August 1998
- Affordances and social method (Was: Wired Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** John Bertoglio
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Caliban Tiresias Darklock
- OT: BBSs, s001gmu@nova.wright.edu
- Ansii color, needing some specs and or pointer Jon A. Lambert
- Ansii color, needing some specs and or pointer Caliban Tiresias Darklock
- (fwd) "Smart" monsters Nathan Fenenga Yospe
- Interesting poll Koster, Raph
- Interesting poll John Bertoglio
- Milgram experiment (was WIRED: Kilers have more fun) Mike Sellers
- Implementing god. quzah
- Implementing god. Adam J. Thornton
- Implementing god. J C Lawrence
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. J C Lawrence
- Implementing god. Marian Griffith
- Implementing god. Adam J. Thornton
- Implementing god. Andy Cink
- Blender: free version J C Lawrence
- Blender: free version J C Lawrence
- Blender: free version Adam Wiggins
- UOL/Linux client URLs J C Lawrence
- Socket-Script: Socket-capabable script language and matching library J C Lawrence
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Nathan F Yospe
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library ##Make Nylander
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) J C Lawrence
- Secrets of the Game Designers s001gmu@nova.wright.edu
- 3D World Models Leach, Brad BA
- 3D World Models S. Patrick Gallaty
- Toba Java->C Adam J. Thornton
- [IDEAS] Starting from scratch Franklyn Colebrooke, Jr.
- [IDEAS] Starting from scratch Adam J. Thornton
- [IDEAS] Starting from scratch Hans-Henrik Staerfeldt
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch Leach, Brad BA
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Nathan F Yospe
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch s001gmu@nova.wright.edu
- [IDEAS] Starting from scratch Matt Chatterley
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Adam Wiggins
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Vadim Tkachenko
- Question regarding Java threads Ben Greear
- Question regarding Java threads J C Lawrence
- Question regarding Java threads Ben Greear
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Matt Chatterley
- Question regarding Java threads Ben Greear
- Protocols Vadim Tkachenko
- Events s001gmu@nova.wright.edu
- after the plague: mud report S. Patrick Gallaty
- after the plague: mud report quzah
- after the plague: mud report Adam Wiggins
- after the plague: mud report Ling
- Object Storage Fact Book, Release 4.0 (fwd) Nathan F Yospe
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: List combat character and racial memory (was Re: J C Lawrence
- META: List combat character and racial memory (was Re: kamikaze@kuoi.asui.uidaho.edu
- Black Isle's Baldur's Gate J C Lawrence
- Black Isle's Baldur's Gate Koster, Raph
- Black Isle's Baldur's Gate Chris Gray
- Black Isle's Baldur's Gate Koster, Raph
- 208.240.161.41 Adam J. Thornton
- 208.240.161.41 Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev Adam Wiggins
- ADMIN: Advertising on MUD-Dev Robert Woods
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev T. Alexander Popiel
- ADMIN: Advertising on MUD-Dev Mike Sellers
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Michael Hohensee
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev John Bertoglio
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Scatter
- ADMIN: Advertising on MUD-Dev J C Lawrence
- Adverts in email on the list. Ben Greear
- Adverts in email on the list. quzah
- Adverts in email on the list. Jon A. Lambert
- Adverts in email on the list. Holly Sommer
- Adverts in email on the list. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- lurker emerges James Wilson
- lurker emerges Chris Gray
- lurker emerges Adam J. Thornton
- lurker emerges Chris Gray
- lurker emerges Petri Virkkula
- lurker emerges T. Alexander Popiel
- lurker emerges James Wilson
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Ben Greear
- lurker emerges J C Lawrence
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Vadim Tkachenko
- lurker emerges Chris Gray
- lurker emerges Vadim Tkachenko
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges Chris Gray
- lurker emerges J C Lawrence
- Adverts in email on the list. Chris Gray
- Fw: lurker emerges James Wilson
- Fw: lurker emerges T. Alexander Popiel
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Neat surrealistic graphical mudclients in Java? Ola Fosheim Grøstad
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. J C Lawrence
- Ethernet NICS, maximum connections..mud testing. Adam J. Thornton
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- META/ADMIN: ADMIN: Advertising on MUD-Dev Mike Sellers
- META/ADMIN: ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- Rule #3 S. Patrick Gallaty
- OT: Ethernet NICS, maximum connections..mud testing. Shawn Halpenny
- OT: Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- META: List combat character and racial memory (was Re: Chris Gray
- List of rules suggestionbox Hans-Henrik Staerfeldt
- List of rules suggestionbox Caliban Tiresias Darklock
- async i/o and threads (was: lurker emerges) James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- async i/o and threads (was: lurker emerges James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- Amoeba: Distributed OS release J C Lawrence
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Hans-Henrik Staerfeldt
- clients anyone?... Adam J. Thornton
- clients anyone?... Bruce Mitchener, Jr.
