September 2003
- [TECH] Server Bottlenecks Jim Purbrick
- [TECH] Server Bottlenecks J C Lawrence
- [TECH] Server Bottlenecks Bruce Mitchener
- [TECH] Server Bottlenecks Jim Purbrick
- [TECH] Server Bottlenecks Bruce Mitchener
- [TECH] Server Bottlenecks J C Lawrence
- [TECH] Server Bottlenecks Roy Riggs
- [TECH] Server Bottlenecks Daniel.Harman@barclayscapital.com
- [TECH] Server Bottlenecks Jim Purbrick
- [TECH] Server Bottlenecks Sean Kelly
- [TECH] Server Bottlenecks Mike Shaver
- [TECH] Server Bottlenecks Eamonn O'Brien
- [TECH] Server Bottlenecks Daniel.Harman@barclayscapital.com
- [TECH] Server Bottlenecks ceo
- [TECH] Server Bottlenecks ceo
- [TECH] Server Bottlenecks Lazarus
- [TECH] Server Bottlenecks Jeff Thompson
- [Tech] Garbage collection Brian Hook
- [Tech] Garbage collection Lars Duening
- [Tech] Garbage collection Bruce Mitchener
- [Tech] Garbage collection Jay Carlson
- TECH: Question about Bartle's new book Christer Enfors
- TECH: Question about Bartle's new book Richard A. Bartle
- Generating Cities John Arras
- Load Testing a MUD sszretter@hotmail.com
- Load Testing a MUD Ren Reynolds
- Load Testing a MUD Ben Greear
- Load Testing a MUD Daniel.Harman@barclayscapital.com
- Load Testing a MUD Matthew D. Fuller
- Load Testing a MUD Marc Bowden
- Load Testing a MUD Lars Duening
- Load Testing a MUD Marc Bowden
- [DGN] Writing... a mud... erich-herz@uiowa.edu
- [DGN] Writing... a mud... Amanda Walker
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. Matt Mihaly
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. Michael Chui
- [DGN]: Ludicrous scheme. Amanda Walker
- [DGN]: Ludicrous scheme. Matthew Dobervich
- [DGN]: Ludicrous scheme. Justin Randall
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. Chris Duesing
- [DGN]: Ludicrous scheme. Crosbie Fitch
- [DGN]: Ludicrous scheme. Yaka St.Aise
- [DGN]: Ludicrous scheme. John Buehler
- [DGN]: Ludicrous scheme. Ola Fosheim Grøstad
- BIZ: Who owns my sword? Corpheous Andrakin
The game company AND me.
When first starting up a game of Everquest oh so long ago, I was
presented with a couple newbie items such as a sword, a shirt, some
food and that's about it. I didn't ask at the time whether the
sword was mine or the companies, it was just assumed that since I
paid for the game, I pay a monthly fee, I was "renting" the
character and being allowed to expand upon them in whichever ways I
deemed fun. Later on in that game (I can almost see Verant/Sony
sending out it's tracker droids now ;) I found out that other
players would not only trade me in game platinum, but would also
trade real life money for my hard earned items or in game money.
Being in my teenager years back then and not having a job, I began
to buy and sell a few things on Ebay. Now when I did this, some
parties thought that it was wrong while others thought it was
perfectly fair.
Aside from the newbie equipment that I started with, did I or did I
not work for everything that I had sold on Ebay? If I walk into
your local rent-a-center (bear with me I've never been in one) and I
rent a large screen TV and then MYSELF rent out that TV to someone
else but continue to pay the fee required is that wrong? The person
could easily go and obtain the item being the TV from the
rent-a-center themself but perhaps doesn't have the time to go and
do so? Or lives so far away that it would be a helpful convenience
if I did it for them? What if I just rented the TV and then let
them use it while not SPECIFICALLY expecting payment for said item
but recieve money for the convenience anyway? It makes sense that
this circumstance doesn't harm the center or any of it's other
customers and really only benefits rent-a-center as I would not
normally have need of the TV and would therfore not give them money
and the person getting the TV from me would not be able to access
the store in order to rent it themself therfore equaling zero profit
for the store.
