July 2003
- Hackers Put 'Bane' in Shadowbane vladimir cole
- Display Cheats [Was MMO Launch issues...] Phillip Lenhardt
- Display Cheats [Was MMO Launch issues...] Owen Matt
- Display Cheats [Was MMO Launch issues...] Thomas Tomiczek
- Display Cheats [Was MMO Launch issues...] ceo
- Display Cheats [Was MMO Launch issues...] Peter "Pietro" Rossmann
- Display Cheats [Was MMO Launch issues...] Daniel.Harman@barclayscapital.com
- Corba + pvm for servers? + UML + case tools Peter "Pietro" Rossmann
- Material state transformations Yuri Bazhukov
- Material state transformations Chris "Diamonds" Stewart
- Material state transformations Zach Collins {Siege}
- Material state transformations Yuri Bazhukov
- Material state transformations Nicolai Hansen
- Material state transformations Jason Murdick
- Material state transformations Travis Casey
- Material state transformations McDonald, Stephen
- Material state transformations Zach Collins {Siege}
- Material state transformations Richard A. Bartle
- Material state transformations Daniel.Harman@barclayscapital.com
- Programming Languages. Matthew Estes
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. Matthew Estes
- Programming Languages. J C Lawrence
- Programming Languages. Christopher Kohnert
- Programming Languages. J C Lawrence
- Programming Languages. Christopher Kohnert
- Programming Languages. Bruce Mitchener
- Programming Languages. Roy Trubshaw
- Programming Languages. Richard A. Bartle
- Programming Languages. Roy Trubshaw
- Programming Languages. Richard A. Bartle
- Programming Languages. Roy Trubshaw
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. MIKE MacMartin
- Programming Languages. Kwon J. Ekstrom
- Programming Languages. Mike Shaver
- Programming Languages. MIKE MacMartin
- Programming Languages. Peter "Pietro" Rossmann
- Programming Languages. Bruce Mitchener
- Programming Languages. F. Randall Farmer
- Programming Languages. Kwon J. Ekstrom
- Programming Languages. J C Lawrence
- Geographical space paritioning ceo
- Geographical space paritioning Peter "Pietro" Rossmann
- R: The Price of Being Male Ghilardi Filippo
- Autumn books ceo
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) J C Lawrence
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Marc Bowden
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Paul Schwanz
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Jeff Cole
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Michael Tresca
- [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd) Crosbie Fitch
- Architecture (Cell Rebalancing) - working-sets ceo
- Internationalisation: The effect of Tongues in virtual societes Peter "Pietro" Rossmann
- Internationalisation: The effect of Tongues in virtual societes Michael Chui
- Internationalisation: The effect of Tongues in virtual societes Ghovs
- Internationalisation: The effect of Tongues in virtualsocietes David Kennerly
- Internationalisation: The effect of Tongues in virtual societes Shu-yu Guo {Laptop}
- Internationalisation: The effect of Tongues in virtualsocietes Peter "Pietro" Rossmann
- Internationalisation: The effect of Tongues in virtualsocietes Amanda Walker
- Internationalisation: The effect of Tongues in virtualsocietes Hans-Henrik Staerfeldt
- When will new MMORPGs that are coming out get original with the gameplay? Daniel Anderson
- When will new MMORPGs that are coming out get original withthe gameplay? David Kennerly
- When will new MMORPGs that are coming out get originalwiththe gameplay? Derek Licciardi
- When will new MMORPGs that are coming out get original withthe gameplay? Paul Schwanz
- When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get original withthe gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
- When will new MMORPGs that are coming out get original withthe gameplay? kennerly@sfsu.edu
- When will new MMORPGs that are coming out get original withthe gameplay? Sasha Hart
- When will new MMORPGs that are coming out get original withthe gameplay? Daniel James
- When will new MMORPGs that are coming out get originalwiththe gameplay? David Kennerly
- When will new MMORPGs that are coming out get original withthe gameplay? Michael Tresca
- When will new MMORPGs that are coming out get original with the gameplay? Martin Bassie
- When will new MMORPGs that are coming out get original with the gameplay? Daniel James
- When will new MMORPGs that are coming out get originalwith the gameplay? Daniel Anderson
- When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
- When will new MMORPGs that are coming out get origi nal with the gameplay? Christer Enfors XW {KS/EIN}
