November 2008
- The Future of Quests cruise
- The Future of Quests Siege)
- The Future of Quests Threshold
- The Future of Quests Amanda Walker
- The Future of Quests Marc Bowden
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests Paolo Piselli
- The Future of Quests cruise
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests Tom Hudson
- The Future of Quests Aurel
- The Future of Quests Robert Flesch
- The Future of Quests Nabil Maynard
- The Future of Quests Ricky C
- The Future of Quests Christopher Lloyd
- The Future of Quests cruise
- The Future of Quests John Buehler
- The Future of Quests GAMES)
- The Future of Quests John Buehler
- The Future of Quests GAMES)
- The Future of Quests John Buehler
- The Future of Quests Mike Sellers
- The Future of Quests Michael Hartman
- The Future of Quests Lachek Butalek
- The Future of Quests Threshold
- The Future of Quests Damion Schubert
- The Future of Quests GAMES)
- The Future of Quests Morris Cox
On Fri, Nov 28, 2008 at 12:01 PM, Eric Lee (GAMES) <elee@microsoft.com> wrote:
> Michael Hartman wrote:
>>
> There really is no connection between this hypothesis and the creation
> of meaningful quests. The problems with quests have nothing to do with
> NPCs almost looking or appearing to be real live humans and falling just
> short.
>>
>
> Ok, if that term has a narrow technical definition then I'm fine with not using it.
>
> Anyone want to offer a technical term to describe the phenomenon of procedurally-generated quests being really easy for players to spot, and said quests quickly becoming the object of scorn and ridicule because they're *trying* to act like they have real emotional content in them but it's painfully apparent to everyone that it's not genuine emotion?
>
> Eric
How about "quest facades"? Some might like the term "poser quests".
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Morris Cox - The Future of Quests Threshold
- The Future of Quests Siege)
- The Future of Quests Threshold
- The historical significance of MUDs Threshold
- The Future of Quests Morris Cox
- The Future of Quests Damion Schubert
- Players are shallow [was: The Future of Quests] Mike Rozak
- The Future of Quests Mike Sellers
- The Future of Quests Damion Schubert
- The Future of Quests Mike Sellers
- The Future of Quests Lachek Butalek
- [Engines] A suitable 2D engine for a virtual world. Sebastian Anthony
- [Engines] A suitable 2D engine for a virtual world. Mr Seb
- [Engines] A suitable 2D engine for a virtual world. Daniel James
- NEWS: MUD 30 years old Matt Cruikshank
- NEWS: MUD 30 years old Michael Hartman
- NEWS: MUD 30 years old Richard A. Bartle