February 1998
- OT: Following in the footsteps of JCL Alex Oren
- OT: Following in the footsteps of JCL Nathan Yospe
- OT: Following in the footsteps of JCL Richard Woolcock
- OT: Following in the footsteps of JCL Chris Gray
- OT: Following in the footsteps of JCL coder@ibm.net
- OT: Following in the footsteps of JCL Marc Eyrignoux
- Ada? Andrew C.M. McClintock
- Monthly FAQ posting Koster, Raph
- Monthly FAQ posting Adam Wiggins
[Koster, Raph:]
> Ling[SMTP:K.L.Lo-94@student.lboro.ac.uk] wrote:
> > Entries needed for:
> > (that game I can't remember with the whities and the darkies)
>
> That would be one of the aforementioned muds by Owen Emlen, at least
> originally, I think. It enjoyed an amazing measure of popularity for a
> while, then died a messy death thanks to maintainers who couldn't code
Yes - it was probably the most incredible case of overnight popularity
in the history of muds. The first 24 hours it was online it had 60-100
players online the entire time, and groups of 30 were running around
the whitie towns (mostly abusing a bug with exp splitting).
> for beans. People started leaving in droves around the time when
> everyone's character got slapped with the same name because of memory
> corruption. And... the name escapes me. :( A two-word name. Any
> aficionados of PvP gameplay who remember it?
Mortal Conquest. Since then there have been many 'sequels', all of
which look quite similar, including MC2, Midpoint Void (probably
the best of the bunch), Arturian Dynasty (his attempt at a 'realistic'
skill based mud which fell on its face and caused him to declare that
such attempts are a waste of time), and some others.
Owen himself explained it in r.g.m.diku by saying "...I no longer
code anything which will take more than 10 minutes." (More or less
his exact words)
> > ...anything to add?
>
> My additions would mostly focus on graphical given my current
> interests and job...
>
> Sierra's The Realm
Sierra was (somewhat surprisingly, to me) a forerunner in this field
with their Sierra Network/Imagination Network (they kept changing
the name around). I played Red Baron, that Shadow of Yserbius RPG,
and other misc games (at 2400 baud no less) some time before I ever
logged onto my first mud. Not sure about their new stuff, I quit
playing when my 30 hour trial period ran out (since I was a poor
student with no credit cards at the time).
> and Dr Cat's Furcadia (and its former
> incarnation--still same basic engine though, right Dr Cat?) both merit
> inclusion for their importance to the development of the commercial
Got my girlfriend playing this one. Seems to be doing pretty well -
every time she's been on there's been close to, or over, 100 players.
- Monthly FAQ posting Adam Wiggins
- Monthly FAQ posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Chris Gray
- Monthly FAQ Posting Ling
- Monthly FAQ Posting J C Lawrence
- Monthly FAQ Posting J C Lawrence
- Monthly FAQ Posting Alex Oren
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting s001gmu@nova.wright.edu
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling
- Monthly FAQ Posting Ling Lo
- Monthly FAQ Posting Koster, Raph
- Monthly FAQ Posting Ling Lo
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting Marian Griffith
- Monthly FAQ Posting Greg Miller
- Monthly FAQ Posting Ling Lo
- Databases Shawn Halpenny
- OT: This is a test coder@ibm.net
- OT: This is a test Alex Oren
- Clients and things [Was: OT: This is a test] Matt Chatterley
- Clients and things [Was: OT: This is a test] coder@ibm.net
- Clients and things [Was: OT: This is a test] Matt Chatterley
- MUD Development Digest Dr. Cat
- DBs and Events Greg Munt
- DBs and Events Nathan Yospe
- DBs and Events Greg Munt
- DBs and Events Nathan Yospe
- DBs and Events Felix A. Croes
- DBs and Events Jon A. Lambert
- DBs and Events coder@ibm.net
- DBs and Events s001gmu@nova.wright.edu
- DBs and Events Jon A. Lambert
- DBs and Events coder@ibm.net
- (subject missing) Ben Greear
- META: Unsubscribed users dur to bounces coder@ibm.net
- META: Unsubscribed users dur to bounces Adam Wiggins
- Source Code Release Greg Munt
- Source Code Release Ben Greear
- Source Code Release Greg Munt
- Source Code Release Ben Greear
- Source Code Release Greg Munt
- Source Code Release Richard Woolcock
- Source Code Release Ben Greear
- Source Code Release Chris Gray
- Source Code Release Greg Munt
- Source Code Release coder@ibm.net
- Source Code Release Richard Woolcock
- Source Code Release Stephen Zepp
- Source Code Release Jon A. Lambert
- Source Code Release Greg Munt
- Source Code Release Jon A. Lambert
- Source Code Release Greg Munt
- Source Code Release Travis Casey
- Source Code Release Jon A. Lambert
- Source Code Release Jon A. Lambert
- [RESEARCH]MUD articles archive (fwd) Greg Munt
- Socket programming (Was: The impact of the web on muds) Jon Leonard
- Socket programming (was: The impact of the web on muds) Vadim Tkachenko
- Socket programming (was: The impact of the web on muds) Richard Woolcock
- byte-code anyone? Chris Gray
- byte-code anyone? Jon Leonard
- byte-code anyone? Chris Gray
- byte-code anyone? Jon Leonard
- byte-code anyone? Chris Gray
- user-centered design (was Clients) Mike Sellers
- OT: Linux g++ Greg Munt
- OT: Linux g++ Ben Greear
- OT: Linux g++ coder@ibm.net
- OT: Linux g++ Shawn Halpenny
- OT: Linux g++ Chris Gray