- When will new MMORPGs that are coming out get original with the gameplay? Snicker Furfoot
- When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
- When will new MMORPGs that are coming out get original withthe gameplay? Jason Smith
- When will new MMORPGs that are coming out get original with the gameplay? Matt Mihaly
- When will new MMORPGs that are coming out get origi nal with the gameplay? Daniel.Harman@barclayscapital.com
- When will new MMORPGs that are coming out get original with the gameplay? J C Lawrence
- When will new MMORPGs that are coming out get original with the gameplay? Brian 'Psychochild' Green
- When will new MMORPGs that are coming out get original withthe gameplay? Christopher Allen
- R: Internationalisation: The effect of Tongues in virtualsocietes Ghilardi Filippo
From:: Peter "Pietro" Rossmann
> but now, the world opens more once again. we've got virtual
> worlds. everybody likes it, everybody wants to have it. even
> the "rest" of the world that is non-english speaking. So they
> get in. and then, evem that the player can generally communicate
> in english, he will be laid off. because all this games are
> built around socializing, in which he cannot take a part. he has
> never met words like grinding, threadmilling [if he don't goes
> to gym] and such. So, i am wondering - would the VW (virtual
> worlds, not volkswagen) help to unite us by usage of english? Or
> will it be dedicated only to those speeking (writing) english?
> please also don't forget about many applications of UOX3 (amateur
> UO server) running only because of the "tongue" reason. i
> personally has been playing on one such czech server and i enjoyed
> it very much that everybody speaks czech.
I'm italian and I saw a lot of things happening within the italian
community in many different VW (Just to be exact, Ultima Online,
Dark Age of Camelot, and now StarWarsGalaxies).
Also, I've seen different aspects as I've played DAOC on US servers
and on a specific italian server.
One thing that I've notices is that tongue barier won't stop a
player from playing as long as s/he is introduced by a
friend. Probably is like when people in RL move from one country to
another. It's easier if you have friends or relatives that are
already in the new country. Probably many won't even start playing a
MMO without having a friend that help them out during the very first
hours of gameplay.
I know of italian players that don't speak english but still play UO
on the european server. Those are capable to play and in few days
start to grab some basic understand of english.... just to be able
to sell or buy and the like. In some cases of a real and urgent need
to talk and understand a better english, they just ask help from
other italian players. There's a profession in RL that translate
from a language to another, in MMO games is the same and ppl can
understand eachother using most of the same clever tricks that can
be used in RL.
Having a multicultural and language rich game is a big plus for me
as it add variety. This is true even when you have big groups
(guilds) forming from the same country. Those guilds offer (directly
and indirectly) support, a sense of home and a way to keep speaking
using your mother tongue.
Being able to speek freely with your own natural language is fun as
you can use jokes, write and read faster and being able to speak
without too much thinking.
In DAOC I found some interesting things appening (from a social
stand point). For who don't know, Dark Age of Camelot (DAOC) is
avaible in US but there's also foreign versions. What is really
different from other franchise like UO and EQ is that DAOC servers
(outside US) are managed by different companies. So, in italy
there's a different version of DAOC fully translated in italian and
played by italians. (other companies handle french, german and
english UK versions)
With this kind of commercialization of the product 99% of italian
daoc players play on an italian (and official) server. This is
because of the language and that isn't easy to buy a US version of
the game. You can find the game almost everywhere in italy, but is
the italian version. For the US version you need to buy directly
from US.
All this just to say that we have a good example of a monocultural
and monolanguage server.
What I've observed is that ther's some sort of slang that is a mix
from english and italian even if the server is italian. And note
that software is fully translated and give no reason for the mix of
english used. (actually this mix are some english words transposed
in italian like they were verbs).
