July 2003
- Hackers Put 'Bane' in Shadowbane vladimir cole
 - Display Cheats [Was MMO Launch issues...] Phillip Lenhardt
 - Display Cheats [Was MMO Launch issues...] Owen Matt
 - Display Cheats [Was MMO Launch issues...] Thomas Tomiczek
 - Display Cheats [Was MMO Launch issues...] ceo
 - Display Cheats [Was MMO Launch issues...] Peter "Pietro" Rossmann
 
- Display Cheats [Was MMO Launch issues...] Daniel.Harman@barclayscapital.com
 
- Corba + pvm for servers? + UML + case tools Peter "Pietro" Rossmann
 - Material state transformations Yuri Bazhukov
 - Material state transformations Chris "Diamonds" Stewart
 - Material state transformations Zach Collins {Siege}
 - Material state transformations Yuri Bazhukov
 - Material state transformations Nicolai Hansen
 - Material state transformations Jason Murdick
 - Material state transformations Travis Casey
 
- Material state transformations McDonald, Stephen
 - Material state transformations Zach Collins {Siege}
 
- Material state transformations Richard A. Bartle
 - Material state transformations Daniel.Harman@barclayscapital.com
 
- Programming Languages. Matthew Estes
 - Programming Languages. Peter "Pietro" Rossmann
 - Programming Languages. Matthew Estes
 - Programming Languages. J C Lawrence
 - Programming Languages. Christopher Kohnert
 - Programming Languages. J C Lawrence
 - Programming Languages. Christopher Kohnert
 - Programming Languages. Bruce Mitchener
 
- Programming Languages. Roy Trubshaw
 - Programming Languages. Richard A. Bartle
 - Programming Languages. Roy Trubshaw
 - Programming Languages. Richard A. Bartle
 - Programming Languages. Roy Trubshaw
 
- Programming Languages. Peter "Pietro" Rossmann
 - Programming Languages. MIKE MacMartin
 - Programming Languages. Kwon J. Ekstrom
 - Programming Languages. Mike Shaver
 - Programming Languages. MIKE MacMartin
 
- Programming Languages. Peter "Pietro" Rossmann
 
- Programming Languages. Bruce Mitchener
 - Programming Languages. F. Randall Farmer
 - Programming Languages. Kwon J. Ekstrom
 
- Programming Languages. J C Lawrence
 
- Geographical space paritioning ceo
 - Geographical space paritioning Peter "Pietro" Rossmann
 
- R: The Price of Being Male Ghilardi Filippo
 - Autumn books ceo
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) J C Lawrence
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Marc Bowden
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Paul Schwanz
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
 - [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
 
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Crosbie Fitch
 
- Architecture (Cell Rebalancing) - working-sets ceo
 - Internationalisation: The effect of Tongues in virtual societes Peter "Pietro" Rossmann
 - Internationalisation: The effect of Tongues in virtual societes Michael Chui
 - Internationalisation: The effect of Tongues in virtual societes Ghovs
 - Internationalisation: The effect of Tongues in virtualsocietes David Kennerly
 - Internationalisation: The effect of Tongues in virtual societes Shu-yu Guo {Laptop}
 - Internationalisation: The effect of Tongues in virtualsocietes Peter "Pietro" Rossmann
 - Internationalisation: The effect of Tongues in virtualsocietes Amanda Walker
 - Internationalisation: The effect of Tongues in virtualsocietes Hans-Henrik Staerfeldt
 
- When will new MMORPGs that are coming out get original with the gameplay? Daniel Anderson
 - When will new MMORPGs that are coming out get original withthe gameplay? David Kennerly
 - When will new MMORPGs that are coming out get originalwiththe gameplay? Derek Licciardi
 - When will new MMORPGs that are coming out get original withthe gameplay? Paul Schwanz
 - When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
 - When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
 - When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
 - When will new MMORPGs that are coming out get original withthe gameplay? kennerly@sfsu.edu
 - When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
 - When will new MMORPGs that are coming out get original withthe gameplay? Daniel James
 - When will new MMORPGs that are coming out get originalwiththe gameplay? David Kennerly
 
