August 1999
- Game design and gender: An interesting article Nathan F Yospe
- Game design and gender: An interesting article Jon A. Lambert
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Jeremy Music "Sterling"
- Game design and gender: An interesting article Cynbe ru Taren
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Koster, Raph
- Game design and gender: An interesting article Laurel Fan
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Willowreed@aol.com
- Game design and gender: An interesting article Albert
- Game design and gender: An interesting article Koster, Raph
- Game design and gender: An interesting article Adam Wiggins
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Ola Fosheim Grøstad
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Adam Wiggins
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Ola Fosheim Grøstad
- Game design and gender: An interesting article Greg Miller
- question about tile-based games Chris Gray
- question about tile-based games Scott Boding
- question about tile-based games Jeremy Music "Sterling"
- question about tile-based games Katrina McClelan
- question about tile-based games Caliban Tiresias Darklock
- question about tile-based games Hans-Henrik Staerfeldt
- question about tile-based games Chris Gray
- question about tile-based games AR Schleicher
- question about tile-based games Wes Connell
- question about tile-based games AR Schleicher
- question about tile-based games Wes Connell
- Mud Census? Timothy O'Neill Dang
- MUD-Dev digest, Vol 1 #142 - 4 msgs Par Winzell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Par Winzell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Wes Connell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Colin Coghill
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Miroslav Silovic
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Wes Connell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, SCC, Game Commando
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, SCC, Game Commando
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- Designing fun sims. (was MUD-Dev digest, Vol 1 #142 - 4 msgs) Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Colin Coghill
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Sellers, Michael
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Matthew Mihaly
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Sellers, Michael
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Jon A. Lambert
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Travis Casey
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Robin Cloutman
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Laurel Fan
- The Best Guy on the Mud Thing Mik Clarke
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Timothy O'Neill Dang
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
On Thu, 16 Sep 1999 21:16:35 -0700 Thu, 16 Sep 1999 23:20:22 CST, Caliban
Tiresias Darklock <caliban@darklock.com> wrote:
> Isn't this basically grading on a curve?
Basically.
I figure if everyone in the world was really, really good at picking locks,
every lock in the world would be really, really hard to pick. Or for
example, if every fencer in the world was terrible, then the very best
terrible fencer would be the best fencer in the world.
I don't like character-building systems. I think if the world isn't
interesting *after* you have a maxed-out, top-level, highest-skill,
whatever character then it probably isn't a very interesting world.
So everyone starts out average and stays average, except they could get
better at particular skills while gradually getting worse at others.
But mostly it's just a matter of preference. I just don't like the "start
out weaker than a bunny and slowly turn yourself into a lesser deity,
usually by killing crap over and over" sort of thing.
> And wouldn't it unfairly favor the original playerbase over the newer players?
I don't follow.
New player has used skill-X 1 time and has used a total of 10 skills. His
skill value is therefore .1
Old player has used skill-X 1000 times and has used a total of 10,000
skills. So his skill value is also .1
Now whether ".1" is good or bad would just depend... could be "average".
But I think with newbies, the best thing to do might be to start them out
with the average, across the board - it would take them a while to become
exceptionally good at any thing, and in the mean time they wouldn't
influence the mud-average too much.
> PCs are special. They will always be special. They are not treated like
> mobs, because they are not mobs. PCs are special *because* they are PCs.
> Because players do not want to play average Joe Blow members of the
> society. They want to play SPECIAL members of society. If I wanted to be
> Joe Blow, I could do that IRL.
Well, the mobs skills are based on the players-averages, after all, not the
other way around. :-P
PCs are so special, I'm trying now to script some bots to remember who
they've met and talked to, and develop likes/dislikes toward pc's they
frequently meet with. Basically once a mob takes a dislike to you, he'd
continue to dislike you, maybe increasing degree... Maybe to the point of,
in the negative, refusing to speak with you any longer, insulting you,
throwing you out of their shops... maybe contracting another player to kill
off their "enemy"...
Or in the positive, to start with just speaking more friendly towards you,
moving from there to even more praise, to the point of telling other
players what a great person you are. Maybe cap it off at proposing
marriage.
heh. Anyone else done something like this? I'm sort of thinking to go
with a dual system - one to track familiarity (the more you see the mob,
the more familiar it gets with you), and another to track it's like/dislike
of you.
Thing is... I'm not sure what should make a bot like or dislike a person.
I can't even figure out what makes people like or dislike each other.
Should it just be random?
--
http://dundee.uong.com/ - The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Chris Turner
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Chris Turner
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Eli Stevens {KiZurich}
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Dundee
- Balancing issues (renamed) Marian Griffith
- Singleton design pattern (OT?) Eli Stevens {KiZurich}
- Singleton design pattern (OT?) Wayne Pearson
- Singleton design pattern (OT?) Cynbe ru Taren
- Singleton design pattern (OT?) Adam Wiggins
- OT: My absence J C Lawrence
- ScryMUD: News update (Opening to the Public on the 4th of September!) Ben Greear