August 2001
- [DGN] RP awards (was: Something in the water) Ananda Dawnsinger
 - [DGN] RP awards (was: Something in the water) Matt Mihaly
 
- Anarchy Online (was Community Feeling) Matt Mihaly
 - Anarchy Online (was Community Feeling) Hanz, Rob
 - Anarchy Online (was Community Feeling) Travis Casey
 - Anarchy Online (was Community Feeling) Dave Rickey
 - Anarchy Online (was Community Feeling) Richard A. Bartle
 - Anarchy Online (was Community Feeling) Steve {Bloo} Daniels
 - Anarchy Online (was Community Feeling) Koster, Raph
 
- Anarchy Online (was Community Feeling) Daniel.Harman@barclayscapital.com
 - Anarchy Online (was Community Feeling) Daniel James
 
- CGMud testing Chris Gray
 - TECH: STL / Heaps, Eli Stevens
 - TECH: STL / Heaps, David Bennett
 - TECH: STL / Heaps, Travis Nixon
 - TECH: STL / Heaps, Vincent Archer
 - TECH: STL / Heaps, Sean K
 - TECH: STL / Heaps, Daniel.Harman@barclayscapital.com
 
- TECH: STL / Heaps, Sean K
 - TECH: STL / Heaps, Caliban Tiresias Darklock
 - TECH: STL / Heaps, Adam Martin
 
- TECH: STL / Heaps, Ola Fosheim Grøstad
 - TECH: STL / Heaps, Ling Lo
 - TECH: STL / Heaps, Paul Schwanz
 - TECH: STL / Heaps, Chris Jones
 - TECH: STL / Heaps, Kwon Ekstrom
 
- TECH: STL / Heaps, Caliban Tiresias Darklock
 - TECH: STL / Heaps, shren
 - TECH: STL / Heaps, Jon Lambert
 
- Dictionary of Body Language ling.lo@coment.dk
 - Dictionary of Body Language Koster, Raph
 
- Where to go with the maddog page Frank Crowell
 - Academic journal on computer games Jussi 'Sulka' Haro
 - "The gaming situation" by Markku Eskelinen Jussi 'Sulka' Haro
 - "The gaming situation" by Markku Eskelinen Ola Fosheim Grøstad
 - "The gaming situation" by Markku Eskelinen Madman Across the Water
 - "The gaming situation" by Markku Eskelinen Matt Mihaly
 
- "The gaming situation" by Markku Eskelinen Travis Casey
 
- Non-Linear Item Combination Systems... Justin Rogers
 - Rats in a cage? J C Lawrence
 - Rats in a cage? J C Lawrence
 
- ECTS 2001 & GDC Europe Adam Martin
 - ECTS 2001 & GDC Europe J C Lawrence
 
- Java tidbits (was: TECH: STL / Heaps, etc.) Ling Lo
 - Java tidbits (was: TECH: STL / Heaps, etc.) Bobby Martin
 - Java tidbits (was: TECH: STL / Heaps, etc.) Alistair Milne
 
- Player Types (Was Anarchy Online) Ola Fosheim Grøstad
 - Korean marketing effort... Ola Fosheim Grøstad
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Federico Di Gregorio
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Luke Carruthers
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
 
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Hans-Henrik Staerfeldt
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bobby Martin
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Miroslav Silovic
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Kwon Ekstrom
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
 
- Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG] Christopher Allen
 - [BIZ] Job on a MMORPG Dave Kennerly
 - Personality Types (was Anarchy Online (was Community Feeling)) Dave Kennerly
 - Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
 - Personality Types (was Anarchy Online (was Community Feeling)) Ian Collyer
 - Personality Types (was Anarchy Online (was Communit y Feeling)) Koster, Raph
 - Personality Types (was Anarchy Online (was Community Feeling)) Ling Lo
 - Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
 - Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
 - Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
 - Personality Types (was Anarchy Online (was Community Feeling)) John Hopson
 - Personality Types (was Anarchy Online (wasCommunity Feeling)) Ola Fosheim Grøstad
 
