September 2003
- [TECH] Server Bottlenecks Jim Purbrick
- [TECH] Server Bottlenecks J C Lawrence
- [TECH] Server Bottlenecks Bruce Mitchener
- [TECH] Server Bottlenecks Jim Purbrick
- [TECH] Server Bottlenecks Bruce Mitchener
- [TECH] Server Bottlenecks J C Lawrence
 
 
- [TECH] Server Bottlenecks Roy Riggs
- [TECH] Server Bottlenecks Daniel.Harman@barclayscapital.com
- [TECH] Server Bottlenecks Jim Purbrick
 
- [TECH] Server Bottlenecks Sean Kelly
- [TECH] Server Bottlenecks Mike Shaver
- [TECH] Server Bottlenecks Eamonn O'Brien
- [TECH] Server Bottlenecks Daniel.Harman@barclayscapital.com
- [TECH] Server Bottlenecks ceo
- [TECH] Server Bottlenecks ceo
 
- [TECH] Server Bottlenecks Lazarus
- [TECH] Server Bottlenecks Jeff Thompson
 
- [Tech] Garbage collection Brian Hook
- [Tech] Garbage collection Lars Duening
- [Tech] Garbage collection Bruce Mitchener
- [Tech] Garbage collection Jay Carlson
 
- TECH: Question about Bartle's new book Christer Enfors
- TECH: Question about Bartle's new book Richard A. Bartle
 
- Generating Cities John Arras
- Load Testing a MUD sszretter@hotmail.com
- Load Testing a MUD Ren Reynolds
- Load Testing a MUD Ben Greear
- Load Testing a MUD Daniel.Harman@barclayscapital.com
 
- Load Testing a MUD Matthew D. Fuller
- Load Testing a MUD Marc Bowden
- Load Testing a MUD Lars Duening
- Load Testing a MUD Marc Bowden
 
 
 
- [DGN] Writing... a mud... erich-herz@uiowa.edu
- [DGN] Writing... a mud... Amanda Walker
 
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. Matt Mihaly
- [DGN]: Ludicrous scheme. Yaka St.Aise
 
- [DGN]: Ludicrous scheme. Michael Chui
- [DGN]: Ludicrous scheme. Amanda Walker
- [DGN]: Ludicrous scheme. Matthew Dobervich
- [DGN]: Ludicrous scheme. Justin Randall
 
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. Chris Duesing
- [DGN]: Ludicrous scheme. Crosbie Fitch
- [DGN]: Ludicrous scheme. Yaka St.Aise
 
 
- [DGN]: Ludicrous scheme. John Buehler
- [DGN]: Ludicrous scheme. Ola Fosheim Grøstad
 
 
- BIZ: Who owns my sword? Corpheous Andrakin
- BIZ: Who owns my sword? Scott Jennings
- BIZ: Who owns my sword? Matthew Dobervich
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Anderson
- BIZ: Who owns my sword? Mike Shaver
- BIZ: Who owns my sword? Matt Mihaly
 
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Stahl
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Tamzen Cannoy
- BIZ: Who owns my sword? Mike Shaver
- BIZ: Who owns my sword? ceo
- BIZ: Who owns my sword? Nathan Yospe
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
 
 
- BIZ: Who owns my sword? Matt Mihaly
 
- BIZ: Who owns my sword? Linder Support Team
 
 
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Paul Schwanz
- BIZ: Who owns my sword? J C Lawrence
 
 
 
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
 
 
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Jeff Cole
 
 
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Crosbie Fitch
 
 
 
 
- BIZ: Who owns my sword? Marian Griffith
 
 
 
 
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
 
 
 
 
 
 
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? ceo
 
 
- BIZ: Who owns my sword? ceo
- BIZ: Who owns my sword? Crosbie Fitch
 
 
 
 
 
- BIZ: Who owns my sword? Scott Jennings
 
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Anderson
- BIZ: Who owns my sword? Scott Jennings
- BIZ: Who owns my sword? ren@aldermangroup.com
- BIZ: Who owns my sword? Dave Rickey
- BIZ: Who owns my sword? Matt Mihaly
 
 
 
- BIZ: Who owns my sword? Baar - Lord of the Seven Suns
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Ryan S. Dancey
 
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Hans-Henrik Staerfeldt
 
- BIZ: Who owns my sword? John Buehler
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Dave Rickey
- BIZ: Who owns my sword? Ren Reynolds
 