In game terms it is viewed the same way. I spend my time "renting"
my character with the company. Normally I will play a game for a
certain amount of time before I lose interest due varying factors
ranging from having tried out all the content in the game, to having
maxed out my character in progression. At this point there is one
of three things I tend to do. The first is to quit, cancel my
billing, and throw the game away. The second is to sell my
character account on Ebay, giving my character and all possessions
to somebody else. The third is to continue playing the game and
sell items that I obtain through my playing time in the game. If I
work for the time, why do I not retain SOME rights to the object
acquired? It's like working for free. Normally I would not traverse
through certain dungeons in the game because they do not drop "loot"
that is usefull to me, however, if I play the game I am more likely
to seek out spots that have certain items that might be of value to
another player, therefore exploring parts of the game I would
otherwise never venture to. How does the company assert that they
still obtain the right to NOT let me spend my time obtaining this
item for another player?
The main concern and counter arguement I hear to this is that the
company if it admits to the object having value, is then responsible
for a whole HOST of lawsuits concerning bugs and other such issues.
If you buy a computer from a store, put lots of valuable information
on it and then lose it through some accident or hardware failure
what will the store do for you? Most likely, they will re-imbursh
you for the computer itself if you wish to return it but will not
obviously re-imbursh you for the data you lost because the only
person who put value on it was the person who put it there in the
first place. The value of such data was only quantifiable by the
maker of it. The store puts no value on the data itself and should
therefore not be responsible for data that only has a percieved
value of a very small minority, 1 or 2 people perhaps. I myself,
have lost data and haven't been eager to jump on Maxtor (whom I will
never buy from again) for loss of data. They will gladly replace
the hard-drive itself but all data should be considered
modifications to the original product and therfore NOT INSURED. In
very simple terms, this means that the company says that the objects
within the game have no percieved value and any alterations to the
character in anyway are modifications upon the original product and
therfore the only value they could possibly hold is to them or other
users and NOT to the company itself.
With the TV rent example from above, if my friend damages the TV,
whos fault is that on return? I believe I was the person to rent
the TV and under contract so no matter how much I want to point at
the friend, it's me who's the only person in debt. I was the one
who lent it out in expectation that it would return in one piece
which means that if any legal action is to be taken it is NOT
through the rent-a-center, but through the friend who broke the TV
and I would attempt to regain any lost money through them. Since
the rent-a-center did not give you specific rights stating that it
would insure you if you attempted to rent out the TV to someone else
then it is not held responsible for any loss of the product or
damages as such and they are held on you, the renter. If the TV
blows up, the rent-a-center will most likely replace the TV, just
like if you lost an item, not replace the item with money. If they
WERE to refund your money because the product doesn't work as
advertised they would refund your rental money, NOT the price of the
TV. Same as in a game, where if you lost an item, the company should
replace the item, NOT the money associated with the item. The
company "gives" the player a reward such as a gem or sword but they
do not give them insurance on said item nor do they have a little
pop-up window saying "This is worth $50".
It's time for a look at the virtual laws of the world and realize
that it's time for some change to go on. The laws of old no longer
apply to today's world. So who owns the sword? The answer is
simple.
It's a rental.