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
 - Personality Types (was Anarchy Online (was Community Feeling)) Adam Martin
 - Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
 
- Personality Types (was Anarchy Online (was Community Feeling)) Erwin S. Andreasen
 - Personality Types (was Anarchy Online (was CommunityFeeling)) Dave Kennerly
 - Personality Types (was Anarchy Online (was CommunityFeeling)) Erwin S. Andreasen
 
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
 
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
 - MudDev FAQ - part 1 Marian Griffith
 - MudDev FAQ - part 1 Marian Griffith
 - MudDev Faq - part 1 Marian Griffith
 - Mud Dev FAQ - Part 1 Marian Griffith
 - Mounts and Vehicles Greg B
 - Mounts and Vehicles Justin Harvey
 - Mounts and Vehicles Richard A. Bartle
 
- Mounts and Vehicles Ammon Lauritzen
 - Mounts and Vehicles Koster, Raph
 - Mounts and Vehicles susan wu
 
- Mounts and Vehicles Tamzen Cannoy
 - Mounts and Vehicles J C Lawrence
 - Mounts and Vehicles Richard A. Bartle
 
- Mounts and Vehicles lwl@black-knight.org (Lydia Leong)
 - Mounts and Vehicles Frederick Nacino
 
- Personality Types (was Anarchy Online (was Community Feeling)) Trump
 - Wilderness (AO) Peter Tyson
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Caliban Tiresias Darklock
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
 - TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Justin Rogers
 - TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
 
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Dave Kennerly
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Jeremy Noetzelman
 - TECH: programming languages (was: TECH: STL / Heaps, etc.) Nathan F. Yospe
 
- small outfit is looking for computer game designers/programmers Frank Crowell
 - Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
 - Personality Types (was Anarchy Online (was Community Feeling)) Kristen L. Koster
 - Personality Types (was Anarchy Online (was Community Feeling)) Kwon Ekstrom
 
- Pocket PC Development Daniel.Harman@barclayscapital.com
 - Pocket PC Development Peter Tyson
 - Pocket PC Development Frank Crowell
 - Pocket PC Development Peter Tyson
 - Pocket PC Development Frank Crowell
 - Pocket PC Development Peter Tyson
 
- Pocket PC Development Paul Schwanz
 - Pocket PC Development Peter Tyson
 
- Pocket PC Development Matt Owen
 - Pocket PC Development Coyote
 - Pocket PC Development Frank Crowell
 - Pocket PC Development Daniel.Harman@barclayscapital.com
 - Pocket PC Development Peter Tyson
 - Pocket PC Development Ling Lo
 
- Re[4]: d20 Travis Casey
 - Re[4]: d20 Travis Casey
 - Re[4]: d20 Michael Tresca
 - Re[4]: d20 Travis Casey
 - Re[4]: d20 Michael Tresca
 
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Adam Martin
 - [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Bruce Mitchener
 
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Brian Hook
 - Chances of success (was d20 system) Bobby Martin
 - Chances of success (was d20 system) Travis Casey
 - Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
 - Chances of success (was d20 system) Travis Casey
 - Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
 
- Chances of success (was d20 system) Jon Lambert
 
- Chances of success (was d20 system) Kwon Ekstrom
 
- CoolMUD lives!, sort of. Robin Lee Powell
 - CoolMUD lives!, sort of. Bruce Mitchener
 - CoolMUD lives!, sort of. Dan Root
 - CoolMUD lives!, sort of. Robin Lee Powell
 - CoolMUD lives!, sort of. Miroslav Silovic
 - CoolMUD lives!, sort of. Robin Lee Powell
 - CoolMUD lives!, sort of. Bruce Mitchener
 - CoolMUD lives!, sort of. Miroslav Silovic
 
