August 1997
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Jon A. Lambert
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Jon A. Lambert
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features Jon A. Lambert
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Koster, Raph
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Jon A. Lambert
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Jon A. Lambert
- New Topic: Butthead features Martin Keegan
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Richard Woolcock
- New Topic: Butthead features Martin Keegan
- New Topic: Butthead features coder@ibm.net
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features Brandon Cline
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features Koster, Raph
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Matt Chatterley
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features clawrenc@cup.hp.com
- New Topic: Butthead features Martin Keegan
- New Topic: Butthead features Jeff Kesselman
- New Topic: Butthead features Adam Wiggins
- New Topic: Butthead features clawrenc@cup.hp.com
- PirateMUD and CSL Niklas Elmqvist
- PirateMUD and CSL Chris Gray
- PirateMUD and CSL Koster, Raph
- PirateMUD and CSL clawrenc@cup.hp.com
- PirateMUD and CSL Jon A. Lambert
- PirateMUD and CSL clawrenc@cup.hp.com
- PirateMUD and CSL clawrenc@cup.hp.com
- Sparse Arrays and co-ordinate based worlds Michael Hohensee
- Sparse Arrays and co-ordinate based worlds Cynbe ru Taren
- Sparse Arrays and co-ordinate based worlds Michael Hohensee
- Sparse Arrays and co-ordinate based worlds Shawn Halpenny
- Sparse Arrays and co-ordinate based worlds clawrenc@cup.hp.com
- Graphic MUDS/perspectives Koster, Raph
- Ultima Online/Generalized AI Koster, Raph
- Reputation, was butthead features Koster, Raph
- Reputation, was butthead features Jeff Kesselman
- Reputation, was butthead features Koster, Kristen
- Reputation, was butthead features Jeff Kesselman
- Reputation, was butthead features Adam Wiggins
- Graphic MUDS/perspectives Jeff Kesselman
- Generalized AI Resend Koster, Raph
- Generalized AI Resend clawrenc@cup.hp.com
- Interview with Richard Bartle clawrenc@cup.hp.com
- Generalized AI last try! Koster, Raph
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Chris Gray
- Spellcaster, or Waving Hands Michael Hohensee
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Michael Hohensee
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Jon Leonard
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Jeff Kesselman
- Spellcaster, or Waving Hands Chris Gray
- Spellcaster, or Waving Hands Michael Hohensee
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
Re:
WAVING HANDS
(also known as: SPELLCASTER)
Richard Bartle
Michael Hohensee <michael@sparta.mainstream.net> said:
>clawrenc@cup.hp.com wrote:
>> Michael Hohensee <michael@sparta.mainstream.net> said:
>> >clawrenc@cup.hp.com wrote:
>> >> Michael Hohensee <michael@sparta.mainstream.net> said:
>> >> >clawrenc@cup.hp.com wrote:
>> >Of course, if you're inexperienced,
>> >there might be a time lag between sight of gestures and
>> >understanding. Perhaps one can make this time lag player defined, by
>> >having the client be able to "test" the player's abilities. The
>> >client could send over a sequence of gestures, and the time it takes
>> >the player to realize what spell it is becomes the time it takes the
>> >client to tell the player what spell is being cast in the future.
>>
>> I dislike this as random net lag variations could play havoc with even
>> brilliantly cast spells. Additionally the original Waving Hands was
>> implicitly round based. which I feel also gave it much of its power as
>> a game system. Moving to time rated system would seem to lose much of
>> that.
>Well, you can't have players take turns making gestures at each
>other. For one thing, who wants to have to wait for the other guy to
>finish waving his hands? Suppose the other guys waves hist way
>half-way thru a spell and then decides to hit you with a rock?
Nothing requires that the rounds be system modal. I'd love to see a
fellow casting spells with one hand while waving swords, throwing MUD
pies, etc with the other.
>You
>aren't allowed to finish the spell on your own? Secondly, network
>lag could easily slow things down to the point where they become
>uninteresting.
