad
- Marian's Tailor Problem Damion Schubert
- Marian's Tailor Problem Chris Gray
- UBE/high: W IRED: Kilers have more fun Koster, Raph
- UBE/high: W IRED: Kilers have more fun Mike Sellers
- UBE/high: W IRED: Kilers have more fun s001gmu@nova.wright.edu
- UBE/high: W IRED: Kilers have more fun Marian Griffith
- Question for the list (Semi-OT) Nathan F Yospe
- Question for the list (Semi-OT) Oliver Jowett
- Question for the list (Semi-OT) Jon Leonard
- Question for the list (Semi-OT) Ben Greear
- FW: UBE/high: W IRED: Kilers have more fun Jon A. Lambert
- Private Affordances and social method Mike Sellers
- Private Affordances and social method Marian Griffith
- Private Affordances and social method Mike Sellers
- FW: UBE/high: W IRED: Kilers have more fun Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun S. Patrick Gallaty
- free XML Parser (was clients anyone?...) James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Jon A. Lambert
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- UBE/high: FW: UBE/high: W IRED: Kilers S. Patrick Gallaty
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers J C Lawrence
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem jwilson@rochester.rr.com
- Marion's Tailor Problem Travis Casey
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem Adam J. Thornton
- Marion's Tailor Problem Travis S. Casey
- Marion's Tailor Problem Jynx {Wyrm / Tygr / Myth} Ryn
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Adam Wiggins
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Marian Griffith
- Slightly-OT: RPG Mapping Tool Holly Sommer
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Adam Wiggins
- UBE/high: FW: UBE/high: W IRED: Kilers Travis Casey
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- Thoughts on Marian's Tailor Problem s001gmu@nova.wright.edu
- Standard Mud Room Format? plateau
- Standard Mud Room Format? T. Alexander Popiel
- Standard Mud Room Format? Michael.Willey@abnamro.com
- Standard Mud Room Format? J C Lawrence
- Standard Mud Room Format? Adam J. Thornton
- Standard Mud Room Format? Holly Sommer
- Standard Mud Room Format? Matthew R. Sheahan
- Standard Mud Room Format? Hans-Henrik Staerfeldt
- Standard Mud Room Format? Scatter
- Tangent to the Tailor Marc Bowden
- PerLDAP, usefull for your perl-mud? quzah
- UBE/high: Affordances and social method Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- Article: A Summary of Principles for User-Interface Design. J C Lawrence
- Article: A Summary of Principles for User-Interface Design. Adam J. Thornton
- Article: A Summary of Principles for User-Interface Design. Ola Fosheim Grøstad
- Sockets permanently in CLOSE_WAIT state. (fwd) Oliver Jowett
- Fw: BlackSquad Releases File Formats Damion Schubert
- Revenants (Marion's Tailor Problem) Damion Schubert
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... Marc Hernandez
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Greg Munt
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... Adam Wiggins
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... Greg Munt
- [off-topic] Email Jeroen Ruigrok/Asmodai
- Minimal MUD-kernel (was Finer points of Telnet programming ...) Niklas Elmqvist
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] pomales
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Jeroen Ruigrok/Asmodai
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD Caliban Tiresias Darklock
On 11:39 PM 8/25/98 +00-05, I personally witnessed Jon A. Lambert jumping
up to say:
>
>Speaking of modular things, I've got lots of warm, fuzzy and friendly
>feelings towards COM and DCOM. I doubt my feverish enthusiasm is
>shared by many on this list. :)
<Waving hands frantically> DCOM ROCKS!!!!! :)
Okay, I'm not many, but hey... any port in a storm, right? ;)
DCOM has given me a LOT of interesting thoughts about building and running
MUDs. I don't fully understand it yet, but from what I *have* picked up it
has some really incredible security, scalability, and performance
implications. I have this image in my head of all the user data being
handled on one machine, and all the world data being on another one, and
five different physical servers handling logins, and a plug-in module that
encrypts everything going over the sockets in both directions if the user
is paranoid. I imagine a mail server that interprets mail sent to it as
script commands, so you can e-mail the server from a remote location and
perform various routine tasks like checking your MUDmail and whatnot or
even setting up a note or two on your character to say you're in the
hospital or something and when you'll be back.