- CoolMUD lives!, sort of. Robin Lee Powell
 
- MBTI vs Bartle Type (was: Personality Types) Ian Collyer
 - Personality Types (was Anarchy Online (was Community Feeling)) Matt Mihaly
 - Re[4]: Chances of success (was d20 system) Travis Casey
 - Re[6]: d20 Travis Casey
 - Re[6]: d20 rayzam
 - Re[6]: d20 Bobby Martin
 
- MUD-Dev digest, Vol 1 #404 - 16 msgs Dr. Cat
 - Personality Types Corey Crawford
 - Chances of success (Bobby's algorithm) Bobby Martin
 - SMAUG Code (was Personality Types) Kwon Ekstrom
 - SMAUG Code (was Personality Types) Corey Crawford
 - SMAUG Code (was Personality Types) Alistair Milne
 - SMAUG Code (was Personality Types) Kwon Ekstrom
 - SMAUG Code (was Personality Types) Miroslav Silovic
 - SMAUG Code (was Personality Types) Kwon Ekstrom
 - SMAUG Code (was Personality Types) Bruce Mitchener
 
- Re[6]: d20 Caliban Tiresias Darklock
 - Writing a MUD Server in Visual Basic? Matt Owen
 - Writing a MUD Server in Visual Basic? Dan MacDonald
 - Writing a MUD Server in Visual Basic? Kevin Littlejohn
 - Writing a MUD Server in Visual Basic? Troy Fisher
 - Writing a MUD Server in Visual Basic? Chris Gray
 - Writing a MUD Server in Visual Basic? Matt Mihaly
 - Writing a MUD Server in Visual Basic? Lars Duening
 - Writing a MUD Server in Visual Basic? Dan MacDonald
 - Writing a MUD Server in Visual Basic? Chris Gray
 - Writing a MUD Server in Visual Basic? Dan MacDonald
 
- Writing a MUD Server in Visual Basic? Kwon Ekstrom
 
- Writing a MUD Server in Visual Basic? Jon Lambert
 
- Writing a MUD Server in Visual Basic? Sean K
 - Writing a MUD Server in Visual Basic? Caliban Tiresias Darklock
 - Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
 - Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
 - Writing a MUD Server in Visual Basic? Matt Owen
 
- Writing a MUD Server in Visual Basic? verb@rpn.port5.com
 - Writing a MUD Server in Visual Basic? Travis Casey
 - Writing a MUD Server in Visual Basic? Matt Owen
								> From: Travis Casey [mailto:efindel@earthlink.net]
> Sunday, December 09, 2001, 4:18:19 PM, verb@rpn.port5.com wrote:
>>> A colleague of mine has recently been talking about writing a
>>> MUD server in visual basic, as he believes that the speed of
>>> current machines more than outweighs VBs sluggishness.
>>> I'm not so sure it's possible to write a server in VB, even for
>>> a small scale world (~64 players), aren't there threading and
>>> load balancing issues ?
>> If i had to write a mud server in VB, i would probably think
>> about reducing the strain on the server by processing as much as
>> possible client side. If the server just had to maintain the
>> database, and provide a forum for the clients to communicate and
>> request data, VB should be able to handle it for whatever size
>> world. (this would also greatly reduce the bandwidth needed.)
>> However, this will reduce the versitility of the MUD, and the
>> players would have to install a large client to play, making the
>> mud less accessable.
>> VB just isn't suited for the task, and i would not consider using
>> it for a mud server under any circumstances. Tell your colleague
>> to learn C++ :)
> I'm not sure that VB's lack of threading and slower performance
> than "true" compiled code is as big an issue as people might think
> -- after all, LP muds and some other types also run on
> single-threaded interpreters. Such muds were handling tens or
> hundreds of simultaneous players quite a few years back.
> The biggest problem I can think of with VB as I knew it is the
> limits on the size of the data space and code space. How high are
> those in the newer versions? Do they still exist at all, for
> practical purposes?
Ok, confession time. The colleague in question is in fact me. As I
am not a professional programmer (as many of you are), and as I also
do not have the C++ skills to code anything beyond 'Hello World', I
embarked on writing a MUD server in VB (originally version 5, now
version 6) about 18 months ago. I worked on the code on and off in
my spare time. At the time of my original post however, I was at the
stage of scrapping it as a 'silly idea in the first place'. So I
posted to get the opinions of other more qualified MUD coders and
developers, to see if it was worth carrying on.
As it stands now. I have a fully working codebase, that can support
60 odd players (64 being the built in upper limit) with no
noticeable lag on a 500Mhz Pentium 3. Feature wise, it mimics the
style and depth of Shades. This was my original design plan and I
am quite happy with how it turned out. For those who never played
Shades, it's basically a 'scavenger' type MUD, collect objects and
put them in special places for points. PvP is also supported. It
also has in-game object and room creation for players flagged as
'builders'. There are no NPCs as yet.
Long term, I intended to then develop the code into something
resembling the current crop of MUDs. I don't know if I ever will to
be honest.
Once again, thanks for your comments.
Matt. - Writing a MUD Server in Visual Basic? Troy Fisher
 - Writing a MUD Server in Visual Basic? Matt Owen
 
