February 2004
- Solutions for smarter NPCs (long) Robert Zubek
- TECH: newbie, mud over jabber im cr88192
- Randomness Alex Chacha
- Randomness David Kennerly
- Randomness Alex Chacha
- UI Design Adam
- MCP/GUIs (was: MUD client popularity) Bruce Mitchener
- [DGN] A comparison of adolescent and adult online computer game players Luca Girardo
- Discussion groups at the MDC Brian 'Psychochild' Green
- Different Style of Online Games Stewart Berntson
- Too much magic? Brian Hook
- Too much magic? Michael "Flury" Chui
- Too much magic? John Buehler
- Too much magic? Hans-Henrik Staerfeldt
- Too much magic? John Buehler
- Too much magic? Corey Crawford
- Too much magic? cruise
- Too much magic? Brian Hook
- Too much magic? Richard A. Bartle
- Too much magic? Brian Hook
- Too much magic? Paul Canniff
- Too much magic? cruise
- Too much magic? Daniel.Harman@barclayscapital.com
From: Brian Hook [mailto:brianhook@pyrogon.com]
> I'm pretty much torn on this issue. On the one hand I'd actually
> like a world where one magical item per person would almost be
> considered excessive, not a world reminiscent of my days as a
> 13-year old Monty Haul DM. On the other hand, I really don't want
> players to get frustrated because they can't have magical crap in
> every possible character location.
Well I'm sure you can do it, but I think you'll be needlessly
lopping off an interesting axis of advancement that players
enjoy. Just look at Diablo and its masterful embracement of Monty
Haul - players love it! By sacrificing magic effects from items,
including stat bonuses, special abilities and etc. you are going to
have to work very hard to make the item upgrades interesting and
rewarding.
> Another thought is to implement a "magical nausea/overdose" type
> of thing. Characters can tolerate magical fields up to a point --
> beyond that, they start suffering side effects that offset the
> bonuses. Some characters and/or classes and/or races could have
> very high or low magical sensitivity, even to the degree that
> certain people could implicitly detect magic the way some people
> can detect cats. Magical allergies =)
I'd like a game to properly explore magic so that types of magic
would have fields that enhance/cancel other schools of magic. Then
you'd have an interesting meta game working out the best
combinations of your armor/equip so that they don't cancel each
other out or create other less desireable affects. E.g. Perhaps wood
elf forest magic boots really don't sit well with dark elf
necromatic robes, and nasty things happen when you pair them.
Dan - Too much magic? Ben Hawes
- Too much magic? Miroslav Silovic
- Weather simulations Nathan Black
- Weather simulations Spot
- Weather simulations Shane P. Lee
- Weather simulations Valerio Santinelli
- How much should be offloaded to Scripting? Dan Larsen
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Koster, Raph
- How much should be offloaded to Scripting? Brian Hook
- How much should be offloaded to Scripting? Jay Carlson
- How much should be offloaded to Scripting? Damion Schubert
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Jim Purbrick
- How much should be offloaded to Scripting? Sean Middleditch
- How much should be offloaded to Scripting? Lars Duening
- How much should be offloaded to Scripting? Ben Garney
- How much should be offloaded to Scripting? Acius
- How much should be offloaded to Scripting? Richard A. Bartle
- How much should be offloaded to Scripting? Patrick Dughi
- How much should be offloaded to Scripting? gbtmud
- How much should be offloaded to Scripting? Kwon J. Ekstrom
- How much should be offloaded to Scripting? James Pepe
- Media: Women over 40 biggest online gamers J C Lawrence
- Media: Women over 40 biggest online gamers ext.Christer.Enfors@tietoenator.com
- Media: Women over 40 biggest online gamers Koster, Raph
- Media: Women over 40 biggest online gamers Daniel James
- Media: Women over 40 biggest online gamers Fred Snyder
- Media: Women over 40 biggest online gamers Michael Sellers
- Media: Women over 40 biggest online gamers Tom Hunter
- Media: Women over 40 biggest online gamers Luca Girardo
- Media: Women over 40 biggest online gamers Luca Girardo
- Character Restraint & Capture. Jester
- Character Restraint & Capture. rjw
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Daniel.Harman@barclayscapital.com
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Matt Mihaly
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Byron Ellacott
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Damion Schubert
- Character Restraint & Capture. Marian Griffith
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Brian 'Psychochild' Green
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Paul Schwanz
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Valerio Santinelli
- Character Restraint & Capture. Craig H Fry
- Character Restraint & Capture. Jim Purbrick
- Character Restraint & Capture. Michael Sellers
- Character Restraint & Capture. Jester
- Character Restraint & Capture. cruise
- Character Restraint & Capture. Jester
- Character Restraint & Capture. Tess Snider
- Character Restraint & Capture. Eric Random
- Player generated quests wcoles@reflectionsinteractive.com
- Player generated quests cruise
- Player generated quests Artur Biesiadowski
- Player generated quests Alex Chacha
- Player generated quests Mike Shaver
- Player generated quests Talanithus Tarant
- Quick question SSL Christopher Allen
- Quick question SSL ceo
- Quick question SSL sziisoft
- Quick question SSL Jo Dillon
- Quick question SSL Matthew D. Fuller
- Quick question SSL ceo
- Quick question SSL szii@sziisoft.com
- Quick question SSL Travis Casey
- Quick question SSL Tamzen Cannoy
- Quick question SSL ceo
- Quick question SSL Byron Ellacott
- Quick question SSL Alex Chacha
- Quick question SSL Sean Middleditch
- Mythica Cancelled.. dienw
- Mythica Cancelled.. Kerry Fraser-Robinson
- Mythica Cancelled.. David H. Loeser Jr
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Vincent Archer
- Mythica Cancelled.. Michael Sellers
- Mythica Cancelled.. Scott Jennings
- Mythica Cancelled.. szii@sziisoft.com
- Mythica Cancelled.. Valerio Santinelli
- Mythica Cancelled.. Damion Schubert
- Mythica Cancelled.. Hans-Henrik Staerfeldt
- Mythica Cancelled.. Bill Slease
- Mythica Cancelled.. Freeman, Jeff
- Mythica Cancelled.. Tom "cro" Gordon
- [Design] Meta-physics Engine cruise
- RE:Character Restraint & Capture. Chris Duesing
- Economic model.. Brian Thyer
- Economic model.. Mike Lescault
- Economic model.. Robert Kovalchick
- Economic model.. Brian Thyer
- Economic model.. Matt Mihaly
- Economic model.. brian@thyer.net
- Economic model.. Matt Mihaly
- Economic model.. Matt
- Economic model.. Brian Thyer
- Economic model.. cruise
- Economic model.. brian@thyer.net
- Economic model.. cruise
- Economic model.. Thomas Clive Richards
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Michael Sellers
- Economic model.. Daniel.Harman@barclayscapital.com
- Economic model.. Brian Thyer
- Economic model.. Marian Griffith
- Economic model.. Brian Thyer
- Economic model.. Francisco Gutierrez
- Economic model.. Brian Thyer
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Brian Hook
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Roy Sutton
- Character Restraint & Capture (bounty hunting) Chris Duesing
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) szii@sziisoft.com
- Character Restraint & Capture (bounty hunting) John Buehler
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Character Restraint & Capture (bounty hunting) Byron Ellacott
- Character Restraint & Capture (bounty hunting) Jester
- Economic model (long) Jester
- Announce: MUD-Dev Conference J C Lawrence