June 2003
- Damage and Stuff (Math and Code) Ben Chambers
- MMO Launch issues ruining potential segments of the market. Derek Licciardi
- MMO Launch issues ruining potential segments of the market. Mike Shaver
- MMO Launch issues ruining potential segments of the market. Daniel Anderson
- MMO Launch issues ruining potential segments of the market. Chris Holko
- MMO Launch issues ruining potential segments of the market. Matt Mihaly
- MMO Launch issues ruining potential segments of the market. Daniel.Harman@barclayscapital.com
- MMO Launch issues ruining potential segments of the market. Justin Coleman
- MMO Launch issues ruining potential segments of th e market. Daniel.Harman@barclayscapital.com
- MMO Launch issues ruining potential segments of th e market. Jeff Fuller
- MMO Launch issues ruining potential segments of the market. Matt Mihaly
- MMO Launch issues ruining potential segments of the market. Luca Girardo
- New Column by Dave Rickey "Engines of Creation" Now at Skotos Christopher Allen
- Announcing Shadow Door: an NPC Control Interface for Neverwinter Nights Robert Zubek
- ADMIN: So, what has been happening? J C Lawrence
- [Meta] Forward of moderated message J C Lawrence
- New Here MIKE MacMartin
- Looking for a GUI Mud Development program Snicker Furfoot
- Looking for a GUI Mud Development program Ben Greear
- ADMIN: List archives are now restored. J C Lawrence
- The Price of Being Male Rayzam
- The Price of Being Male Sasha Hart
- The Price of Being Male Daniel.Harman@barclayscapital.com
- The Price of Being Male Rayzam
- The Price of Being Male Byron Ellacott
- The Price of Being Male Dr. Cat
- The Price of Being Male Castronova, Edward
- The Price of Being Male Boyle, Paul
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Rayzam
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Rayzam
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Marian Griffith
- The Price of Being Male Paul Schwanz
- The Price of Being Male Rayzam
- The Price of Being Male Paul Schwanz
- The Price of Being Male Vincent Archer
- The Price of Being Male Rayzam
- The Price of Being Male Castronova, Edward
- The Price of Being Male Sasha Hart
- The Price of Being Male Mark 'Kamikaze' Hughes
- The Price of Being Male Amanda Walker
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Castronova, Edward
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Tazzik
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Tazzik
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Tom
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Marian Griffith
- The Price of Being Male Sasha Hart
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Castronova, Edward
- The Price of Being Male Richard A. Bartle
- The Price of Being Male Daniel.Harman@barclayscapital.com
- The Price of Being Male Paul Schwanz
- The Price of Being Male Daniel Anderson
- The Price of Being Male Travis Casey
- The Price of Being Male Paul Schwanz
- The Price of Being Male Travis Casey
- The Price of Being Male Chris Holko
- The Price of Being Male Travis Casey
- The Price of Being Male Sanvean
- The Price of Being Male Sasha Hart
- The Price of Being Male Tom
- The Price of Being Male Sanvean
- The Price of Being Male Paul Schwanz
- The Price of Being Male Amanda Walker
- The Price of Being Male shop@isparkinson.co.uk
- The Price of Being Male Boyle, Paul
- The Price of Being Male Ola Fosheim Grøstad
- The Price of Being Male Sheela Caur'Lir
- The Price of Being Male Jeff Crane
- Are gold pieces taxable? Koster, Raph
- Are gold pieces taxable? Boyle, Paul
- Are gold pieces taxable? Amanda Walker
- Are gold pieces taxable? Thomas Leavitt
- Are gold pieces taxable? Daniel.Harman@barclayscapital.com
- Functors / Loki (was: New Here) Eli Stevens
- Architecture Peter "Pietro" Rossmann
Hi,
Few weeks ago have i been playing (err testing:) SWG. It is quite
some time that I lastly played some MMO/MUD... UO was my last. I
just started to think again about the architecture for the backend
of such application as SWG.
In my working time, I am designing mobile phone networks (GSM/UMTS)
and it just striked me, how similar these architectures actually can
be. (well, not quite, but some basic features are still there)
Till '98, i've been running LPMUD on my 386 in my office - but the
development made in that area in last 6 years is tremendous,
utilising the best techniques.
So, just for fun, I started one night to draw/design some possible
architectures for something like SWG, but without some real world
limitations - i just wanted abstracted design, able to scale as good
as it gets, so that amdahl's law would not force me to use expensive
computers.
I know that Gamasutra has reviewed something simmilar
(e.g. Butterfly's grid) and actually it quite matches with that what
i've been thinking about. Even the Australian MicroForte is doing
something very similar with their BigWorld.
So, I have 2 questions: - What do you think about such designs as
Butterfly's Grid/BigWorld (not the hardware, only the abstraction
layer, the hardware comes into play later) - Is here anyone who
likes to discuss details of such design? (unlimited :) scale mmo)
few monts ago, the "MMORPG/MMOG Server design" thread begun quite
nice discussion, but was too concrete HW oriented IMO. I would like
to do some partitioning model first, a functional/domain
decomposition.
Peter "Pietro" Rossmann
(Sweden) - Architecture Peter "Pietro" Rossmann
- Architecture ceo
- Architecture Peter "Pietro" Rossmann
- SW:G this is so unfair Marian Griffith
- SW:G this is so unfair Marc Bowden
- SW:G this is so unfair Martin Bassie
- Players policing themselves (was: MMO Launch issues ruining potential segments of themarket.) Derek Licciardi
- Q&A with Ken Troop, Lead Designer at Turbine Michael Tresca
- Q&A with Ken Troop, Lead Designer at Turbine Threshold RPG
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Zach Collins {Siege}
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Daniel.Harman@barclayscapital.com
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) ceo
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) Rossmann Peter
- Architecture (Cell Rebalancing) J C Lawrence
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann
- Architecture (Cell Rebalancing) Daniel.Harman@barclayscapital.com
- Architecture (Cell Rebalancing) Peter "Pietro" Rossmann