In the end I would say that language can be a big problem in a MUD
(as it rely only on words). In a graphical mud (UO, DAOC, EQ, SWG
etc.) is still something to count but anyone can (with help) get at
it.
> ps: this idea has refreshed itseft when i've been fighting with my
> inability to express myself properly in all my previous
> posts. (this including :))
I regret to have to say (like a newbie in a forum): "me too"
ciao ciao
Filippo - Can "non-twitch" ranged-combat be fun in a MMORPG? Daniel Anderson
- Can "non-twitch" ranged-combat be fun in a MMORPG? Paolo Piselli
- Can "non-twitch" ranged-combat be fun in a MMORPG? Zach Collins {Siege}
- Can "non-twitch" ranged-combat be fun in a MMORPG? John Buehler
- A system for lives, death, old age, PK and perma death Eamonn O'Brien
- A system for lives, death, old age, PK and perma death Kyuss
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- A system for lives, death, old age, PK and perma de ath Smith, David {Lynchburg}
- A system for lives, death, old age, PK and perma death David H. Loeser Jr.
- A system for lives, death, old age, PK and perma death Sasha Hart
- A system for lives, death, old age, PK and perma death Eamonn O'Brien
- RE:When will new MMORPGs that are coming out get original with the gameplay? Mike Mormando
- Online Gamers become enemies in the Real World Rayzam
- Online Gamers become enemies in the Real World J C Lawrence
- Online Gamers become enemies in the Real World Peter Tyson
- Online Gamers become enemies in the Real World Vincent Archer
- Online Gamers become enemies in the Real World Travis Nixon
- Online Gamers become enemies in the Real World Daniel.Harman@barclayscapital.com
- Multithreading/accept? MIKE MacMartin
- Multithreading/accept? MIKE MacMartin
- When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
- Java servers and hacking ceo
- Understanding MMOGs ceo
- R: Internationalisation: The effect of Tongues invirtualsocietes Ghilardi Filippo
- A proposed new law of online world design buddy@riseup.net
- A proposed new law of online world design Marc Bowden
- Inside eGenesis: The Simulation of Power and Politics J C Lawrence
- Inside eGenesis: The Simulation of Power and Politics Chris Holko
- Inside eGenesis: The Simulation of Power and Politics Matt Mihaly
- Inside eGenesis: The Simulation of Power and Politics Andrew L. Tepper
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Tess Snider
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Richard A. Bartle
- Academic rejection of male/female paper Castronova, Edward
- Academic rejection of male/female paper Richard A. Bartle
- Academic rejection of male/female paper Marian Griffith
- Academic rejection of male/female paper Amanda Walker
- Academic rejection of male/female paper Ren Reynolds
- Alternate Business Models Ben Tolputt
- To Kill an Avatar kennerly@sfsu.edu
- To Kill an Avatar Ren Reynolds
- To Kill an Avatar David Kennerly
- To Kill an Avatar Ren Reynolds
- To Kill an Avatar Castronova, Edward
- To Kill an Avatar Daniel Anderson
- To Kill an Avatar Matt Mihaly
- To Kill an Avatar David Kennerly
- Natalia? Richard A. Bartle
- When will new MMORPGs that are coming out get original with gameplay? Daniel Anderson
- Thailand curfew Richard A. Bartle
- Counting Massive Multi Players David Kennerly
- Counting Massive Multi Players Koster, Raph
- Counting Massive Multi Players Castronova, Edward
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Madrona Tree
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Daniel.Harman@barclayscapital.com
- Counting Massive Multi Players Lars Duening
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players Jeremy Gaffney
