July 2003
- Hackers Put 'Bane' in Shadowbane vladimir cole
- Display Cheats [Was MMO Launch issues...] Phillip Lenhardt
- Display Cheats [Was MMO Launch issues...] Owen Matt
- Display Cheats [Was MMO Launch issues...] Thomas Tomiczek
- Display Cheats [Was MMO Launch issues...] ceo
- Display Cheats [Was MMO Launch issues...] Peter "Pietro" Rossmann
- Display Cheats [Was MMO Launch issues...] Daniel.Harman@barclayscapital.com
- Corba + pvm for servers? + UML + case tools Peter "Pietro" Rossmann
- Material state transformations Yuri Bazhukov
- Material state transformations Chris "Diamonds" Stewart
- Material state transformations Zach Collins {Siege}
- Material state transformations Yuri Bazhukov
- Material state transformations Nicolai Hansen
- Material state transformations Jason Murdick
- Material state transformations Travis Casey
- Material state transformations McDonald, Stephen
- Material state transformations Zach Collins {Siege}
- Material state transformations Richard A. Bartle
- Material state transformations Daniel.Harman@barclayscapital.com
- Programming Languages. Matthew Estes
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. Matthew Estes
- Programming Languages. J C Lawrence
- Programming Languages. Christopher Kohnert
- Programming Languages. J C Lawrence
- Programming Languages. Christopher Kohnert
- Programming Languages. Bruce Mitchener
- Programming Languages. Roy Trubshaw
- Programming Languages. Richard A. Bartle
- Programming Languages. Roy Trubshaw
- Programming Languages. Richard A. Bartle
- Programming Languages. Roy Trubshaw
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. MIKE MacMartin
- Programming Languages. Kwon J. Ekstrom
- Programming Languages. Mike Shaver
- Programming Languages. MIKE MacMartin
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. Bruce Mitchener
- Programming Languages. F. Randall Farmer
- Programming Languages. Kwon J. Ekstrom
- Programming Languages. J C Lawrence
- Geographical space paritioning ceo
- Geographical space paritioning Peter "Pietro" Rossmann
- R: The Price of Being Male Ghilardi Filippo
- Autumn books ceo
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) J C Lawrence
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Marc Bowden
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Paul Schwanz
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Crosbie Fitch
- Architecture (Cell Rebalancing) - working-sets ceo
- Internationalisation: The effect of Tongues in virtual societes Peter "Pietro" Rossmann
- Internationalisation: The effect of Tongues in virtual societes Michael Chui
- Internationalisation: The effect of Tongues in virtual societes Ghovs
- Internationalisation: The effect of Tongues in virtualsocietes David Kennerly
- Internationalisation: The effect of Tongues in virtual societes Shu-yu Guo {Laptop}
- Internationalisation: The effect of Tongues in virtualsocietes Peter "Pietro" Rossmann
- Internationalisation: The effect of Tongues in virtualsocietes Amanda Walker
- Internationalisation: The effect of Tongues in virtualsocietes Hans-Henrik Staerfeldt
- When will new MMORPGs that are coming out get original with the gameplay? Daniel Anderson
- When will new MMORPGs that are coming out get original withthe gameplay? David Kennerly
- When will new MMORPGs that are coming out get originalwiththe gameplay? Derek Licciardi
- When will new MMORPGs that are coming out get original withthe gameplay? Paul Schwanz
- When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
- When will new MMORPGs that are coming out get original withthe gameplay? kennerly@sfsu.edu
- When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
- When will new MMORPGs that are coming out get original withthe gameplay? Daniel James
- When will new MMORPGs that are coming out get originalwiththe gameplay? David Kennerly
- When will new MMORPGs that are coming out get original withthe gameplay? Michael Tresca
- When will new MMORPGs that are coming out get original with the gameplay? Martin Bassie
- When will new MMORPGs that are coming out get original with the gameplay? Daniel James
- When will new MMORPGs that are coming out get originalwith the gameplay? Daniel Anderson
- When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
- When will new MMORPGs that are coming out get origi nal with the gameplay? Christer Enfors XW {KS/EIN}
- When will new MMORPGs that are coming out get original with the gameplay? Snicker Furfoot
- When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
- When will new MMORPGs that are coming out get original withthe gameplay? Jason Smith
- When will new MMORPGs that are coming out get original with the gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
- When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
- When will new MMORPGs that are coming out get original with the gameplay? Brian 'Psychochild' Green
- When will new MMORPGs that are coming out get original withthe gameplay? Christopher Allen
- R: Internationalisation: The effect of Tongues in virtualsocietes Ghilardi Filippo
- Can "non-twitch" ranged-combat be fun in a MMORPG? Daniel Anderson
- Can "non-twitch" ranged-combat be fun in a MMORPG? Paolo Piselli
- Can "non-twitch" ranged-combat be fun in a MMORPG? Zach Collins {Siege}
- Can "non-twitch" ranged-combat be fun in a MMORPG? John Buehler
- A system for lives, death, old age, PK and perma death Eamonn O'Brien
- A system for lives, death, old age, PK and perma death Kyuss
- A system for lives, death, old age, PK and perma death Sasha Hart
- A system for lives, death, old age, PK and perma de ath Smith, David {Lynchburg}
- A system for lives, death, old age, PK and perma death David H. Loeser Jr.
