June 2003
- Damage and Stuff (Math and Code) Ben Chambers
- MMO Launch issues ruining potential segments of the market. Derek Licciardi
- MMO Launch issues ruining potential segments of the market. Mike Shaver
- MMO Launch issues ruining potential segments of the market. Daniel Anderson
- MMO Launch issues ruining potential segments of the market. Chris Holko
- MMO Launch issues ruining potential segments of the market. Matt Mihaly
- MMO Launch issues ruining potential segments of the market. Daniel.Harman@barclayscapital.com
- MMO Launch issues ruining potential segments of the market. Justin Coleman
- MMO Launch issues ruining potential segments of th e market. Daniel.Harman@barclayscapital.com
- MMO Launch issues ruining potential segments of th e market. Jeff Fuller
- MMO Launch issues ruining potential segments of the market. Matt Mihaly
- MMO Launch issues ruining potential segments of the market. Luca Girardo
- New Column by Dave Rickey "Engines of Creation" Now at Skotos Christopher Allen
- Announcing Shadow Door: an NPC Control Interface for Neverwinter Nights Robert Zubek
- ADMIN: So, what has been happening? J C Lawrence
- [Meta] Forward of moderated message J C Lawrence
- New Here MIKE MacMartin
- Looking for a GUI Mud Development program Snicker Furfoot
- Looking for a GUI Mud Development program Ben Greear
- ADMIN: List archives are now restored. J C Lawrence
- The Price of Being Male Rayzam
- The Price of Being Male Sasha Hart
- The Price of Being Male Daniel.Harman@barclayscapital.com
- The Price of Being Male Rayzam
- The Price of Being Male Byron Ellacott
- The Price of Being Male Dr. Cat
- The Price of Being Male Castronova, Edward
- The Price of Being Male Boyle, Paul
- The Price of Being Male Mark 'Kamikaze' Hughes
Sun, Jun 29, 2003 at 02:13:47PM -0700 in
<C12079793797A84CA92DF1A6805676F202800994@e2k1.fullerton.edu>,
Castronova, Edward <ecastronova@Exchange.FULLERTON.EDU> spake:
> I've gotten a lot of mail from people saying, "Hey, men just like
> to be treated as men! That's not sexual discrimination." I agree
> with the premise 100 percent: the data show that men, in general
> and on average, would rather be treated as a man. True. Me
> too. When I played as a woman, I had slightly less fun than when I
> played as a man. But what I had to ask myself was: How can that
> not be evidence of systematically different treatment of women by
> men? And, if that is not sexual discrimination, what is? I keep
> wondering, if the two avatars do the exact same things, why should
> anyone care what gender they are? Seems strange, unless being a
> man in a female role is not as fun (for the average male). The
> data confirm that: by their purchasing behavior, the men of EQ
> reveal that on average they would rather be a man in a man-suit
> than a man in a woman-suit.
> I suppose everyone thinks its normal and OK that being a man in a
> woman-suit is something that the average man is uncomfortable
> with. I kind of think that's a problem.
I don't see how that's a problem. I'm honestly a little disturbed
that you can characterize it as a problem.
MUDs/MMORPGs are social. How you present yourself is an important
part of your social interactions; your appearance and first
impressions are just as important online as in the "real world". If
you give people the ability to choose their own avatars, they will
take great care to pick one they like and that shows the impression
they want; if you let them customize them, they will, even when
there's no game effect. It's exactly the same as people grooming
and dressing for effect in "real life".
Most men don't want to appear female, simply because that's not what
they are or care to be viewed as. And that really is normal and OK;
not everyone is an androgynous bisexual transvestite. A few people
like experimenting with other genders or sexualities online, but
most do not. Over 99% of Homo sapiens are happy with the gender
they were born with (this can easily be shown by the relative ease
of getting sex-change surgery or just dressing up as the opposite
gender, and the very small number of people who do so), and if they
experiment at all, will only do so briefly. Buying a
different-gender avatar to experiment briefly is a waste of money.
So if the playerbase is mostly male, male avatars will obviously be
more popular. If the playerbase was mostly female (want to try that
research on There?), female avatars would be more popular, and you'd
be wondering why males were being discriminated against.
> Anyway, when I conceived of the paper, I thought it was going to
> show how body-switching made the sexes equal in treatment.
Humans are a sexually active species, and sexuality is the primary
element of our psychology. Nothing will ever make gender irrelevant
as long as that's true.
--
<a href="http://kuoi.asui.uidaho.edu/~kamikaze/">Mark Hughes</a> - The Price of Being Male Rayzam
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Rayzam
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Marian Griffith
- The Price of Being Male Paul Schwanz
- The Price of Being Male Rayzam
- The Price of Being Male Paul Schwanz
- The Price of Being Male Vincent Archer
- The Price of Being Male Rayzam
- The Price of Being Male Castronova, Edward
- The Price of Being Male Sasha Hart
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Amanda Walker
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Castronova, Edward
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Tazzik
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Tazzik
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Tom
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Castronova, Edward
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Daniel.Harman@barclayscapital.com
- The Price of Being Male Paul Schwanz
- The Price of Being Male Daniel Anderson
- The Price of Being Male Travis Casey
- The Price of Being Male Paul Schwanz
- The Price of Being Male Travis Casey
- The Price of Being Male Chris Holko
- The Price of Being Male Travis Casey
- The Price of Being Male Sanvean
- The Price of Being Male Sasha Hart
- The Price of Being Male Tom
- The Price of Being Male Sanvean
- The Price of Being Male Paul Schwanz
- The Price of Being Male Amanda Walker
- The Price of Being Male shop@isparkinson.co.uk
- The Price of Being Male Boyle, Paul
- The Price of Being Male Ola Fosheim Grøstad
- The Price of Being Male Sheela Caur'Lir
- The Price of Being Male Jeff Crane
- Are gold pieces taxable? Koster, Raph
- Are gold pieces taxable? Boyle, Paul
- Are gold pieces taxable? Amanda Walker
- Are gold pieces taxable? Thomas Leavitt
- Are gold pieces taxable? Daniel.Harman@barclayscapital.com
- Functors / Loki (was: New Here) Eli Stevens
- Architecture Peter "Pietro" Rossmann
- Architecture Peter "Pietro" Rossmann
- Architecture ceo
- Architecture Peter "Pietro" Rossmann
- SW:G this is so unfair Marian Griffith
- SW:G this is so unfair Marc Bowden
- SW:G this is so unfair Martin Bassie
- Players policing themselves (was: MMO Launch issues ruining potential segments of themarket.) Derek Licciardi
- Q&A with Ken Troop, Lead Designer at Turbine Michael Tresca
- Q&A with Ken Troop, Lead Designer at Turbine Threshold RPG
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Zach Collins {Siege}
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Daniel.Harman@barclayscapital.com
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) ceo
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Daniel.Harman@barclayscapital.com
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann