August 2004
- What is an MMOG? ceo
- MEDIA: .hack//SIGN Japanise animated series Mike Rozak
- MEDIA: .hack//SIGN Japanise animated series
- MEDIA: .hack//SIGN Japanise animated series Otis Viles
- MEDIA: .hack//SIGN Japanise animated series Richard A. Bartle
- MEDIA: .hack//SIGN Japanise animated series Scott Tengelin
- MEDIA: .hack//SIGN Japanise animated series Dana V. Baldwin
- MEDIA: .hack//SIGN Japanise animated series David Kennerly
- MEDIA: .hack//SIGN Japanise animated series Ghilardi Filippo
- MEDIA: .hack//SIGN Japanise animated series Ola Fosheim Grøstad
- MEDIA: .hack//SIGN Japanise animated series zgj22@drexel.edu
- Books on Virtual Worlds Matt Cruikshank
- DGN: Requesting feedback on a "concept document" (somewhat related to Better Combat) Craig Huber
- The Casual-Player Killer: Time? (was MMO Communities) Will Jennings
- The Casual-Player Killer: Time? (was MMO Communities) Amanda Walker
- The Casual-Player Killer: Time? (was MMO Communities) Michael Sellers
- [BIZ] CoH subscribers numbers Ghilardi Filippo
- [DGN] Socialization against the fun [was: MMO Communities] HRose
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Fwd: Cognitively Interesting Combat (was Better Combat) kennerly@finegamedesign.com
- Time debt Stephen McDonald
- Fwd: Cognitively Interesting Combat (was Better Combat) kennerly@finegamedesign.com
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paul Schwanz
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) Paul Schwanz
- Cognitively Interesting Combat (was Better Combat) KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat (keyword: archetypes) Eric Random
- Cognitively Interesting Combat (keyword: archetypes) Paolo Piselli
- ADMIN: Effective progress methods for MUD-Dev (was Better Combat (long)) J C Lawrence
- FW: Deriving Self Esteem from one's MMORPGavatar[was:Long-Term Rewards] vladimir cole
- Asynchronous Event Execution & Localizing Brian Lindahl
- database design Lazarus
- database design Hans-Henrik Staerfeldt
- database design Lazarus
- database design
- [DGN] database design Steven King
- database design Erik Bethke
- database design Sean Kelly
- database design Hans-Henrik Staerfeldt
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Artur Biesiadowski
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Vladimir Cole
- PVP and perma-death Vladimir Cole
- PVP and perma-death Artur Biesiadowski
- PVP and perma-death Steven King
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Steven King
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Douglas Goodall
- PVP and perma-death HRose
- PVP and perma-death [NEW THEME] After Deployment Tiago Carita
- PVP and perma-death Paul Schwanz
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Koster, Raph
- PVP and perma-death HRose
- PVP and perma-death ceo
- PVP and perma-death Michael Sellers
- PVP and perma-death Matt Mihaly
- PVP and perma-death Douglas Goodall
- PVP and perma-death HRose
- PVP and perma-death Derek Licciardi
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Michael Sellers
- PVP and perma-death Byron Ellacott
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] William Leader
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Stephen McDonald
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] David Kennerly
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] J C Lawrence
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] David Kennerly
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] J C Lawrence
- ADMIN: Effective progress methods for MUD-Dev Jim Purbrick
- The Great Scam J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG Koster, Raph
- [MEDIA] Finding an Interesting Middle Path in the RPG Douglas Goodall
- [MEDIA] Finding an Interesting Middle Path in the RPG J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG David Kennerly
- [MEDIA] Finding an Interesting Middle Path in the RPG Megan Fox
- SOC DGN - Spawn locations Matthew Rick
- SOC DGN - Spawn locations Brian Hook
- SOC DGN - Spawn locations ceo
- SOC DGN - Spawn locations Sean Middleditch
- SOC DGN - Spawn locations Paul Schwanz
- SOC DGN - Spawn locations Jason Lai
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations HRose
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations Megan Fox
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations Ola Fosheim Grøstad
- SOC DGN - Spawn locations HRose
- SOC DGN - Spawn locations Brian Miller
- SOC DGN - Spawn locations Michael Sellers
- SOC DGN - Spawn locations Michael Hartman
- SOC DGN - Spawn locations Brian Miller
- SOC DGN - Spawn locations Chris Duesing
- SOC DGN - Spawn locations Douglas Goodall
- SOC DGN - Spawn locations J C Lawrence
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] William Leader
In Reply to HRose:
I guess I wasn't clear at first but you nail the idea down
better. What I propose is tailoring versions (shards) of the game
to different users, because if there is anything that we can learn
from the diverse ideas that come from this list about what a game
should be about, its that one size does not fit all.
