August 1998
- Affordances and social method (Was: Wired Jon A. Lambert
On 1 Aug 98, Marian Griffith wrote:
> On Fri 31 Jul, J C Lawrence wrote:
> > So, what is the baseline in your system? Yes, you are playing a
> > tailor, which is a valid occupation in this game, and are not playing
> > a sword wielding armoured warrior, which is another supported role in
> > the game. This does not mean that the tailor should not and does not
> > have some skill at self-defense or street fighting, or more simply,
> > that he is not savvy in the more physical aspects of his world. It
> > all depends on the game designed-in assumable skill sets.
>
> I think we are constantly missing the point the other is trying to make
> which makes me wonder if there is any reason to continue the discussion
> I do not mean it is pointless but we do not seem to get anywhere.
>
I think there may be some confusion as to the terms protection,
enforcement and prevention. Maybe not, but anyway...
It is my opinion that once PvP non-consential actions are allowed in
a game, there is no prevention from adverse player actions from
occurring.
Protections can take many forms. These can be player created
protections ranging from developing one's combat skills to
wielding special equipment (i.e. Colt .45) to player run societies
such as clans, guilds, etc. Game supplied protections may range from
the ability to hire bodyguards to magical devices and wards to
regular town/city guard patrols, etc.
Enforcement is always after the fact and might include possees,
bounty hunters, city guards, legal and justice systems, imprisonment
and capital punishments. It may well extend to "out-of-game" devices
such as banning and deletion of characters. And there's no guarantee
that enforcement is always guaranteed nor just.
It is also my opinion that as protections are added by either the
game or players, the frequency of "mud crime" will not decrease, it
may in fact escalate. OTOH, the success of the crime will decrease
substantially (at least initially, until a more clever criminal
class will invariably develop).
> > Another view of this is how narrowly the occupation skills are
> > defined, or at least how narrowly pursuit of an occupation defines the
> > other skill sets. Is a good or even excellant tailor necessarily an
> > abysmall sword swinger?
>
> Is it necessary for a tailor to care at all?
Yes. Ask any owner/proprietor whether they gave this much thought.
I'd bet medieval shop owners thought about this also. The phrase
"police protection" is a misnomer. Even in modern civilized society
large department store chains hire security guards (whose primary
role is visibility) and mom & pop shops likely have guns on premise.
The role of the police and governmental institutions occurs 95%
after the fact. Visibility might be a deterrent to the remaining 5%.
There is a big difference, criminals in muds don't fear death, they
just resurrect or reincarnate, while IRL, fear of death is a great
deterrent. So make death permanent or require the retrieval of the
body by "friends". Hmm.. perhaps guardsmen take corpses found at
crime scenes into custody to prevent their resurrection. ;)
> Originally I started the, I expect by now infamous, tailor example as
> being about -me-. I can easily imagine myself playing the role of a
> tailor in a mud. Most of the things I mentioned are things I believe
> can be fun to do and would, for me, make a fun game to play. It would
> be a non violent role in a nearly non violent environment. I will not
> request the impossible and demand an entirely safe environment since
> there will always be troublemakers. What I do however feel I have the
> right to demand is that being non-violent myself the game will defend
> me from the occasional trouble maker.
Well I'm somewhat confused about the term "troublemaker". I think
they come in two flavors. One is the out-of-game troublemaker, who
sole mission is to screw with people on a personal level or destroy
or otherwise dominate games (attention-driven as Dr. Cat suggests).
The other is the in-game troublemaker, who happens to playing a
character which by chance (or game design) is often in a adversial or
competitive role with your tailor. This could be a cat burgular
doing their in-game duty to acquire your goods or a con artist
masquerading as a reputable merchant, or it could even be a noble
knight who has kleptomania trait or problem. ;)
The latter is a highly desireable troublemaker and the former is
considered an undesireable by many mud admins.
