August 2003
- A potential best-seller? Richard A. Bartle
- Identifying Players Scion Altera
- Identifying Players Crosbie Fitch
- Metrics for assessing game design David Kennerly
- ADMIN: Crunch thread J C Lawrence
- Mapping real money into MUD money Alex Chacha
- Mapping real money into MUD money Katie Lukas
- Mapping real money into MUD money David Kennerly
- Mapping real money into MUD money Kent Peterson
- Mapping real money into MUD money Peter Tyson
- Mapping real money into MUD money Matt Mihaly
- Mapping real money into MUD money Paul Canniff
- Research in the Gaming Industry Damion Schubert
- Research in the Gaming Industry Kerry Fraser-Robinson
- Research in the Gaming Industry Richard A. Bartle
- Research in the Gaming Industry Matthew S. Ayres
- Mapping real money into MUD-Money Henrik Johansson
- Java or LPC (DGD)? Ben Chambers
- Java or LPC (DGD)? Ammon Lauritzen
- Java or LPC (DGD)? T. Alexander Popiel
- Java or LPC (DGD)? ceo
- Java or LPC (DGD)? Lars Duening
- Java or LPC (DGD)? Torgny Bjers
- Java or LPC (DGD)? Ryan Underwood
- Reputation systems: a possible path for investigation J C Lawrence
- Reputation systems: a possible path for investigation david.l.smith@mail-x-change.com
- Reputation systems: a possible path for investigation Brian 'Psychochild' Green
- Reputation systems: a possible path for investigation Andrew L. Tepper
- Reputation systems: a possible path for investigation Matt Mihaly
- Reputation systems: a possible path for investigation Vincent Archer
- Reputation systems Castronova, Edward
- Reputation systems J C Lawrence
- Mapping real money into MUD-Money Ren Reynolds
- MudDev Faq - part 2 Marian Griffith
- PHP muds Peter Harkins
- PHP muds Torgny Bjers
- Slashdot story about review of Bartle's new book Christer Enfors XW {TN/PAC}
- Slashdot story about review of Bartle's new book Dave Rickey
- Slashdot story about review of Bartle's new book Evan Harper
- Slashdot story about review of Bartle's new book Richard A. Bartle
- Slashdot story about review of Bartle's new book Tamzen Cannoy
- Slashdot story about review of Bartle's new book Kerry Fraser-Robinson
- Slashdot story about review of Bartle's new book Richard A. Bartle
- Slashdot story about review of Bartle's new book Dave Rickey
- Slashdot story about review of Bartle's new book Marc Bowden
- The lack of Creativity and Beauty a game user james_nesfield@nesfieldcapital.com
- Artists and Copyrights Derek Licciardi
- Artists and Copyrights Paolo Piselli
- Artists and Copyrights Marian Griffith
- Artists and Copyrights Paul Dahlke
- Using Windows Scripting Host Owen Matt
- Using Windows Scripting Host F. Randall Farmer
- Using Windows Scripting Host Karl Dyson
- Using Windows Scripting Host Tess Lowe
- Better Game Design through Data Mining David Kennerly
- Better Game Design through Data Mining Chris "Diamonds" Stewart
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? vladimir cole
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Martin Bassie
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Craig H Fry
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Matt Mihaly
- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds? Michael Tresca
- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds? Baar - Lord of the Seven Suns
- [Fwd: Metrics for assessing game design] ceo
- Examine/Look Elia Morling
- Examine/Look Ammon Lauritzen
- Examine/Look Marc Bowden
- Examine/Look Lars Duening
- Examine/Look Eamonn O'Brien
- [BUS] Account-management systems ceo
- [BUS] Account-management systems Rayzam
- [BUS] Account-management systems Christopher Allen
- Job opportunity on Star Wars Galaxies Koster, Raph
- NCSoft yearly report Mathieu Castelli
- MUD using the .net framework Norman Beresford
- MUD using the .net framework John Buehler
- MUD using the .net framework James F. Bellinger
- MUD using the .net framework Linder Support Team
- Virtual property lawsuit in China Koster, Raph
- Virtual property lawsuit in China Nicolai Hansen
- Virtual property lawsuit in China Daniel Anderson
- Virtual property lawsuit in China Kerry Fraser-Robinson
- Virtual property lawsuit in China Vladimir Cole
- Virtual property lawsuit in China Ren Reynolds
- Virtual property lawsuit in China Nicolai Hansen
- Virtual property lawsuit in China ren@aldermangroup.com
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Scion Altera
- Expected value and standard deviation. Jeremy Hill
- Expected value and standard deviation. katie@stickydata.com
- Expected value and standard deviation. Ben Chambers
- Expected value and standard deviation. Zach Collins {Siege}
- Expected value and standard deviation. Ben Chambers
- Expected value and standard deviation. Robert Zubek
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Eamonn O'Brien
- Expected value and standard deviation. Kwon J. Ekstrom
Eamonn O'Brien wrote:
> Kwon J. Ekstrom wrote:
>> Most muds I know of (including my own) optimize this by
>> generating a range.