 
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Marian Griffith
 
 
 
 
 
 
- BIZ: Who owns my sword? Chris Mancil
- BIZ: Who owns my sword? Zach Collins {Siege}
 
 
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Crosbie Fitch
 
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Tamzen Cannoy
 
- Why doesn't Lineage count as the most popular MMOG ever? Daniel Anderson
- Why doesn't Lineage count as the most popular MMOG ever? Koster, Raph
- Why doesn't Lineage count as the most popular MMOG ever? Scott Jennings
- Why doesn't Lineage count as the most popular MMOG ever? Martin Bassie
- Why doesn't Lineage count as the most popular MMOG ever? Chris Holko
- Why doesn't Lineage count as the most popular MMOG ever? burra@alum.rpi.edu
- Why doesn't Lineage count as the most popular MMOG ever? Scott Jennings
- Why doesn't Lineage count as the most popular MMOG ever? Daniel Anderson
- Why doesn't Lineage count as the most popular MMOG ever? Matt Mihaly
 
- Why doesn't Lineage count as the most popular MMOG ever? Threshold RPG
 
- Why doesn't Lineage count as the most popular MMOG ever? Jason Smith
 
- MUD-Dev Digest, Vol 4, Issue 5 Jessica Mulligan
- [Tech] Functional languages Brian Hook
- [Tech] Functional languages ceo
- [Tech] Functional languages Brian Hook
- [Tech] Functional languages Kim
- [Tech] Functional languages J C Lawrence
 
 
- [Tech] Functional languages Joshua Judson Rosen
- [Tech] Functional languages sproctor@ccs.neu.edu
 
- SW:G Matt Mihaly
- Grief teaching? (Was: Why doesn't Lineage count asthe most pop burra@alum.rpi.edu
- Grief teaching? (Was: Why doesn't Lineage count as the most popular MMOG ever?) ghovs
- Grief teaching? (Was: Why doesn't Lineage count as the most popular MMOG ever?) Daniel.Harman@barclayscapital.com
 
- R: MUD-Dev Digest, Vol 4, Issue 5 Ghilardi Filippo
- Ghostmode (was: SW:G) Lars Duening
- Ghostmode (was: SW:G) Michael Tresca
- Ghostmode (was: SW:G) Marian Griffith
 
 
- MUD-Dev Digest, Vol 4, Issue 5 Crosbie Fitch
- BIZ: Who holds your cahonas in their hand? (runs your infrastructure...; ) ceo
- ghost mode (was SW:G) Tess Lowe
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Erik Bethke
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Erik Bethke
 
 
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
 
- ghost mode (was SW:G) Corpheous Andrakin
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
 
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Lars Duening
- ghost mode (was SW:G) Peter Harkins
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Lars Duening
 
 
- ghost mode (was SW:G) Marian Griffith
 
 
- ghost mode (was SW:G) Scott Moore
 
 
- ghost mode (was SW:G) Justin Coleman
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) David Cooksey
- ghost mode (was SW:G) Marian Griffith
 
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Marian Griffith
 
 
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Corpheous Andrakin
- ghost mode (was SW:G) Amanda Walker
 
- ghost mode (was SW:G) Spot
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
 
- ghost mode (was SW:G) Acius
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) J C Lawrence
 
 
 
 
 
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Smith, David {Lynchburg}
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
 
- ghost mode (was SW:G) Eli Stevens
- ghost mode (was SW:G) Rayzam
 
 
- ghost mode (was SW:G) John Buehler
 
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
 
 
 
- [DGN]: Ludicrous speed. Chris Duesing
- [DGN]: Ludicrous speed. Michael Chui
- [DGN]: Ludicrous speed. Yaka St.Aise
- [DGN]: Ludicrous speed. Michael Chui
 
 
- [DGN]: Ludicrous speed. Yaka St.Aise
 
- ghost mode (was SW:G) Xyrrus
- Ghost Mode Pat Ditterline
- Player malleable worlds (was Expected value and standard deviation) Crosbie Fitch
- Player malleable worlds (was Expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
- Player malleable worlds (was Expected value and standard deviation) John Buehler
- Player malleable worlds (was Expected value and sta ndard deviation) Katie Lukas
- Player malleable worlds (was Expected value and sta ndard deviation) Paul Schwanz
- Player malleable worlds (was Expected value and sta ndard deviation) Amanda Walker
- Player malleable worlds (was Expected value and standard deviation) Crosbie Fitch
- Player malleable worlds (was Expected value and sta ndard deviation) Matt Mihaly
- Player malleable worlds (was Expected value and standard deviation) Kerry Fraser-Robinson
- Player malleable worlds (was Expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
 
