August 2001
- [DGN] RP awards (was: Something in the water) Ananda Dawnsinger
- [DGN] RP awards (was: Something in the water) Matt Mihaly
- Anarchy Online (was Community Feeling) Matt Mihaly
- Anarchy Online (was Community Feeling) Hanz, Rob
- Anarchy Online (was Community Feeling) Travis Casey
- Anarchy Online (was Community Feeling) Dave Rickey
- Anarchy Online (was Community Feeling) Richard A. Bartle
- Anarchy Online (was Community Feeling) Steve {Bloo} Daniels
- Anarchy Online (was Community Feeling) Koster, Raph
- Anarchy Online (was Community Feeling) Daniel.Harman@barclayscapital.com
- Anarchy Online (was Community Feeling) Daniel James
- CGMud testing Chris Gray
- TECH: STL / Heaps, Eli Stevens
- TECH: STL / Heaps, David Bennett
- TECH: STL / Heaps, Travis Nixon
- TECH: STL / Heaps, Vincent Archer
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Daniel.Harman@barclayscapital.com
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, Adam Martin
- TECH: STL / Heaps, Ola Fosheim Grøstad
- TECH: STL / Heaps, Ling Lo
- TECH: STL / Heaps, Paul Schwanz
- TECH: STL / Heaps, Chris Jones
- TECH: STL / Heaps, Kwon Ekstrom
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, shren
- TECH: STL / Heaps, Jon Lambert
- Dictionary of Body Language ling.lo@coment.dk
- Dictionary of Body Language Koster, Raph
- Where to go with the maddog page Frank Crowell
- Academic journal on computer games Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Ola Fosheim Grøstad
- "The gaming situation" by Markku Eskelinen Madman Across the Water
- "The gaming situation" by Markku Eskelinen Matt Mihaly
- "The gaming situation" by Markku Eskelinen Travis Casey
- Non-Linear Item Combination Systems... Justin Rogers
- Rats in a cage? J C Lawrence
- Rats in a cage? J C Lawrence
- ECTS 2001 & GDC Europe Adam Martin
- ECTS 2001 & GDC Europe J C Lawrence
- Java tidbits (was: TECH: STL / Heaps, etc.) Ling Lo
- Java tidbits (was: TECH: STL / Heaps, etc.) Bobby Martin
- Java tidbits (was: TECH: STL / Heaps, etc.) Alistair Milne
- Player Types (Was Anarchy Online) Ola Fosheim Grøstad
- Korean marketing effort... Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Federico Di Gregorio
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Luke Carruthers
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Hans-Henrik Staerfeldt
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bobby Martin
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Miroslav Silovic
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Kwon Ekstrom
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG] Christopher Allen
- [BIZ] Job on a MMORPG Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Ian Collyer
- Personality Types (was Anarchy Online (was Communit y Feeling)) Koster, Raph
- Personality Types (was Anarchy Online (was Community Feeling)) Ling Lo
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) John Hopson
- Personality Types (was Anarchy Online (wasCommunity Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Adam Martin
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was CommunityFeeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was CommunityFeeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- MudDev FAQ - part 1 Marian Griffith
- MudDev FAQ - part 1 Marian Griffith
- MudDev Faq - part 1 Marian Griffith
- Mud Dev FAQ - Part 1 Marian Griffith
- Mounts and Vehicles Greg B
- Mounts and Vehicles Justin Harvey
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles Ammon Lauritzen
- Mounts and Vehicles Koster, Raph
- Mounts and Vehicles susan wu
- Mounts and Vehicles Tamzen Cannoy
- Mounts and Vehicles J C Lawrence
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles lwl@black-knight.org (Lydia Leong)
- Mounts and Vehicles Frederick Nacino
- Personality Types (was Anarchy Online (was Community Feeling)) Trump
- Wilderness (AO) Peter Tyson
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Caliban Tiresias Darklock
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Justin Rogers
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Dave Kennerly
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Jeremy Noetzelman
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Nathan F. Yospe
- small outfit is looking for computer game designers/programmers Frank Crowell
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) Kristen L. Koster
- Personality Types (was Anarchy Online (was Community Feeling)) Kwon Ekstrom
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Paul Schwanz
- Pocket PC Development Peter Tyson
- Pocket PC Development Matt Owen
- Pocket PC Development Coyote
- Pocket PC Development Frank Crowell
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Ling Lo
- Re[4]: d20 Travis Casey
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Adam Martin
----- Original Message -----
From: "Brian Hook" <bwh@wksoftware.com>
> Anyway, I don't mean this to be some advocacy rant, but for those
> that are still developing tools using stone age crap like MFC/C++
> and that have the ability to consider other platforms for tools, I
> would highly, highly recommend examining Cocoa/MacOS X. This
> isn't a simple "20% better" situation -- this is several order of
> magnitudes better, both in terms of access to technology
> (e.g. there is an NSOpenGL view built into the frameworks) and the
> ability to rapidly develop user interfaces (Interface Builder is
> extremely impressive). Not to mention that Objective-C (basically
> a C-syntax variant of SmallTalk) is leagues beyond C++ or Java
> when it comes to syntax, maintenance, readability and general OOP
> cleanliness (the fact that Java FORCES integration of the
> interface and implementation details is just mind bogglingly
> stupid).
...
> What is particularly amazing is that the object frameworks and
> language used by NeXT over ten years ago is STILL better than the
> most commonly deployed frameworks and languages in use today (MFC,
> C++, STL, Java, AWT, Swing).