- clients anyone?... James Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Adam Wiggins
- clients anyone?... Andrew Wilson
- clients anyone?... J C Lawrence
- clients anyone?... Andrew Wilson
- Re:Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- ADMIN: Over quoting (again) J C Lawrence
- JASSS: The Journal of Artificial Societies and Social Simulation J C Lawrence
- Methods to Reduce Ecological Wipeout Leach, Brad BA
- Methods to Reduce Ecological Wipeout s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Brandon J. Rickman
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Marian Griffith
- Methods to Reduce Ecological Wipeout Damion Schubert
- Methods to Reduce Ecological Wipeout J C Lawrence
- Methods to Reduce Ecological Wipeout J C Lawrence
- LinuxThreads and SIGUSR1 (Ref: [MUD-Dev]) Adam J. Thornton
- Eye movement. quzah
- Eye movement. James Wilson
- Eye movement. quzah
- Eye movement. S. Patrick Gallaty
- Eye movement. T. Alexander Popiel
- Eye movement. Hans-Henrik Staerfeldt
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. J C Lawrence
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout (fwd) Marc Hernandez
- avoiding ecological wipeout Laurel Fan
- Passing file descriptors to other processes Adam J. Thornton
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals s001gmu@nova.wright.edu
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- OT: access s001gmu@nova.wright.edu
- Affordances and social method cat
- Affordances and social method cat
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Ola Fosheim Grøstad
- Missing MUD-Dev post (fwd) Dr. Cat
- FW: UBE/high: W IRED: Kilers have more fun Koster, Raph
- Affordances and social method Koster, Raph
- Marian's Tailor Problem Koster, Raph
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Hans-Henrik Staerfeldt
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Ola Fosheim Grøstad
- Marian's Tailor Problem Damion Schubert
- Marian's Tailor Problem Chris Gray
- UBE/high: W IRED: Kilers have more fun Koster, Raph
- UBE/high: W IRED: Kilers have more fun Mike Sellers
- UBE/high: W IRED: Kilers have more fun s001gmu@nova.wright.edu
- UBE/high: W IRED: Kilers have more fun Marian Griffith
- Question for the list (Semi-OT) Nathan F Yospe
- Question for the list (Semi-OT) Oliver Jowett
- Question for the list (Semi-OT) Jon Leonard
- Question for the list (Semi-OT) Ben Greear
- FW: UBE/high: W IRED: Kilers have more fun Jon A. Lambert
- Private Affordances and social method Mike Sellers
- Private Affordances and social method Marian Griffith
- Private Affordances and social method Mike Sellers
- FW: UBE/high: W IRED: Kilers have more fun Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun S. Patrick Gallaty
- free XML Parser (was clients anyone?...) James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Jon A. Lambert
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- UBE/high: FW: UBE/high: W IRED: Kilers S. Patrick Gallaty
-----Original Message-----
From: Koster, Raph <rkoster@origin.ea.com>
To: 'mud-dev@kanga.nu' <mud-dev@kanga.nu>
Date: Tuesday, August 18, 1998 8:43 AM
Subject: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
[ Deletia ]
|If I had to state this and Dr Cat's Stamp Collector Problem, they'd be
|stated thus:
|
|Marian's Tailor Problem: Given an environment that supports violence
|between players, and given that it also supports a robust set of
|features for non-combat-oriented activity and advancement, is it
|possible to allow the peaceful player to have fun without being impinged
|upon by combat?
Okay let's apply a sieve and see what my brain cranks out :
A) Assumptions :
1. A minority of players comprise the antisocial element
2. A non combat developed player could not defend against a combat-developed one
B) Goals :
1. Freedom of action for the noncompetitive and the competitive player
2. Minimization of 'artificial' looking constraints
3. Prevention of abuse that would hinder game playability
Result :
Looking at my rather skimpy criteria for this problem, the solution to me
appears
to be (a1) increase the penalties for antisocial behaviour and make those
players
more obvious to the naked eye. Penalties such as not being able to buy/sell
from
stores, join guilds, etc. Provide a _safer_ place for the non-competitive
player
to play, in other words differentiate between 'civilized' and 'non-civilized'
areas
so that the non-comp player has a sense of where they could go and not risk
being victimized under normal circumstances.