> Defend, not prevent. If I can't
> be a peacefull tailor because I would be everybody's victim then the
> game has in a very real way failed to live up to its promise to me. I
> do not at this moment care how things are going to be handled. I even
> think that it is irrelevant as long as 'we' do not admit that the is-
> sue must be solved at another level than giving players means to kill
> each other in more or less creative ways.
Ah, but can you think of a mechanism that does not apply the
essence of brute force to one or more of the participants? If the
game lives up to it's promise from the tailor player game, does it
fail to live up to the promises to the theif player game?
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc@ix.netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\-- - (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Jon A. Lambert
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** John Bertoglio
- (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE** Caliban Tiresias Darklock
- OT: BBSs, s001gmu@nova.wright.edu
- Ansii color, needing some specs and or pointer Jon A. Lambert
- Ansii color, needing some specs and or pointer Caliban Tiresias Darklock
- (fwd) "Smart" monsters Nathan Fenenga Yospe
- Interesting poll Koster, Raph
- Interesting poll John Bertoglio
- Milgram experiment (was WIRED: Kilers have more fun) Mike Sellers
- Implementing god. quzah
- Implementing god. Adam J. Thornton
- Implementing god. J C Lawrence
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. Adam J. Thornton
- Implementing god. Koster, Raph
- Implementing god. J C Lawrence
- Implementing god. Marian Griffith
- Implementing god. Adam J. Thornton
- Implementing god. Andy Cink
- Blender: free version J C Lawrence
- Blender: free version J C Lawrence
- Blender: free version Adam Wiggins
- UOL/Linux client URLs J C Lawrence
- Socket-Script: Socket-capabable script language and matching library J C Lawrence
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Chris Gray
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Nathan F Yospe
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library ##Make Nylander
- Socket-Script: Socket-capabable script language and matching library Adam J. Thornton
- Socket-Script: Socket-capabable script language and matching library Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) Ola Fosheim Grøstad
- Why threading? (Was: Output Classification Notes) J C Lawrence
- Secrets of the Game Designers s001gmu@nova.wright.edu
- 3D World Models Leach, Brad BA
- 3D World Models S. Patrick Gallaty
- Toba Java->C Adam J. Thornton
- [IDEAS] Starting from scratch Franklyn Colebrooke, Jr.
- [IDEAS] Starting from scratch Adam J. Thornton
- [IDEAS] Starting from scratch Hans-Henrik Staerfeldt
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch Leach, Brad BA
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Adam Wiggins
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch Nathan F Yospe
- [IDEAS] Starting from scratch Holly Sommer
- [IDEAS] Starting from scratch T. Alexander Popiel
- [IDEAS] Starting from scratch s001gmu@nova.wright.edu
- [IDEAS] Starting from scratch Matt Chatterley
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch Ross Nicoll
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch J C Lawrence
- [IDEAS] Starting from scratch Adam Wiggins
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Vadim Tkachenko
- Question regarding Java threads Ben Greear
- Question regarding Java threads J C Lawrence
- Question regarding Java threads Ben Greear
- Question regarding Java threads Jon A. Lambert
- Question regarding Java threads Chris Gray
- Question regarding Java threads Matt Chatterley
- Question regarding Java threads Ben Greear
- Protocols Vadim Tkachenko
- Events s001gmu@nova.wright.edu
