August 2005
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Michael Hartman
- Marketing Niche Online Games Christopher Allen
- SOC: Will company sanctioned cheating hurtthe MMOcommunity? Michael Hartman
- DGN: Reasons for play[was: EmergentBehaviors spawnedfrom...] cruise
- MUD-Dev Digest, Vol 27, Issue 3 Adam Miller
- MUD-Dev Digest, Vol 27, Issue 3 lwl@black-knight.org (Lydia Leong)
- MUD-Dev Digest, Vol 27, Issue 3 Pandora
 
- MUD-Dev Digest, Vol 27, Issue 3 Marc Bowden
 
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] John Buehler
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] cruise
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] John Buehler
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- SOC/DGN: Reasons the Sexes Play Jaycen Rigger
- SOC/DGN: Reasons the Sexes Play Michael Hartman
- SOC/DGN: Reasons the Sexes Play Sean Howard
 
 
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Ilia Malkovitch
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] ghovs
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was:EmergentBehaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Amanda Walker
 
 
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
- DGN: Reasons for play cruise
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Amanda Walker
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Matthew D. Fuller
								On Thu, Oct 06, 2005 at 09:34:58AM -0500 I heard the voice of
 Sean Howard, and lo! it spake thus:
 
 > But some opinions are worth more than others.
 
 Yes. Absolutely. NOBODY's opinion on games or movies or books is
 worth more to me than mine. In fact, mine overrules everybody
 else's. For me, that is, because it's mine. I should hope your
 opinions of such override mine (or anybody else's) for you, as well.
 
 > There's a difference between liking cheese just because and
 > thinking The Seven Samurai is a better movie because of technical,
 > emotional, compositional, and visual merit.
 
 Yes. If I had to choose, I'd give up seeing TSS forever in
 preference to giving up eating cheese forever 8-}
 
 > You're basically saying that there is no chemistry because "we"
 > don't know the difference between Borium and Carbon.
 
 [...]
 
 > This whole "it's still subjective" crap
 
 You seem to be carrying about "objective" and "subjective" as if
 they were synonyms for "real" and "imaginary". But they're not;
 they're simply different categories of real.
 
 Something that is objective inhers in an object. Something that is
 subjective inhers rather in a subject's appraisal of the object; or,
 perhaps more colorfully phrased, it's a property of the relationship
 between the subject and the object. It's no less real for that.
 
 You can believe, absolutely, to the end of your life, that magnetism
 doesn't exist, and the needle of your compass will still point to
 [magnetic] North. Magnetism is an objective quality of matter. You
 can totally disbelieve in gyroscopic stabilization, but when you
 apply it to a football or a bullet, they'll still fly truer. It's a
 basic application of physics.
 
 You can also believe, thoroughly and absolutely, that watching
 _Jurassic Park_ is no fun whatsoever, but if you sit and watch it
 you'll still... well, have no fun whatsoever. You're not faking or
 pretending; you're not "missing the director's vision"; you're
 really and simply not enjoying it. That's because enjoyment of a
 film, like a game, is a subjective phenomenon; it's about how you
 relate to it.
 
 Art is subjective, because a painting doesn't stand alone; it causes
 you to think or feel something. If everybody who ever lived agreed
 that Degas' paintings of ballet dancers were wonderful, if you could
 search forever and find nobody to dispute it, it would still be
 subjective, because the painting by itself is nothing; the goodness
 is in its relationship with the viewer.
 
 On the other hand, you CAN say objective things about them. Take
 L'etoile, for instance.
 
 http://www.ibiblio.org/wm/paint/auth/degas/ballet/degas.etoile.jpg
 
 If you had a photograph of the same scene beside it, you could say,
 objectively, that the painting didn't accurately capture what things
 looked like. The background, the other people standing around...
 I'm betting they didn't really look like that. That's objective;
 the fidelity of representation of the objects is an inherent part of
 the painting. But is that departure from reality "good" or "bad"?
 That's subjective, because it's in how you judge what's important in
 the painting. If what's important to you is identifying the man in
 black, it's a pretty awful painting.
 
 It works for me, though. Degas is generally considered one of the
 pantheon of great painters, so it's safe to assume that it probably
 "works" for a lot of people. In many ways, people are pretty
 similar, so our subjective reactions are similar too. That's why we
 can often reach general agreement about the goodness of various
 things; it has nothing to do with objectivity, but with similarity
 of subjects.
 