Ture. Needs thought. I'm not entirely a fan of timed round systems.
>What we want is a fast-paced (one keystroke per
>gesture, thanks to the client), cutthroat magic duel.
Err, that's not my goal.
>Not some tidy
>little game of chess. :)
I tend to like somewhat chess-like combat systems. The scripting
aspect of my combat system more approaches something like CRobots or
Corewars than it does a wild fling in bar.
>> "Decently advanced game" != Any MUD I know of currently in existance.
>> "Decently advanced game" == The sorts of games we discuss here.
>*rofl*
>We are MUD coding ----+++++== G O D S ==+++++---- !!!!! Bow down,
>Ye Stock-Code-Running Mortals, and GROVEL before the MIGHT and POWER
>of the CODER GODS!
I also note that none of us (or anyone else) actually have games which
meet the level of our current discussions. Pie in the sky is a great
coding standard.
>> This would seem to depend on your magic model. If you have externally
>> generated forces which need time to fulfill, then yes. If the forces
>> are entirely internal/resource based (ie my model), then no.
>Aw heck, you can invent any story you like to justify the system.
True, I'm uncomfortable with using timing, or even the user's typing
abilities as an in-game success determinant.
>(You can even say, "it just is!") The main idea is to introduce a
>way for the actual player's *skill* to influence his character,
>rather than you advance int power by X amount per spells cast...
Agreed. I'm a fan of making human player skill predominate over
in-game stats (to the point that I try and use internal stats as
rarely as possible). Its one of the aspects which makes my combat
system so unpredictable.
The problem is that in some way it has to be inherently time based.
That tends to suggest either a round based model (which the original
system had), or a form of per-character enforced timing. A third
choice is to use resource limitations.
Those last two would seem the key. I already have resource
limitations due to the built-in particle system (see prior
discussion). That limits how the speed that spells can be generated
with, and their resultant pwoer. Adding in per-character-specific
timing would seem to be a fairly elegant stat modifier: the more magic
done recently, the more difficult it is to do (resistivity). Add that
in with the ability for a player to modify his own stats (eg throw one
stat way high at the expense of others) to balance the problem, and it
would seem to do most of it.
<ponder>
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Cynbe ru Taren
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Richard Woolcock
- Spellcaster, or Waving Hands clawrenc@cup.hp.com
- Spellcaster, or Waving Hands Nathan Yospe
- Mud Languages Greg Munt
- MUD languages Chris Gray
- MUD languages clawrenc@cup.hp.com
- Mud Languages Chris Gray
- Mud Languages Nathan Yospe
- Mud Languages Chris Gray
- Mud Languages Greg Munt
- Mud Languages Captain Burrito
- Mud Languages Miroslav Silovic
- Mud Languages Cynbe ru Taren
- Mud Languages Jeff Kesselman
- Mud Languages Chris Gray
- Mud Languages clawrenc@cup.hp.com
- Mud Languages coder@ibm.net
- Mud Languages Jeff Kesselman
- Mud Languages clawrenc@cup.hp.com
- sorry, cut off, was PirateMUD and CSL Koster, Raph
- Introduction Dan Armstrong
- Introduction clawrenc@cup.hp.com
- Introduction John G.
