February 2004
- Solutions for smarter NPCs (long) Robert Zubek
- TECH: newbie, mud over jabber im cr88192
- Randomness Alex Chacha
- Randomness David Kennerly
- Randomness Alex Chacha
- UI Design Adam
- MCP/GUIs (was: MUD client popularity) Bruce Mitchener
- [DGN] A comparison of adolescent and adult online computer game players Luca Girardo
- Discussion groups at the MDC Brian 'Psychochild' Green
- Different Style of Online Games Stewart Berntson
- Too much magic? Brian Hook
- Too much magic? Michael "Flury" Chui
- Too much magic? John Buehler
- Too much magic? Hans-Henrik Staerfeldt
- Too much magic? John Buehler
- Too much magic? Corey Crawford
- Too much magic? cruise
- Too much magic? Brian Hook
- Too much magic? Richard A. Bartle
- Too much magic? Brian Hook
- Too much magic? Paul Canniff
- Too much magic? cruise
- Too much magic? Daniel.Harman@barclayscapital.com
- Too much magic? Ben Hawes
- Too much magic? Miroslav Silovic
- Weather simulations Nathan Black
- Weather simulations Spot
- Weather simulations Shane P. Lee
- Weather simulations Valerio Santinelli
- How much should be offloaded to Scripting? Dan Larsen
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Koster, Raph
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Jay Carlson
- How much should be offloaded to Scripting? Damion Schubert
From: Raph Koster
> As a concrete example--I'd much rather hardcode the basic combat
> engine, and provide script hooks to embellish its behavior, than
> code the basic combat engine in script. It'll just lead to more
> people touching it than you want, more cruft being added to it,
> and odds are, you don't need the basic combat system to change
> that often once you get it nailed. Plus, you'll want the speed
> anyway.
One warning here - one of the things that really hobbled UO2's
development was that we had too many 'hooks' - code detours which
jumped from C++ to (in our case) Python scripts. Too many of these
jumps can cause your game code to be slower than if it was all in
Python! It also can cause some serious code obfuscation and
debugger issues, as your processes wind snakelike between the two
code paths.
Personally, there should be no reason that you couldn't do pretty
much everything in script, especially if you're not planning on
charging for it. The top chokepoints that emerge can be moved to
C++. For those who worry about performance, a Meridian 59 server
did virtually everything in scripts except manage the net
connections, and it still was easily capable of holding 150-200
people ... back in 1998, when the 486 was a meaty server box.
--d - How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Sean Middleditch
- How much should be offloaded to Scripting? Lars Duening
- How much should be offloaded to Scripting? Ben Garney
- How much should be offloaded to Scripting? Acius
- How much should be offloaded to Scripting? Richard A. Bartle
- How much should be offloaded to Scripting? Patrick Dughi
- How much should be offloaded to Scripting? gbtmud
- How much should be offloaded to Scripting? Kwon J. Ekstrom
- How much should be offloaded to Scripting? James Pepe
- Media: Women over 40 biggest online gamers J C Lawrence
- Media: Women over 40 biggest online gamers ext.Christer.Enfors@tietoenator.com
- Media: Women over 40 biggest online gamers Koster, Raph
- Media: Women over 40 biggest online gamers Daniel James
- Media: Women over 40 biggest online gamers Fred Snyder
- Media: Women over 40 biggest online gamers Michael Sellers
- Media: Women over 40 biggest online gamers Tom Hunter
- Media: Women over 40 biggest online gamers Luca Girardo
- Media: Women over 40 biggest online gamers Luca Girardo
- Character Restraint & Capture. Jester
- Character Restraint & Capture. rjw
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Daniel.Harman@barclayscapital.com
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Byron Ellacott
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Marian Griffith
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Brian 'Psychochild' Green
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Valerio Santinelli
- Character Restraint & Capture. Craig H Fry
- Character Restraint & Capture. Jim Purbrick
- Character Restraint & Capture. Michael Sellers
- Character Restraint & Capture. Jester
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Tess Snider
- Character Restraint & Capture. Eric Random
- Player generated quests wcoles@reflectionsinteractive.com
- Player generated quests cruise
- Player generated quests Artur Biesiadowski
- Player generated quests Alex Chacha
- Player generated quests Mike Shaver
- Player generated quests Talanithus Tarant
- Quick question SSL Christopher Allen
- Quick question SSL ceo
- Quick question SSL sziisoft
- Quick question SSL Jo Dillon
- Quick question SSL Matthew D. Fuller
- Quick question SSL ceo
- Quick question SSL szii@sziisoft.com
- Quick question SSL Travis Casey
- Quick question SSL Tamzen Cannoy
- Quick question SSL ceo
- Quick question SSL Byron Ellacott
- Quick question SSL Alex Chacha
- Quick question SSL Sean Middleditch
- Mythica Cancelled.. dienw
- Mythica Cancelled.. Kerry Fraser-Robinson
- Mythica Cancelled.. David H. Loeser Jr
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Michael Sellers
- Mythica Cancelled.. Scott Jennings
- Mythica Cancelled.. szii@sziisoft.com
- Mythica Cancelled.. Valerio Santinelli
- Mythica Cancelled.. Damion Schubert
- Mythica Cancelled.. Hans-Henrik Staerfeldt
- Mythica Cancelled.. Bill Slease
- Mythica Cancelled.. Freeman, Jeff
- Mythica Cancelled.. Tom "cro" Gordon
- [Design] Meta-physics Engine cruise
- RE:Character Restraint & Capture. Chris Duesing
- Economic model.. Brian Thyer
- Economic model.. Mike Lescault
- Economic model.. Robert Kovalchick
- Economic model.. Brian Thyer
- Economic model.. Matt Mihaly
- Economic model.. brian@thyer.net
- Economic model.. Matt Mihaly
- Economic model.. Matt
- Economic model.. Brian Thyer
- Economic model.. cruise
- Economic model.. brian@thyer.net
- Economic model.. cruise
- Economic model.. Thomas Clive Richards
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Brian Thyer
- Economic model.. Marian Griffith
- Economic model.. Brian Thyer
- Economic model.. Francisco Gutierrez
- Economic model.. Brian Thyer
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Brian Hook
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Roy Sutton
- Character Restraint & Capture (bounty hunting) Chris Duesing
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) szii@sziisoft.com
- Character Restraint & Capture (bounty hunting) John Buehler
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Economic model (long) Jester
- Announce: MUD-Dev Conference J C Lawrence