- Counting Massive Multi Players David Kennerly
- Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?] ceo
- Looking for Paul Schwanz Richard A. Bartle
- Does anyone know the subscription numbers on SWG? Daniel Anderson
- Does anyone know the subscription numbers on SWG? Jason Murdick
- Does anyone know the subscription numbers on SWG? Chris "Diamonds" Stewart
- R: Counting Massive Multi Players Ghilardi Filippo
- Metrics for assessing game design hart.s@comcast.net
- Metrics for assessing game design Matt Mihaly
- Metrics for assessing game design Ron Gabbard
- Metrics for assessing game design Jeremy Gaffney
- Metrics for assessing game design Ron Gabbard
- Metrics for assessing game design ceo
- Metrics for assessing game design katie@stickydata.com
- Metrics for assessing game design Damion Schubert
- Metrics for assessing game design katie@stickydata.com
- Metrics for assessing game design ceo
- Metrics for assessing game design Paul Schwanz
- Wanted: Lead Designer and Lead Technical Artist Matt Mihaly
- BBG's a link to the past Corpheous Andrakin
- BBG's a link to the past Edward Glowacki
- BBG's a link to the past Paul Schwanz
- BBG's a link to the past ceo
- BBG's a link to the past DomQ
- Value of PvP avatars (was: To Kill an Avatar) Castronova, Edward
- Value of PvP avatars (was: To Kill an Avatar) Robert Lemos
- Value of PvP avatars (was: To Kill an Avatar) Richard A. Bartle
- Value of PvP avatars (was: To Kill an Avatar) Rob Lemos
- Value of PvP avatars (was: To Kill an Avatar) katie@stickydata.com
- Value of PvP avatars (was: To Kill an Avatar) Amanda Walker
- Value of PvP avatars (was: To Kill an Avatar) Marian Griffith
- Value of PvP avatars (was: To Kill an Avatar) Boyle, Paul
- Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
- Value of PvP avatars (was: To Kill an Avatar) Paul Schwanz
- Value of PvP avatars (was: To Kill an Avatar) Brendan O'Brien
- Value of PvP avatars (was: To Kill an Avatar) Ron Gabbard
- Designing Virtual Worlds Richard A. Bartle
- Designing Virtual Worlds Daniel.Harman@barclayscapital.com
- Designing Virtual Worlds Jacob Cord
- Designing Virtual Worlds Richard A. Bartle
- R: Counting Massive Multi Players Ghilardi Filippo
- Thinking outside of the room . . . ur . . . box Nolan J. Darilek
- Thinking outside of the room . . . ur . . . box MIKE MacMartin
- Thinking outside of the room . . . ur . . . box Zach Collins {Siege}
- Thinking outside of the room . . . ur . . . box Daniel.Harman@barclayscapital.com
- Thinking outside of the room . . . ur . . . box T. Alexander Popiel
- Crunch time Yannick Jean
- Crunch time J C Lawrence
- Crunch time Mark 'Kamikaze' Hughes
- Crunch time ceo
- Crunch time Derek Licciardi
- Crunch time Amanda Walker
- Crunch time Ben Tolputt
- Crunch time ceo
- Crunch time Amanda Walker
- Crunch time Derek Licciardi
- Crunch time Damion Schubert
- Crunch time Derek Licciardi
- Crunch time Matt Mihaly
- Crunch time Miroslav Silovic
- Crunch time Sean Kelly
- Crunch time Travis Nixon
- Crunch time Lars Duening
- Crunch time Scott Jennings
- Crunch time Matt Mihaly
- Crunch time Hartsman, Scott
- Crunch time Amanda Walker
- Crunch time Paul Schwanz
- Crunch time Jason Salem
- Crunch time Amanda Walker
- Crunch time katie@stickydata.com
- Crunch time John Buehler
- Crunch time Tamzen Cannoy
- Crunch time Mark Terrano {XBOX}
- Crunch time Brian 'Psychochild' Green
- Crunch time Amanda Walker
- Crunch time Damion Schubert
- Crunch time Sean Kelly
- Crunch time Mark Terrano {XBOX}
- Crunch time Eamonn O'Brien
- Crunch time Alex Chacha
- Identifying Players (was Counting Massive Multi Players) Crosbie Fitch