August 1998
- Affordances and social method (Was: Wired Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** John Bertoglio
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Caliban Tiresias Darklock
- OT: BBSs, s001gmu@nova.wright.edu
- Ansii color, needing some specs and or pointer Jon A. Lambert
- Ansii color, needing some specs and or pointer Caliban Tiresias Darklock
- (fwd) "Smart" monsters Nathan Fenenga Yospe
- Interesting poll Koster, Raph
- Interesting poll John Bertoglio
- Milgram experiment (was WIRED: Kilers have more fun) Mike Sellers
- Implementing god. quzah
- Implementing god. Adam J. Thornton
- Implementing god. J C Lawrence
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. J C Lawrence
- Implementing god. Marian Griffith
- Implementing god. Adam J. Thornton
- Implementing god. Andy Cink
- Blender: free version J C Lawrence
- Blender: free version J C Lawrence
- Blender: free version Adam Wiggins
- UOL/Linux client URLs J C Lawrence
- Socket-Script: Socket-capabable script language and matching library J C Lawrence
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Nathan F Yospe
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library ##Make Nylander
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) J C Lawrence
- Secrets of the Game Designers s001gmu@nova.wright.edu
- 3D World Models Leach, Brad BA
- 3D World Models S. Patrick Gallaty
- Toba Java->C Adam J. Thornton
- [IDEAS] Starting from scratch Franklyn Colebrooke, Jr.
- [IDEAS] Starting from scratch Adam J. Thornton
- [IDEAS] Starting from scratch Hans-Henrik Staerfeldt
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch Leach, Brad BA
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Nathan F Yospe
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch s001gmu@nova.wright.edu
- [IDEAS] Starting from scratch Matt Chatterley
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Adam Wiggins
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Vadim Tkachenko
- Question regarding Java threads Ben Greear
- Question regarding Java threads J C Lawrence
- Question regarding Java threads Ben Greear
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Matt Chatterley
- Question regarding Java threads Ben Greear
- Protocols Vadim Tkachenko
- Events s001gmu@nova.wright.edu
- after the plague: mud report S. Patrick Gallaty
- after the plague: mud report quzah
- after the plague: mud report Adam Wiggins
- after the plague: mud report Ling
- Object Storage Fact Book, Release 4.0 (fwd) Nathan F Yospe
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: List combat character and racial memory (was Re: J C Lawrence
- META: List combat character and racial memory (was Re: kamikaze@kuoi.asui.uidaho.edu
- Black Isle's Baldur's Gate J C Lawrence
- Black Isle's Baldur's Gate Koster, Raph
- Black Isle's Baldur's Gate Chris Gray
- Black Isle's Baldur's Gate Koster, Raph
- 208.240.161.41 Adam J. Thornton
- 208.240.161.41 Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev Adam Wiggins
- ADMIN: Advertising on MUD-Dev Robert Woods
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev T. Alexander Popiel
- ADMIN: Advertising on MUD-Dev Mike Sellers
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Michael Hohensee
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev John Bertoglio
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Scatter
- ADMIN: Advertising on MUD-Dev J C Lawrence
- Adverts in email on the list. Ben Greear
- Adverts in email on the list. quzah
- Adverts in email on the list. Jon A. Lambert
- Adverts in email on the list. Holly Sommer
- Adverts in email on the list. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- lurker emerges James Wilson
- lurker emerges Chris Gray
- lurker emerges Adam J. Thornton
- lurker emerges Chris Gray
- lurker emerges Petri Virkkula
- lurker emerges T. Alexander Popiel
- lurker emerges James Wilson
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Ben Greear
- lurker emerges J C Lawrence
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Vadim Tkachenko
- lurker emerges Chris Gray
- lurker emerges Vadim Tkachenko
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges Chris Gray
- lurker emerges J C Lawrence
- Adverts in email on the list. Chris Gray
- Fw: lurker emerges James Wilson
- Fw: lurker emerges T. Alexander Popiel
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Neat surrealistic graphical mudclients in Java? Ola Fosheim Grøstad
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. J C Lawrence
- Ethernet NICS, maximum connections..mud testing. Adam J. Thornton
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- META/ADMIN: ADMIN: Advertising on MUD-Dev Mike Sellers
- META/ADMIN: ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- Rule #3 S. Patrick Gallaty
- OT: Ethernet NICS, maximum connections..mud testing. Shawn Halpenny
- OT: Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- META: List combat character and racial memory (was Re: Chris Gray
- List of rules suggestionbox Hans-Henrik Staerfeldt
- List of rules suggestionbox Caliban Tiresias Darklock
- async i/o and threads (was: lurker emerges) James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- async i/o and threads (was: lurker emerges James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- Amoeba: Distributed OS release J C Lawrence
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Hans-Henrik Staerfeldt
- clients anyone?... Adam J. Thornton
- clients anyone?... Bruce Mitchener, Jr.