- OT: Clients Vadim Tkachenko
- OT: Clients Adam Wiggins
- OT: Clients coder@ibm.net
- META: OS wars coder@ibm.net
- META: OS wars Mike Sellers
- Clients Stephen Zepp
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) Adam Wiggins
- Moore's Law sucks (was: 3D graphics) Chris Gray
- Moore's Law sucks (was: 3D graphics) coder@ibm.net
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) Mike Sellers
- Moore's Law sucks (was: 3D graphics) Chris Gray
- Moore's Law sucks (was: 3D graphics) Ben Greear
- Moore's Law sucks (was: 3D graphics) Ling
- Moore's Law sucks (was: 3D graphics) Brandon J. Rickman
- Moore's Law sucks (was: 3D graphics) coder@ibm.net
- Moore's Law sucks (was: 3D graphics) Alex Oren
- Version Control (was: DBs and Events) Vadim Tkachenko
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Vadim Tkachenko
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Jon A. Lambert
- Version Control (was: DBs and Events) s001gmu@nova.wright.edu
- Version Control (was: DBs and Events) Raph & Kristen Koster
- Version Control (was: DBs and Events) coder@ibm.net
- Version Control (was: DBs and Events) Felix A. Croes
- Net protocols for MUDing (was: Moore's Law sucks) Jon Leonard
- Net protocols for MUDing (was: Moore's Law sucks) coder@ibm.net
- Net protocols for MUDing (was: Moore's Law sucks) s001gmu@nova.wright.edu
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Caliban Tiresias Darklock
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Vadim Tkachenko
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- Net protocols for MUDing (was: Moore's Law sucks) Chris Gray
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) Ben Greear
- Net protocols for MUDing (was: Moore's Law sucks) Adam Wiggins
- Net protocols for MUDing (was: Moore's Law sucks) s001gmu@nova.wright.edu
- Net protocols for MUDing (was: Moore's Law sucks) Jon A. Lambert
- Net protocols for MUDing (was: Moore's Law sucks) J C Lawrence
- VEIL (was: Clients) Brandon Gillespie
- LDMs (large dynamic maps) was Unique items Mike Sellers
- Describing the environment Stephen Zepp
- Describing the environment Richard Woolcock
- Back on the list Niklas Elmqvist
- Back on the list Chris Gray
- Back on the list coder@ibm.net
- Unique items The Eternal City
- Unique items coder@ibm.net
- Position sorting Adam Wiggins
- Position sorting coder@ibm.net
- Unique items coder@ibm.net
- Unique items Nathan F Yospe
- BOOK: Myer's Silverlock coder@ibm.net
- BOOK: Myer's Silverlock Chris Gray
- BOOK: Myer's Silverlock Adam Wiggins
- Dynamic Loading of Modules (was: Back on the list) Niklas Elmqvist
- Dynamic Loading of Modules (was: Back on the list) Vadim Tkachenko
- Dynamic Loading of Modules (was: Back on the list) J C Lawrence
- Dynamic Loading of Modules (was: Back on the list Jon A. Lambert
- Net protocols for MUDing s001gmu@nova.wright.edu
- Net protocols for MUDing Stephen Zepp
- Net protocols for MUDing Chris Gray
- Net protocols for MUDing Adam Wiggins
- Net protocols for MUDing J C Lawrence
- Net protocols for MUDing Shawn Halpenny
- Net protocols for MUDing J C Lawrence
- Net protocols for MUDing Chris Gray
- Dynamic Loading of Modules Niklas Elmqvist
- Senses (was: The MLI Project) s001gmu@nova.wright.edu
- bar-time (was The MLI Project) Mike Sellers
- 3D engines for MUDs (was: The MLI Project) Niklas Elmqvist
- 3D engines for MUDs (was: The MLI Project) J C Lawrence
- 3D engines for MUDs (was: The MLI Project) Michael Hohensee
- 3D engines for MUDs (was: The MLI Project) Miroslav Silovic
- 3D engines for MUDs (was: The MLI Project) Michael Hohensee
- Why not compile java into object code? Ben Greear
- Why not compile java into object code? Cynbe ru Taren
- Why not compile java into object code? Caliban Tiresias Darklock
- Why not compile java into object code? Nathan F Yospe
- Why not compile java into object code? Niklas Elmqvist
- Why not compile java into object code? Ben Greear
- Why not compile java into object code? Jon A. Lambert
- Why not compile java into object code? Travis Casey
- Why not compile java into object code? Chris Gray
- Tutorial: Comments on Hand-crafting a compiler Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part I: Introduction Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part II: Expression Parsing Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part I: Introductio Chris Gray
- Tutorial: Let's build a Compiler! - Part I: Introductio s001gmu@nova.wright.edu
- Tutorial: Let's build a Compiler! - Part I: Introductio coder@ibm.net
- MUD Development Digest Dr. Cat
- MUD Development Digest Koster, Raph
- MUD Development Digest Mike Sellers
- Tutorial: Let's build a Compiler! - Part III: More Expressions Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part IV: Interpreters Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part V: Control Constructs Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VI: Boolean Expressions Jon A. Lambert
- Tutorial: Let's build a Compiler! - Comments Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VII: Lexical Scanning Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part VIII: A Little Philosophy Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part IX: A Top View Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part X: Introducing TINY Jon A. Lambert
- Compilers: Toy available for ftp Chris Gray