# August 2003

- A potential best-seller?
*Richard A. Bartle* - Identifying Players
*Scion Altera* - Identifying Players
*Crosbie Fitch*

- Identifying Players
- Metrics for assessing game design
*David Kennerly* - ADMIN: Crunch thread
*J C Lawrence* - Mapping real money into MUD money
*Alex Chacha* - Mapping real money into MUD money
*Katie Lukas* - Mapping real money into MUD money
*David Kennerly*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Kent Peterson* - Mapping real money into MUD money
*Peter Tyson*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Matt Mihaly* - Mapping real money into MUD money
*Paul Canniff*

- Mapping real money into MUD money
- Research in the Gaming Industry
*Damion Schubert* - Research in the Gaming Industry
*Kerry Fraser-Robinson* - Research in the Gaming Industry
*Richard A. Bartle* - Research in the Gaming Industry
*Matthew S. Ayres*

- Research in the Gaming Industry

- Research in the Gaming Industry
- Mapping real money into MUD-Money
*Henrik Johansson* - Java or LPC (DGD)?
*Ben Chambers* - Java or LPC (DGD)?
*Ammon Lauritzen* - Java or LPC (DGD)?
*T. Alexander Popiel* - Java or LPC (DGD)?
*ceo* - Java or LPC (DGD)?
*Lars Duening* - Java or LPC (DGD)?
*Torgny Bjers* - Java or LPC (DGD)?
*Ryan Underwood*

- Java or LPC (DGD)?

- Java or LPC (DGD)?
- Reputation systems: a possible path for investigation
*J C Lawrence* - Reputation systems: a possible path for investigation
*david.l.smith@mail-x-change.com* - Reputation systems: a possible path for investigation
*Brian 'Psychochild' Green* - Reputation systems: a possible path for investigation
*Andrew L. Tepper* - Reputation systems: a possible path for investigation
*Matt Mihaly* - Reputation systems: a possible path for investigation
*Vincent Archer*

- Reputation systems: a possible path for investigation

- Reputation systems: a possible path for investigation
- Reputation systems
*Castronova, Edward* - Reputation systems
*J C Lawrence*

- Reputation systems
- Mapping real money into MUD-Money
*Ren Reynolds* - MudDev Faq - part 2
*Marian Griffith* - PHP muds
*Peter Harkins* - PHP muds
*Torgny Bjers*

- PHP muds
- Slashdot story about review of Bartle's new book
*Christer Enfors XW {TN/PAC}* - Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Evan Harper* - Slashdot story about review of Bartle's new book
*Richard A. Bartle* - Slashdot story about review of Bartle's new book
*Tamzen Cannoy* - Slashdot story about review of Bartle's new book
*Kerry Fraser-Robinson* - Slashdot story about review of Bartle's new book
*Richard A. Bartle*

- Slashdot story about review of Bartle's new book
- Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Marc Bowden*

- Slashdot story about review of Bartle's new book

- Slashdot story about review of Bartle's new book
- The lack of Creativity and Beauty a game user
*james_nesfield@nesfieldcapital.com* - Artists and Copyrights
*Derek Licciardi* - Artists and Copyrights
*Paolo Piselli* - Artists and Copyrights
*Marian Griffith* - Artists and Copyrights
*Paul Dahlke*

- Artists and Copyrights
- Using Windows Scripting Host
*Owen Matt* - Using Windows Scripting Host
*F. Randall Farmer* - Using Windows Scripting Host
*Karl Dyson* - Using Windows Scripting Host
*Tess Lowe*

- Using Windows Scripting Host
- Better Game Design through Data Mining
*David Kennerly* - Better Game Design through Data Mining
*Chris "Diamonds" Stewart*

- Better Game Design through Data Mining
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*vladimir cole* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Martin Bassie* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Craig H Fry* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Matt Mihaly* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Michael Tresca* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Baar - Lord of the Seven Suns*

- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?

- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
- [Fwd: Metrics for assessing game design]
*ceo* - Examine/Look
*Elia Morling* - Examine/Look
*Ammon Lauritzen* - Examine/Look
*Marc Bowden*

- Examine/Look
- Examine/Look
*Lars Duening* - Examine/Look
*Eamonn O'Brien*

- Examine/Look
- [BUS] Account-management systems
*ceo* - [BUS] Account-management systems
*Rayzam* - [BUS] Account-management systems
*Christopher Allen*

- [BUS] Account-management systems
- Job opportunity on Star Wars Galaxies
*Koster, Raph* - NCSoft yearly report
*Mathieu Castelli* - MUD using the .net framework
*Norman Beresford* - MUD using the .net framework
*John Buehler* - MUD using the .net framework
*James F. Bellinger* - MUD using the .net framework
*Linder Support Team*

- MUD using the .net framework
- Virtual property lawsuit in China
*Koster, Raph* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*Daniel Anderson* - Virtual property lawsuit in China
*Kerry Fraser-Robinson*

- Virtual property lawsuit in China
- Virtual property lawsuit in China
*Vladimir Cole* - Virtual property lawsuit in China
*Ren Reynolds* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*ren@aldermangroup.com*

- Virtual property lawsuit in China

- Virtual property lawsuit in China

- Virtual property lawsuit in China
- Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Scion Altera* - Expected value and standard deviation.
*Jeremy Hill*

- Expected value and standard deviation.
- Expected value and standard deviation.
*katie@stickydata.com* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Zach Collins {Siege}* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Robert Zubek* - Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Eamonn O'Brien* - Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Zach Collins {Siege}*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Bernard Graham* - Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Fidelio Gwaihir* - Expected value and standard deviation.
*Katie Lukas*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Martin Bassie* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Amanda Walker* - Expected value and standard deviation.
*John Buehler*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Paul Schwanz*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dr. Cat* - Expected value and standard deviation.
*David Loving* - Expected value and standard deviation.
*Pat Ditterline* - Expected value and standard deviation.
*Michael Chui* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Chanur Silvarian* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Daniel.Harman@barclayscapital.com*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Oliver Smith*From: "Koster, Raph" <rkoster@soe.sony.com>

> I must say that the fact that players prefer to play a boring way

> that gives them advancement over a fun way that gives slower

> advancement seems to be well-proven over decades of online games.

I'm shocked.

Please tell me that that is a gross over-simplification and not your

actual thinking!

Can I ask you (it is related ;): Do you intend to turn insurance

back on?

You currently have players out fighting every level of encounter in

your game. Most even forego cloning. People not even into their

first elite class rally together a party fo 20 and fight fearsome

beasties well beyond their intended encounter ranges.

I see people in SWG out and adventuring. I suspect that when you

turn insurance on that will mainly come to a grinding halt.

And if that's the case, then surely what you are seeing is that most

online games have had relatively successful forms of death penalty,

and players dutifully try to avoid paying it.

How many online games in the last few decades have provided players

with a large enough environment to play through their entire gaming

experience without repetition?

Most of them provide constant repetition, be it camping for a

particular item unique to a single mob and fundamental to your

progression or spending your days simply trying to locate creatures

that are meaningful to your level of advancement (exp hunting).

When we're talking about people playing week after week, night after

night, of course they aren't going to want failure to be their

normal experience, and if the penalty for failing is more than just

"no reward", of course they are going to spend their "bridge nights

in a virtual world" matching their abilities evenly.

As Virtual World designers find better ways of presenting failure,

we'll see far more players willing to afford the price of "fun".

One of the most rewarding parts of SWG is potentially the

many-on-many battles. Not least because its hard to lose

absolutely. Its far more sporting(*).

Technically killing 80% of an enemy team and losing is the same as

killing 80% of a dragon and losing. But from a player perspective

having killed 16 of "them" before losing is different than having

killed 0 dragons. Its the same difference as your favorite sports

team losing 21-20 instead of 21-0.

- Oliver

(*Well, it's getting there =)

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Daniel Anderson* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Nicolai Hansen*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dark Lamenth* - Expected value and standard deviation.
*Fidelio Gwaihir*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad* - Expected value and standard deviation.
*gbtmud* - Expected value and standard deviation.
*Tom "cro" Gordon* - Expected value and standard deviation.
*Sheela Caur'Lir* - Expected value and standard deviation.
*Roger Hicks* - Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Tom "cro" Gordon*

- Expected value and standard deviation.