- clients anyone?... James Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Adam Wiggins
- clients anyone?... Andrew Wilson
- clients anyone?... J C Lawrence
- clients anyone?... Andrew Wilson
- Re:Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- ADMIN: Over quoting (again) J C Lawrence
- JASSS: The Journal of Artificial Societies and Social Simulation J C Lawrence
- Methods to Reduce Ecological Wipeout Leach, Brad BA
- Methods to Reduce Ecological Wipeout s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Brandon J. Rickman
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Marian Griffith
- Methods to Reduce Ecological Wipeout Damion Schubert
- Methods to Reduce Ecological Wipeout J C Lawrence
- Methods to Reduce Ecological Wipeout J C Lawrence
- LinuxThreads and SIGUSR1 (Ref: [MUD-Dev]) Adam J. Thornton
- Eye movement. quzah
- Eye movement. James Wilson
- Eye movement. quzah
- Eye movement. S. Patrick Gallaty
- Eye movement. T. Alexander Popiel
- Eye movement. Hans-Henrik Staerfeldt
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. J C Lawrence
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout (fwd) Marc Hernandez
- avoiding ecological wipeout Laurel Fan
- Passing file descriptors to other processes Adam J. Thornton
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals s001gmu@nova.wright.edu
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- OT: access s001gmu@nova.wright.edu
- Affordances and social method cat
- Affordances and social method cat
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Ola Fosheim Grøstad
- Missing MUD-Dev post (fwd) Dr. Cat
- FW: UBE/high: W IRED: Kilers have more fun Koster, Raph
- Affordances and social method Koster, Raph
- Marian's Tailor Problem Koster, Raph
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Hans-Henrik Staerfeldt
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Ola Fosheim Grøstad
- Marian's Tailor Problem Damion Schubert
- Marian's Tailor Problem Chris Gray
- UBE/high: W IRED: Kilers have more fun Koster, Raph
- UBE/high: W IRED: Kilers have more fun Mike Sellers
- UBE/high: W IRED: Kilers have more fun s001gmu@nova.wright.edu
- UBE/high: W IRED: Kilers have more fun Marian Griffith
- Question for the list (Semi-OT) Nathan F Yospe
- Question for the list (Semi-OT) Oliver Jowett
- Question for the list (Semi-OT) Jon Leonard
- Question for the list (Semi-OT) Ben Greear
- FW: UBE/high: W IRED: Kilers have more fun Jon A. Lambert
- Private Affordances and social method Mike Sellers
- Private Affordances and social method Marian Griffith
- Private Affordances and social method Mike Sellers
- FW: UBE/high: W IRED: Kilers have more fun Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun S. Patrick Gallaty
- free XML Parser (was clients anyone?...) James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Jon A. Lambert
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- UBE/high: FW: UBE/high: W IRED: Kilers S. Patrick Gallaty
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers J C Lawrence
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem jwilson@rochester.rr.com
- Marion's Tailor Problem Travis Casey
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem Adam J. Thornton
- Marion's Tailor Problem Travis S. Casey
- Marion's Tailor Problem Jynx {Wyrm / Tygr / Myth} Ryn
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Adam Wiggins
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Marian Griffith
- Slightly-OT: RPG Mapping Tool Holly Sommer
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
-----Original Message-----
From: Damion Schubert <zjiria@texas.net>
To: mud-dev@kanga.nu <mud-dev@kanga.nu>
Date: Friday, August 21, 1998 8:20 PM
Subject: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
>-----Original Message-----
>From: Brandon J. Rickman <ashes@pc4.zennet.com>
>Continuing my reign as the resident devil's advocate. Note,
>I'm not claiming I have any answers either. =)
>
>Tangential note: on most MUDs, fighters aren't the problem. At
>least my experience has found that mages and thieves tend
>to be the best (worst) player killers. Do we take the fun out of
>these skills too? =)
I found this a bit humerous, as these are my two favourite types
of characters to play. So it would seem, that there is at least
some truth to the matter... in my early days, I too did a small
share of player killing.
>Okay, in this mythical world you've created, what do players do for fun?
>I'd hate to spend years working on a fantasy game, only to find that
>newbies log off because the goblins don't drop any gold (a real problem
>that afflicted UO on launch, I might add).
>
I am curious to this also. For in my experience, sadly I must say I
am only used to diku, and haven't ventured into LP and such, (now I
don't mud, so it's rather hard to venture out now hmm? :). But I was/am
curious as to what on most role playing types, do the people as a
whole do, if it's not out questing and such.
Do we simulate mending the property, making your food, doing your
laundry and such. (Yes, I admit, to make it more realistic, we/I
would like to try my hand at implementing some of that.) But to keep
everyone [the masses who bore with washing their clothes] entertained,
what could you do?
Persons aspiring to be a warrior, could partake in contests of skill,
and such. Even tailors could have great bazarrs (forgive my horrible
spelling please.) with other shop keepers, to see who has the finest
wares. But how frequent would the tournaments/trade shows ;) be?