- Introduction clawrenc@cup.hp.com
- Introduction Dan Armstrong
- Introduction clawrenc@cup.hp.com
- Introduction Michael Hohensee
- Mud Languages (Introesque) ##Make Nylander
- Mud Languages (Introesque) ##Make Nylander
- Mud Languages (Introesque) Nathan Yospe
- Quad-trees/Oct-trees Michael Hohensee
- Quad-trees/Oct-trees Dan Armstrong
- node-based 3D coord systems Nathan Yospe
- Signing off... Brandon Van Every
- The 'Socialiser' problem Greg Munt
- The 'Socialiser' problem Nathan Yospe
- The 'Socialiser' problem Greg Munt
- The 'Socialiser' problem Nathan Yospe
- The 'Socialiser' problem Greg Munt
- The 'Socialiser' problem Nathan Yospe
- The 'Socialiser' problem Matt Chatterley
- The 'Socialiser' problem Chris Gray
- The 'Socialiser' problem Jeff Kesselman
- The 'Socialiser' problem Miroslav Silovic
- The 'Socialiser' problem Martin Keegan
- The 'Socialiser' problem Matt Chatterley
- The 'Socialiser' problem clawrenc@cup.hp.com
- Release out! Chris Gray
- Dots in a name? Martin Keegan
- Dots in a name? Chris Gray
- Dots in a name? Matt Chatterley
- Dots in a name? Martin Keegan
- Dots in a name? Matt Chatterley
- Dots in a name? clawrenc@cup.hp.com
- Languages: "strong" vs "weak" Chris Gray
- porting question Chris Gray
- New to this mailing list Richard Woolcock
- New to this mailing list Chris Gray
- New to this mailing list Matt Chatterley
- New to this mailing list Richard Woolcock
- New to this mailing list Chris Gray
- New to this mailing list Marian Griffith
- New to this mailing list Martin Keegan
- New to this mailing list Caliban Tiresias Darklock
- New to this mailing list Jeff Kesselman
- New to this mailing list Caliban Tiresias Darklock
- New to this mailing list Jon A. Lambert
- New to this mailing list Jeff Kesselman
- New to this mailing list Jon A. Lambert
- NPC Ecologies [was 'New to this mailing list'] Greg Munt
- DemonScape clawrenc@cup.hp.com
- Evolution of The Mud Tree Greg Munt
- OT: Invite Batzing? clawrenc@cup.hp.com
- New Topic: ButtheadS and Jurisprudance Jeff Kesselman
- New Topic: ButtheadS and Jurisprudance clawrenc@cup.hp.com
- New Topic: ButtheadS and Jurisprudance Jeff Kesselman
- New Topic: ButtheadS and Jurisprudance clawrenc@cup.hp.com
- Finding Space Michael Hohensee
- Finding Space Shawn Halpenny
- Finding Space Nathan Yospe
- Finding Space Chris Gray
- Finding Space Ned Lovely
- Finding Space Ned Lovely
- Finding Space Chris Gray
- Finding Space Nathan Yospe
- Finding Space Michael Hohensee
- Finding Space clawrenc@cup.hp.com
- OT: test Odysseus Laertes
- Fuzion - RPG game system Jon Lambert
- Character evolution Richard Woolcock
- Character evolution Dan Shiovitz
- Character evolution Matt Chatterley
- Character evolution Richard Woolcock
- Character evolution Matt Chatterley
- Character evolution clawrenc@cup.hp.com
- Character evolution Matt Chatterley
- Character evolution clawrenc@cup.hp.com
- Character evolution Adam Wiggins
- Character evolution Caliban Tiresias Darklock
- Character evolution Richard Woolcock
- Character evolution clawrenc@cup.hp.com
- Character evolution Caliban Tiresias Darklock
- Character evolution clawrenc@cup.hp.com
- Character evolution Matt Chatterley
- Character evolution Caliban Tiresias Darklock
- Character evolution Matt Chatterley
- Character evolution Richard Woolcock
- Character evolution Caliban Tiresias Darklock
- Character evolution Adam Wiggins
- Character evolution Brandon J. Rickman
- Character evolution Marian Griffith
- Character evolution Jeff Kesselman
- Character evolution Matt Chatterley
- Character evolution clawrenc@cup.hp.com
- Character evolution clawrenc@cup.hp.com
- Character evolution Jeff Kesselman
- Character evolution Matt Chatterley
- Character evolution clawrenc@cup.hp.com
- Character evolution Jeff Kesselman
- Character evolution Koster, Raph
