# August 2003

- A potential best-seller?
*Richard A. Bartle* - Identifying Players
*Scion Altera* - Identifying Players
*Crosbie Fitch*

- Identifying Players
- Metrics for assessing game design
*David Kennerly* - ADMIN: Crunch thread
*J C Lawrence* - Mapping real money into MUD money
*Alex Chacha* - Mapping real money into MUD money
*Katie Lukas* - Mapping real money into MUD money
*David Kennerly*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Kent Peterson* - Mapping real money into MUD money
*Peter Tyson*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Matt Mihaly* - Mapping real money into MUD money
*Paul Canniff*

- Mapping real money into MUD money
- Research in the Gaming Industry
*Damion Schubert* - Research in the Gaming Industry
*Kerry Fraser-Robinson*We're building a MMORPG that is as historically authentic as we can

possibly make it. The research involved would usually be

unthinkable and would give most traditional-thinking corporates a

nightmare. However as most of you know already, with a broad enough

and happy enough community some serious talent is available and all

the rules change drastically. Our 'modestly sized but heavily

qualified' community includes etymologists, sociologists,

anthropologists, archaeologists...... you get the picture. Anyway,

over the last couple of years we've built up a huge archive of

research and as a result, it looks to me like we may well end up

with a level of historical authenticity that most educational sims

would die for. >)

Once upon a time, a developer might build a game with some modest

topic research handled either internally or through some single

third-party - perhaps with a bit of help from the publisher. Then

during the later stages of beta and after release they'd get

inundated with feedback from slightly disgruntled players that - of

course - knew their subject matter a good deal better. IMHO it's

far better to let all those potentially disgruntled players in on

the process -before- all the work is done. And if that sounds like

a job of work in itself - it is, but it works out to be more

efficient in the end, and the playerbase will be much more likely to

have faith in both the developer and their relationship with the

developer. :)

Of course I'm biased towards topic research given what we've been

doing but people have been lecturing about technical, design and

conceptual contributions from the community for ages. That's

research too of course. ;-)

-KFR

P.S. This certainly isn't meant as either a gloat or a plug - it is

however intended to 'preach the gospel of community' again heh. =P

P.P.S. Magnus Cedergren recently put forward an idea for 'open

content' in a paper which did the rounds on Slashdot. It overlapped

quite heavily with this subject although of course research and

content creation are not the same thing but nevertheless I think

there are some interesting parallels. - Research in the Gaming Industry
*Richard A. Bartle* - Research in the Gaming Industry
*Matthew S. Ayres*

- Research in the Gaming Industry

- Research in the Gaming Industry
- Mapping real money into MUD-Money
*Henrik Johansson* - Java or LPC (DGD)?
*Ben Chambers* - Java or LPC (DGD)?
*Ammon Lauritzen* - Java or LPC (DGD)?
*T. Alexander Popiel* - Java or LPC (DGD)?
*ceo* - Java or LPC (DGD)?
*Lars Duening* - Java or LPC (DGD)?
*Torgny Bjers* - Java or LPC (DGD)?
*Ryan Underwood*

- Java or LPC (DGD)?

- Java or LPC (DGD)?
- Reputation systems: a possible path for investigation
*J C Lawrence* - Reputation systems: a possible path for investigation
*david.l.smith@mail-x-change.com* - Reputation systems: a possible path for investigation
*Brian 'Psychochild' Green* - Reputation systems: a possible path for investigation
*Andrew L. Tepper* - Reputation systems: a possible path for investigation
*Matt Mihaly* - Reputation systems: a possible path for investigation
*Vincent Archer*

- Reputation systems: a possible path for investigation

- Reputation systems: a possible path for investigation
- Reputation systems
*Castronova, Edward* - Reputation systems
*J C Lawrence*

- Reputation systems
- Mapping real money into MUD-Money
*Ren Reynolds* - MudDev Faq - part 2
*Marian Griffith* - PHP muds
*Peter Harkins* - PHP muds
*Torgny Bjers*

