August 2003
- A potential best-seller? Richard A. Bartle
- Identifying Players Scion Altera
- Identifying Players Crosbie Fitch
- Metrics for assessing game design David Kennerly
- ADMIN: Crunch thread J C Lawrence
- Mapping real money into MUD money Alex Chacha
- Mapping real money into MUD money Katie Lukas
- Mapping real money into MUD money David Kennerly
- Mapping real money into MUD money Kent Peterson
- Mapping real money into MUD money Peter Tyson
- Mapping real money into MUD money Matt Mihaly
- Mapping real money into MUD money Paul Canniff
- Research in the Gaming Industry Damion Schubert
- Research in the Gaming Industry Kerry Fraser-Robinson
- Research in the Gaming Industry Richard A. Bartle
- Research in the Gaming Industry Matthew S. Ayres
- Mapping real money into MUD-Money Henrik Johansson
- Java or LPC (DGD)? Ben Chambers
- Java or LPC (DGD)? Ammon Lauritzen
- Java or LPC (DGD)? T. Alexander Popiel
- Java or LPC (DGD)? ceo
- Java or LPC (DGD)? Lars Duening
- Java or LPC (DGD)? Torgny Bjers
- Java or LPC (DGD)? Ryan Underwood
- Reputation systems: a possible path for investigation J C Lawrence
- Reputation systems: a possible path for investigation david.l.smith@mail-x-change.com
- Reputation systems: a possible path for investigation Brian 'Psychochild' Green
- Reputation systems: a possible path for investigation Andrew L. Tepper
- Reputation systems: a possible path for investigation Matt Mihaly
- Reputation systems: a possible path for investigation Vincent Archer
- Reputation systems Castronova, Edward
- Reputation systems J C Lawrence
- Mapping real money into MUD-Money Ren Reynolds
- MudDev Faq - part 2 Marian Griffith
- PHP muds Peter Harkins
- PHP muds Torgny Bjers
- Slashdot story about review of Bartle's new book Christer Enfors XW {TN/PAC}
- Slashdot story about review of Bartle's new book Dave Rickey
- Slashdot story about review of Bartle's new book Evan Harper
- Slashdot story about review of Bartle's new book Richard A. Bartle
- Slashdot story about review of Bartle's new book Tamzen Cannoy
- Slashdot story about review of Bartle's new book Kerry Fraser-Robinson
- Slashdot story about review of Bartle's new book Richard A. Bartle
- Slashdot story about review of Bartle's new book Dave Rickey
- Slashdot story about review of Bartle's new book Marc Bowden
- The lack of Creativity and Beauty a game user james_nesfield@nesfieldcapital.com
- Artists and Copyrights Derek Licciardi
- Artists and Copyrights Paolo Piselli
- Artists and Copyrights Marian Griffith
- Artists and Copyrights Paul Dahlke
- Using Windows Scripting Host Owen Matt
- Using Windows Scripting Host F. Randall Farmer
- Using Windows Scripting Host Karl Dyson
- Using Windows Scripting Host Tess Lowe
- Better Game Design through Data Mining David Kennerly
- Better Game Design through Data Mining Chris "Diamonds" Stewart
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? vladimir cole
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Martin Bassie
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Craig H Fry
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds? Matt Mihaly
- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds? Michael Tresca
- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds? Baar - Lord of the Seven Suns
- [Fwd: Metrics for assessing game design] ceo
- Examine/Look Elia Morling
- Examine/Look Ammon Lauritzen
- Examine/Look Marc Bowden
- Examine/Look Lars Duening
- Examine/Look Eamonn O'Brien
- [BUS] Account-management systems ceo
- [BUS] Account-management systems Rayzam
- [BUS] Account-management systems Christopher Allen
- Job opportunity on Star Wars Galaxies Koster, Raph
- NCSoft yearly report Mathieu Castelli
- MUD using the .net framework Norman Beresford
- MUD using the .net framework John Buehler
- MUD using the .net framework James F. Bellinger
- MUD using the .net framework Linder Support Team
- Virtual property lawsuit in China Koster, Raph
- Virtual property lawsuit in China Nicolai Hansen
- Virtual property lawsuit in China Daniel Anderson
- Virtual property lawsuit in China Kerry Fraser-Robinson
- Virtual property lawsuit in China Vladimir Cole
- Virtual property lawsuit in China Ren Reynolds
- Virtual property lawsuit in China Nicolai Hansen
- Virtual property lawsuit in China ren@aldermangroup.com
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Scion Altera
- Expected value and standard deviation. Jeremy Hill
