February 1998
- OT: Following in the footsteps of JCL Alex Oren
- OT: Following in the footsteps of JCL Nathan Yospe
- OT: Following in the footsteps of JCL Richard Woolcock
- OT: Following in the footsteps of JCL Chris Gray
- OT: Following in the footsteps of JCL coder@ibm.net
- OT: Following in the footsteps of JCL Marc Eyrignoux
- Ada? Andrew C.M. McClintock
- Monthly FAQ posting Koster, Raph
- Monthly FAQ posting Adam Wiggins
- Monthly FAQ posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Chris Gray
- Monthly FAQ Posting Ling
- Monthly FAQ Posting J C Lawrence
- Monthly FAQ Posting J C Lawrence
- Monthly FAQ Posting Alex Oren
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting s001gmu@nova.wright.edu
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling Lo
- Monthly FAQ Posting Koster, Raph
- Monthly FAQ Posting Ling Lo
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting Marian Griffith
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting Ling Lo
- Databases Shawn Halpenny
- OT: This is a test coder@ibm.net
- OT: This is a test Alex Oren
- Clients and things [Was: OT: This is a test] Matt Chatterley
- Clients and things [Was: OT: This is a test] coder@ibm.net
- Clients and things [Was: OT: This is a test] Matt Chatterley
- MUD Development Digest Dr. Cat
- DBs and Events Greg Munt
- DBs and Events Nathan Yospe
- DBs and Events Greg Munt
- DBs and Events Nathan Yospe
- DBs and Events Felix A. Croes
- DBs and Events Jon A. Lambert
- DBs and Events coder@ibm.net
- DBs and Events s001gmu@nova.wright.edu
- DBs and Events Jon A. Lambert
- DBs and Events coder@ibm.net
- (subject missing) Ben Greear
- META: Unsubscribed users dur to bounces coder@ibm.net
- META: Unsubscribed users dur to bounces Adam Wiggins
- Source Code Release Greg Munt
- Source Code Release Ben Greear
- Source Code Release Greg Munt
- Source Code Release Ben Greear
- Source Code Release Greg Munt
- Source Code Release Richard Woolcock
- Source Code Release Ben Greear
- Source Code Release Chris Gray
- Source Code Release Greg Munt
- Source Code Release coder@ibm.net
- Source Code Release Richard Woolcock
- Source Code Release Stephen Zepp
- Source Code Release Jon A. Lambert
- Source Code Release Greg Munt
- Source Code Release Jon A. Lambert
- Source Code Release Greg Munt
- Source Code Release Travis Casey
- Source Code Release Jon A. Lambert
- Source Code Release Jon A. Lambert
- [RESEARCH]MUD articles archive (fwd) Greg Munt
- Socket programming (Was: The impact of the web on muds) Jon Leonard
- Socket programming (was: The impact of the web on muds) Vadim Tkachenko
- Socket programming (was: The impact of the web on muds) Richard Woolcock
- byte-code anyone? Chris Gray
- byte-code anyone? Jon Leonard
- byte-code anyone? Chris Gray
- byte-code anyone? Jon Leonard
- byte-code anyone? Chris Gray
- user-centered design (was Clients) Mike Sellers
- OT: Linux g++ Greg Munt
- OT: Linux g++ Ben Greear
- OT: Linux g++ coder@ibm.net
- OT: Linux g++ Shawn Halpenny
- OT: Linux g++ Chris Gray
- OT: Clients Vadim Tkachenko
- OT: Clients Adam Wiggins
- OT: Clients coder@ibm.net
- META: OS wars coder@ibm.net
- META: OS wars Mike Sellers
- Clients Stephen Zepp
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) Adam Wiggins
- Moore's Law sucks (was: 3D graphics) Chris Gray
- Moore's Law sucks (was: 3D graphics) coder@ibm.net
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) Mike Sellers
- Moore's Law sucks (was: 3D graphics) Chris Gray
- Moore's Law sucks (was: 3D graphics) Ben Greear
- Moore's Law sucks (was: 3D graphics) Ling
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) coder@ibm.net
- Moore's Law sucks (was: 3D graphics) Alex Oren
- Version Control (was: DBs and Events) Vadim Tkachenko
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Vadim Tkachenko
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Jon A. Lambert
- Version Control (was: DBs and Events) s001gmu@nova.wright.edu
- Version Control (was: DBs and Events) Raph & Kristen Koster
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Felix A. Croes
- Net protocols for MUDing (was: Moore's Law sucks) Jon Leonard
- Net protocols for MUDing (was: Moore's Law sucks) coder@ibm.net
- Net protocols for MUDing (was: Moore's Law sucks) s001gmu@nova.wright.edu
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Caliban Tiresias Darklock
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Ben Greear
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) s001gmu@nova.wright.edu
- Net protocols for MUDing (was: Moore's Law sucks) Jon A. Lambert
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- VEIL (was: Clients) Brandon Gillespie
- LDMs (large dynamic maps) was Unique items Mike Sellers
- Describing the environment Stephen Zepp
- Describing the environment Richard Woolcock
- Back on the list Niklas Elmqvist
- Back on the list Chris Gray
- Back on the list coder@ibm.net
- Unique items The Eternal City
- Unique items coder@ibm.net
- Position sorting Adam Wiggins
- Position sorting coder@ibm.net
- Unique items coder@ibm.net