- PHP muds
- Slashdot story about review of Bartle's new book
*Christer Enfors XW {TN/PAC}* - Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Evan Harper* - Slashdot story about review of Bartle's new book
*Richard A. Bartle* - Slashdot story about review of Bartle's new book
*Tamzen Cannoy* - Slashdot story about review of Bartle's new book
*Kerry Fraser-Robinson* - Slashdot story about review of Bartle's new book
*Richard A. Bartle*

- Slashdot story about review of Bartle's new book
- Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Marc Bowden*

- Slashdot story about review of Bartle's new book

- Slashdot story about review of Bartle's new book
- The lack of Creativity and Beauty a game user
*james_nesfield@nesfieldcapital.com* - Artists and Copyrights
*Derek Licciardi* - Artists and Copyrights
*Paolo Piselli* - Artists and Copyrights
*Marian Griffith* - Artists and Copyrights
*Paul Dahlke*

- Artists and Copyrights
- Using Windows Scripting Host
*Owen Matt* - Using Windows Scripting Host
*F. Randall Farmer* - Using Windows Scripting Host
*Karl Dyson* - Using Windows Scripting Host
*Tess Lowe*

- Using Windows Scripting Host
- Better Game Design through Data Mining
*David Kennerly* - Better Game Design through Data Mining
*Chris "Diamonds" Stewart*

- Better Game Design through Data Mining
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*vladimir cole* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Martin Bassie* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Craig H Fry* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Matt Mihaly* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Michael Tresca* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Baar - Lord of the Seven Suns*

- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?

- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
- [Fwd: Metrics for assessing game design]
*ceo* - Examine/Look
*Elia Morling* - Examine/Look
*Ammon Lauritzen* - Examine/Look
*Marc Bowden*

- Examine/Look
- Examine/Look
*Lars Duening* - Examine/Look
*Eamonn O'Brien*

- Examine/Look
- [BUS] Account-management systems
*ceo* - [BUS] Account-management systems
*Rayzam* - [BUS] Account-management systems
*Christopher Allen*

- [BUS] Account-management systems
- Job opportunity on Star Wars Galaxies
*Koster, Raph* - NCSoft yearly report
*Mathieu Castelli* - MUD using the .net framework
*Norman Beresford* - MUD using the .net framework
*John Buehler* - MUD using the .net framework
*James F. Bellinger* - MUD using the .net framework
*Linder Support Team*

- MUD using the .net framework
- Virtual property lawsuit in China
*Koster, Raph* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*Daniel Anderson* - Virtual property lawsuit in China
*Kerry Fraser-Robinson*

- Virtual property lawsuit in China
- Virtual property lawsuit in China
*Vladimir Cole* - Virtual property lawsuit in China
*Ren Reynolds* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*ren@aldermangroup.com*

- Virtual property lawsuit in China

- Virtual property lawsuit in China

- Virtual property lawsuit in China
- Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Scion Altera* - Expected value and standard deviation.
*Jeremy Hill*

- Expected value and standard deviation.
- Expected value and standard deviation.
*katie@stickydata.com* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Zach Collins {Siege}* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Robert Zubek* - Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Eamonn O'Brien* - Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Zach Collins {Siege}*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Bernard Graham* - Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Fidelio Gwaihir* - Expected value and standard deviation.
*Katie Lukas*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Martin Bassie* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Amanda Walker* - Expected value and standard deviation.
*John Buehler*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Paul Schwanz*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dr. Cat* - Expected value and standard deviation.
*David Loving* - Expected value and standard deviation.
*Pat Ditterline* - Expected value and standard deviation.
*Michael Chui* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Chanur Silvarian* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Daniel.Harman@barclayscapital.com*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Oliver Smith*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Daniel Anderson* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Nicolai Hansen*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dark Lamenth* - Expected value and standard deviation.
*Fidelio Gwaihir*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad* - Expected value and standard deviation.
*gbtmud* - Expected value and standard deviation.
*Tom "cro" Gordon* - Expected value and standard deviation.
*Sheela Caur'Lir* - Expected value and standard deviation.
*Roger Hicks* - Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Tom "cro" Gordon*

- Expected value and standard deviation.