- Expected value and standard deviation. katie@stickydata.com
- Expected value and standard deviation. Ben Chambers
- Expected value and standard deviation. Zach Collins {Siege}
- Expected value and standard deviation. Ben Chambers
- Expected value and standard deviation. Robert Zubek
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Eamonn O'Brien
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Zach Collins {Siege}
- Expected value and standard deviation. Bernard Graham
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Fidelio Gwaihir
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Martin Bassie
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Amanda Walker
- Expected value and standard deviation. John Buehler
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Jeff Cole
- Expected value and standard deviation. Paul Schwanz
- Expected value and standard deviation. Dr. Cat
- Expected value and standard deviation. David Loving
- Expected value and standard deviation. Pat Ditterline
- Expected value and standard deviation. Michael Chui
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Kwon J. Ekstrom
- Expected value and standard deviation. Chanur Silvarian
- Expected value and standard deviation. Katie Lukas
- Expected value and standard deviation. Daniel.Harman@barclayscapital.com
- Expected value and standard deviation. Oliver Smith
From: "Koster, Raph" <rkoster@soe.sony.com>
> I must say that the fact that players prefer to play a boring way
> that gives them advancement over a fun way that gives slower
> advancement seems to be well-proven over decades of online games.
I'm shocked.
Please tell me that that is a gross over-simplification and not your
actual thinking!
Can I ask you (it is related ;): Do you intend to turn insurance
back on?
You currently have players out fighting every level of encounter in
your game. Most even forego cloning. People not even into their
first elite class rally together a party fo 20 and fight fearsome
beasties well beyond their intended encounter ranges.
I see people in SWG out and adventuring. I suspect that when you
turn insurance on that will mainly come to a grinding halt.
And if that's the case, then surely what you are seeing is that most
online games have had relatively successful forms of death penalty,
and players dutifully try to avoid paying it.
How many online games in the last few decades have provided players
with a large enough environment to play through their entire gaming
experience without repetition?
Most of them provide constant repetition, be it camping for a
particular item unique to a single mob and fundamental to your
progression or spending your days simply trying to locate creatures
that are meaningful to your level of advancement (exp hunting).
When we're talking about people playing week after week, night after
night, of course they aren't going to want failure to be their
normal experience, and if the penalty for failing is more than just
"no reward", of course they are going to spend their "bridge nights
in a virtual world" matching their abilities evenly.
As Virtual World designers find better ways of presenting failure,
we'll see far more players willing to afford the price of "fun".
One of the most rewarding parts of SWG is potentially the
many-on-many battles. Not least because its hard to lose
absolutely. Its far more sporting(*).
Technically killing 80% of an enemy team and losing is the same as
killing 80% of a dragon and losing. But from a player perspective
having killed 16 of "them" before losing is different than having
killed 0 dragons. Its the same difference as your favorite sports
team losing 21-20 instead of 21-0.
- Oliver
(*Well, it's getting there =)
- Expected value and standard deviation. Daniel Anderson
- Expected value and standard deviation. Koster, Raph
- Expected value and standard deviation. Nicolai Hansen
- Expected value and standard deviation. Dark Lamenth
- Expected value and standard deviation. Fidelio Gwaihir
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. gbtmud
- Expected value and standard deviation. Tom "cro" Gordon
- Expected value and standard deviation. Sheela Caur'Lir
- Expected value and standard deviation. Roger Hicks
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. Freeman, Jeff
- Expected value and standard deviation. Matt Mihaly
- Expected value and standard deviation. Tom "cro" Gordon