February 2008
- Procedure as a solution for a growing set of stories Ian Hess
- [Design] Where are all the amateur MMORPG devs? John A. Bertoglio
- [Design] Where are all the amateur MMORPG devs? Mike Rozak
- [Design] Where are all the amateur MMORPG devs? Sean Howard
- Specialization Paolo Piselli
- Specialization Damion Schubert
- [Design] Where are all the amateur MMORPG devs? Aurel
- [Design] Where are all the amateur MMORPG devs? Jeffrey Kesselman
- [Design] Where are all the amateur MMORPG devs? Aurel
- [Design] Where are all the amateur MMORPG devs? Jeffrey Kesselman
- [Design] Where are all the amateur MMORPG devs? Bristle
- [ANNOUNCE] New LP lib packages available Cratylus
- [ANNOUNCE] New LP lib packages available Michael Hartman
- [NEWS] NASA to explore strange, new virtual worlds Morris Cox
- [Design] Where are all the amateur MMORPG devs? Mike Rozak
- [Design] Where are all the amateur MMORPG devs? Jeffrey Kesselman
- [Design] Where are all the amateur MMORPG devs? Mike Sellers
- [Design] Where are all the amateur MMORPG devs? John Szeder
- [Design] Where are all the amateur MMORPG devs? Tess Snider
- [Design] Where are all the amateur MMORPG devs? Scott Jennings
- [Design] Where are all the amateur MMORPG devs? Chris Laponsie
On 1/30/08, Mike Rozak <Mike@mxac.com.au> wrote:
> Several amateur MMORPG development kits are now on the market (Multiverse, Realmcrafter, Torque), with more to come. Some amateur authors are using the toolkits, but despite the fact that there are around 100x as many MMORPG players as MUD players, there only seem to be 10x as many amateur MMORPG authors as amateur MUD authors. Why is this? Where are all the amateur MMORPG devs?
BYOND.com is a very good development environment for online games.
I've even started a guild there for text-based mud development. - [Design] Where are all the amateur MMORPG devs? Richard Boehme
- [Design] Where are all the amateur MMORPG devs? Siege)
- [Design] Where are all the amateur MMORPG devs? Morris Cox