Basically, I think about DCOM and my head just flies away into some fantasy
land that would probably be a good place to set a MUD. It has some of the
most unbelievable implications I have ever seen, most of which will
probably never be implemented by anyone at any time, in DCOM or otherwise.
But man... it has some great features. ;)
>Finally, I hope I haven't offended anyone with some of my negative
>comments on Win32 systems. And those who are offended by any
>positive comments on Win32, I'd recommend using the barf-bag tucked
>in backpocket of the seat in front of you. ;)
I think anyone who takes offense over a critique of an operating system
needs professional help. On some level, every O/S kicks ass, and on some
level, every O/S sucks. The only real question is which level you're on;
lots of operating systems will do what you want, and you have to find the
one that fits your needs best.
Me, I like Windows 9x. It took me a long time to admit that, during which I
ran (and still do run, in some cases) all three major flavors of Linux --
Slackware, Red Hat, and Debian -- Coherent, FreeBSD, NetBSD, OS/2, NT (3.51
WS, 4.0 WS, *and* 4.0 Server), Be, DOS (Novell, MS, and PC), and several
really crappy things that I don't even want to think about. I even wrote my
own DOS clone several years ago (it couldn't run a .EXE, but it could run a
.COM quite well), and worked through all the various exercises in a book
called "Build Your Own 32-Bit Operating System" a couple years later. I was
very heavily anti-MS for the longest time. I still don't much care for a
lot of Microsoft's business practices and a great deal of their software
and hardware (I don't like the new Flight Simulator, Hellbender sucked ass,
and I'm very disappointed in the Sidewinder 3D Pro). But when I sit down to
work on my computer, I can work faster and better and more comfortably in
Windows 98 (which has crashed on me exactly ONCE since I installed it two
days after release, and if that's "buggy as hell" then I have this bridge I
can sell you) than I ever have in any other O/S. And I figure if you can
say that about whatever you're using, you're on the right operating system.
No matter what it is. Even if it's a Mac.
I want a Mac. I hate the idea of an operating system I haven't used. I'm
always just convinced that it's the ONE TRUE OPERATING SYSTEM and I'm
missing out. Then I look at the three OS/2 boxes on my shelf, and at the
foot-high stack of Linux CDs, and I remember the nightmare that was
Coherent, and I get over it. But I still want that new iMac, just because
it would look so cool next to my PC. That way when someone asked me if I
used a PC or a Mac, I could say "Both!" and everyone would have heart
failure. That would be so cool. I love freaking people out. I just live for
that.
Hey, does anyone know where I can buy an Atari ST at a reasonable price? Or
an Amiga? Between Apple, Amiga, and Atari, it occurs to me that I have
never been really proficient at programming any computer that starts with
an A. ;)
---
=+[ caliban@darklock.com ]=+=+=+=+=+=+=+=+=[ http://www.darklock.com/ ]+"It must be remembered that there is nothing more difficult to plan, more
doubtful of success, nor more dangerous to manage than the creation of a
new system. For the initiator has the enmity of all who would profit by
the preservation of the old institution, and merely lukewarm defenders in
those who would gain by the new one." -- Niccolo Machiavelli
=+=+[ FREE KEVIN * http://www.kevinmitnick.com/ * IT COULD BE YOU ]+=+=+ - Modular MUD Ola Fosheim Grøstad
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Jeroen Ruigrok/Asmodai
- Modular MUD D. B. Brown
- Modular MUD quzah
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD quzah
- Modular MUD J C Lawrence
- Modular MUD Adam J. Thornton
- Modular MUD Bruce Mitchener, Jr.
- Modular MUD Holly Sommer
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Vadim Tkachenko
- Modular MUD John Bertoglio
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- OS Wars [Was: Modular MUD] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- Modular MUD [Was:Finer points of Telnet programming ...] Chris Gray
- The 'consider' command Richard Woolcock
- The 'consider' command Damion Schubert
- The 'consider' command Jon Leonard
- The 'consider' command Hans-Henrik Staerfeldt
- Scripting:was Modular Mud Jon A. Lambert
- Quake 3: How to do OpenGL J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? Chris Gray
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- Admin: OS wars and avocacy are off-topic J C Lawrence