February 2006
- Design: Food in MMOs Lachek Butalek
- Design: Food in MMOs John Buehler
- Design: Food in MMOs cruise
- Gathering at/near GDC? Amanda Walker
- Procedural Content Generation [was Design: Episodic MMOG's (not expansionistic)] Sasha Hart
- Persistent teaming olag@ifi.uio.no
- Persistent teaming cruise
- New Columns at Skotos Shannon Appelcline
- Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin David Love
- GDC Social Bridget
- Best of Skotos Article Listing Shannon Appelcline
As part of the expansions of the Skotos Articles Archive I posted a
column today listing 25 of the best articles that we posted in our
first three years (2000-2003). You can find it here:
http://www.skotos.net/articles/TTnT_/TTnT_184.phtml
There's the famouse Mulligan/Koster set on the purpose of games, a
series on unusual genres for game design, a column on how stories are
designed in the creative writing medium, some articles on trueness to
historical time periods, and my own series on mythology & game design.
Shannon - Simulation vs. Status Quo John Mauney