 Of course, you're free to go ahead and try to define "good" in a
 game to not require fun, or enjoyment, or any such subjective
 things. But I (and, I would venture, the vast majority of people in
 the world) wouldn't find that a meaningful description; if nobody in
 the world enjoys a game, how can you say it's "good"?
 
 > We just need a few critical, intelligent, logical people to set
 > this standard, not the entire population.
 
 They're free to. And the entire population is then free to ignore
 them and keep on playing games they like and not playing games they
 don't 8-}
 
 --
 Matthew Fuller (MF4839) | fullermd@over-yonder.net
 Systems/Network Administrator | http://www.over-yonder.net/~fullermd/
 On the Internet, nobody can hear you scream.
 
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Pandora
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Matthew D. Fuller
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Arnau Josep RosselloĢ CastelloĢ
 
 
 
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Michael Hartman
- DGN: Reasons for play [was:Emergent Behaviorsspawnedfrom...] Michael Sellers
 
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] cruise
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Kelly
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Damion Schubert
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Lachek Butalek
 
 
 
 
 
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Sean Kelly
 
 
 
 
 
 
 
 
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
 
- SOC: MUD-Dev, Developers, and DGN: Reasons for play, blah-bity-blah-bity-blah... Jaycen Rigger
 
 
 
 
- TECH DGN: Story detection Boyle, Paul
- TECH DGN: Story detection cruise
- TECH DGN: Story detection Craig Huber
- TECH DGN: Story detection Sean Howard
 
- TECH DGN: Story detection Greg B
- TECH DGN: Story detection Max Battcher
 
- TECH DGN: Story detection Michael Sellers
- TECH DGN: Story detection Mike Rozak
- TECH DGN: Story detection paulmc@syd.microforte.com.au
- TECH DGN: Story detection Mike Rozak
 
- TECH DGN: Story detection Boyle, Paul
- TECH DGN: Story detection Mike Rozak
 
 
- TECH DGN: Story detection John Arras
- TECH DGN: Story detection Mike Rozak
- TECH DGN: Story detection John Arras
- TECH DGN: Story detection Mike Rozak
 
 
 
 
- DGN: Random questions about griefers Mike Rozak
- DGN: Random questions about griefers Peter Harkins
- DGN: Random questions about griefers Mike Rozak
- DGN: Random questions about griefers Peter Harkins
- DGN: Random questions about griefers Mike Rozak
- DGN: Random questions about griefers Tess Snider
- DGN: Random questions about griefers Ian Hess
- DGN: Random questions about griefers Thomas Tomiczek
- DGN: Random questions about griefers Soy weiser
 
 
- DGN: Random questions about griefers Michael Hartman
- DGN: Random questions about griefers Peter Harkins
- DGN: Random questions about griefers lwl@black-knight.org (Lydia Leong)
- DGN: Random questions about griefers Miroslav Silovic
 
 
 
 
- DGN: Random questions about griefers Tess Snider
- DGN: Random questions about griefers Mike Rozak
 
 
- DGN: Random questions about griefers David Johansson
- DGN: Random questions about griefers Mike Rozak
- DGN: Random questions about griefers Nesta Stubbs
- DGN: Random questions about griefers Peter Harkins
 
- DGN: Random questions about griefers lwl@black-knight.org (Lydia Leong)
 
- DGN: Random questions about griefers John Buehler
 
- Formulae Generation Ximon
- Formulae Generation Pandora
- Formulae Generation cruise
- Formulae Generation Ximon
 
- Formulae Generation Eli Stevens (WG.c)
 
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Damion Schubert
- MUD-Dev Digest, Vol 27, Issue 8 Adam Miller
- MUD-Dev Digest, Vol 27, Issue 8 Sean Howard
- MUD-Dev Digest, Vol 27, Issue 8 Amanda Walker
 
- DGN: Reasons for play [was: EmergentBehaviorsspawnedfrom...] Michael Sellers
- MUD-Dev Digest, Vol 27, Issue 9 Dread Quixadhal
- Democratizing MMOs - new business model chris klaus
- Democratizing MMOs - new business model Mike Rozak