- Lee - BIZ: Who owns my sword? Scott Jennings
- BIZ: Who owns my sword? Matthew Dobervich
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Anderson
- BIZ: Who owns my sword? Mike Shaver
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Stahl
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Tamzen Cannoy
- BIZ: Who owns my sword? Mike Shaver
- BIZ: Who owns my sword? ceo
- BIZ: Who owns my sword? Nathan Yospe
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Linder Support Team
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Paul Schwanz
- BIZ: Who owns my sword? J C Lawrence
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Jeff Cole
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? ceo
- BIZ: Who owns my sword? ceo
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Scott Jennings
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Daniel Anderson
- BIZ: Who owns my sword? Scott Jennings
- BIZ: Who owns my sword? ren@aldermangroup.com
- BIZ: Who owns my sword? Dave Rickey
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Baar - Lord of the Seven Suns
- BIZ: Who owns my sword? Michael Chui
- BIZ: Who owns my sword? Ryan S. Dancey
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Hans-Henrik Staerfeldt
- BIZ: Who owns my sword? John Buehler
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Dave Rickey
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Matt Mihaly
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Amanda Walker
- BIZ: Who owns my sword? Marian Griffith
- BIZ: Who owns my sword? Chris Mancil
- BIZ: Who owns my sword? Zach Collins {Siege}
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Crosbie Fitch
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Ren Reynolds
- BIZ: Who owns my sword? Tamzen Cannoy
- Why doesn't Lineage count as the most popular MMOG ever? Daniel Anderson
- Why doesn't Lineage count as the most popular MMOG ever? Koster, Raph
- Why doesn't Lineage count as the most popular MMOG ever? Scott Jennings
- Why doesn't Lineage count as the most popular MMOG ever? Martin Bassie
- Why doesn't Lineage count as the most popular MMOG ever? Chris Holko
- Why doesn't Lineage count as the most popular MMOG ever? burra@alum.rpi.edu
- Why doesn't Lineage count as the most popular MMOG ever? Scott Jennings
- Why doesn't Lineage count as the most popular MMOG ever? Daniel Anderson
- Why doesn't Lineage count as the most popular MMOG ever? Matt Mihaly
- Why doesn't Lineage count as the most popular MMOG ever? Threshold RPG
- Why doesn't Lineage count as the most popular MMOG ever? Jason Smith
- MUD-Dev Digest, Vol 4, Issue 5 Jessica Mulligan
- [Tech] Functional languages Brian Hook
- [Tech] Functional languages ceo
- [Tech] Functional languages Brian Hook
- [Tech] Functional languages Kim
- [Tech] Functional languages J C Lawrence
- [Tech] Functional languages Joshua Judson Rosen
- [Tech] Functional languages sproctor@ccs.neu.edu
- SW:G Matt Mihaly
- Grief teaching? (Was: Why doesn't Lineage count asthe most pop burra@alum.rpi.edu
- Grief teaching? (Was: Why doesn't Lineage count as the most popular MMOG ever?) ghovs
- Grief teaching? (Was: Why doesn't Lineage count as the most popular MMOG ever?) Daniel.Harman@barclayscapital.com
- R: MUD-Dev Digest, Vol 4, Issue 5 Ghilardi Filippo
- Ghostmode (was: SW:G) Lars Duening
- Ghostmode (was: SW:G) Michael Tresca
- Ghostmode (was: SW:G) Marian Griffith
- MUD-Dev Digest, Vol 4, Issue 5 Crosbie Fitch
- BIZ: Who holds your cahonas in their hand? (runs your infrastructure...; ) ceo
- ghost mode (was SW:G) Tess Lowe
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Erik Bethke
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Erik Bethke
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Corpheous Andrakin
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Lars Duening
- ghost mode (was SW:G) Peter Harkins
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Lars Duening
- ghost mode (was SW:G) Marian Griffith
- ghost mode (was SW:G) Scott Moore
- ghost mode (was SW:G) Justin Coleman
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) David Cooksey
- ghost mode (was SW:G) Marian Griffith
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Marian Griffith
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Corpheous Andrakin
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Spot
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Acius
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) J C Lawrence
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Smith, David {Lynchburg}
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- ghost mode (was SW:G) Eli Stevens