- When will new MMORPGs that are coming out get original withthe gameplay? Michael Tresca
 - When will new MMORPGs that are coming out get original with the gameplay? Martin Bassie
								Daniel Anderson wrote:
> After seeing game after game being an almost exact clone, when
> will things start to change? Most developers know what works, so
> they will implement the same design, ( i.e. the D&D clone) but
> needless to say, how long will it be before people are sick of
> these clones?
> When do you think we'll start to see the majority of MMORPGs more
> original?
When the target audience pays attention to the smaller names out
there.
To elaborate: I don't think you can claim "Game after game is an
almost exact clone". The 6 or 7 big names are copies, for sure... In
detail they may be different, and the younger generation more
sophisticated than the older, but they're still an awful lot the
same. I think you'll keep seeing that until executives feel a change
in whatever their target audience wants. I almost hate waiting to
see what Middle Earth Online (the final version?) will play like.
There already -are- a few which try to break the mould - I'll just
list the 3 I'm most familiar with, but I bet there'll be some more.
A Tale in the Desert is the most prevalent example - it really
doesn't take much from D&D, or from any of the game's MMOG
predecessors (other than a 3D graphical environment). As a
non-violent game, it's necessary to step away from all these
combat-oriented systems.
Underlight, tried breaking away from the generic fantasy setting and
common game style by attempting to keep the gameplay uncomplicated
and introducing a number of social aspects (like teaching and
player-issued quests) into the game. But yeah, it still used XP as
the main indicator for progress.
I'm not too familiar with Project Entropia, but from what I can
tell, they attempted to break the mould when it comes to
gameplay. The one thing that stuck to mind is the conversion of
real-world currency into game currency (comments welcome :).
Of course, there will always be similarities. People almost demand
slick 3D graphics, realistic worlds and the most impressive effects
in a hi-tech engine, and it'll be hard for a game to launch
successfully without using one of those.
-M - When will new MMORPGs that are coming out get original with the gameplay? Daniel James
 - When will new MMORPGs that are coming out get originalwith the gameplay? Daniel Anderson
 - When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
 - When will new MMORPGs that are coming out get origi nal with the gameplay? Christer Enfors XW {KS/EIN}
 
- When will new MMORPGs that are coming out get original with the gameplay? Snicker Furfoot
 - When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
 - When will new MMORPGs that are coming out get original withthe gameplay? Jason Smith
 - When will new MMORPGs that are coming out get original with the gameplay? Matt Mihaly
 - When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
 - When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
 - When will new MMORPGs that are coming out get original with the gameplay? Brian 'Psychochild' Green
 - When will new MMORPGs that are coming out get original withthe gameplay? Christopher Allen
 
- R: Internationalisation: The effect of Tongues in virtualsocietes Ghilardi Filippo
 - Can "non-twitch" ranged-combat be fun in a MMORPG? Daniel Anderson
 - Can "non-twitch" ranged-combat be fun in a MMORPG? Paolo Piselli
 - Can "non-twitch" ranged-combat be fun in a MMORPG? Zach Collins {Siege}
 - Can "non-twitch" ranged-combat be fun in a MMORPG? John Buehler
 
- A system for lives, death, old age, PK and perma death Eamonn O'Brien
 - A system for lives, death, old age, PK and perma death Kyuss
 - A system for lives, death, old age, PK and perma death Sasha Hart
 - A system for lives, death, old age, PK and perma de ath Smith, David {Lynchburg}
 - A system for lives, death, old age, PK and perma death David H. Loeser Jr.
 - A system for lives, death, old age, PK and perma death Sasha Hart
 - A system for lives, death, old age, PK and perma death Eamonn O'Brien
 
- RE:When will new MMORPGs that are coming out get original with the gameplay? Mike Mormando
 - Online Gamers become enemies in the Real World Rayzam
 - Online Gamers become enemies in the Real World J C Lawrence
 - Online Gamers become enemies in the Real World Peter Tyson
 - Online Gamers become enemies in the Real World Vincent Archer
 - Online Gamers become enemies in the Real World Travis Nixon
 - Online Gamers become enemies in the Real World Daniel.Harman@barclayscapital.com
 
- Multithreading/accept? MIKE MacMartin
 - Multithreading/accept? MIKE MacMartin
 
- When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
 - Java servers and hacking ceo
 - Understanding MMOGs ceo
 - R: Internationalisation: The effect of Tongues invirtualsocietes Ghilardi Filippo
 - A proposed new law of online world design buddy@riseup.net
 - A proposed new law of online world design Marc Bowden
 
- Inside eGenesis: The Simulation of Power and Politics J C Lawrence
 - Inside eGenesis: The Simulation of Power and Politics Chris Holko
 - Inside eGenesis: The Simulation of Power and Politics Matt Mihaly
 - Inside eGenesis: The Simulation of Power and Politics Andrew L. Tepper
 
- Academic rejection of male/female paper Castronova, Edward
 - Academic rejection of male/female paper Tess Snider
 - Academic rejection of male/female paper Castronova, Edward
 
- Academic rejection of male/female paper Richard A. Bartle
 - Academic rejection of male/female paper Castronova, Edward
 - Academic rejection of male/female paper Richard A. Bartle
 - Academic rejection of male/female paper Marian Griffith
 - Academic rejection of male/female paper Amanda Walker
 
- Academic rejection of male/female paper Ren Reynolds
 
- Alternate Business Models Ben Tolputt
 - To Kill an Avatar kennerly@sfsu.edu
 - To Kill an Avatar Ren Reynolds
 - To Kill an Avatar David Kennerly
 - To Kill an Avatar Ren Reynolds
 
- To Kill an Avatar Castronova, Edward
 - To Kill an Avatar Daniel Anderson
 - To Kill an Avatar Matt Mihaly
 