- Player malleable worlds (was Expected value and standard deviation) Torgny Bjers
- Player malleable worlds (was expected value and standard deviation) Chanur Silvarian
- Player malleable worlds (was expected value and standard deviation) Corpheous Andrakin
- Player malleable worlds (was expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
 
- Player malleable worlds (was Expected value and sta ndard deviation) Sean Kelly
 
- Player malleable worlds (was Expected value andstandard deviation) Richard
 
- ghost mode Tess Lowe
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Mike Shaver
- ghost mode Daniel.Harman@barclayscapital.com
 
- ghost mode Amanda Walker
- ghost mode Vincent Archer
 
- ghost mode Tess Lowe
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Amanda Walker
- ghost mode Corey Crawford
- ghost mode Amanda Walker
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode ceo
- ghost mode Rayzam
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Rayzam
 
 
 
 
 
 
- ghost mode Tess Lowe
- ghost mode David Cooksey
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Tess Lowe
- ghost mode Amanda Walker
 
- ghost mode Amanda Walker
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Amanda Walker
- ghost mode Matt Mihaly
 
 
 
 
 
 
- ghost mode Marian Griffith
 
 
 
- ghost mode Tess Lowe
- ghost mode Richard
 
- Seamlessly Distributed Online Environments Draymoor {Philip Loguinov}
- Seamlessly Distributed Online Environments Bo Zimmerman
- Seamlessly Distributed Online Environments Frank Crowell
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Paolo Piselli
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
 
- Seamlessly Distributed Online Environments ceo
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments Pat Ditterline
 
- Seamlessly Distributed Online Environments Brent P. Newhall
 
 
 
 
 
 
 
 
- Seamlessly Distributed Online Environments Hans-Henrik Staerfeldt
- Seamlessly Distributed Online Environments Roy Riggs
- Seamlessly Distributed Online Environments Sean Kelly
 
- Rewarding Beta Testers (There's Pricing Deal) Vladimir Cole
- Rewarding Beta Testers (There's Pricing Deal) Amanda Walker
- Rewarding Beta Testers (There's Pricing Deal) Derek Licciardi
- Rewarding Beta Testers (There's Pricing Deal) Amanda Walker
 
 
- Rewarding Beta Testers (There's Pricing Deal) Samurai Cat @ Catacombs
- Rewarding Beta Testers (There's Pricing Deal) David Loving
- Rewarding Beta Testers (There's Pricing Deal) Samurai Cat! @ Catacombs
- Rewarding Beta Testers (There's Pricing Deal) Daniel.Harman@barclayscapital.com
- Rewarding Beta Testers (There's Pricing Deal) Walton, Gordon
 
 
- Rewarding Beta Testers (There's Pricing Deal) David Kennerly
- Rewarding Beta Testers (There's Pricing Deal) Daniel.Harman@barclayscapital.com
 
 
 
- variable difficulty levels (was: ghost mode) Corey Crawford
- variable difficulty levels (was: ghost mode) David Snyder
- variable difficulty levels (was: ghost mode) Daniel.Harman@barclayscapital.com
 
- variable difficulty levels (was: ghost mode) Michael Tresca
 
- ghost mode Amanda Walker
- Player malleable worlds (was Expected value andstandard deviation) Ren Reynolds
- R: BIZ: Who owns my sword? Ghilardi Filippo
- DGN: Why give the players all the numbers? Chanur Silvarian
- DGN: Why give the players all the numbers? Joshua Uyehara
- DGN: Why give the players all the numbers? Lars Duening
- DGN: Why give the players all the numbers? Rayzam
- DGN: Why give the players all the numbers? Brian Hook
- DGN: Why give the players all the numbers? J C Lawrence
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Zach Collins {Siege}
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Sheela Caur'Lir
- DGN: Why give the players all the numbers? Lee Sheldon
- DGN: Why give the players all the numbers? David Cooksey
- DGN: Why give the players all the numbers? Lee Sheldon
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
 