>>Anyone who to tries really really hard to be a fighter can eventually
>>develop into a very skilled and dangerous player. One hopes that the time
>>and effort required will also make him a sophisticated player as well.
>
>
>One would hope, but there is a certain class of players who will find ways
>to do it faster than you expect, and then even perma-death has no meaning.
>You could concievably slow the advancement curve to a period of weeks
>per level but then you kill the fun of adventuring for any casual gamer.
To mirror the above, I and my companion, when she and I used to mud
together, had a tendency to (a) make our first character, wander around
and get the feel for the game. Then later (b) make our second, who as
a whole, kicked the crap out of our earlier versions, because we knew
our way around, found the little tricks [Conch mud, black kings bishop
pawn, 100exp always ;) ][Pirate's mud (used to be Jolly Rogger?) The
stupid hobgoblins/orc/troll cave gave insane experience for low levels]
and so on and so forth...
>>If all it takes to be a fighter is knowing the right commands and a small
>>loan from the fighting collective then I don't think there is much chance
>>of encouraging any variety of non-combat activity.
>
>
>The best PKers can take the most complex fighting system you throw
>at them, and then combine them with other strategies seamlessly (i.e.
>where to run to heal when wounded, which magic wands can be used
>during combat, etc). Augmenting this fact is the fact that most of these
>people are also the ones that understand macro programs and other
>helpers. This creates a huge gap in between the advanced player and
>the casual one.
(Finding out that you can charm the town healer and make it walk
around healing you, or prevent it from repoping by leading it off
to a no exit room...)
>The interesting thing about long advancement schemes is that, by their
>nature, they favor the players who (a) have been online the longest,
>(b) suffered the fewest defeats, and (c) who know more about the ins
>and outs of the game. This clearly favors the PKers in the long run.
>
>>The easiest route to learning how to fight may well be by becoming a
>>tailor. If a tailor suffers from attacks and extortion he would quickly
>>gain the resolve to fight back if he chose. (But then there is more
>>potential for drama, for unexpected twists and character development.)
>
>
>If it really was the 'easiest route' of advancement (unclear what that
>means),
>then all it would mean is that your PKers would all start off as tailors.
>
>--damion
Again, I must agree with the above. When trying to make a game where
combat is not the main feature, I think it will be very difficult to
prevent as a whole, the game wreckers from doing what they prefer to
do.
-Q- - UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers Adam Wiggins
- UBE/high: FW: UBE/high: W IRED: Kilers Travis Casey
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- Thoughts on Marian's Tailor Problem s001gmu@nova.wright.edu
- Standard Mud Room Format? plateau
- Standard Mud Room Format? T. Alexander Popiel
- Standard Mud Room Format? Michael.Willey@abnamro.com
- Standard Mud Room Format? J C Lawrence
- Standard Mud Room Format? Adam J. Thornton
- Standard Mud Room Format? Holly Sommer
- Standard Mud Room Format? Matthew R. Sheahan
- Standard Mud Room Format? Hans-Henrik Staerfeldt
- Standard Mud Room Format? Scatter
- Tangent to the Tailor Marc Bowden
- PerLDAP, usefull for your perl-mud? quzah
- UBE/high: Affordances and social method Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- Article: A Summary of Principles for User-Interface Design. J C Lawrence
- Article: A Summary of Principles for User-Interface Design. Adam J. Thornton
- Article: A Summary of Principles for User-Interface Design. Ola Fosheim Grøstad
- Sockets permanently in CLOSE_WAIT state. (fwd) Oliver Jowett
- Fw: BlackSquad Releases File Formats Damion Schubert
- Revenants (Marion's Tailor Problem) Damion Schubert
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... Marc Hernandez
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Greg Munt
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... Adam Wiggins
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... Greg Munt
- [off-topic] Email Jeroen Ruigrok/Asmodai
- Minimal MUD-kernel (was Finer points of Telnet programming ...) Niklas Elmqvist
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] pomales
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Jeroen Ruigrok/Asmodai
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Ola Fosheim Grøstad
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Jeroen Ruigrok/Asmodai
- Modular MUD D. B. Brown
- Modular MUD quzah
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD quzah
- Modular MUD J C Lawrence
- Modular MUD Adam J. Thornton
- Modular MUD Bruce Mitchener, Jr.
- Modular MUD Holly Sommer
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Vadim Tkachenko
- Modular MUD John Bertoglio
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- OS Wars [Was: Modular MUD] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- Modular MUD [Was:Finer points of Telnet programming ...] Chris Gray
- The 'consider' command Richard Woolcock
- The 'consider' command Damion Schubert
- The 'consider' command Jon Leonard
- The 'consider' command Hans-Henrik Staerfeldt
- Scripting:was Modular Mud Jon A. Lambert
- Quake 3: How to do OpenGL J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? Chris Gray
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- Admin: OS wars and avocacy are off-topic J C Lawrence