- after the plague: mud report S. Patrick Gallaty
- after the plague: mud report quzah
- after the plague: mud report Adam Wiggins
- after the plague: mud report Ling
- Object Storage Fact Book, Release 4.0 (fwd) Nathan F Yospe
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: List combat character and racial memory (was Re: J C Lawrence
- META: List combat character and racial memory (was Re: kamikaze@kuoi.asui.uidaho.edu
- Black Isle's Baldur's Gate J C Lawrence
- Black Isle's Baldur's Gate Koster, Raph
- Black Isle's Baldur's Gate Chris Gray
- Black Isle's Baldur's Gate Koster, Raph
- 208.240.161.41 Adam J. Thornton
- 208.240.161.41 Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Vadim Tkachenko
- ADMIN: Advertising on MUD-Dev Adam Wiggins
- ADMIN: Advertising on MUD-Dev Robert Woods
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Richard Woolcock
- ADMIN: Advertising on MUD-Dev Jeroen Ruigrok/Asmodai
- ADMIN: Advertising on MUD-Dev T. Alexander Popiel
- ADMIN: Advertising on MUD-Dev Mike Sellers
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev Michael Hohensee
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev J C Lawrence
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev John Bertoglio
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev quzah
- ADMIN: Advertising on MUD-Dev Caliban Tiresias Darklock
- ADMIN: Advertising on MUD-Dev s001gmu@nova.wright.edu
- ADMIN: Advertising on MUD-Dev Chris Gray
- ADMIN: Advertising on MUD-Dev Scatter
- ADMIN: Advertising on MUD-Dev J C Lawrence
- Adverts in email on the list. Ben Greear
- Adverts in email on the list. quzah
- Adverts in email on the list. Jon A. Lambert
- Adverts in email on the list. Holly Sommer
- Adverts in email on the list. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- lurker emerges James Wilson
- lurker emerges Chris Gray
- lurker emerges Adam J. Thornton
- lurker emerges Chris Gray
- lurker emerges Petri Virkkula
- lurker emerges T. Alexander Popiel
- lurker emerges James Wilson
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Ben Greear
- lurker emerges J C Lawrence
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges T. Alexander Popiel
- lurker emerges Vadim Tkachenko
- lurker emerges Vadim Tkachenko
- lurker emerges Chris Gray
- lurker emerges Vadim Tkachenko
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges J C Lawrence
- lurker emerges Petri Virkkula
- lurker emerges Chris Gray
- lurker emerges J C Lawrence
- Adverts in email on the list. Chris Gray
- Fw: lurker emerges James Wilson
- Fw: lurker emerges T. Alexander Popiel
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Neat surrealistic graphical mudclients in Java? Ola Fosheim Grøstad
- Ethernet NICS, maximum connections..mud testing. Chris Gray
- Ethernet NICS, maximum connections..mud testing. J C Lawrence
- Ethernet NICS, maximum connections..mud testing. Adam J. Thornton
- Ethernet NICS, maximum connections..mud testing. Ben Greear
- META/ADMIN: ADMIN: Advertising on MUD-Dev Mike Sellers
- META/ADMIN: ADMIN: Advertising on MUD-Dev Ola Fosheim Grøstad
- Rule #3 S. Patrick Gallaty
- OT: Ethernet NICS, maximum connections..mud testing. Shawn Halpenny
- OT: Ethernet NICS, maximum connections..mud testing. Vadim Tkachenko
- META: List combat character and racial memory (was Re: Chris Gray
- List of rules suggestionbox Hans-Henrik Staerfeldt
- List of rules suggestionbox Caliban Tiresias Darklock
- async i/o and threads (was: lurker emerges) James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- async i/o and threads (was: lurker emerges James Wilson
- async i/o and threads (was: lurker emerges Jon A. Lambert
- Amoeba: Distributed OS release J C Lawrence
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Hans-Henrik Staerfeldt
- clients anyone?... Adam J. Thornton
- clients anyone?... Bruce Mitchener, Jr.