>> Give the format: xDy+z
>> min = x+z
>> max = (x*y)+z
>> At the very least:
>> min = x
>> max = (x*y)
>> This guaruntees a single random number. Additionally it allows
>> the ever so popular dice format.
> I sincerely doubt many muds do that. An optimization is a faster
> means of achieving the same results, your method will change
> completely the type of results you get. 2d6 is not the same as
Personally, I've worked on several of the branches of the Diku
codebase, and most of them used a similar system. Quite possibly
because of the close affiliation.
Sure, using the same equation the outcome may be different, but
there's always the (much better imho) option of using different
equations and tweaking the input values.
> 1d11+1 (assuming you could find an 11 sided dice that is). The
> odds of getting a 12 on 2d6 is 1 in 36, the odds of getting a 12
> on 1d11+1 is 1 in 11. The whole point of having a dice range is
> that the more dice you roll, the more your results will tend
> towards an average roll.
> It is possible to achieve the same results with 1 random number,
> but I doubt it would be worthwhile unless you were rolling very
> large numbers of dice at once. If you are happy to work that way
> that is fine, but be aware that your optimization has totally
> changed the odds of getting every single result, making all dice
> rolls give a linear distribution and not the bell curve
> distribution that you get with normal dice.
While I agree with these sentiments, I think that this can be
handled with the random number equation. I've seen equations that
use the number of dice to control the distribution. It may not be
100% correct, but it's close enough.
Granted it's a minor optimization, and unlikely to affect game
performance, but you also have to consider that a slightly more
complex algorithm is often cheaper than repeatedly applying a
simpler one.
Honestly, the linear distribution is fine with me because frankly,
it simplifies system design.
If each value has the same chance of appearing, it's a simple matter
to calculate the chance of a range being chosen. I can state that I
want .01% of dice rolls to be critical hits with 1.5% to be critical
misses.
I think few players care about the random number distribution
(assuming it's not hindering their gameplay). I've personally never
heard of a mud player mapping out the dice distribution.
Considering that game developers need to take it into account in
order to make good decisions, I'd rather KISS.
-- Kwon J. Ekstrom
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Zach Collins {Siege}
- Expected value and standard deviation. Bernard Graham
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Fidelio Gwaihir
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Martin Bassie
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Amanda Walker
- Expected value and standard deviation. John Buehler
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Dr. Cat
- Expected value and standard deviation. David Loving
- Expected value and standard deviation. Pat Ditterline
- Expected value and standard deviation. Michael Chui
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Chanur Silvarian
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Daniel.Harman@barclayscapital.com
- Expected value and standard deviation. Oliver Smith
- Expected value and standard deviation. Daniel Anderson
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Nicolai Hansen
- Expected value and standard deviation. Dark Lamenth
- Expected value and standard deviation. Fidelio Gwaihir
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. gbtmud
- Expected value and standard deviation. Tom "cro" Gordon
- Expected value and standard deviation. Sheela Caur'Lir
- Expected value and standard deviation. Roger Hicks
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Tom "cro" Gordon