November 2008
- The Future of Quests cruise
It's too quiet round here, so:
The number and quality of quests in large scale POW projects has been
sreadily increasing as each new product attempts to improve over its
predecessor. It's fair to say this is one of the major time sinks for
such projects. Additionally, players are becoming jaded with the static
quest system and an unchanging world.
It is obvious this cannot keep on going - the manpower required would be
ridiculous. Something must change...but what? Here are some possibilities:
a) Nothing - Quest writing stagnates, and current popularity of POWs
collapses.
b) Sandboxes - EVE, and to an extent Warhammer's PvP let player's
generate their own quests out of the world they're given.
c) Procedural - An automatic generation of quests. This is what I'm
working on currently.
d) Community - CoH is taking the first towards this, by opening up what
are effectively the developers mission creation tools to the players.
Please discuss, comment and criticise, in which ever order you prefer :P - The Future of Quests Siege)
- The Future of Quests Threshold
- The Future of Quests Amanda Walker
- The Future of Quests Marc Bowden
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests Paolo Piselli
- The Future of Quests cruise
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests Tom Hudson
- The Future of Quests Aurel
- The Future of Quests Robert Flesch
- The Future of Quests Nabil Maynard
- The Future of Quests Ricky C
- The Future of Quests Christopher Lloyd
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests GAMES)
- The Future of Quests John Buehler
- The Future of Quests GAMES)
- The Future of Quests John Buehler
- The Future of Quests Mike Sellers
- The Future of Quests Michael Hartman
- The Future of Quests Lachek Butalek
- The Future of Quests Threshold
- The Future of Quests Damion Schubert
- The Future of Quests GAMES)
- The Future of Quests Morris Cox
- The Future of Quests Threshold
- The Future of Quests Siege)
- The Future of Quests Threshold
- The historical significance of MUDs Threshold
- The Future of Quests Damion Schubert
- Players are shallow [was: The Future of Quests] Mike Rozak
- The Future of Quests Mike Sellers
- The Future of Quests Damion Schubert
- The Future of Quests Mike Sellers
- The Future of Quests Lachek Butalek
- [Engines] A suitable 2D engine for a virtual world. Sebastian Anthony
- [Engines] A suitable 2D engine for a virtual world. Mr Seb
- [Engines] A suitable 2D engine for a virtual world. Daniel James
- NEWS: MUD 30 years old Matt Cruikshank
- NEWS: MUD 30 years old Michael Hartman
- NEWS: MUD 30 years old Richard A. Bartle