- Character evolution Jeff Kesselman
- Character evolution Jon A. Lambert
- Character evolution coder@ibm.net
- Character evolution Jon A. Lambert
- Character evolution clawrenc@cup.hp.com
- Character evolution S001GMU@nova.wright.edu
- Character evolution clawrenc@cup.hp.com
- Character evolution Adam Wiggins
- Character evolution Jon A. Lambert
- Character evolution Matt Chatterley
- Character evolution Marian Griffith
- Character evolution clawrenc@cup.hp.com
- Character evolution Jon A. Lambert
- Character evolution clawrenc@cup.hp.com
- Character evolution Caliban Tiresias Darklock
- Character evolution Jon A. Lambert
- Character evolution coder@ibm.net
- Character evolution Brandon J. Rickman
- Character evolution Richard Woolcock
- Character evolution clawrenc@cup.hp.com
- Character evolution Ola Fosheim Grøstad
- Character evolution Jon A. Lambert
- Character evolution clawrenc@cup.hp.com
- Character evolution Jon A. Lambert
- Character evolution coder@ibm.net
- Character evolution Jon A. Lambert
- Character evolution Jon A. Lambert
- Character evolution Jeff Kesselman
- Character evolution Jeff Kesselman
- Character evolution Jeff Kesselman
- OT: test Jon A. Lambert
- Fuzion Jon A. Lambert
- (subject missing) Maddog Worlds
- Fuzion - Game System Jon A. Lambert
- Fuzion - Game System Frank Crowell
- Fuzion - Game System Jeff Kesselman
- Fuzion - Game System Jeff Kesselman
- Fuzion - Game System Jon A. Lambert
- Fuzion - Game System Jeff Kesselman
- legal mumbo jumbo Jeff Kesselman
- Bladder Control Jeff Kesselman
- Bladder Control Caliban Tiresias Darklock
- Collision Detection Cynbe ru Taren
- Looking for books... Greg Munt
- Looking for books... Jeff Kesselman
- Looking for books... Cynbe ru Taren
- Looking for books... Caliban Tiresias Darklock
- Looking for books... Jeff Kesselman
- Looking for books... Caliban Tiresias Darklock
- Looking for books... Jeff Kesselman
- Looking for books... clawrenc@cup.hp.com
- Looking for books... clawrenc@cup.hp.com
- Looking for books... coder@ibm.net
- Looking for books... Ola Fosheim Grøstad
- Looking for books... coder@ibm.net
- Looking for books... Jon A. Lambert
- Looking for books... clawrenc@cup.hp.com
- Re: Caliban Tiresias Darklock
- Character evolution Jon A. Lambert
- Character evolution Marian Griffith
- Character evolution Nathan Yospe
- Character evolution Jon A. Lambert
- Character evolution Jeff Kesselman
- Character evolution Jeff Kesselman
- Character evolution clawrenc@cup.hp.com
- Character evolution Jeff Kesselman
- Character evolution coder@ibm.net
- Character evolution Jeff Kesselman
- Character evolution Jon A. Lambert
- Character evolution Jeff Kesselman
- Character evolution Jon A. Lambert
- Character evolution Jeff Kesselman
- Character evolution clawrenc@cup.hp.com
- Character evolution Jeff Kesselman
- Character evolution coder@ibm.net
- Character evolution Jeff Kesselman
- Character evolution Felix A. Croes
- Character evolution Jeff Kesselman
- Character evolution Marian Griffith
- Character evolution Jeff Kesselman
- Character evolution Adam Wiggins
- Character evolution Jeff Kesselman
- Character evolution Adam Wiggins
- Character evolution Jeff Kesselman
- Character evolution Adam Wiggins
- Character evolution Chris Gray
- Character evolution Caliban Tiresias Darklock
- Character evolution ##Make Nylander
- Character evolution Brandon J. Rickman
- Character evolution Chris Gray
- Character evolution Nathan Yospe
- Character evolution Jeff Kesselman
- Character evolution Maddy
- Character evolution clawrenc@cup.hp.com
- Character evolution Marian Griffith
- Character evolution Marian Griffith
- Character evolution Matt Chatterley
- Character evolution Ned Lovely
- Character evolution coder@ibm.net
- Character evolution clawrenc@cup.hp.com
- Character evolution Travis Casey
- Character evolution Jeff Kesselman
