August 2001
- [DGN] RP awards (was: Something in the water) Ananda Dawnsinger
- [DGN] RP awards (was: Something in the water) Matt Mihaly
- Anarchy Online (was Community Feeling) Matt Mihaly
- Anarchy Online (was Community Feeling) Hanz, Rob
Matt Mihaly [mailto:the_logos@achaea.com] wrote:
> PvP doesn't just mean combat though. There are a ton of possible
> PvP elder games. I, for instance, while recognizing your
> motivations in wanting to fight faraway monsters and explore
> legendary places, would not be motivated by that for very
> long. I'd be entertained by it for a bit, but I don't really get a
> lot of fun out of beating up NPCs. Not into Diablo or Diku. I
> enjoy PvP activities quite a bit though, whether it's fighting
> someone in a game with a sufficiently complicated PvP system, or
> trying to discredit my opponent in an election by spreading false
> rumours about him, or seducing the girlfriend of my enemy, or
> participating in the defence of my country, state, city, or family
> against the hordes of unwashed filthmongers who hate us and who
> are jealous of us, and who want to steal our pies and
> taters. Bastards.
This brings up an interesting point, and one of my pet peeves with
the "Bartle Types" in general (short version: I don't think you can
truly understand the Bartle types without having played MUDII).
Is it possible that instead of 'killer', the appropriate label for
that category should be 'competitor'? This would give us a nice
grid with the axes being 'cooperation - competition' and 'people -
game'. It would also perhaps open up our thoughts as to how to
occupy competitors without having to invoke PvP - which is arguably
the most destructive form of competition (since it forces unwilling
players into that playstyle in most cases).
I would make the argument that trying to be the first player to do x
or y in a game, or outdo your rival guild or whatever is just as
much competition, and caters to the same drives, as direct PvP,
except for the griefing aspects.
Rob - Anarchy Online (was Community Feeling) Travis Casey
- Anarchy Online (was Community Feeling) Dave Rickey
- Anarchy Online (was Community Feeling) Richard A. Bartle
- Anarchy Online (was Community Feeling) Steve {Bloo} Daniels
- Anarchy Online (was Community Feeling) Koster, Raph
- Anarchy Online (was Community Feeling) Daniel.Harman@barclayscapital.com
- Anarchy Online (was Community Feeling) Daniel James
- Anarchy Online (was Community Feeling) Hanz, Rob
- CGMud testing Chris Gray
- TECH: STL / Heaps, Eli Stevens
- TECH: STL / Heaps, David Bennett
- TECH: STL / Heaps, Travis Nixon
- TECH: STL / Heaps, Vincent Archer
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Daniel.Harman@barclayscapital.com
- TECH: STL / Heaps, Sean K
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, Adam Martin
- TECH: STL / Heaps, Ola Fosheim Grøstad
- TECH: STL / Heaps, Ling Lo
- TECH: STL / Heaps, Paul Schwanz
- TECH: STL / Heaps, Chris Jones
- TECH: STL / Heaps, Kwon Ekstrom
- TECH: STL / Heaps, Caliban Tiresias Darklock
- TECH: STL / Heaps, shren
- TECH: STL / Heaps, Jon Lambert
- Dictionary of Body Language ling.lo@coment.dk
- Dictionary of Body Language Koster, Raph
- Where to go with the maddog page Frank Crowell
- Academic journal on computer games Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Jussi 'Sulka' Haro
- "The gaming situation" by Markku Eskelinen Ola Fosheim Grøstad
- "The gaming situation" by Markku Eskelinen Madman Across the Water
- "The gaming situation" by Markku Eskelinen Matt Mihaly
- "The gaming situation" by Markku Eskelinen Travis Casey
- Non-Linear Item Combination Systems... Justin Rogers
- Rats in a cage? J C Lawrence
- Rats in a cage? J C Lawrence
- ECTS 2001 & GDC Europe Adam Martin
- ECTS 2001 & GDC Europe J C Lawrence
- Java tidbits (was: TECH: STL / Heaps, etc.) Ling Lo
- Java tidbits (was: TECH: STL / Heaps, etc.) Bobby Martin
- Java tidbits (was: TECH: STL / Heaps, etc.) Alistair Milne
- Player Types (Was Anarchy Online) Ola Fosheim Grøstad