- ghost mode (was SW:G) Rayzam
- ghost mode (was SW:G) John Buehler
- ghost mode (was SW:G) Vladimir Cole
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Mike Shaver
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Daniel.Harman@barclayscapital.com
- [DGN]: Ludicrous speed. Chris Duesing
- [DGN]: Ludicrous speed. Michael Chui
- [DGN]: Ludicrous speed. Yaka St.Aise
- [DGN]: Ludicrous speed. Michael Chui
- [DGN]: Ludicrous speed. Yaka St.Aise
- ghost mode (was SW:G) Xyrrus
- Ghost Mode Pat Ditterline
- Player malleable worlds (was Expected value and standard deviation) Crosbie Fitch
- Player malleable worlds (was Expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
- Player malleable worlds (was Expected value and standard deviation) John Buehler
- Player malleable worlds (was Expected value and sta ndard deviation) Katie Lukas
- Player malleable worlds (was Expected value and sta ndard deviation) Paul Schwanz
- Player malleable worlds (was Expected value and sta ndard deviation) Amanda Walker
- Player malleable worlds (was Expected value and standard deviation) Crosbie Fitch
- Player malleable worlds (was Expected value and sta ndard deviation) Matt Mihaly
- Player malleable worlds (was Expected value and standard deviation) Kerry Fraser-Robinson
- Player malleable worlds (was Expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
- Player malleable worlds (was Expected value and standard deviation) Torgny Bjers
- Player malleable worlds (was expected value and standard deviation) Chanur Silvarian
- Player malleable worlds (was expected value and standard deviation) Corpheous Andrakin
- Player malleable worlds (was expected value and sta ndard deviation) Daniel.Harman@barclayscapital.com
- Player malleable worlds (was Expected value and sta ndard deviation) Sean Kelly
- Player malleable worlds (was Expected value andstandard deviation) Richard
- ghost mode Tess Lowe
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Mike Shaver
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Amanda Walker
- ghost mode Vincent Archer
- ghost mode Tess Lowe
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Amanda Walker
- ghost mode Corey Crawford
- ghost mode Amanda Walker
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode ceo
- ghost mode Rayzam
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Rayzam
- ghost mode Tess Lowe
- ghost mode David Cooksey
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Tess Lowe
- ghost mode Amanda Walker
- ghost mode Amanda Walker
- ghost mode Daniel.Harman@barclayscapital.com
- ghost mode Amanda Walker
- ghost mode Matt Mihaly
- ghost mode Marian Griffith
- ghost mode Tess Lowe
- ghost mode Richard
- Seamlessly Distributed Online Environments Draymoor {Philip Loguinov}
- Seamlessly Distributed Online Environments Bo Zimmerman
- Seamlessly Distributed Online Environments Frank Crowell
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Paolo Piselli
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments J C Lawrence
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments ceo
- Seamlessly Distributed Online Environments Crosbie Fitch
- Seamlessly Distributed Online Environments Pat Ditterline
- Seamlessly Distributed Online Environments Brent P. Newhall
- Seamlessly Distributed Online Environments Hans-Henrik Staerfeldt
- Seamlessly Distributed Online Environments Roy Riggs
- Seamlessly Distributed Online Environments Sean Kelly
- Rewarding Beta Testers (There's Pricing Deal) Vladimir Cole
- Rewarding Beta Testers (There's Pricing Deal) Amanda Walker
- Rewarding Beta Testers (There's Pricing Deal) Derek Licciardi
- Rewarding Beta Testers (There's Pricing Deal) Amanda Walker
- Rewarding Beta Testers (There's Pricing Deal) Samurai Cat @ Catacombs
- Rewarding Beta Testers (There's Pricing Deal) David Loving
- Rewarding Beta Testers (There's Pricing Deal) Samurai Cat! @ Catacombs
- Rewarding Beta Testers (There's Pricing Deal) Daniel.Harman@barclayscapital.com
- Rewarding Beta Testers (There's Pricing Deal) Walton, Gordon
- Rewarding Beta Testers (There's Pricing Deal) David Kennerly
- Rewarding Beta Testers (There's Pricing Deal) Daniel.Harman@barclayscapital.com
- variable difficulty levels (was: ghost mode) Corey Crawford
- variable difficulty levels (was: ghost mode) David Snyder
- variable difficulty levels (was: ghost mode) Daniel.Harman@barclayscapital.com
- variable difficulty levels (was: ghost mode) Michael Tresca
- ghost mode Amanda Walker
- Player malleable worlds (was Expected value andstandard deviation) Ren Reynolds
- R: BIZ: Who owns my sword? Ghilardi Filippo
