August 2004
- What is an MMOG? ceo
- MEDIA: .hack//SIGN Japanise animated series Mike Rozak
- MEDIA: .hack//SIGN Japanise animated series
- MEDIA: .hack//SIGN Japanise animated series Otis Viles
- MEDIA: .hack//SIGN Japanise animated series Richard A. Bartle
- MEDIA: .hack//SIGN Japanise animated series Scott Tengelin
- MEDIA: .hack//SIGN Japanise animated series Dana V. Baldwin
- MEDIA: .hack//SIGN Japanise animated series David Kennerly
- MEDIA: .hack//SIGN Japanise animated series Ghilardi Filippo
- MEDIA: .hack//SIGN Japanise animated series Ola Fosheim Grøstad
- MEDIA: .hack//SIGN Japanise animated series zgj22@drexel.edu
- Books on Virtual Worlds Matt Cruikshank
- DGN: Requesting feedback on a "concept document" (somewhat related to Better Combat) Craig Huber
- The Casual-Player Killer: Time? (was MMO Communities) Will Jennings
- The Casual-Player Killer: Time? (was MMO Communities) Amanda Walker
- The Casual-Player Killer: Time? (was MMO Communities) Michael Sellers
- [BIZ] CoH subscribers numbers Ghilardi Filippo
- [DGN] Socialization against the fun [was: MMO Communities] HRose
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Fwd: Cognitively Interesting Combat (was Better Combat) kennerly@finegamedesign.com
- Time debt Stephen McDonald
- Time debt Eva Lapáèková
- Time debt Gin and tonic
- Time debt OWEN, Matt, FM
- Time debt cruise
- Time debt Jason Lai
- Time debt Darkwolf
Jason Lai wrote:
> The way I'm planning on implementing time debt in my MUD -- in
> order to discourage people from playing for a ridiculous number of
> hours a day -- is to allow people to play with minimal penalty as
> long as they aren't on for, say, 10 hours in a day. The penalty
> will be having to drink lots of caffeine ;) After 10 hours, your
> character starts suffering harsher penalties including suddenly
> falling asleep. In-game sleep and not being logged in will both
> recover the time-debt; the former lets you chat out-of-char.
The problem I see with that is that it penalizes people with odd
schedules. If I can only play 3 nights a week, but on the days I
can play 12h/day why should I be penalized beyond what someone who
plays 8 hours per day 7 days a week is penalized when I'm playing 20
hours less? (I use the 3 day example above is because I worked 4d x
15h for close to a year and its a good example in this instance.)
The problem with artificial systems like this is that they always
end up screwing over someone. I don't understand why some people
have a desire to punish the biggest fans of their game by limiting
their play time.
- Time debt Darkwolf
- Time debt Stephen McDonald
- Fwd: Cognitively Interesting Combat (was Better Combat) kennerly@finegamedesign.com
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) David Kennerly
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paul Schwanz
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) ceo
- Cognitively Interesting Combat (was Better Combat) cruise
- Cognitively Interesting Combat (was Better Combat) Paul Schwanz
- Cognitively Interesting Combat (was Better Combat) KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat (keyword: archetypes) Eric Random
- Cognitively Interesting Combat (keyword: archetypes) Paolo Piselli
- ADMIN: Effective progress methods for MUD-Dev (was Better Combat (long)) J C Lawrence
- FW: Deriving Self Esteem from one's MMORPGavatar[was:Long-Term Rewards] vladimir cole
- Asynchronous Event Execution & Localizing Brian Lindahl
- database design Lazarus
- database design Hans-Henrik Staerfeldt
- database design Lazarus
- database design
- [DGN] database design Steven King
- database design Erik Bethke
- database design Sean Kelly
- database design Hans-Henrik Staerfeldt
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Artur Biesiadowski
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Vladimir Cole
- PVP and perma-death Vladimir Cole
- PVP and perma-death Artur Biesiadowski
- PVP and perma-death Steven King
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Steven King
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Douglas Goodall
- PVP and perma-death HRose
- PVP and perma-death [NEW THEME] After Deployment Tiago Carita
- PVP and perma-death Paul Schwanz
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death Koster, Raph
- PVP and perma-death HRose
- PVP and perma-death ceo
- PVP and perma-death Michael Sellers
- PVP and perma-death Matt Mihaly
- PVP and perma-death Douglas Goodall
- PVP and perma-death HRose
- PVP and perma-death Derek Licciardi
- PVP and perma-death HRose
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- PVP and perma-death HRose
- PVP and perma-death Michael Sellers