- To Kill an Avatar David Kennerly
 
- Natalia? Richard A. Bartle
 - When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
 - Thailand curfew Richard A. Bartle
 - Counting Massive Multi Players David Kennerly
 - Counting Massive Multi Players Koster, Raph
 - Counting Massive Multi Players Castronova, Edward
 - Counting Massive Multi Players Jeremy Gaffney
 - Counting Massive Multi Players Madrona Tree
 - Counting Massive Multi Players Jeremy Gaffney
 - Counting Massive Multi Players Daniel.Harman@barclayscapital.com
 - Counting Massive Multi Players Lars Duening
 - Counting Massive Multi Players Jeremy Gaffney
 
- Counting Massive Multi Players Jeremy Gaffney
 
- Counting Massive Multi Players David Kennerly
 
- Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?] ceo
 - Looking for Paul Schwanz Richard A. Bartle
 - Does anyone know the subscription numbers on SWG? Daniel Anderson
 - Does anyone know the subscription numbers on SWG? Jason Murdick
 - Does anyone know the subscription numbers on SWG? Chris "Diamonds" Stewart
 
- R: Counting Massive Multi Players Ghilardi Filippo
 - Metrics for assessing game design hart.s@comcast.net
 - Metrics for assessing game design Matt Mihaly
 - Metrics for assessing game design Ron Gabbard
 - Metrics for assessing game design Jeremy Gaffney
 - Metrics for assessing game design Ron Gabbard
 
- Metrics for assessing game design ceo
 - Metrics for assessing game design katie@stickydata.com
 - Metrics for assessing game design Damion Schubert
 - Metrics for assessing game design katie@stickydata.com
 - Metrics for assessing game design ceo
 
- Metrics for assessing game design Paul Schwanz
 
- Wanted: Lead Designer and Lead Technical Artist Matt Mihaly
 - BBG's a link to the past Corpheous Andrakin
 - BBG's a link to the past Edward Glowacki
 - BBG's a link to the past Paul Schwanz
 
- BBG's a link to the past ceo
 - BBG's a link to the past DomQ
 
- Value of PvP avatars (was: To Kill an Avatar) Castronova, Edward
 - Value of PvP avatars (was: To Kill an Avatar) Robert Lemos
 - Value of PvP avatars (was: To Kill an Avatar) Richard A. Bartle
 - Value of PvP avatars (was: To Kill an Avatar) Rob Lemos
 - Value of PvP avatars (was: To Kill an Avatar) katie@stickydata.com
 - Value of PvP avatars (was: To Kill an Avatar) Amanda Walker
 
- Value of PvP avatars (was: To Kill an Avatar) Marian Griffith
 - Value of PvP avatars (was: To Kill an Avatar) Boyle, Paul
 - Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
 
- Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
 - Value of PvP avatars (was: To Kill an Avatar) Brendan O'Brien
 
- Value of PvP avatars (was: To Kill an Avatar) Ron Gabbard
 
- Designing Virtual Worlds Richard A. Bartle
 - Designing Virtual Worlds Daniel.Harman@barclayscapital.com
 - Designing Virtual Worlds Jacob Cord
 - Designing Virtual Worlds Richard A. Bartle
 
- R: Counting Massive Multi Players Ghilardi Filippo
 - Thinking outside of the room . . . ur . . . box Nolan J. Darilek
 - Thinking outside of the room . . . ur . . . box MIKE MacMartin
 - Thinking outside of the room . . . ur . . . box Zach Collins {Siege}
 - Thinking outside of the room . . . ur . . . box Daniel.Harman@barclayscapital.com
 - Thinking outside of the room . . . ur . . . box T. Alexander Popiel
 
- Crunch time Yannick Jean
 - Crunch time J C Lawrence
 - Crunch time Mark 'Kamikaze' Hughes
 - Crunch time ceo
 
- Crunch time Derek Licciardi
 - Crunch time Amanda Walker
 - Crunch time Ben Tolputt
 - Crunch time ceo
 - Crunch time Amanda Walker
 - Crunch time Derek Licciardi
 - Crunch time Damion Schubert
 - Crunch time Derek Licciardi
 - Crunch time Matt Mihaly
 - Crunch time Miroslav Silovic
 
- Crunch time Sean Kelly
 - Crunch time Travis Nixon
 
- Crunch time Lars Duening
 
- Crunch time Scott Jennings
 - Crunch time Matt Mihaly
 - Crunch time Hartsman, Scott
 - Crunch time Amanda Walker
 - Crunch time Paul Schwanz
 - Crunch time Jason Salem
 
- Crunch time Amanda Walker
 - Crunch time katie@stickydata.com
 - Crunch time John Buehler
 
- Crunch time Tamzen Cannoy
 - Crunch time Mark Terrano {XBOX}
 - Crunch time Brian 'Psychochild' Green
 - Crunch time Amanda Walker
 - Crunch time Damion Schubert
 
- Crunch time Sean Kelly
 - Crunch time Mark Terrano {XBOX}
 
- Crunch time Eamonn O'Brien
 - Crunch time Alex Chacha
 
- Identifying Players (was Counting Massive Multi Players) Crosbie Fitch