- Writing a MUD Server in Visual Basic? Dan MacDonald
 - Writing a MUD Server in Visual Basic? Matt Owen
 - Writing a MUD Server in Visual Basic? Bruce Mitchener
 
- Writing a MUD Server in Visual Basic? Matt Owen
								
 - Writing a MUD Server in Visual Basic? Tess Lowe
 - Writing a MUD Server in Visual Basic? Nathan F. Yospe
 
- TECH: .Net (was: programming languages (was: TE CH: STL / Heaps, etc.)) Daniel.Harman@barclayscapital.com
 - Pocket PC Development Peter Tyson
 - Mental Nudges (was Pocket PC development) Paul Schwanz
 - Mental Nudges (was Pocket PC development) Frank Crowell
 - Mental Nudges (was Pocket PC development) Ian Collyer
 
- MojoWorld, or a new product for generated content Bruce Mitchener
 - MojoWorld, or a new product for generated content Hans-Henrik Staerfeldt
 
- MUDs as an educational tool in impoverished regions? Eric Rhea
 - ColdC documentation (SMAUG Code) brandon@roguetrader.com
 - MUD to include space and more Daniel Bendiksen
 - MUD to include space and more Brian Hook
 - MUD to include space and more Andrew Norman
 - MUD to include space and more David Loeser
 - MUD to include space and more Phillip Lenhardt
 
- MUD to include space and more shren
 
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
 - [DSN] Why Permadeath is Irrelevant Robin Lee Powell
 - [DSN] Why Permadeath is Irrelevant John Buehler
 - [DSN] Why Permadeath is Irrelevant Paul Schwanz
 - [DSN] Why Permadeath is Irrelevant Daniel Bendiksen
 - [DSN] Why Permadeath is Irrelevant John Buehler
 
- AOL lawsuit Matt Mihaly
 - AOL lawsuit John Robert Arras
 - AOL lawsuit Matt Mihaly
 - AOL Lawsuit John Robert Arras
 - AOL Lawsuit Matt Mihaly
 
- AOL lawsuit Marian Griffith
 - AOL lawsuit shren
 
- AOL lawsuit Jon Lambert
 
- Release and social aspect Ola Fosheim Grøstad
 - Release and social aspect Daniel Bendiksen
 
- Mining the SW:G Forums Eric L. Rhea
 - Mining the SW:G Forums Trump
 
- [TECH] MySQL for mud databases Brian Hook
 - [TECH] MySQL for mud databases ryan daum
 - [TECH] MySQL for mud databases Jim S
 - [TECH] MySQL for mud databases Brian Hook
 
- [TECH] MySQL for mud databases Jussi 'Sulka' Haro