August 2001
- [DGN] RP awards (was: Something in the water) Ananda Dawnsinger
- [DGN] RP awards (was: Something in the water) Matt Mihaly
- Anarchy Online (was Community Feeling) Matt Mihaly
- Anarchy Online (was Community Feeling) Hanz, Rob
- Anarchy Online (was Community Feeling) Travis Casey
- Anarchy Online (was Community Feeling) Dave Rickey
- Anarchy Online (was Community Feeling) Richard A. Bartle
- Anarchy Online (was Community Feeling) Steve {Bloo} Daniels
- Anarchy Online (was Community Feeling) Koster, Raph
- Anarchy Online (was Community Feeling) Daniel.Harman@barclayscapital.com
- Anarchy Online (was Community Feeling) Daniel James
- CGMud testing Chris Gray
- TECH: STL / Heaps, Eli Stevens
- TECH: STL / Heaps, David Bennett
- TECH: STL / Heaps, Travis Nixon
- TECH: STL / Heaps, Vincent Archer
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Daniel.Harman@barclayscapital.com
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, Adam Martin
- TECH: STL / Heaps, Ola Fosheim Grøstad
- TECH: STL / Heaps, Ling Lo
- TECH: STL / Heaps, Paul Schwanz
- TECH: STL / Heaps, Chris Jones
- TECH: STL / Heaps, Kwon Ekstrom
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, shren
- TECH: STL / Heaps, Jon Lambert
- Dictionary of Body Language ling.lo@coment.dk
- Dictionary of Body Language Koster, Raph
- Where to go with the maddog page Frank Crowell
- Academic journal on computer games Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Ola Fosheim Grøstad
- "The gaming situation" by Markku Eskelinen Madman Across the Water
- "The gaming situation" by Markku Eskelinen Matt Mihaly
- "The gaming situation" by Markku Eskelinen Travis Casey
- Non-Linear Item Combination Systems... Justin Rogers
- Rats in a cage? J C Lawrence
- Rats in a cage? J C Lawrence
- ECTS 2001 & GDC Europe Adam Martin
- ECTS 2001 & GDC Europe J C Lawrence
- Java tidbits (was: TECH: STL / Heaps, etc.) Ling Lo
- Java tidbits (was: TECH: STL / Heaps, etc.) Bobby Martin
- Java tidbits (was: TECH: STL / Heaps, etc.) Alistair Milne
- Player Types (Was Anarchy Online) Ola Fosheim Grøstad
- Korean marketing effort... Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Federico Di Gregorio
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Luke Carruthers
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Hans-Henrik Staerfeldt
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bobby Martin
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Miroslav Silovic
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Kwon Ekstrom
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG] Christopher Allen
- [BIZ] Job on a MMORPG Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Ian Collyer
- Personality Types (was Anarchy Online (was Communit y Feeling)) Koster, Raph
- Personality Types (was Anarchy Online (was Community Feeling)) Ling Lo
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) John Hopson
- Personality Types (was Anarchy Online (wasCommunity Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Adam Martin
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was CommunityFeeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was CommunityFeeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- MudDev FAQ - part 1 Marian Griffith
- MudDev FAQ - part 1 Marian Griffith
- MudDev Faq - part 1 Marian Griffith
- Mud Dev FAQ - Part 1 Marian Griffith
- Mounts and Vehicles Greg B
- Mounts and Vehicles Justin Harvey
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles Ammon Lauritzen
- Mounts and Vehicles Koster, Raph
- Mounts and Vehicles susan wu
- Mounts and Vehicles Tamzen Cannoy
- Mounts and Vehicles J C Lawrence
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles lwl@black-knight.org (Lydia Leong)
- Mounts and Vehicles Frederick Nacino
- Personality Types (was Anarchy Online (was Community Feeling)) Trump
- Wilderness (AO) Peter Tyson
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Caliban Tiresias Darklock
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Justin Rogers
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Dave Kennerly
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Jeremy Noetzelman
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Nathan F. Yospe
- small outfit is looking for computer game designers/programmers Frank Crowell
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) Kristen L. Koster
- Personality Types (was Anarchy Online (was Community Feeling)) Kwon Ekstrom
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Paul Schwanz
- Pocket PC Development Peter Tyson
- Pocket PC Development Matt Owen
- Pocket PC Development Coyote
- Pocket PC Development Frank Crowell
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Ling Lo
- Re[4]: d20 Travis Casey
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Adam Martin
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Bruce Mitchener
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Brian Hook
- Chances of success (was d20 system) Bobby Martin
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Jon Lambert
- Chances of success (was d20 system) Kwon Ekstrom
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Dan Root
In message <3B7C86F7.8010706@cubik.org>, Bruce Mitchener writes:
> Robin Lee Powell wrote:
>> So, from an offhand comment here, someone mailed me and it turns
>> out that at least on full-scale CoolMUD server was running
>> somewhere, which means there may have been, or may still be, more.
>> So, let me introduce myself. Hi, I'm the maintainer for CoolMUD.
