February 2004
- Solutions for smarter NPCs (long) Robert Zubek
- TECH: newbie, mud over jabber im cr88192
- Randomness Alex Chacha
- Randomness David Kennerly
- Randomness Alex Chacha
- UI Design Adam
- MCP/GUIs (was: MUD client popularity) Bruce Mitchener
- [DGN] A comparison of adolescent and adult online computer game players Luca Girardo
- Discussion groups at the MDC Brian 'Psychochild' Green
- Different Style of Online Games Stewart Berntson
- Too much magic? Brian Hook
- Too much magic? Michael "Flury" Chui
- Too much magic? John Buehler
- Too much magic? Hans-Henrik Staerfeldt
- Too much magic? John Buehler
- Too much magic? Corey Crawford
- Too much magic? cruise
- Too much magic? Brian Hook
- Too much magic? Richard A. Bartle
- Too much magic? Brian Hook
- Too much magic? Paul Canniff
- Too much magic? cruise
- Too much magic? Daniel.Harman@barclayscapital.com
- Too much magic? Ben Hawes
- Too much magic? Miroslav Silovic
- Weather simulations Nathan Black
- Weather simulations Spot
- Weather simulations Shane P. Lee
- Weather simulations Valerio Santinelli
- How much should be offloaded to Scripting? Dan Larsen
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Koster, Raph
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Jay Carlson
- How much should be offloaded to Scripting? Damion Schubert
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Sean Middleditch
- How much should be offloaded to Scripting? Lars Duening
- How much should be offloaded to Scripting? Ben Garney
- How much should be offloaded to Scripting? Acius
- How much should be offloaded to Scripting? Richard A. Bartle
- How much should be offloaded to Scripting? Patrick Dughi
- How much should be offloaded to Scripting? gbtmud
- How much should be offloaded to Scripting? Kwon J. Ekstrom
- How much should be offloaded to Scripting? James Pepe
- Media: Women over 40 biggest online gamers J C Lawrence
- Media: Women over 40 biggest online gamers ext.Christer.Enfors@tietoenator.com
- Media: Women over 40 biggest online gamers Koster, Raph
- Media: Women over 40 biggest online gamers Daniel James
- Media: Women over 40 biggest online gamers Fred Snyder
- Media: Women over 40 biggest online gamers Michael Sellers
- Media: Women over 40 biggest online gamers Tom Hunter
- Media: Women over 40 biggest online gamers Luca Girardo
- Media: Women over 40 biggest online gamers Luca Girardo
- Character Restraint & Capture. Jester
- Character Restraint & Capture. rjw
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Daniel.Harman@barclayscapital.com
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Byron Ellacott
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Marian Griffith
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Brian 'Psychochild' Green
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Valerio Santinelli
- Character Restraint & Capture. Craig H Fry
- Character Restraint & Capture. Jim Purbrick
- Character Restraint & Capture. Michael Sellers
- Character Restraint & Capture. Jester
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Tess Snider
- Character Restraint & Capture. Eric Random
- Player generated quests wcoles@reflectionsinteractive.com
- Player generated quests cruise
- Player generated quests Artur Biesiadowski
- Player generated quests Alex Chacha
- Player generated quests Mike Shaver
- Player generated quests Talanithus Tarant
- Quick question SSL Christopher Allen
- Quick question SSL ceo
- Quick question SSL sziisoft
- Quick question SSL Jo Dillon
- Quick question SSL Matthew D. Fuller
- Quick question SSL ceo
- Quick question SSL szii@sziisoft.com
- Quick question SSL Travis Casey
- Quick question SSL Tamzen Cannoy
- Quick question SSL ceo
- Quick question SSL Byron Ellacott
- Quick question SSL Alex Chacha
- Quick question SSL Sean Middleditch
- Mythica Cancelled.. dienw
- Mythica Cancelled.. Kerry Fraser-Robinson
- Mythica Cancelled.. David H. Loeser Jr
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Michael Sellers
- Mythica Cancelled.. Scott Jennings
- Mythica Cancelled.. szii@sziisoft.com
- Mythica Cancelled.. Valerio Santinelli
- Mythica Cancelled.. Damion Schubert
- Mythica Cancelled.. Hans-Henrik Staerfeldt
- Mythica Cancelled.. Bill Slease
- Mythica Cancelled.. Freeman, Jeff
- Mythica Cancelled.. Tom "cro" Gordon
- [Design] Meta-physics Engine cruise
- RE:Character Restraint & Capture. Chris Duesing
- Economic model.. Brian Thyer
- Economic model.. Mike Lescault
- Economic model.. Robert Kovalchick
- Economic model.. Brian Thyer
- Economic model.. Matt Mihaly
- Economic model.. brian@thyer.net
- Economic model.. Matt Mihaly
- Economic model.. Matt
- Economic model.. Brian Thyer
- Economic model.. cruise
- Economic model.. brian@thyer.net
- Economic model.. cruise
- Economic model.. Thomas Clive Richards
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Brian Thyer
- Economic model.. Marian Griffith
- Economic model.. Brian Thyer
- Economic model.. Francisco Gutierrez
- Economic model.. Brian Thyer
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Brian Hook
- Character Restraint & Capture (bounty hunting) Jester
Brian wrote:
> On Wed, 18 Feb 2004 21:37:16 -0000, Jester wrote:
>> 1. After a character is resurrected they can choose to go along
>> to the judicial court and place a bounty (paid up front) on their
>> killer.