- Character evolution Chris Gray
- Character evolution coder@ibm.net
- Character evolution coder@ibm.net
- Character evolution Travis Casey
- Character evolution Jeff Kesselman
- Character evolution clawrenc@cup.hp.com
- Character evolution Travis Casey
- Character evolution clawrenc@cup.hp.com
- Character evolution The Eternal City
- Character evolution clawrenc@cup.hp.com
- Character evolution The Eternal City
- Character evolution Jon A. Lambert
- Character evolution Jeff Kesselman
- Character evolution Brian Price
- Character evolution Travis Casey
- Character evolution Jeff Kesselman
- Character evolution Nathan Yospe
- Character evolution clawrenc@cup.hp.com
- Character evolution Shawn Halpenny
- Character evolution Jeff Kesselman
- Character evolution clawrenc@cup.hp.com
- Character evolution Adam Wiggins
- Alignment Jon A. Lambert
- Alignment Richard Woolcock
- Alignment Jeff Kesselman
- Alignment Jeff Kesselman
- Alignment Jon A. Lambert
- Alignment Caliban Tiresias Darklock
- Alignment Ling
- Alignment Hans-Henrik Staerfeldt
- Alignment adam@treyarch.com
- Alignment Spin
- DESIGN: R-Trees (fwd) Greg Munt
- DESIGN: R-Trees (fwd) clawrenc@cup.hp.com
- Alignment & Introductions lapsos
- Alignment & Introductions Travis Casey
- Alignment & Introductions Matt Chatterley
- Alignment & Introductions clawrenc@cup.hp.com
- Foods (was Character evolution) Marian Griffith
- Foods (was Character evolution) Matt Chatterley
- Foods (was Character evolution) clawrenc@cup.hp.com
- Foods (was Character evolution) Matt Chatterley
- Comments on MUDs from Shadists clawrenc@cup.hp.com
- Inebriation Jon A. Lambert
- Language design Greg Munt
- Language design Jeff Kesselman
- Language design Chris Gray
- Language design clawrenc@cup.hp.com
- Language design Chris Gray
- {rape] lets drop it Jeff Kesselman
- {rape] lets drop it Alex Oren
- {rape] lets drop it Caliban Tiresias Darklock
- Invitations coder@ibm.net
- Invitations coder@ibm.net
- Poisons (was Foods) Koster, Kristen
- Poisons (was Foods) Travis Casey
- Poisons (was Foods) Matt Chatterley
- Poisons (was Foods) Jon A. Lambert
- META: Attributions and Eudora clawrenc@cup.hp.com
- META: Attributions and Eudora Jon A. Lambert
- Free DB list coder@ibm.net
- New topic: AI and NPCs Caliban Tiresias Darklock
- New topic: AI and NPCs Travis Casey
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Travis Casey
- New topic: AI and NPCs Adam Wiggins
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Travis Casey
- New topic: AI and NPCs Adam Wiggins
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Adam Wiggins
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs clawrenc@cup.hp.com
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs clawrenc@cup.hp.com
- New topic: AI and NPCs Matt Chatterley
- New topic: AI and NPCs Jon A. Lambert
- New topic: AI and NPCs Matt Chatterley
- New topic: AI and NPCs clawrenc@cup.hp.com
- New topic: AI and NPCs Matt Chatterley
- New topic: AI and NPCs Ola Fosheim Grøstad
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Ola Fosheim Grøstad
- New topic: AI and NPCs Matt Chatterley
- New topic: AI and NPCs Ola Fosheim Grøstad
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Ned Lovely
- New topic: AI and NPCs Caliban Tiresias Darklock
- New topic: AI and NPCs Nathan Yospe
- New topic: AI and NPCs Jeff Kesselman
- New topic: AI and NPCs Jon A. Lambert
- New topic: AI and NPCs Adam Wiggins
- New topic: AI and NPCs Nathan Yospe
- New topic: AI and NPCs Jon A. Lambert
- New topic: AI and NPCs Nathan Yospe
- New topic: AI and NPCs Alex Oren
- New topic: AI and NPCs Caliban Tiresias Darklock
- New topic: AI and NPCs Jon A. Lambert
- New topic: AI and NPCs coder@ibm.net
- New topic: AI and NPCs clawrenc@cup.hp.com
- New topic: AI and NPCs coder@ibm.net
- New topic: AI and NPCs Jeff Kesselman
