November 2008
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- The Future of Quests Threshold
- The Future of Quests Amanda Walker
On Jan 1, 2009, at 6:01 PM, Threshold wrote:
> That isn't what the Uncanny Valley is all about. The robots in the
> example do not "fall short" or fail. The robots in the theory are
> actually a success. They are closer to human looking than their
> predecessors. The point of the UV is that when a robot is mostly fake,
> we focus on the parts that are real looking. When a robot is mostly
> real, we are drawn to the flaws. And there is a deepseated,
> psychological revulsion to it because it looks horribly wrong to us.
Yes--it's when our gestalt perception shifts from "a humanoid robot or
animated character" (cute) to "animated corpse" (repulsive). It's why
the animation in Final Fantasy, Polar Express, and Beowulf fell over
with such a hard thud.
--Amanda
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