- A system for lives, death, old age, PK and perma death Sasha Hart
- A system for lives, death, old age, PK and perma death Eamonn O'Brien
- RE:When will new MMORPGs that are coming out get original with the gameplay? Mike Mormando
- Online Gamers become enemies in the Real World Rayzam
- Online Gamers become enemies in the Real World J C Lawrence
- Online Gamers become enemies in the Real World Peter Tyson
- Online Gamers become enemies in the Real World Vincent Archer
According to Rayzam:
> If griefing occurs in a non-pk, non-combat style game like the
> Sims Online, is it just a part of the human condition? Is it
> possible to truly remove it? Some games attempt to by limiting
> combat actions on other players, but apparently grief play can
> exist without overt combat.
Griefing can exist in a non-combat game.
Take the example of A Tale in the Desert.
One of the game's 49 objectives is the Test of the
Bedouin. Basically, it's simple: there are about 200 altars
dispersed around the game map. Players may seek them out, and
perform a ceremony at the altar (known as "anointing") Each altar
keeps track of the last 3 people to visit it, and credits each with
the time since the altar was visited. Each day, these times on all
altars are summed up, and the four people with the highest amount of
total time get 1 point. Get 7 points, and you win.
There are two kind of altars.
The "popular" altars, located close to population centers, known to
many people. These altars are visited by many people every day, and
the amount of time you may get credited on these altars will be
highly random (and usually small).
So, the Test encourages the explorers, who seek out less known
altars, who are visited by less than 3 people per day on average,
and that can be "held" for a full day (and beyond, avoiding the need
to revisit altars). Or the socials, as a group may explore and share
their list of altars, and organise the competition so that, despite
the fact that people know a list, they don't try to grab the altars,
bumping another guild member off the altar's memory.
Enter the griefing.
Somebody recently left the game. As a "parting gift", that person
placed a list of over half the altars on a public forum, for
everyone to see. He did that knowing that the Bedouin guild
described above (who welcomes anybody who wants to pass the test)
would be hurt the most. By that single act, he pushed the test away
from the explorer/ social into a random lottery, where the person
who can spend the most time on-line, trying to re-anoint altars,
gets more chances than the others.
In short, making it very very hard to hold on these altars (think
about the poor, hapless european-time player, who faces usually many
people in US time bumping him off list very fast, vs the west coast
player, facing maybe a couple of asia/australian players that might
not get him off the altar's memory until the european players start
seeking out altars the next day).
But, unlike classic griefing, where, once a griefer is expelled, he
merely leaves some bad memories, but no lasting damage except to the
social fabric from time to time, this griefing goes beyond that. The
legacy of the griefer will remain in the game forever, or until the
game map changes next year.