>> The official page for it is at
>> http://www.digitalkingdom.org/~rlpowell/coolmud/index.html
> I looked at your site and I looked at some of a diff of your 2.3
> vs. the 2.1.4 that I found elsewhere.
> I found it somewhat hard to identify the changes without a
> changelog. :) Any clues for us? What plans, apart from scrapping
> it one day in favor of the Mozart/Oz codebase, do you have for it?
> What else might you have to say about it or the changes that
> you've made?
> And, for you or anyone familiar with it, what would you say its
> strengths are? The weaknesses?
In many ways, CoolMUD is an awful lot like LambdaMOO. It's fairly
obvious that they started from the same base (Stephen White's
original MOO 1.0) and diverged from there. The internal languages
are quite similar, to the point where porting simple code between
them is quite straightforward. However, LambdaMOO 'won', and has
the advantage of about 10 years worth of incremental improvements,
including exception handling, better internal process control,
enhanced list operations, a whole truckload of new builtin functions
and so on. You could probably add some or all of the features from
LambdaMOO into CoolMUD, if you were devoted or bored. The other
major lacking of CoolMUD is a significant and useful core library
along the lines of LambdaCore. The included 'core' makes a
half-hearted attempt to be a TinyMUD, but that's about it.
On the flip side of that coin, CoolMUD has a bunch of very
interesting features, many of which still aren't commonly available
in other servers. Perhaps the most significant is support for
'distributed' muds, using a UDP protocol called YO for (almost
completely transparent) message passing between objects on seperate
servers. Objects can have multiple inheritence and the security
system is also a bit more generalized, as all objects are allowed to
define their own protocol and criteria for responding to messages
passed to them. The server is also disk-based, using a variant of
the UnterMUD database routines by mjr and Andrew Molitor, fixing a
fairly common gripe with LambdaMOO.
I actually ran one for a year or so (actually two, so I could play
around with the YO code) until my entire userbase was subsumed by
another MUSH. :) I found it quite easy to work with and program for.
I also did a bunch of patches to the server myself, which I've
passed off to Robin already, which is presumably what prompted his
above post.
-DaR - CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Dan Root
- MBTI vs Bartle Type (was: Personality Types) Ian Collyer
- Personality Types (was Anarchy Online (was Community Feeling)) Matt Mihaly
- Re[4]: Chances of success (was d20 system) Travis Casey
- Re[6]: d20 Travis Casey
- Re[6]: d20 rayzam
- Re[6]: d20 Bobby Martin
- MUD-Dev digest, Vol 1 #404 - 16 msgs Dr. Cat
- Personality Types Corey Crawford
- Chances of success (Bobby's algorithm) Bobby Martin
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Corey Crawford
- SMAUG Code (was Personality Types) Alistair Milne
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Miroslav Silovic
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Bruce Mitchener
- Re[6]: d20 Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kevin Littlejohn
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Matt Mihaly
- Writing a MUD Server in Visual Basic? Lars Duening
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kwon Ekstrom
- Writing a MUD Server in Visual Basic? Jon Lambert
- Writing a MUD Server in Visual Basic? Sean K
- Writing a MUD Server in Visual Basic? Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? verb@rpn.port5.com
- Writing a MUD Server in Visual Basic? Travis Casey
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Bruce Mitchener
- Writing a MUD Server in Visual Basic? Tess Lowe
- Writing a MUD Server in Visual Basic? Nathan F. Yospe
- TECH: .Net (was: programming languages (was: TE CH: STL / Heaps, etc.)) Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Mental Nudges (was Pocket PC development) Paul Schwanz
- Mental Nudges (was Pocket PC development) Frank Crowell
- Mental Nudges (was Pocket PC development) Ian Collyer
- MojoWorld, or a new product for generated content Bruce Mitchener
- MojoWorld, or a new product for generated content Hans-Henrik Staerfeldt
- MUDs as an educational tool in impoverished regions? Eric Rhea
- ColdC documentation (SMAUG Code) brandon@roguetrader.com
- MUD to include space and more Daniel Bendiksen
- MUD to include space and more Brian Hook
- MUD to include space and more Andrew Norman
- MUD to include space and more David Loeser
- MUD to include space and more Phillip Lenhardt
- MUD to include space and more shren
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Robin Lee Powell
- [DSN] Why Permadeath is Irrelevant John Buehler
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Daniel Bendiksen
- [DSN] Why Permadeath is Irrelevant John Buehler
- AOL lawsuit Matt Mihaly
- AOL lawsuit John Robert Arras
- AOL lawsuit Matt Mihaly
- AOL Lawsuit John Robert Arras
- AOL Lawsuit Matt Mihaly
- AOL lawsuit Marian Griffith
- AOL lawsuit shren
- AOL lawsuit Jon Lambert
- Release and social aspect Ola Fosheim Grøstad
- Release and social aspect Daniel Bendiksen
- Mining the SW:G Forums Eric L. Rhea
- Mining the SW:G Forums Trump
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases ryan daum
- [TECH] MySQL for mud databases Jim S
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases Jussi 'Sulka' Haro