- Re: clawrenc@cup.hp.com
- Rape Threads Nathan Yospe
- Rape Threads Jon A. Lambert
- Rape Threads Nathan Yospe
- Rape Threads Robin Carey
- Rape Threads Caliban Tiresias Darklock
- "Social control", was butthead features Koster, Raph
- "Social control", was butthead features Jeff Kesselman
- "Social control", was butthead features clawrenc@cup.hp.com
- "Social control", was butthead features Jeff Kesselman
- Character evolution [off topic] Alex Oren
- (fwd) NEW: multi-user VRML world clawrenc@cup.hp.com
- (fwd) NEW: multi-user VRML world Brandon Gillespie
- (fwd) NEW: multi-user VRML world Caliban Tiresias Darklock
- (fwd) NEW: multi-user VRML world coder@ibm.net
- MUD universe Felix A. Croes
- MUD universe Chris Gray
- MUD universe clawrenc@cup.hp.com
- MUD universe S001GMU@nova.wright.edu
- MUD universe Nathan Yospe
- MUD Universe S001GMU@nova.wright.edu
- MUD Universe Nathan Yospe
- MUD Universe S001GMU@nova.wright.edu
- MUD Universe clawrenc@cup.hp.com
- MUD universe coder@ibm.net
- MUD universe Felix A. Croes
- MUD Universe Caliban Tiresias Darklock
- MUD universe clawrenc@cup.hp.com
- MUD universe Felix A. Croes
- MUD universe Maddy
- MUD universe clawrenc@cup.hp.com
- MUD universe Felix A. Croes
- MUD universe clawrenc@cup.hp.com
- MUD universe clawrenc@cup.hp.com
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for books...) Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for books...) Caliban Tiresias Darklock
- MUD Design Fundamentals (Was: Looking for books...) Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for books...) Chris Gray
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for books...) coder@ibm.net
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for books...) Adam Wiggins
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for books...) Adam Wiggins
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for books...) coder@ibm.net
- MUD Design Fundamentals (Was: Looking for books...) coder@ibm.net
- MUD Design Fundamentals (Was: Looking for books...) Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for Brian Price
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for Jon A. Lambert
- MUD Design Fundamentals (Was: Looking for Chris Gray
- MUD Design Fundamentals (Was: Looking for coder@ibm.net
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
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- MUD Design Fundamentals (Was: Looking for Chris Gray
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Chris Gray
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- MUD Design Fundamentals (Was: Looking for Chris Gray
- MUD Design Fundamentals (Was: Looking for Jon A. Lambert
- MUD Design Fundamentals(Was: Looking for Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Jon A. Lambert
- MUD Design Fundamentals(Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals(Was: Looking for Jon A. Lambert
- MUD Design Fundamentals (Was: Looking for Jon A. Lambert
- MUD Design Fundamentals (Was: Looking for Jon A. Lambert
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Miroslav Silovic
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
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- MUD Design Fundamentals (Was: Looking for coder@ibm.net
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for coder@ibm.net
- MUD Design Fundamentals (Was: Looking for Ola Fosheim Grøstad
- MUD Design Fundamentals (Was: Looking for Jeff Kesselman
- Re: Adam Wiggins
- Re: Marian Griffith
- Users want sexy muds, not rape... (Re:) Ola Fosheim Grøstad
- OT: Mortality coder@ibm.net
- Re:) Adam Wiggins
- Character evolution [off topic] coder@ibm.net
- Character evolution [off topic] Miroslav Silovic
- **sigh** OOP wars and defining RDBMS Jeff Kesselman
- **sigh** OOP wars and defining RDBMS Ola Fosheim Grøstad