- Unique items Nathan F Yospe
- BOOK: Myer's Silverlock coder@ibm.net
- BOOK: Myer's Silverlock Chris Gray
- BOOK: Myer's Silverlock Adam Wiggins
- Dynamic Loading of Modules (was: Back on the list) Niklas Elmqvist
- Dynamic Loading of Modules (was: Back on the list) Vadim Tkachenko
- Dynamic Loading of Modules (was: Back on the list) J C Lawrence
- Dynamic Loading of Modules (was: Back on the list Jon A. Lambert
- Net protocols for MUDing s001gmu@nova.wright.edu
- Net protocols for MUDing Stephen Zepp
- Net protocols for MUDing Chris Gray
- Net protocols for MUDing Adam Wiggins
- Net protocols for MUDing J C Lawrence
- Net protocols for MUDing Shawn Halpenny
- Net protocols for MUDing J C Lawrence
- Net protocols for MUDing Chris Gray
- Dynamic Loading of Modules Niklas Elmqvist
- Senses (was: The MLI Project) s001gmu@nova.wright.edu
On Wed, 25 Feb 1998, Caliban Tiresias Darklock wrote:
> On 01:38 AM 2/25/98 +0000, I personally witnessed Niklas Elmqvist jumping
> up to say:
> >
> >The problem with using a Quake-like graphics engine for a MUD is the
> >connotations it bears with it -- players tend to PK each other by default
> >(as they do on a regular Quake server).
[...]
> Making the entire overworld non-combat, however, is not such a great idea.
> Which leads to another question: should combat be possible in the overworld
> environment, or should combat gate into a Quake-style engine a la the
> combat mode in Final Fantasy? How would this be represented in the
> overworld engine to other players?
I have always been fond of the image of a dust cloud with arms and legs
sticking out at all angles, flailing about madly, ala cartoons/Groo. ;)
Add some sounds of grunts, the clang of a sword on shield, the occasional
grugled scream, etc etc.
[...]
> How many people
> read descriptions on MUDs? Generally you walk into a room and look straight
> for things to kill.
Uh... I read them. At least once. I vastly prefer to go through an area
once, reading everything all the way through. Granted, I turn on brief
mode after that, but that first time is very important to me. For
standard MUDs. I also have little to no problem with droping the literary
premise of a MUD from my project, and have long since done so, but there
is something about the 'traditional' MUD that I enjoy.
[...]
> >but until we get smellcards in
> >addition to the soundcards we already have, the sense of smell will be
> >hard to reproduce in a computer game. ;)
>
> Which is something of a shame, since smells are more emotionally evocative
> than anything else...
Aye, they are, but I tend to play games to get away from all the emotional
turmoil of my life, for a little while at least. The last thing I want is
to be playing a game and wander across a room that smells the same as my
x-gf's shampoo. You'd evoke a very powerfull emotion, aye, but you'd also
cause me to leave, quickly. And air out the room. Smell may be a little
too powerful.
-Greg - bar-time (was The MLI Project) Mike Sellers
- 3D engines for MUDs (was: The MLI Project) Niklas Elmqvist
- 3D engines for MUDs (was: The MLI Project) J C Lawrence
- 3D engines for MUDs (was: The MLI Project) Michael Hohensee
- 3D engines for MUDs (was: The MLI Project) Miroslav Silovic
- 3D engines for MUDs (was: The MLI Project) Michael Hohensee
- Why not compile java into object code? Ben Greear
- Why not compile java into object code? Cynbe ru Taren
- Why not compile java into object code? Caliban Tiresias Darklock
- Why not compile java into object code? Nathan F Yospe
- Why not compile java into object code? Niklas Elmqvist
- Why not compile java into object code? Ben Greear
- Why not compile java into object code? Jon A. Lambert
- Why not compile java into object code? Travis Casey
- Why not compile java into object code? Chris Gray
- Tutorial: Comments on Hand-crafting a compiler Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part I: Introduction Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part II: Expression Parsing Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part I: Introductio Chris Gray
- Tutorial: Let's build a Compiler! - Part I: Introductio s001gmu@nova.wright.edu
- Tutorial: Let's build a Compiler! - Part I: Introductio coder@ibm.net
- MUD Development Digest Dr. Cat
- MUD Development Digest Koster, Raph
- MUD Development Digest Mike Sellers
- Tutorial: Let's build a Compiler! - Part III: More Expressions Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part IV: Interpreters Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part V: Control Constructs Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VI: Boolean Expressions Jon A. Lambert
- Tutorial: Let's build a Compiler! - Comments Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VII: Lexical Scanning Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VIII: A Little Philosophy Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part IX: A Top View Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part X: Introducing TINY Jon A. Lambert
- Compilers: Toy available for ftp Chris Gray