August 2003
- A potential best-seller? Richard A. Bartle
- Identifying Players Scion Altera
Thursday, July 31, 2003, 3:20:45 AM, you wrote:
> A scheme to identify players and generally restrict the control of
> a player's character to a single person.
*snip PGP-esque authentication scheme*
> Dunno if this helps anyone in the MMOG field, but I'm leaving it
> in my toolset until someone tells me it's fundamentally
> flawed. ;-)
How is this any better for identifying unique humans than a regular
password scheme?
1) User H creates character P with password K on game G.
2) When user H attempts to play as P, G asks for K.
3) Assuming H hasn't shared K with anyone, H and G are the only
ones who know K.
Requiring the user to decrypt a random number using their private
key adds a small amount of added security because the private key is
never transmitted to the game. The random number is in effect a
single use temporary password. However, if the user shares the
private key with a friend, they can both still use the character so
long as they don't attempt it simultaneously. This does not achieve
the original goal of ensuring that there is only one user per
character.
-- Scion
-- scion@divineright.org --
-- ICQ: 1824934 -- AIM: ScionAltera -- MSN: ScionAltera --
-- http://www.divineright.org/~scion/meme.html -- - Identifying Players Crosbie Fitch
- Metrics for assessing game design David Kennerly
- ADMIN: Crunch thread J C Lawrence
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- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds? Baar - Lord of the Seven Suns
- [Fwd: Metrics for assessing game design] ceo
- Examine/Look Elia Morling
- Examine/Look Ammon Lauritzen
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