- Korean marketing effort... Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Federico Di Gregorio
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Luke Carruthers
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Robin Lee Powell
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Hans-Henrik Staerfeldt
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bobby Martin
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Miroslav Silovic
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Kwon Ekstrom
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Ola Fosheim Grøstad
- Skotos Articles: Why Marrach Isn't the Movies #1, #2, #3, and a Coda [LONG] Christopher Allen
- [BIZ] Job on a MMORPG Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Ian Collyer
- Personality Types (was Anarchy Online (was Communit y Feeling)) Koster, Raph
- Personality Types (was Anarchy Online (was Community Feeling)) Ling Lo
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Richard A. Bartle
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) John Hopson
- Personality Types (was Anarchy Online (wasCommunity Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Hans-Henrik Staerfeldt
- Personality Types (was Anarchy Online (was Community Feeling)) Adam Martin
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- Personality Types (was Anarchy Online (was Community Feeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was CommunityFeeling)) Dave Kennerly
- Personality Types (was Anarchy Online (was CommunityFeeling)) Erwin S. Andreasen
- Personality Types (was Anarchy Online (was Community Feeling)) Ola Fosheim Grøstad
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- MudDev FAQ - part 1 Marian Griffith
- MudDev FAQ - part 1 Marian Griffith
- MudDev Faq - part 1 Marian Griffith
- Mud Dev FAQ - Part 1 Marian Griffith
- Mounts and Vehicles Greg B
- Mounts and Vehicles Justin Harvey
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles Ammon Lauritzen
- Mounts and Vehicles Koster, Raph
- Mounts and Vehicles susan wu
- Mounts and Vehicles Tamzen Cannoy
- Mounts and Vehicles J C Lawrence
- Mounts and Vehicles Richard A. Bartle
- Mounts and Vehicles lwl@black-knight.org (Lydia Leong)
- Mounts and Vehicles Frederick Nacino
- Personality Types (was Anarchy Online (was Community Feeling)) Trump
- Wilderness (AO) Peter Tyson
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Caliban Tiresias Darklock
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Brian Hook
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Justin Rogers
- TECH: programming languages (was: TECH: STL / H eaps, etc.) Daniel.Harman@barclayscapital.com
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Bruce Mitchener
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Dave Kennerly
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Jeremy Noetzelman
- TECH: programming languages (was: TECH: STL / Heaps, etc.) Nathan F. Yospe
- small outfit is looking for computer game designers/programmers Frank Crowell
- Personality Types (was Anarchy Online (was Community Feeling)) Marc Fielding
- Personality Types (was Anarchy Online (was Community Feeling)) Kristen L. Koster
- Personality Types (was Anarchy Online (was Community Feeling)) Kwon Ekstrom
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Frank Crowell
- Pocket PC Development Peter Tyson
- Pocket PC Development Paul Schwanz
- Pocket PC Development Peter Tyson
- Pocket PC Development Matt Owen
- Pocket PC Development Coyote
- Pocket PC Development Frank Crowell
- Pocket PC Development Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Pocket PC Development Ling Lo
- Re[4]: d20 Travis Casey
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- Re[4]: d20 Travis Casey
- Re[4]: d20 Michael Tresca
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Adam Martin
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Bruce Mitchener
- [TECH] [ObjC] : programming languages - Obj-C as opposed to Java Brian Hook