- clients anyone?... James Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Andrew Wilson
- clients anyone?... Adam J. Thornton
- clients anyone?... Adam Wiggins
- clients anyone?... Andrew Wilson
- clients anyone?... J C Lawrence
- clients anyone?... Andrew Wilson
- Re:Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- ADMIN: Over quoting (again) J C Lawrence
- JASSS: The Journal of Artificial Societies and Social Simulation J C Lawrence
- Methods to Reduce Ecological Wipeout Leach, Brad BA
- Methods to Reduce Ecological Wipeout s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Michael.Willey@abnamro.com
- Methods to Reduce Ecological Wipeout Koster, Raph
- Methods to Reduce Ecological Wipeout Brandon J. Rickman
- Methods to Reduce Ecological Wipeout quzah
- Methods to Reduce Ecological Wipeout Marian Griffith
- Methods to Reduce Ecological Wipeout Damion Schubert
- Methods to Reduce Ecological Wipeout J C Lawrence
- Methods to Reduce Ecological Wipeout J C Lawrence
- LinuxThreads and SIGUSR1 (Ref: [MUD-Dev]) Adam J. Thornton
- Eye movement. quzah
- Eye movement. James Wilson
- Eye movement. quzah
- Eye movement. S. Patrick Gallaty
- Eye movement. T. Alexander Popiel
- Eye movement. Hans-Henrik Staerfeldt
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. J C Lawrence
- OGR: Ion Storm's Witchboy talks about the functionality of enemy AI. s001gmu@nova.wright.edu
- Methods to Reduce Ecological Wipeout (fwd) Marc Hernandez
- avoiding ecological wipeout Laurel Fan
- Passing file descriptors to other processes Adam J. Thornton
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals s001gmu@nova.wright.edu
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- Yet another update on threads and signals Chris Gray
- Yet another update on threads and signals Adam J. Thornton
- OT: access s001gmu@nova.wright.edu
- Affordances and social method cat
- Affordances and social method cat
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Ola Fosheim Grøstad
- Missing MUD-Dev post (fwd) Dr. Cat
- FW: UBE/high: W IRED: Kilers have more fun Koster, Raph
- Affordances and social method Koster, Raph
- Marian's Tailor Problem Koster, Raph
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Hans-Henrik Staerfeldt
- Marian's Tailor Problem Brandon Cline
- Marian's Tailor Problem Ola Fosheim Grøstad
- Marian's Tailor Problem Damion Schubert
- Marian's Tailor Problem Chris Gray
- UBE/high: W IRED: Kilers have more fun Koster, Raph
- UBE/high: W IRED: Kilers have more fun Mike Sellers
- UBE/high: W IRED: Kilers have more fun s001gmu@nova.wright.edu
- UBE/high: W IRED: Kilers have more fun Marian Griffith
- Question for the list (Semi-OT) Nathan F Yospe
- Question for the list (Semi-OT) Oliver Jowett
- Question for the list (Semi-OT) Jon Leonard
- Question for the list (Semi-OT) Ben Greear
- FW: UBE/high: W IRED: Kilers have more fun Jon A. Lambert
- Private Affordances and social method Mike Sellers
- Private Affordances and social method Marian Griffith
- Private Affordances and social method Mike Sellers
- FW: UBE/high: W IRED: Kilers have more fun Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun S. Patrick Gallaty
- free XML Parser (was clients anyone?...) James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Jon A. Lambert
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- UBE/high: FW: UBE/high: W IRED: Kilers S. Patrick Gallaty
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers James Wilson
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers J C Lawrence
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem jwilson@rochester.rr.com
- Marion's Tailor Problem Travis Casey
- Marion's Tailor Problem Caliban Tiresias Darklock
- Marion's Tailor Problem Adam J. Thornton
- Marion's Tailor Problem Travis S. Casey
- Marion's Tailor Problem Jynx {Wyrm / Tygr / Myth} Ryn
- Marion's Tailor Problem s001gmu@nova.wright.edu
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Damion Schubert
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Adam Wiggins
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem quzah
- Marion's Tailor Problem Matthew R. Sheahan
- Marion's Tailor Problem Koster, Raph
- Marion's Tailor Problem Marian Griffith