- DGN: Why give the players all the numbers? Chanur Silvarian
- DGN: Why give the players all the numbers? Joshua Uyehara
- DGN: Why give the players all the numbers? Lars Duening
- DGN: Why give the players all the numbers? Rayzam
- DGN: Why give the players all the numbers? Brian Hook
- DGN: Why give the players all the numbers? J C Lawrence
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Zach Collins {Siege}
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
- DGN: Why give the players all the numbers? Matt Mihaly
- DGN: Why give the players all the numbers? Sheela Caur'Lir
- DGN: Why give the players all the numbers? Lee Sheldon
- DGN: Why give the players all the numbers? David Cooksey
- DGN: Why give the players all the numbers? Lee Sheldon
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
- DGN: Why give the players all the numbers? Rayzam
- DGN: Why give the players all the numbers? Kwon J. Ekstrom
- DGN: Why give the players all the numbers? Ben Chambers
- DGN: Why give the players all the numbers? Russ Whiteman
- DGN: Why give the players all the numbers? Ben Chambers
- DGN: Why give the players all the numbers? Russ Whiteman
- DGN: Why give the players all the numbers? Daniel.Harman@barclayscapital.com
- DGN: Why give the players all the numbers? Amanda Walker
- DGN: Why give the players all the numbers? Derek Licciardi
- DGN: Why give the players all the numbers? Chanur Silvarian
- DGN: Why give the players all the numbers? Mike Shaver
- DGN: Why give the players all the numbers? Sheela Caur'Lir
- DGN: Why give the players all the numbers? Amanda Walker
- DGN: Why give the players all the numbers? Chanur Silvarian
- ghost mode (was SW:G) Crosbie Fitch
- ghost mode (was SW:G) Michael Tresca
- play styles and difficulty settings ceo
- BIZ: Markee Dragon katie@stickydata.com
- BIZ: Markee Dragon Mike Shaver
- BIZ: Markee Dragon Frank Crowell
- BIZ: Markee Dragon Frank Crowell
- BIZ: Markee Dragon Derek Licciardi
- Meta-games (not META list ;)) ceo
- Meta-games (not META list ;)) Crosbie Fitch
- Meta-games (not META list ;)) ceo
- Meta-games (not META list ;)) Mark Cheverton
- Meta-games (not META list ;)) Michael Sellers
- Meta-games (not META list ;)) ceo@grexengine.com
- Meta-games (not META list ;)) ceo
- [DGN]: Ludicrous speed. Yaka St.Aise
- variable difficulty levels Matt Mihaly
- ghost mode (was SW:G) Amanda Walker
- ghost mode (was SW:G) Freeman, Jeff
- Terra Nova, virtual world blog Castronova, Edward
- R: Rewarding Beta Testers (There's Pricing Deal) Ghilardi Filippo
- ghost mode Amanda Walker
- [list] DGN: Why give the players all the numbers? Scion Altera
- [list] DGN: Why give the players all thenumbers? Rayzam
- [list] DGN: Why give the players all the numbers? Marian Griffith
- [list] DGN: Why give the players all thenumbers? John Buehler
- ghost mode ceo
- Class hierarchies for objects Brian Hook
- Class hierarchies for objects Bo Zimmerman
- A Theory of Fun Paul Schwanz
- The State of Play: On the Second Life Tax Revolt J C Lawrence
- The State of Play: On the Second Life Tax Revolt F. Randall Farmer
- Hidden Character Attribs Spot
- Hidden Character Attribs Owen Matt
- Hidden Character Attribs Sheela Caur'Lir
- Hidden Character Attribs J C Lawrence
- size Matt Mihaly
- size Daniel.Harman@barclayscapital.com
- size Amanda Walker
- size Matt Mihaly
- size Sheela Caur'Lir
- size Sheela Caur'Lir
- A world without charity Eamonn O'Brien
- A world without charity Corpheous Andrakin
- A world without charity Eamonn O'Brien
- A world without charity Marian Griffith
- A world without charity Matt Mihaly
- A world without charity Mike
- A world without charity Eamonn O'Brien
- A world without charity Castronova, Edward
- A world without charity Erik Bethke
- A world without charity gbtmud
- A world without charity Dave Rickey
- A world without charity ceo@grexengine.com
- A world without charity Samurai Cat @ Catacombs
- A world without charity Crosbie Fitch
- A world without charity Ola Fosheim Grøstad
- A world without charity Jeff Crane
- A world without charity eric
- A world without charity David Cooksey
- A world without charity Eli Stevens
- A world without charity Michael Tresca
- A world without charity Ola Fosheim Grøstad
- A world without charity (was Discussion of MUD system design, development, and implementation) Chanur Silvarian
- In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Vladimir Cole
- C# as MUD Language, Linux as platform =?koi8-r?Q?=22?=Andrew Batyuck=?koi8-r?Q?=22=20?=< javaman@mail.ru>
- MUD-Dev Digest, Vol 4, Issue 30 Chanur Silvarian
- The Automated Online Role-Player Michael Tresca