February 2004
- Solutions for smarter NPCs (long) Robert Zubek
- TECH: newbie, mud over jabber im cr88192
- Randomness Alex Chacha
- Randomness David Kennerly
- Randomness Alex Chacha
- UI Design Adam
- MCP/GUIs (was: MUD client popularity) Bruce Mitchener
- [DGN] A comparison of adolescent and adult online computer game players Luca Girardo
- Discussion groups at the MDC Brian 'Psychochild' Green
- Different Style of Online Games Stewart Berntson
- Too much magic? Brian Hook
- Too much magic? Michael "Flury" Chui
- Too much magic? John Buehler
- Too much magic? Hans-Henrik Staerfeldt
- Too much magic? John Buehler
- Too much magic? Corey Crawford
- Too much magic? cruise
- Too much magic? Brian Hook
- Too much magic? Richard A. Bartle
- Too much magic? Brian Hook
- Too much magic? Paul Canniff
- Too much magic? cruise
- Too much magic? Daniel.Harman@barclayscapital.com
- Too much magic? Ben Hawes
- Too much magic? Miroslav Silovic
- Weather simulations Nathan Black
- Weather simulations Spot
- Weather simulations Shane P. Lee
- Weather simulations Valerio Santinelli
- How much should be offloaded to Scripting? Dan Larsen
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Koster, Raph
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Jay Carlson
- How much should be offloaded to Scripting? Damion Schubert
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Sean Middleditch
- How much should be offloaded to Scripting? Lars Duening
- How much should be offloaded to Scripting? Ben Garney
- How much should be offloaded to Scripting? Acius
- How much should be offloaded to Scripting? Richard A. Bartle
- How much should be offloaded to Scripting? Patrick Dughi
- How much should be offloaded to Scripting? gbtmud
- How much should be offloaded to Scripting? Kwon J. Ekstrom
- How much should be offloaded to Scripting? James Pepe
- Media: Women over 40 biggest online gamers J C Lawrence
- Media: Women over 40 biggest online gamers ext.Christer.Enfors@tietoenator.com
- Media: Women over 40 biggest online gamers Koster, Raph
- Media: Women over 40 biggest online gamers Daniel James
- Media: Women over 40 biggest online gamers Fred Snyder
- Media: Women over 40 biggest online gamers Michael Sellers
- Media: Women over 40 biggest online gamers Tom Hunter
- Media: Women over 40 biggest online gamers Luca Girardo
- Media: Women over 40 biggest online gamers Luca Girardo
- Character Restraint & Capture. Jester
- Character Restraint & Capture. rjw
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Daniel.Harman@barclayscapital.com
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Byron Ellacott
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Marian Griffith
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Brian 'Psychochild' Green
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Valerio Santinelli
- Character Restraint & Capture. Craig H Fry
- Character Restraint & Capture. Jim Purbrick
- Character Restraint & Capture. Michael Sellers
- Character Restraint & Capture. Jester
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Jester
- Character Restraint & Capture. cruise
Jester wrote:
> This is a tough one, I for one would rather not base a mechnism on
> something that is essentially just part of the game structure i.e.
> levels The level of the killer would not necessarily be something
> that the 'character' would know and using such a quantifiable
> value would mean 'artificially' introducing it.
It doesn't have to be obvious that this is what is being done. It
could involve a few other calculations too ( eg. level of player
they killed, so picking on newbies is more heavily punished), rather
than explictly stating in game: you are an X level player, your fine
is 5X (or whatever).
> Also a twinked Pker would be get off much lightly than they should
> in a system that uses level as a modifier. By letting the free
> market determine the cost (both of the bounty & fine) the players
> themselves can set a value that keeps Pking down, and the system
> admin can montior things to see if the caps need tweaking from
> time to time.
> I feel that this is very much a balance issue and one that is
> related to other aspects of an implimentations design (like the
> economy) and as long as the core concepts are sound then the issue
> can be resolved on a game by game basis.
Hmmm. Maybe the PK'ers level sets a minimum "subsidised" bounty? If
the bounty is only set by what the victim can afford upfront, then
richer PK'ers would only hunt the lowest-level players, knowing that
the victims could never afford sufficient bounty to attract the
attention of a bounty-hunter sufficiently high-level to capture
them.
If there is a "minimum" bounty that is paid for by the city, to
which the player's bounty is added, you could ensure attracting a
sufficiently qualified bounty-hunter.
> One other thought I'd like to throw into the mixing bowl is
> modifing a character's status/reputation/faction (whichever people
> use) so when a character is publicly brought to justice their
> reputation goes down (as befits a convicted murderer).
> This could lead to certain NPCs or shopkeepers having nothing to
> do with them and also cities that are particularly 'lawful'
> barring them from entry. This could hurt Pkers just as much (maybe
> more) than fines or periods in the arena.
Darkfall online is planning a system like this, where wanton
violence leads to NPC guards attacking you on site, traders refusing
your business, etc.
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit"
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Tess Snider
- Character Restraint & Capture. Eric Random
- Player generated quests wcoles@reflectionsinteractive.com
- Player generated quests cruise
- Player generated quests Artur Biesiadowski
- Player generated quests Alex Chacha
- Player generated quests Mike Shaver
- Player generated quests Talanithus Tarant
- Quick question SSL Christopher Allen
- Quick question SSL ceo
- Quick question SSL sziisoft
- Quick question SSL Jo Dillon
- Quick question SSL Matthew D. Fuller
- Quick question SSL ceo
- Quick question SSL szii@sziisoft.com
- Quick question SSL Travis Casey
- Quick question SSL Tamzen Cannoy
- Quick question SSL ceo
- Quick question SSL Byron Ellacott
- Quick question SSL Alex Chacha
- Quick question SSL Sean Middleditch
- Mythica Cancelled.. dienw
- Mythica Cancelled.. Kerry Fraser-Robinson
- Mythica Cancelled.. David H. Loeser Jr
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Michael Sellers
- Mythica Cancelled.. Scott Jennings
- Mythica Cancelled.. szii@sziisoft.com
- Mythica Cancelled.. Valerio Santinelli
- Mythica Cancelled.. Damion Schubert
- Mythica Cancelled.. Hans-Henrik Staerfeldt
- Mythica Cancelled.. Bill Slease
- Mythica Cancelled.. Freeman, Jeff
- Mythica Cancelled.. Tom "cro" Gordon
- [Design] Meta-physics Engine cruise
- RE:Character Restraint & Capture. Chris Duesing
- Economic model.. Brian Thyer
- Economic model.. Mike Lescault
- Economic model.. Robert Kovalchick
- Economic model.. Brian Thyer
- Economic model.. Matt Mihaly
- Economic model.. brian@thyer.net
- Economic model.. Matt Mihaly
- Economic model.. Matt
- Economic model.. Brian Thyer
- Economic model.. cruise
- Economic model.. brian@thyer.net
- Economic model.. cruise
- Economic model.. Thomas Clive Richards
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Brian Thyer
- Economic model.. Marian Griffith
- Economic model.. Brian Thyer
- Economic model.. Francisco Gutierrez
- Economic model.. Brian Thyer
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Brian Hook
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Roy Sutton
- Character Restraint & Capture (bounty hunting) Chris Duesing
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) szii@sziisoft.com
- Character Restraint & Capture (bounty hunting) John Buehler
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Economic model (long) Jester
- Announce: MUD-Dev Conference J C Lawrence