# August 2003

- A potential best-seller?
*Richard A. Bartle* - Identifying Players
*Scion Altera* - Identifying Players
*Crosbie Fitch*

- Identifying Players
- Metrics for assessing game design
*David Kennerly* - ADMIN: Crunch thread
*J C Lawrence* - Mapping real money into MUD money
*Alex Chacha* - Mapping real money into MUD money
*Katie Lukas* - Mapping real money into MUD money
*David Kennerly*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Kent Peterson* - Mapping real money into MUD money
*Peter Tyson*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Matt Mihaly* - Mapping real money into MUD money
*Paul Canniff*

- Mapping real money into MUD money
- Research in the Gaming Industry
*Damion Schubert* - Research in the Gaming Industry
*Kerry Fraser-Robinson* - Research in the Gaming Industry
*Richard A. Bartle* - Research in the Gaming Industry
*Matthew S. Ayres*

- Research in the Gaming Industry

- Research in the Gaming Industry
- Mapping real money into MUD-Money
*Henrik Johansson* - Java or LPC (DGD)?
*Ben Chambers* - Java or LPC (DGD)?
*Ammon Lauritzen* - Java or LPC (DGD)?
*T. Alexander Popiel* - Java or LPC (DGD)?
*ceo* - Java or LPC (DGD)?
*Lars Duening* - Java or LPC (DGD)?
*Torgny Bjers* - Java or LPC (DGD)?
*Ryan Underwood*

- Java or LPC (DGD)?

- Java or LPC (DGD)?
- Reputation systems: a possible path for investigation
*J C Lawrence* - Reputation systems: a possible path for investigation
*david.l.smith@mail-x-change.com* - Reputation systems: a possible path for investigation
*Brian 'Psychochild' Green* - Reputation systems: a possible path for investigation
*Andrew L. Tepper* - Reputation systems: a possible path for investigation
*Matt Mihaly* - Reputation systems: a possible path for investigation
*Vincent Archer*

- Reputation systems: a possible path for investigation

- Reputation systems: a possible path for investigation
- Reputation systems
*Castronova, Edward* - Reputation systems
*J C Lawrence*

- Reputation systems
- Mapping real money into MUD-Money
*Ren Reynolds* - MudDev Faq - part 2
*Marian Griffith* - PHP muds
*Peter Harkins* - PHP muds
*Torgny Bjers*

- PHP muds
- Slashdot story about review of Bartle's new book
*Christer Enfors XW {TN/PAC}* - Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Evan Harper* - Slashdot story about review of Bartle's new book
*Richard A. Bartle* - Slashdot story about review of Bartle's new book
*Tamzen Cannoy* - Slashdot story about review of Bartle's new book
*Kerry Fraser-Robinson* - Slashdot story about review of Bartle's new book
*Richard A. Bartle*

- Slashdot story about review of Bartle's new book
- Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Marc Bowden*

- Slashdot story about review of Bartle's new book

- Slashdot story about review of Bartle's new book
- The lack of Creativity and Beauty a game user
*james_nesfield@nesfieldcapital.com* - Artists and Copyrights
*Derek Licciardi* - Artists and Copyrights
*Paolo Piselli* - Artists and Copyrights
*Marian Griffith* - Artists and Copyrights
*Paul Dahlke*

- Artists and Copyrights
- Using Windows Scripting Host
*Owen Matt* - Using Windows Scripting Host
*F. Randall Farmer* - Using Windows Scripting Host
*Karl Dyson* - Using Windows Scripting Host
*Tess Lowe*

- Using Windows Scripting Host
- Better Game Design through Data Mining
*David Kennerly* - Better Game Design through Data Mining
*Chris "Diamonds" Stewart*

- Better Game Design through Data Mining
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*vladimir cole* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Martin Bassie* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Craig H Fry* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Matt Mihaly* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Michael Tresca* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Baar - Lord of the Seven Suns*

- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?

- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
- [Fwd: Metrics for assessing game design]
*ceo* - Examine/Look
*Elia Morling* - Examine/Look
*Ammon Lauritzen* - Examine/Look
*Marc Bowden*

- Examine/Look
- Examine/Look
*Lars Duening* - Examine/Look
*Eamonn O'Brien*

- Examine/Look
- [BUS] Account-management systems
*ceo* - [BUS] Account-management systems
*Rayzam* - [BUS] Account-management systems
*Christopher Allen*

- [BUS] Account-management systems
- Job opportunity on Star Wars Galaxies
*Koster, Raph* - NCSoft yearly report
*Mathieu Castelli* - MUD using the .net framework
*Norman Beresford* - MUD using the .net framework
*John Buehler* - MUD using the .net framework
*James F. Bellinger* - MUD using the .net framework
*Linder Support Team*

- MUD using the .net framework
- Virtual property lawsuit in China
*Koster, Raph* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*Daniel Anderson* - Virtual property lawsuit in China
*Kerry Fraser-Robinson*

- Virtual property lawsuit in China
- Virtual property lawsuit in China
*Vladimir Cole* - Virtual property lawsuit in China
*Ren Reynolds* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*ren@aldermangroup.com*

- Virtual property lawsuit in China

- Virtual property lawsuit in China

- Virtual property lawsuit in China
- Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Scion Altera* - Expected value and standard deviation.
*Jeremy Hill*

- Expected value and standard deviation.
- Expected value and standard deviation.
*katie@stickydata.com* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Zach Collins {Siege}* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Robert Zubek* - Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Eamonn O'Brien* - Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Zach Collins {Siege}*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Bernard Graham* - Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Fidelio Gwaihir* - Expected value and standard deviation.
*Katie Lukas*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Martin Bassie* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Amanda Walker* - Expected value and standard deviation.
*John Buehler*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Paul Schwanz*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dr. Cat* - Expected value and standard deviation.
*David Loving* - Expected value and standard deviation.
*Pat Ditterline* - Expected value and standard deviation.
*Michael Chui* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Chanur Silvarian* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Daniel.Harman@barclayscapital.com*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Oliver Smith*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Daniel Anderson* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Nicolai Hansen*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dark Lamenth*Raph Koster writes:

> I don't think it's in the Laws, but I've always treated it as a

> Law:

> Players will do the boring thing rather than the fun thing, if

> they advance faster that way.

> As a corollary:

> There's no way to get rid of the "boring" way to play your

> game. Players can always choose to play conservatively to

> maximize return while minimizing risk.

Players who wish to measure themselves against other players will

invariably take the fastest road to their objective within the

reasonable limits of tedium. An environment where PvP conflict

occurs or frankly any environment where players mainly measure

themselves against other players is likely to strongly support

Mr. Koster’s assertions above.

Example: We all play pac-man. I have a high-score of 2 million

points, you have a score of 1 million point. You discover that if

you shuffle between 2 close-by points in pac-man the ghosts will

never get you. You then shuffle between these 2 points over and over

for 12 hours to achieve a score of 30 million points. Thus advancing

in game levels beyond where anyone else has, despite your lack of

actually experiencing the game.

I believe that any game that allows a measurement of players of

anytime will eventually be broken down into a solution of “Take

Route Z to level up the fastest”. When a system of levels is not

available (or is commonly maximized) the players will move on to

secondary (equipment, money, status) and tertiary measurements.

The only way to avoid this is to allow for a system where players

rank themselves and each other.

For example a small group of friends and I used to play a

role-playing game on a private MUD. Levels and status were granted

in the game by the general consensus of john-q-public. Player_Raph

has requested to level up, do you feel his contributions to the

community warrant this? (There are 3 remaining spots currently

available for level 2 characters), do you vote: Yes or No. There is

no way to “beat” this system short of creating dozens of

simultaneous accounts.

The pro is obviously that player growth is controlled by the

playerbase and cannot be simply macrod, automated, or otherwise

sidestepped. It also requires a peer evaluation, which avoids the

obvious tedium type short cuts. This is similar in many ways to a

promotion system in a workplace. Someone accomplishes what is

required of them to be promoted but they cannot be promoted until a

person holding a position above them has moved on.

The con is this system simply does not function in a large

MUD/MMORPG. The world is more of a popularity contest than what you

can accomplish on your own. For instance someone who has less

interaction with the world (a solo player) would have a poor growth

potential where as someone popular would have a better growth

potential.

- Dan - Expected value and standard deviation.
*Fidelio Gwaihir*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad* - Expected value and standard deviation.
*gbtmud* - Expected value and standard deviation.
*Tom "cro" Gordon* - Expected value and standard deviation.
*Sheela Caur'Lir* - Expected value and standard deviation.
*Roger Hicks* - Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Tom "cro" Gordon*

- Expected value and standard deviation.