> Okay, I'm done =)
I had a look at the ObjC FAQ at
http://www.cs.ruu.nl/wais/html/na-dir/Objective-C/answers.html
. Having started in C and some C++ I moved to Java a long while ago
and have stuck with it as the lesser of many evils. The ObjC FAQ
gave the following as the only differences between Java and ObjC
(well, they mentioned pointless stuff like "different syntax: colons
for fullstops", etc):
"Features that Java adds include mandatory typing, exception and
thread support in the language, security managers, name spaces,
predefined class libraries (java.lang, awt), etc.
Features that Java misses include categories and the selector
type. No categories means that a class can not be amended to
suit your needs (a problem suffered by more OO languages,
including C++). No selector type means that `forward::' and
`perform:' methods do not exist, and that the possibilities of
dynamic binding are limited; e.g. you can't tell an array to say
`@selector (hello)' to all its elements, and the buttons in your
GUI won't be able to use the target/action paradigm employed by
the OPENSTEP AppKit (and which is why inner classes were
invented in Java 1.1)."
Unfortunately that doesn't explain to me what "selectors" and
"categories" actually are (and bear in mind that the things listed
as Java-only are pretty serious stuff).
Looking at some tutorials etc, the only hugely different aspect of
ObjC I could see was the "ability for sublasses to pose as their
superclass" - this being the single most annoying spanner that Java
throws into the OOP works (background: Java Language Specification
essentially gives the programmer almost no control over polymorphing
of objects - e.g. if you have "circle extends shape" and circle
overrides methods in shape, that circle is actually in many
situations going to be treated as a shape and THERE'S NOTHING YOU
CAN DO ABOUT IT...so that aspect of OOP gets shot in the head fairly
early on).
Your comments about "Java FORCES integration of the interface and
implementation details" I agree with wholeheartedly - but haven't
found a reference yet to how ObjC does it differently? Could you
expand a little bit on that?
In the interests of being able to make better use of OOP, I'd like
to switch to a better language than Java, but without going into the
current benefits of Java (including some of the extremely useful
stuff starting to appear in 1.4 as the libraries start to mature a
bit), there must be more reason than that to justify branching into
a new language.
Adam M - [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Bruce Mitchener
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Brian Hook
- Chances of success (was d20 system) Bobby Martin
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Jon Lambert
- Chances of success (was d20 system) Kwon Ekstrom
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Dan Root
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- MBTI vs Bartle Type (was: Personality Types) Ian Collyer
- Personality Types (was Anarchy Online (was Community Feeling)) Matt Mihaly
- Re[4]: Chances of success (was d20 system) Travis Casey
- Re[6]: d20 Travis Casey
- Re[6]: d20 rayzam
- Re[6]: d20 Bobby Martin
- MUD-Dev digest, Vol 1 #404 - 16 msgs Dr. Cat
- Personality Types Corey Crawford
- Chances of success (Bobby's algorithm) Bobby Martin
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Corey Crawford
- SMAUG Code (was Personality Types) Alistair Milne
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Miroslav Silovic
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Bruce Mitchener
- Re[6]: d20 Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kevin Littlejohn
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Matt Mihaly
- Writing a MUD Server in Visual Basic? Lars Duening
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kwon Ekstrom
- Writing a MUD Server in Visual Basic? Jon Lambert
- Writing a MUD Server in Visual Basic? Sean K
- Writing a MUD Server in Visual Basic? Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? verb@rpn.port5.com
- Writing a MUD Server in Visual Basic? Travis Casey
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Bruce Mitchener
- Writing a MUD Server in Visual Basic? Tess Lowe
- Writing a MUD Server in Visual Basic? Nathan F. Yospe
- TECH: .Net (was: programming languages (was: TE CH: STL / Heaps, etc.)) Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Mental Nudges (was Pocket PC development) Paul Schwanz
- Mental Nudges (was Pocket PC development) Frank Crowell
- Mental Nudges (was Pocket PC development) Ian Collyer
- MojoWorld, or a new product for generated content Bruce Mitchener
- MojoWorld, or a new product for generated content Hans-Henrik Staerfeldt
- MUDs as an educational tool in impoverished regions? Eric Rhea
- ColdC documentation (SMAUG Code) brandon@roguetrader.com
- MUD to include space and more Daniel Bendiksen
- MUD to include space and more Brian Hook
- MUD to include space and more Andrew Norman
- MUD to include space and more David Loeser
- MUD to include space and more Phillip Lenhardt
- MUD to include space and more shren
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Robin Lee Powell
- [DSN] Why Permadeath is Irrelevant John Buehler
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Daniel Bendiksen
- [DSN] Why Permadeath is Irrelevant John Buehler
- AOL lawsuit Matt Mihaly
- AOL lawsuit John Robert Arras
- AOL lawsuit Matt Mihaly
- AOL Lawsuit John Robert Arras
- AOL Lawsuit Matt Mihaly
- AOL lawsuit Marian Griffith
- AOL lawsuit shren
- AOL lawsuit Jon Lambert
- Release and social aspect Ola Fosheim Grøstad
- Release and social aspect Daniel Bendiksen
- Mining the SW:G Forums Eric L. Rhea
- Mining the SW:G Forums Trump
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases ryan daum
- [TECH] MySQL for mud databases Jim S
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases Jussi 'Sulka' Haro