February 2005
- DESIGN: Player pyramid Mike Rozak
- DESIGN: Player pyramid Sporky McBeard
- DESIGN: Player pyramid Mike Rozak
- DESIGN: Player pyramid Hulbert, Leland
- DESIGN: Player pyramid Mike Rozak
- DESIGN: Player pyramid Jim Purbrick
- DESIGN: Player pyramid Mike Rozak
- On grouping, thoughts Jeff Freeman
- On grouping, thoughts Douglas Goodall
- On grouping, thoughts John Buehler
- On grouping, thoughts Freeman, Jeff
- On grouping, thoughts John Buehler
- On grouping, thoughts Douglas Goodall
- On grouping, thoughts Jason Downs
- On grouping, thoughts Mike Oxford
- On grouping, thoughts Mike "Szii" Oxford
- On grouping, thoughts Peter Harkins
- On grouping, thoughts Freeman, Jeff
John Buehler wtote:
> Thanks for the link. I included "licensing issues"
> specifically for this reason. If Yahoo were included into a
> game through licensing instead of reverse engineering, I would
> think that Yahoo (or another chat system) might actually
> embrace the move. Surely Yahoo would like to have the
> additional visibility.
I got the impression that Yahoo's issue with XFire wasn't due to the
inclusion of tha Yahoo messenger service, but rather they're
claiming XFire infringes on their patent regardless what specific
chat services it supports. It's the "You can see which games your
buddies are playing"-thing. But I don't know anything about patent
law, and I don't think I want to. heh.
Backing up on the topic a bit, I don't think this sort of external
game-to-game communication is necessarily the sort of thing that
will help strengthen in-game social ties anyway (since its by
definition, an chat system external to any specific game).
It does point out that players want to (and do) speak to each other
as players, player-to-player, while MUDs continue to (try to) impose
a character-to-character dialog. Someone previously mentioned the
frequency of player popping into guildchat and asking "Hey, is
so-n-so on?". Not looking for the *character* named so-n-so, but
rather the player.
Seems like we ought to do something along the lines of displaying
"Character Name (playername)" over the avatar's heads, and using
player names (rather than character names) for friends lists and
/tell's. Most of the time we talk to other players - extreme
roleplayers excepted - we want to talk to the player as a player
OOC, and *not* character to character. - On grouping, thoughts cruise
- On grouping, thoughts John Buehler
- On grouping, thoughts Alex Arnon
- Musings on ad-hoc social connectivity as a realtime meta-game J C Lawrence
- More ad-hoc grouping thoughts John Buehler
- [Design] Randomness without Replacement David Kennerly
- More randomness in games Alex Chacha
- More randomness in games David Kennerly
- Focus vs. Scope Mike Rozak
- Bartle receives IGDA "Frist Penguin" Award Koster, Raph
- Bartle receives IGDA "Frist Penguin" Award Richard A. Bartle
- DGN: Mudflation as antibody of a "stain development" HRose
- DGN: Mudflation as antibody of a "stain development" cruise
- DGN: Mudflation as antibody of a "stain development" Bad Mojo
- DGN: Mudflation as antibody of a "stain development" Mike Rozak
- DGN: Mudflation as antibody of a "stain development" Hans-Henrik Staerfeldt
- Attractive Grouping (Was: Focus vs. Scope) Hulbert, Leland
- Attractive Grouping (Was: Focus vs. Scope) olag@ifi.uio.no
- Attractive Grouping (Was: Focus vs. Scope) Hulbert, Leland
- Attractive Grouping (Was: Focus vs. Scope) Adam Spivey
- Attractive Grouping (Was: Focus vs. Scope) Paul McInnes
- Attractive Grouping (Was: Focus vs. Scope) Exar Kun
- Attractive Grouping (Was: Focus vs. Scope) Tasci
- Attractive Grouping (Was: Focus vs. Scope) Kiztent Hatepriest
- [bus] Anarchy Online to serve in-game ads ceo
- Middleware pricing Dana V. Baldwin
- Middleware pricing Alistair Milne