 
- DGN: Why give the players all the numbers? Rayzam
 
- DGN: Why give the players all the numbers? Kwon J. Ekstrom
 
 
 
 
 
- DGN: Why give the players all the numbers? Ben Chambers
- DGN: Why give the players all the numbers? Russ Whiteman
- DGN: Why give the players all the numbers? Ben Chambers
- DGN: Why give the players all the numbers? Russ Whiteman
 
 
 
 
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
- DGN: Why give the players all the numbers? Amanda Walker
- DGN: Why give the players all the numbers? Derek Licciardi
- DGN: Why give the players all the numbers? Chanur Silvarian
- DGN: Why give the players all the numbers? Mike Shaver
- DGN: Why give the players all the numbers? Sheela Caur'Lir
 
- DGN: Why give the players all the numbers? Amanda Walker
- DGN: Why give the players all the numbers? Chanur Silvarian
 
 
- ghost mode (was SW:G) Crosbie Fitch
- ghost mode (was SW:G) Michael Tresca
 
- play styles and difficulty settings ceo
- BIZ: Markee Dragon katie@stickydata.com
								Via Julian Dibbell's blog
 
 http://www.juliandibbell.com/playmoney/index.html
 
 wherein he mentions being accepted as a broker for Markee Dragon, I
 discovered this group for the first time (I'd bet others have known
 of them for a while).
 
 To me, this seems like an unbelievably interesting phenomenon and
 marker event that would appear to me to signal what were the
 beginnings of some new activity in the MMO/MUD universe, activities
 which have been discussed here to no small length recently. For one
 thing, the lack of any effort whatsoever to conceal their activities
 (quite the opposite, in fact). I'm not intimately aware of OSI's
 policies on out-of-game trading, but Markee Dragon is also
 establishing a presence in SWG, and as far as I know SOE is not
 endorsing for-cash offline trades of in-game items. For another, it
 appears to point to the existence of groups of users who are
 systematizing of the similarities of game economies across a
 spectrum, processing patterns, and evolving a means to translate
 those patterns into real-world economic analogues in ways that seem
 to be far, far broader and mechanical than the designers of the
 economies might ever have intended.
 
 Personally, I think that for companies to try to stop this from
 happening is - on a somewhat smaller scale, at least in terms of
 number of users and amount of data - remarkably similar to the
 battle against music-sharing by the RIAA (which I also believe is,
 at least in the long-term, not just futile but is actually turning
 otherwise ambivalent consumers against the industry, especially when
 they see things like lawsuits against twelve-year-olds). I very,
 very strongly doubt that if the efforts of various game publishers
 to expand the market for online games succeeds, there will be any
 possible way to prevent players to not only continue, but increase
 exponentially their trading of in-game items.
 
 Players like those who make up Markee Dragon are building - without
 permission, but building nonetheless - a cottage industry, just as
 EBay itself has spawned numerous cottage industries (one of which,
 in fact, this could almost be called). I don't think this is
 something that is a good thing to try to stop or ignore - cottage
 industries in the long run overwhelmingly benefit the
 company/industry they are "cottaging," as long as there is a means
 for some level of legitimacy and communication. There will always
 be black markets, but at present it seems that game developers are
 forcing nearly *everything* outside the game to be black. It's
 somewhat terrifying from the legal perspective to support these
 markets, but frankly, the liability is going to be there anyway with
 a structured marketplace in existence at all (proving monetary
 worth), and there are vast opportunities in encouraging these
 markets alongside smart legal teams and good communication between
 all three parties (game developers/publishers, players, and the
 middlemen brokers). As we've seen with the proliferation of
 file-sharing networks, spam organizations, and encryption laws, it
 is essentially impossible to prevent the movement of data - what's
 illegal here isn't illegal elsewhere, for one thing - especially
 when there is any amount of money available for transmission of that
 data.
 
 I do agree that admitting that in-game items are worth real-world
 cash money is fraught with potential problems of a variety of
 natures, and is also largely uncharted territory. But I also
 believe that it may be unavoidable to some extent. Looking at the
 music-sharing debacle, it is the reverse fight (the RIAA is basing
 its stance on the idea that the data, in this case, IS worth
 real-world money, and quite a lot of it), but in many other ways the
 battle is a similar one, and one that may set some precedents that
 are legally related. Since people are going to do it anyway - and
 there are so many ways to do so that it looks impossible to stop
 them - I wonder if it's getting to be time to take a look at
 building game-related industries out-of-game that grow past the
 limited (and, frankly, mostly not-useful) publication and
 discussion-forum, largely ad-driven industries.
 