> If it's non-consensual PvP, why should someone have to pay? If
> you're a newbie and just got PKed by a high level griefer, how can
> you possibly afford to pay a bounty?
> Instead, simply allow them to "report them to the authorities"
> which then automatically generates a bounty.
This presumes a fixed bounty... if the player is permitted to set
the bounty (by paying for it up front) they know that the Pker will
be paying X times more in fines, the more they can afford the more
the Pker suffers when it's time to pay the fine :) and with a
suitably long period in which to 'report' the crime, even newbies
could save up enough for a small bounty.
A Pker killing a wealthy merchant could find himself completely
bankrupted by the level of fine when caught.
>> 3. When they find them they use their skills to subdue and
>> capture the killer
> Ehhh...I don't like that, because there's a chance that a
> competent PK -- or PK guild -- will simply kill the bounty hunters
> chasing after them.
What you cant do by brute force, do by guile, no one ever said
bounty hunting wasn't without it's risks. The skills of the
profession will be suited to doing the task in a variety of ways.
>> 5. The prisoner is then given access to their inventory/bank and
>> must raise enough cash to pay their fine (original bounty *
>> [modifier])
> Too much interaction. Every time you give the target a choice or
> enforced action, they'll find a way to game it. Personally I
> would have the result be a fine, with garnishment of loot
> (automatically) to go into the funds of the victim, bounty hunter
> and city.
Players become very attached to items, especially if they are rare,
unique or if they were quested for.
Just talking everything they have is going to be universally
unpopular if the player looses very personal items, I would much
rather give them the chance to avoid that by selling other items or
by empting their account of cash to meet the fine first.
The system is not about making PKing unfeasible but about risk and
consequence.
>> 6. If the prisoner cannot pay then they will be jailed for a
>> period related to the amount of fine outstanding, or until
>> someone bails them out.
> Too frustrating for the target.
The target KNEW this was a consequence as they made the CHOICE to PK
another player. Don't do the crime if you don't want the (jail) time
:)
The only alternative is just to fine them whatever they have and let
them go. If they keep the minimum of valuables on them and donkey
the rest to another character they could get off virtually free!
> However, I would be leery of victim restitution, since the reward
> system now starts getting to the point where someone might game
> the system
Well there are only two variables to play with:
The bounty [B] & The city set modifier [M] and the formulae is B *
M = Fine
The initial bounty is paid for up front by the player and held by
the city until capture, so the bounty hunter always gets paid for
doing his job.
The victim always gets their initial bounty * 3 back or 100% of what
the Killer has if it is less than that.
Presuming the killer had more than B * 3 the city then takes it's
share.
Some cities may punish PKers more harshly by setting M at a higher
value.
The only safeguard we need is a cap on M so that cities do not make
huge profits out of it (possibly *9)
Jester
http://www.futuremmorpg.org - Character Restraint & Capture (bounty hunting) Mike Shaver
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Roy Sutton
- Character Restraint & Capture (bounty hunting) Chris Duesing
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) szii@sziisoft.com
- Character Restraint & Capture (bounty hunting) John Buehler
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Economic model (long) Jester
- Announce: MUD-Dev Conference J C Lawrence