In Reply to J C Lawrence:
I understand the idea about making subscription services sticky,
and I don't think that goal and a varied pricing structure are
exclusive. While I don't now what any real world numbers would be,
I propose you consider the following anecdotal evidence. I paid
$9.95 a month for 3 months before calling it quits. That
represents $89.55 in gross sales. Had an alternative shard that
could have been more "sticky" for my play style been available, at
a price break, I would still be playing, So lets say that instead
of 9 months at $9.95, they could have realized say 36 months at $5
a month generating $180 in gross sales. and I can assure you that
the Cost for me would not have been an extra $90 (I speculate
since that my lower utilization of server and network resources
would mean lower costs too.) So by forcing me into one
price/options model, they made the game less sticky, lost a
content generator (since players generate content for each other),
and lost an opportunity for revenue. But like I said before, I
don't have real world marketing numbers to examine.
-Will Leader - On balance and reality Ola Fosheim Grøstad
- On balance and reality William Leader
- On balance and reality Koster, Raph
- On balance and reality Ola Fosheim Grøstad
- On balance and reality HRose
- On balance and reality Ola Fosheim Grøstad
- On balance and reality Vladimir Cole
- On balance and reality William Leader
- On balance and reality William Leader
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Gedanken
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] HRose
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Matthew Dobervich
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Mike Rozak
- text based MUD Codebases, which one to pick? mirjam.eladhari@interactiveinstitute.se
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Douglas Goodall
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Steven King
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Michael Hartman
- Complexity and Accessibility (was: Better Combat (long)) Will Jennings
- SOC DGN: AC like alligiance system Matthew Rick
- SOC DGN: AC like alligiance system Hans-Henrik Staerfeldt
- SOC DGN: AC like alligiance system cruise
- SOC DGN: AC like alligiance system Artur Biesiadowski
- SOC DGN: AC like alligiance system HRose
- "a nicer species" (from today's Chronicle) (fwd) J C Lawrence
- Distributed State Systems Michael Tindal
- Distributed State Systems Davion Kalhen
- Distributed State Systems Michael Tindal
- Distributed State Systems Alex Arnon
- Distributed State Systems Davion Kalhen
- Distributed State Systems Michael Tindal
- Distributed State Systems Alex Arnon
- Distributed State Systems Alex Arnon
- Distributed State Systems Michael Tindal
- Distributed State Systems Bruce Mitchener
- Distributed State Systems Michael Hartman
- Distributed State Systems Michael Tindal
- Distributed State Systems Thomas Tomiczek
- Distributed State Systems Brian Lindahl
- Complexity and Accessibility Ola Fosheim Grøstad
- wherefor in-game artists? Paolo Piselli
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Sean Howard
- wherefor in-game artists? David Kennerly
- wherefor in-game artists? ceo
- wherefor in-game artists? David Kennerly
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Paolo Piselli
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Robert Zubek
- wherefor in-game artists? Matt Mihaly
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Matt Mihaly
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Douglas Goodall
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Koster, Raph
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Koster, Raph
- wherefor in-game artists? Douglas Goodall