Griefers in combat games might be a bit less dangerous in practice
:)
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen) - Online Gamers become enemies in the Real World Travis Nixon
- Online Gamers become enemies in the Real World Daniel.Harman@barclayscapital.com
- Multithreading/accept? MIKE MacMartin
- Multithreading/accept? MIKE MacMartin
- When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
- Java servers and hacking ceo
- Understanding MMOGs ceo
- R: Internationalisation: The effect of Tongues invirtualsocietes Ghilardi Filippo
- A proposed new law of online world design buddy@riseup.net
- A proposed new law of online world design Marc Bowden
- Inside eGenesis: The Simulation of Power and Politics J C Lawrence
- Inside eGenesis: The Simulation of Power and Politics Chris Holko
- Inside eGenesis: The Simulation of Power and Politics Matt Mihaly
- Inside eGenesis: The Simulation of Power and Politics Andrew L. Tepper
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Tess Snider
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Richard A. Bartle
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Richard A. Bartle
- Academic rejection of male/female paper Marian Griffith
- Academic rejection of male/female paper Amanda Walker
- Academic rejection of male/female paper Ren Reynolds
- Alternate Business Models Ben Tolputt
- To Kill an Avatar kennerly@sfsu.edu
- To Kill an Avatar Ren Reynolds
- To Kill an Avatar David Kennerly
- To Kill an Avatar Ren Reynolds
- To Kill an Avatar Castronova, Edward
- To Kill an Avatar Daniel Anderson
- To Kill an Avatar Matt Mihaly
- To Kill an Avatar David Kennerly
- Natalia? Richard A. Bartle
- When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
- Thailand curfew Richard A. Bartle
- Counting Massive Multi Players David Kennerly
- Counting Massive Multi Players Koster, Raph
- Counting Massive Multi Players Castronova, Edward
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Madrona Tree
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Daniel.Harman@barclayscapital.com
- Counting Massive Multi Players Lars Duening
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players David Kennerly
- Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?] ceo
- Looking for Paul Schwanz Richard A. Bartle
- Does anyone know the subscription numbers on SWG? Daniel Anderson
- Does anyone know the subscription numbers on SWG? Jason Murdick
- Does anyone know the subscription numbers on SWG? Chris "Diamonds" Stewart
- R: Counting Massive Multi Players Ghilardi Filippo
- Metrics for assessing game design hart.s@comcast.net
- Metrics for assessing game design Matt Mihaly
- Metrics for assessing game design Ron Gabbard
- Metrics for assessing game design Jeremy Gaffney
- Metrics for assessing game design Ron Gabbard
- Metrics for assessing game design ceo
- Metrics for assessing game design katie@stickydata.com
- Metrics for assessing game design Damion Schubert
- Metrics for assessing game design katie@stickydata.com
- Metrics for assessing game design ceo
- Metrics for assessing game design Paul Schwanz
- Wanted: Lead Designer and Lead Technical Artist Matt Mihaly
- BBG's a link to the past Corpheous Andrakin
- BBG's a link to the past Edward Glowacki
- BBG's a link to the past Paul Schwanz
- BBG's a link to the past ceo
- BBG's a link to the past DomQ
- Value of PvP avatars (was: To Kill an Avatar) Castronova, Edward
- Value of PvP avatars (was: To Kill an Avatar) Robert Lemos
- Value of PvP avatars (was: To Kill an Avatar) Richard A. Bartle
- Value of PvP avatars (was: To Kill an Avatar) Rob Lemos
- Value of PvP avatars (was: To Kill an Avatar) katie@stickydata.com
- Value of PvP avatars (was: To Kill an Avatar) Amanda Walker
- Value of PvP avatars (was: To Kill an Avatar) Marian Griffith
- Value of PvP avatars (was: To Kill an Avatar) Boyle, Paul
- Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
- Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
- Value of PvP avatars (was: To Kill an Avatar) Brendan O'Brien
- Value of PvP avatars (was: To Kill an Avatar) Ron Gabbard
- Designing Virtual Worlds Richard A. Bartle
- Designing Virtual Worlds Daniel.Harman@barclayscapital.com
- Designing Virtual Worlds Jacob Cord
- Designing Virtual Worlds Richard A. Bartle
- R: Counting Massive Multi Players Ghilardi Filippo
- Thinking outside of the room . . . ur . . . box Nolan J. Darilek
- Thinking outside of the room . . . ur . . . box MIKE MacMartin
- Thinking outside of the room . . . ur . . . box Zach Collins {Siege}
- Thinking outside of the room . . . ur . . . box Daniel.Harman@barclayscapital.com
- Thinking outside of the room . . . ur . . . box T. Alexander Popiel
- Crunch time Yannick Jean
- Crunch time J C Lawrence
- Crunch time Mark 'Kamikaze' Hughes
- Crunch time ceo
- Crunch time Derek Licciardi
- Crunch time Amanda Walker
- Crunch time Ben Tolputt
- Crunch time ceo
- Crunch time Amanda Walker
- Crunch time Derek Licciardi
- Crunch time Damion Schubert
- Crunch time Derek Licciardi
- Crunch time Matt Mihaly
- Crunch time Miroslav Silovic
- Crunch time Sean Kelly
- Crunch time Travis Nixon
- Crunch time Lars Duening
- Crunch time Scott Jennings
- Crunch time Matt Mihaly
- Crunch time Hartsman, Scott
- Crunch time Amanda Walker
- Crunch time Paul Schwanz
- Crunch time Jason Salem
- Crunch time Amanda Walker
- Crunch time katie@stickydata.com
- Crunch time John Buehler
- Crunch time Tamzen Cannoy
- Crunch time Mark Terrano {XBOX}
- Crunch time Brian 'Psychochild' Green
- Crunch time Amanda Walker
- Crunch time Damion Schubert
- Crunch time Sean Kelly
- Crunch time Mark Terrano {XBOX}
- Crunch time Eamonn O'Brien
- Crunch time Alex Chacha
- Identifying Players (was Counting Massive Multi Players) Crosbie Fitch