- **sigh** OOP wars and defining RDBMS Jeff Kesselman
- **sigh** OOP wars and defining RDBMS Ola Fosheim Grøstad
- **sigh** OOP wars and defining RDBMS Jeff Kesselman
- **sigh** OOP wars and defining RDBMS Ola Fosheim Grøstad
- Re:) Ola Fosheim Grøstad
- World full of heros Jeff Kesselman
- World full of heros Marian Griffith
- MUD Design Fundamentals (Was: Looking for books. Jon A. Lambert
- MUD Design Fundamentals (Was: Looking for books. Ola Fosheim Grøstad
- OT: Re:) Jon A. Lambert
- Hard Sci-fi muds was Character evolution Brian Price
- Hard Sci-fi muds was Character evolution Jeff Kesselman
- Hard Sci-fi muds was Character evolution Brian Price
- Hard Sci-fi muds was Character evolution Jeff Kesselman
- Hard Sci-fi muds was Character evolution Nathan Yospe
- Hard Sci-fi muds was Character evolution Brian Price
- Hard Sci-fi muds was Character evolution Miroslav Silovic
- Hard Sci-fi Muds was Character Evolution Brian Price
- Hard Sci-fi Muds was Character Evolution Travis Casey
- Hard Sci-fi Muds was Character Evolution Brian Price
- Hard Sci-fi Muds was Character Evolution Travis Casey
- Hard Sci-fi Muds was Character Evolution Brian Price
- Hard Sci-fi Muds was Character Evolution Adam Wiggins
- Hard Sci-fi Muds was Character Evolution Brian Price
- Hard Sci-fi Muds was Character Evolution Adam Wiggins
- Hard Sci-fi Muds was Character Evolution Nathan Yospe
- Hard Sci-fi muds was Character evolution Shawn Halpenny
- Hard Sci-fi muds was Character evolution Brian Price
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution Chris Gray
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution Nathan Yospe
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution clawrenc@cup.hp.com
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution Chris Gray
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution Jon A. Lambert
- Hard Sci-fi muds was Character evolution Adam Wiggins
- Hard Sci-fi muds was Character evolution clawrenc@cup.hp.com
- Hard Sci-fi muds was Character evolution Brandon J. Rickman
- Hard Sci-fi muds was Character evolution Adam Wiggins
- Hard Sci-fi muds was Character evolution clawrenc@cup.hp.com
- Hard Sci-fi muds was Character evolution Matt Chatterley
- Hard Sci-fi muds was Character evolution Chris Gray
- Hard Sci-fi muds was Character evolution Brian Price
- Hard Sci-fi muds was Character evolution Chris Gray
- Modeling spells/skills as collections of affects Brian Price
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Brian Price
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Brian Price
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects Caliban Tiresias Darklock
- Modeling spells/skills as collections of affects Michael Hohensee
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Jeff Kesselman
- Modeling spells/skills as collections of affects Matt Chatterley
- Modeling spells/skills as collections of affects clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects Dan Shiovitz
- Modeling spells/skills as collections of affects Jon A. Lambert
- Modeling spells/skills as collections of affects Shawn Halpenny
- Modeling spells/skills as collections of affects Maddy
- Modeling spells/skills as collections of affects Shawn Halpenny
- Modeling spells/skills as collections of affects Adam Wiggins
- Modeling spells/skills as collections of affects Travis S. Casey
- Modeling spells/skills as collections of affects Travis S. Casey
- Modeling spells/skills as collections of affects Caliban Tiresias Darklock
- Modeling spells/skills as collections of affects Nathan Yospe
- Modeling spells/skills as collections of affects Jon A. Lambert
- Modeling spells/skills as collections of affects clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects Dan Shiovitz
- Modeling spells/skills as collections of affects clawrenc@cup.hp.com