I would suggest that the presence of 'guards' in the form of NPCs and players,
time-duration imprisonment for lawbreakers, penalties of various sorts are
all good additions.
Thus in summary my solution to the tailor problem is one of affordance again.
I would make the tailor a less attractive target due to the difficulty of going
after
someone who did not put themselves at risk.
I would make clear the differentiation between safe areas and unsafe areas and
the safe areas should be possible to commit antisocial acts in but the doer
risks
being penalized in some serious way.
Contrary to some I have spoken with about this issue, I have *no* problem
imprisoning a players character for 24 realtime hours if they
are a severe troublemaker. There are few more effective ways of discouraging
disruptive behaviour than to just shut them out. I don't give a damn about
denying
them access to the game considering what general harm they do the more
pleasant balance of the player population.
Now, before I am misunderstood - I feel that these threat personae are a
required element in my games. I want people to develop strong enmities and
have grand causes etc. My goal is to raise the total sum of fun.
-
S. Patrick Gallaty - UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers J C Lawrence
- UBE/high: FW: UBE/high: W IRED: Kilers S. Patrick Gallaty
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem jwilson@rochester.rr.com
- Marion's Tailor Problem Travis Casey
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem Adam J. Thornton
- Marion's Tailor Problem Travis S. Casey
- Marion's Tailor Problem Jynx {Wyrm / Tygr / Myth} Ryn
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Adam Wiggins
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Marian Griffith
- Slightly-OT: RPG Mapping Tool Holly Sommer
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Adam Wiggins
- UBE/high: FW: UBE/high: W IRED: Kilers Travis Casey
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- Thoughts on Marian's Tailor Problem s001gmu@nova.wright.edu
- Standard Mud Room Format? plateau
- Standard Mud Room Format? T. Alexander Popiel
- Standard Mud Room Format? Michael.Willey@abnamro.com
- Standard Mud Room Format? J C Lawrence
- Standard Mud Room Format? Adam J. Thornton
- Standard Mud Room Format? Holly Sommer
- Standard Mud Room Format? Matthew R. Sheahan
- Standard Mud Room Format? Hans-Henrik Staerfeldt
- Standard Mud Room Format? Scatter
- Tangent to the Tailor Marc Bowden
- PerLDAP, usefull for your perl-mud? quzah
- UBE/high: Affordances and social method Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- Article: A Summary of Principles for User-Interface Design. J C Lawrence
- Article: A Summary of Principles for User-Interface Design. Adam J. Thornton
- Article: A Summary of Principles for User-Interface Design. Ola Fosheim Grøstad
- Sockets permanently in CLOSE_WAIT state. (fwd) Oliver Jowett
- Fw: BlackSquad Releases File Formats Damion Schubert
- Revenants (Marion's Tailor Problem) Damion Schubert
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... Marc Hernandez
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Greg Munt
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... Adam Wiggins
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... Greg Munt
- [off-topic] Email Jeroen Ruigrok/Asmodai
- Minimal MUD-kernel (was Finer points of Telnet programming ...) Niklas Elmqvist
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] pomales
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Jeroen Ruigrok/Asmodai
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Ola Fosheim Grøstad
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Jeroen Ruigrok/Asmodai
- Modular MUD D. B. Brown
- Modular MUD quzah
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD quzah
- Modular MUD J C Lawrence
- Modular MUD Adam J. Thornton
- Modular MUD Bruce Mitchener, Jr.
- Modular MUD Holly Sommer
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Vadim Tkachenko
- Modular MUD John Bertoglio
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- OS Wars [Was: Modular MUD] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- Modular MUD [Was:Finer points of Telnet programming ...] Chris Gray
- The 'consider' command Richard Woolcock
- The 'consider' command Damion Schubert
- The 'consider' command Jon Leonard
- The 'consider' command Hans-Henrik Staerfeldt
- Scripting:was Modular Mud Jon A. Lambert
- Quake 3: How to do OpenGL J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? Chris Gray
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- Admin: OS wars and avocacy are off-topic J C Lawrence