- PVP and perma-death Byron Ellacott
- PVP and perma-death J C Lawrence
- PVP and perma-death Ola Fosheim Grøstad
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] William Leader
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Stephen McDonald
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] David Kennerly
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] J C Lawrence
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] David Kennerly
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] J C Lawrence
- ADMIN: Effective progress methods for MUD-Dev Jim Purbrick
- The Great Scam J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG Koster, Raph
- [MEDIA] Finding an Interesting Middle Path in the RPG Douglas Goodall
- [MEDIA] Finding an Interesting Middle Path in the RPG J C Lawrence
- [MEDIA] Finding an Interesting Middle Path in the RPG David Kennerly
- [MEDIA] Finding an Interesting Middle Path in the RPG Megan Fox
- SOC DGN - Spawn locations Matthew Rick
- SOC DGN - Spawn locations Brian Hook
- SOC DGN - Spawn locations ceo
- SOC DGN - Spawn locations Sean Middleditch
- SOC DGN - Spawn locations Paul Schwanz
- SOC DGN - Spawn locations Jason Lai
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations HRose
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations Megan Fox
- SOC DGN - Spawn locations J C Lawrence
- SOC DGN - Spawn locations Ola Fosheim Grøstad
- SOC DGN - Spawn locations HRose
- SOC DGN - Spawn locations Brian Miller
- SOC DGN - Spawn locations Michael Sellers
- SOC DGN - Spawn locations Michael Hartman
- SOC DGN - Spawn locations Brian Miller
- SOC DGN - Spawn locations Chris Duesing
- SOC DGN - Spawn locations Douglas Goodall
- SOC DGN - Spawn locations J C Lawrence
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] William Leader
- On balance and reality Ola Fosheim Grøstad
- On balance and reality William Leader
- On balance and reality Koster, Raph
- On balance and reality Ola Fosheim Grøstad
- On balance and reality HRose
- On balance and reality Ola Fosheim Grøstad
- On balance and reality Vladimir Cole
- On balance and reality William Leader
- On balance and reality William Leader
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Gedanken
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] HRose
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Koster, Raph
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Matthew Dobervich
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Mike Rozak
- text based MUD Codebases, which one to pick? mirjam.eladhari@interactiveinstitute.se
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Douglas Goodall
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Steven King
- Casual Crowd vs.Time Rich Crowd [was: Time Debt] Michael Hartman
- Complexity and Accessibility (was: Better Combat (long)) Will Jennings
- SOC DGN: AC like alligiance system Matthew Rick
- SOC DGN: AC like alligiance system Hans-Henrik Staerfeldt
- SOC DGN: AC like alligiance system cruise
- SOC DGN: AC like alligiance system Artur Biesiadowski
- SOC DGN: AC like alligiance system HRose
- "a nicer species" (from today's Chronicle) (fwd) J C Lawrence
- Distributed State Systems Michael Tindal
- Distributed State Systems Davion Kalhen
- Distributed State Systems Michael Tindal
- Distributed State Systems Alex Arnon
- Distributed State Systems Davion Kalhen
- Distributed State Systems Michael Tindal
- Distributed State Systems Alex Arnon
- Distributed State Systems Alex Arnon
- Distributed State Systems Michael Tindal
- Distributed State Systems Bruce Mitchener
- Distributed State Systems Michael Hartman
- Distributed State Systems Michael Tindal
- Distributed State Systems Thomas Tomiczek
- Distributed State Systems Brian Lindahl
- Complexity and Accessibility Ola Fosheim Grøstad
- wherefor in-game artists? Paolo Piselli
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Sean Howard
- wherefor in-game artists? David Kennerly
- wherefor in-game artists? ceo
- wherefor in-game artists? David Kennerly
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Paolo Piselli
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Richard A. Bartle
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Robert Zubek
- wherefor in-game artists? Matt Mihaly
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Matt Mihaly
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Douglas Goodall
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Christopher Allen
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Koster, Raph
- wherefor in-game artists? Ola Fosheim Grøstad
- wherefor in-game artists? Koster, Raph
- wherefor in-game artists? Douglas Goodall