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem J C Lawrence
- Marion's Tailor Problem Ola Fosheim Grøstad
- Marion's Tailor Problem Marian Griffith
- Slightly-OT: RPG Mapping Tool Holly Sommer
- UBE/high: UBE/high: FW: UBE/high: W IRED: Kilers Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Scatter
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Damion Schubert
- UBE/high: FW: UBE/high: W IRED: Kilers quzah
- UBE/high: FW: UBE/high: W IRED: Kilers Marian Griffith
- UBE/high: FW: UBE/high: W IRED: Kilers Adam Wiggins
- UBE/high: FW: UBE/high: W IRED: Kilers Travis Casey
- UBE/high: FW: UBE/high: W IRED: Kilers Brandon J. Rickman
- UBE/high: FW: UBE/high: W IRED: Kilers Koster, Raph
- Thoughts on Marian's Tailor Problem s001gmu@nova.wright.edu
- Standard Mud Room Format? plateau
- Standard Mud Room Format? T. Alexander Popiel
- Standard Mud Room Format? Michael.Willey@abnamro.com
- Standard Mud Room Format? J C Lawrence
- Standard Mud Room Format? Adam J. Thornton
- Standard Mud Room Format? Holly Sommer
- Standard Mud Room Format? Matthew R. Sheahan
- Standard Mud Room Format? Hans-Henrik Staerfeldt
- Standard Mud Room Format? Scatter
- Tangent to the Tailor Marc Bowden
- PerLDAP, usefull for your perl-mud? quzah
- UBE/high: Affordances and social method Dr. Cat
- UBE/high: FW: UBE/high: W IRED: Kilers have more fun Dr. Cat
- Article: A Summary of Principles for User-Interface Design. J C Lawrence
- Article: A Summary of Principles for User-Interface Design. Adam J. Thornton
- Article: A Summary of Principles for User-Interface Design. Ola Fosheim Grøstad
- Sockets permanently in CLOSE_WAIT state. (fwd) Oliver Jowett
- Fw: BlackSquad Releases File Formats Damion Schubert
- Revenants (Marion's Tailor Problem) Damion Schubert
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... J C Lawrence
- Finer points of Telnet programming ... Marc Hernandez
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Greg Munt
- Finer points of Telnet programming ... Ben Greear
- Finer points of Telnet programming ... Jynx {Wyrm / Tygr / Myth} Ryn
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... Adam Wiggins
- Finer points of Telnet programming ... Caliban Tiresias Darklock
- Finer points of Telnet programming ... quzah
- Finer points of Telnet programming ... Greg Munt
- [off-topic] Email Jeroen Ruigrok/Asmodai
- Minimal MUD-kernel (was Finer points of Telnet programming ...) Niklas Elmqvist
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Adam J. Thornton
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] pomales
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD [Was:Finer points of Telnet programming ...] Jeroen Ruigrok/Asmodai
- Modular MUD [Was:Finer points of Telnet programming ...] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet programming ...] Caliban Tiresias Darklock
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Ola Fosheim Grøstad
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Jeroen Ruigrok/Asmodai
- Modular MUD D. B. Brown
- Modular MUD quzah
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Adam J. Thornton
- Modular MUD quzah
- Modular MUD J C Lawrence
- Modular MUD Adam J. Thornton
- Modular MUD Bruce Mitchener, Jr.
- Modular MUD Holly Sommer
- Modular MUD Adam J. Thornton
- Modular MUD Caliban Tiresias Darklock
- Modular MUD Vadim Tkachenko
- Modular MUD John Bertoglio
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- OS Wars [Was: Modular MUD] Jynx {Wyrm / Tygr / Myth} Ryn
- Modular MUD [Was:Finer points of Telnet progra Jon A. Lambert
- Modular MUD [Was:Finer points of Telnet programming ...] Chris Gray
- The 'consider' command Richard Woolcock
- The 'consider' command Damion Schubert
- The 'consider' command Jon Leonard
- The 'consider' command Hans-Henrik Staerfeldt
- Scripting:was Modular Mud Jon A. Lambert
- Quake 3: How to do OpenGL J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? Chris Gray
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? T. Alexander Popiel
- lockless system - foolproof? J C Lawrence
- lockless system - foolproof? James Wilson
- lockless system - foolproof? J C Lawrence
- Admin: OS wars and avocacy are off-topic J C Lawrence