August 1999
- Game design and gender: An interesting article Nathan F Yospe
- Game design and gender: An interesting article Jon A. Lambert
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Jeremy Music "Sterling"
- Game design and gender: An interesting article Cynbe ru Taren
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Koster, Raph
- Game design and gender: An interesting article Laurel Fan
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Willowreed@aol.com
- Game design and gender: An interesting article Albert
- Game design and gender: An interesting article Koster, Raph
- Game design and gender: An interesting article Adam Wiggins
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Ola Fosheim Grøstad
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Adam Wiggins
- Game design and gender: An interesting article Caliban Tiresias Darklock
- Game design and gender: An interesting article Matthew Mihaly
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Marian Griffith
- Game design and gender: An interesting article Ola Fosheim Grøstad
- Game design and gender: An interesting article Greg Miller
- question about tile-based games Chris Gray
- question about tile-based games Scott Boding
- question about tile-based games Jeremy Music "Sterling"
- question about tile-based games Katrina McClelan
- question about tile-based games Caliban Tiresias Darklock
- question about tile-based games Hans-Henrik Staerfeldt
- question about tile-based games Chris Gray
- question about tile-based games AR Schleicher
- question about tile-based games Wes Connell
- question about tile-based games AR Schleicher
- question about tile-based games Wes Connell
- Mud Census? Timothy O'Neill Dang
- MUD-Dev digest, Vol 1 #142 - 4 msgs Par Winzell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Par Winzell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Wes Connell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Colin Coghill
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Miroslav Silovic
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Wes Connell
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, SCC, Game Commando
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, SCC, Game Commando
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #142 - 4 msgs Ola Fosheim Grøstad
- MUD-Dev digest, Vol 1 #142 - 4 msgs Greg Miller
- MUD-Dev digest, Vol 1 #142 - 4 msgs Marian Griffith
- MUD-Dev digest, Vol 1 #142 - 4 msgs Matthew Mihaly
- Designing fun sims. (was MUD-Dev digest, Vol 1 #142 - 4 msgs) Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Colin Coghill
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Sellers, Michael
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Matthew Mihaly
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Sellers, Michael
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, SCC, Game Commando
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Jon A. Lambert
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Koster, Raph
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Travis Casey
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Robin Cloutman
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Laurel Fan
- The Best Guy on the Mud Thing Mik Clarke
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Timothy O'Neill Dang
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Dundee
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Travis S. Casey
- The Best Guy on the Mud Thing Chris Turner
- The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing Chris Turner
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Ilya, Game Commandos
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Ola Fosheim Grøstad
- The Best Guy on the Mud Thing Caliban Tiresias Darklock
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Eli Stevens {KiZurich}
> -----Original Message-----
> From: Ilya, Game Commandos
> Sent: Tuesday, September 14, 1999 6:39 PM
>
> Well, I guess Ola and I will just waltz off on our own little tangent
> here (blush).
I have been thinking about this as well. :)
I think that a related aspect is how to limit the powergamers. The
talker/RPer/social types are not the ones that will be maxing out whatever
levels/skill trees/etc. that your mud implements.
I do not think that spare time alone should decide the "elite" of a mud.
However, I think it would be more productive to limit the effectiveness of
the *playstyles* of powergamers, not to penalize players being online. Just
MHO.
Note that I am aiming toward a RP based PvP MUD (define PvP however you
want, I don't feel up to providing an exhaustive definition :P ). Skill
increase would be tied mostly to use (not levels, or getting exp by killing
mobs to improve your basketweaving).
What I have been considering doing is implementing a system where every
skill has a "frequency" value. The frequency would be a rough estimate of
how often a skill could be considered for advancement/improvement. If a
skill has a value of one minute, and the player uses it, then it is
basically "frozen" for that minute. No matter how often in that minute they
use the skill, it will never increase. Also, for every time they do use the
skill, the unfreeze time gets pushed back another minute.
Or, if they have less than the frequency time limit left, the time left just
doubles (with 5 seconds left, a skill use would set the clock to 10
seconds). Or, any one of a million other variations...
Ex: A player "hides" once in a room, moves and hides again quickly. Hide
has a frequency of one minute. The second hide is not considered for
improvement. Two minutes after the first hide, the player hides again, four
times fairly quickly. Only the first of the four is considered for
improvement, and it will be at least four more minutes before the player has
a chance to improve it more.
Spamming a skill (or bot-like repetitive behavior) will have an effect
opposite the desired. If someone hides 60 times in a row, it will be at
least an hour before they could hope to improve it again. The system would
favor players who use a skill, then let it sit, and use it again later. Of
course, if players are told the details of the system, it could still be
abused, but only once a minute. :) And also of course, complications and
details would make the system more feasible in a given setting.
At first glance it seems unrealistic - if you practice something, you should
get better, right? Well, I don't think that filling out your multiplication
tables twenty times makes you much better at math, just like hiding twenty
times in one room does not makes you a beatter sneak-thief. Those actions
just make you better at filling out multiplication tables and concealing
yourself in that one shadow.
If, instead, you fill out a multiplicataion table, prove a theorem, work on
some goemetry and so on, that makes you better at math (basic math, but math
:). Same for the rest...
... But I have no idea how it might work out with real players. Ones who
have the spare time to figure out how to exploit the system... :)
Silence is spamming his two cents
Eli - mailto:c718157@showme.missouri.edu - The Best Guy on the Mud Thing Adam Wiggins
- The Best Guy on the Mud Thing J C Lawrence
- The Best Guy on the Mud Thing Wes Connell
- The Best Guy on the Mud Thing Greg Miller
- The Best Guy on the Mud Thing Dundee
- Balancing issues (renamed) Marian Griffith
- Singleton design pattern (OT?) Eli Stevens {KiZurich}
- Singleton design pattern (OT?) Wayne Pearson
- Singleton design pattern (OT?) Cynbe ru Taren
- Singleton design pattern (OT?) Adam Wiggins
- OT: My absence J C Lawrence
- ScryMUD: News update (Opening to the Public on the 4th of September!) Ben Greear