- Chances of success (was d20 system) Bobby Martin
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Travis Casey
- Chances of success (was d20 system) Daniel.Harman@barclayscapital.com
- Chances of success (was d20 system) Jon Lambert
- Chances of success (was d20 system) Kwon Ekstrom
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Dan Root
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- CoolMUD lives!, sort of. Bruce Mitchener
- CoolMUD lives!, sort of. Miroslav Silovic
- CoolMUD lives!, sort of. Robin Lee Powell
- MBTI vs Bartle Type (was: Personality Types) Ian Collyer
- Personality Types (was Anarchy Online (was Community Feeling)) Matt Mihaly
- Re[4]: Chances of success (was d20 system) Travis Casey
- Re[6]: d20 Travis Casey
- Re[6]: d20 rayzam
- Re[6]: d20 Bobby Martin
- MUD-Dev digest, Vol 1 #404 - 16 msgs Dr. Cat
- Personality Types Corey Crawford
- Chances of success (Bobby's algorithm) Bobby Martin
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Corey Crawford
- SMAUG Code (was Personality Types) Alistair Milne
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Miroslav Silovic
- SMAUG Code (was Personality Types) Kwon Ekstrom
- SMAUG Code (was Personality Types) Bruce Mitchener
- Re[6]: d20 Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kevin Littlejohn
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Matt Mihaly
- Writing a MUD Server in Visual Basic? Lars Duening
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Chris Gray
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Kwon Ekstrom
- Writing a MUD Server in Visual Basic? Jon Lambert
- Writing a MUD Server in Visual Basic? Sean K
- Writing a MUD Server in Visual Basic? Caliban Tiresias Darklock
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Daniel.Harman@barclayscapital.com
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? verb@rpn.port5.com
- Writing a MUD Server in Visual Basic? Travis Casey
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Troy Fisher
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Dan MacDonald
- Writing a MUD Server in Visual Basic? Matt Owen
- Writing a MUD Server in Visual Basic? Bruce Mitchener
- Writing a MUD Server in Visual Basic? Tess Lowe
- Writing a MUD Server in Visual Basic? Nathan F. Yospe
- TECH: .Net (was: programming languages (was: TE CH: STL / Heaps, etc.)) Daniel.Harman@barclayscapital.com
- Pocket PC Development Peter Tyson
- Mental Nudges (was Pocket PC development) Paul Schwanz
- Mental Nudges (was Pocket PC development) Frank Crowell
- Mental Nudges (was Pocket PC development) Ian Collyer
- MojoWorld, or a new product for generated content Bruce Mitchener
- MojoWorld, or a new product for generated content Hans-Henrik Staerfeldt
- MUDs as an educational tool in impoverished regions? Eric Rhea
- ColdC documentation (SMAUG Code) brandon@roguetrader.com
- MUD to include space and more Daniel Bendiksen
- MUD to include space and more Brian Hook
- MUD to include space and more Andrew Norman
- MUD to include space and more David Loeser
- MUD to include space and more Phillip Lenhardt
- MUD to include space and more shren
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Robin Lee Powell
- [DSN] Why Permadeath is Irrelevant John Buehler
- [DSN] Why Permadeath is Irrelevant Paul Schwanz
- [DSN] Why Permadeath is Irrelevant Daniel Bendiksen
- [DSN] Why Permadeath is Irrelevant John Buehler
- AOL lawsuit Matt Mihaly
- AOL lawsuit John Robert Arras
- AOL lawsuit Matt Mihaly
- AOL Lawsuit John Robert Arras
- AOL Lawsuit Matt Mihaly
- AOL lawsuit Marian Griffith
- AOL lawsuit shren
- AOL lawsuit Jon Lambert
- Release and social aspect Ola Fosheim Grøstad
- Release and social aspect Daniel Bendiksen
- Mining the SW:G Forums Eric L. Rhea
- Mining the SW:G Forums Trump
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases ryan daum
- [TECH] MySQL for mud databases Jim S
- [TECH] MySQL for mud databases Brian Hook
- [TECH] MySQL for mud databases Jussi 'Sulka' Haro