 UO is actually in a somewhat enviable possible position from the
 experimental point of view. For one thing, current players are
 nearly all longstanding players - there are not many people signing
 up for new UO accounts at this point. For another, OSI has already
 made the decision to support some outside applications of the sort
 many MMO/MUDs consider cheats or hacks. And it's obvious that OSI
 must at least be well aware of Markee Dragon's activities (I'm
 having a hard time finding anything on either the UO site or the MD
 site to say whether or not it's explicitly condoned/encouraged - all
 I can seem to find is that selling/transferring accounts is sort of
 vaguely frowned upon). It would be interesting to see what would
 happen if OSI decided to work overtly with the MD team to legitimize
 the marketplace they are developing. Probably won't happen, but
 would be interesting nonetheless.
 
 Apologies if the Markee Dragon group has been previously discussed.
 
 -k
- BIZ: Markee Dragon Mike Shaver
- BIZ: Markee Dragon Frank Crowell
- BIZ: Markee Dragon Frank Crowell
 
- BIZ: Markee Dragon Derek Licciardi
 
 
- Meta-games (not META list ;)) ceo
- Meta-games (not META list ;)) Crosbie Fitch
- Meta-games (not META list ;)) ceo
- Meta-games (not META list ;)) Mark Cheverton
- Meta-games (not META list ;)) Michael Sellers
- Meta-games (not META list ;)) ceo@grexengine.com
 
 
- Meta-games (not META list ;)) ceo
 
 
- [DGN]: Ludicrous speed. Yaka St.Aise
- variable difficulty levels Matt Mihaly
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Freeman, Jeff
 
- Terra Nova, virtual world blog Castronova, Edward
- R: Rewarding Beta Testers (There's Pricing Deal) Ghilardi Filippo
- ghost mode Amanda Walker
- [list] DGN: Why give the players all the numbers? Scion Altera
- [list] DGN: Why give the players all thenumbers? Rayzam
- [list] DGN: Why give the players all the numbers? Marian Griffith
- [list] DGN: Why give the players all thenumbers? John Buehler
 
 
- ghost mode ceo
- Class hierarchies for objects Brian Hook
- Class hierarchies for objects Bo Zimmerman
 
- A Theory of Fun Paul Schwanz
- The State of Play: On the Second Life Tax Revolt J C Lawrence
- The State of Play: On the Second Life Tax Revolt F. Randall Farmer
 
- Hidden Character Attribs Spot
- Hidden Character Attribs Owen Matt
- Hidden Character Attribs Sheela Caur'Lir
- Hidden Character Attribs J C Lawrence
 
 
- size Matt Mihaly
- size Daniel.Harman@barclayscapital.com
- size Amanda Walker
- size Matt Mihaly
 
- size Sheela Caur'Lir
- size Sheela Caur'Lir
 
- A world without charity Eamonn O'Brien
- A world without charity Corpheous Andrakin
- A world without charity Eamonn O'Brien
- A world without charity Marian Griffith
 
 
- A world without charity Matt Mihaly
- A world without charity Mike
- A world without charity Eamonn O'Brien
 
- A world without charity Castronova, Edward
- A world without charity Erik Bethke
- A world without charity gbtmud
 
- A world without charity Dave Rickey
- A world without charity ceo@grexengine.com
- A world without charity Samurai Cat @ Catacombs
 
- A world without charity Crosbie Fitch
- A world without charity Ola Fosheim Grøstad
- A world without charity Jeff Crane
 
 
- A world without charity eric
- A world without charity David Cooksey
- A world without charity Eli Stevens
- A world without charity Michael Tresca
- A world without charity Ola Fosheim Grøstad
 
 
- A world without charity (was Discussion of MUD system design, development, and implementation) Chanur Silvarian
- In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Vladimir Cole
- C# as MUD Language, Linux as platform =?koi8-r?Q?=22?=Andrew Batyuck=?koi8-r?Q?=22=20?=< javaman@mail.ru>
- MUD-Dev Digest, Vol 4, Issue 30 Chanur Silvarian
- The Automated Online Role-Player Michael Tresca