May 2003
- NetGames 2003: CFParticipation Sugih Jamin
Call For Participation
NetGames 2003
http://confman.eecs.umich.edu/netgames2003/
May 22-23, 2003
at Electronic Arts Headquarters,
Redwood City, California
Advance Program:
Thursday, May 22nd
=================
Breakfast 8:30-9:00
Session 1: 9:00-10:00
====================Welcoming Remarks
The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
Worcester Polytechnic Institute
*Counter-Strike Traffic Analysis in WAN Networks
Arthur de Castro Callado, Suzana de F. Dantas,
Veronica Teichrieb, Rodrigo S.B.G. Barbosa,
Paulo G. Barros, Judith Kelner, Djamel F. Sadok
Universidade Federal de Pernambuco
*Modeling Player Session Times of On-line Games
Francis Chang, Wu-chang Feng
OGI School of Science and Engineering at OHSU
Coffee break 10:00-10:30
Session 2: 10:30-12:00
=====================A Fair Message Exchange Framework for Distributed Multi-Player Games
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
Lucent Bell Laboratories
Causality and Media Synchronization Control for Networked
Multimedia Games: Centralized versus Distributed
Yutaka Ishibashi, Shuji Tasaka
Nagoya Institute of Technology
Bandwidth Requirement and Consistency Resolution Latency in
Multiplayer Games
Joseph D. Pellegrino, Constantinos Dovrolis
University of Delaware, Georgia Institute of Technology
Lunch 12:00-1:30
Session 6: 1:30-2:30
===================*Access Network Delay in Networked Games
T.Coppens, E. Deckers, D. De Vleeschauwer, W. Naudts,
R. Smets, K. Spruyt, B. Van Doorselaer
Alcatel Bell
*A Zone-based Gaming Architecture for Ad-Hoc Networks
Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf
Technical University of Braunschweig
Mobility and Stability Evaluation in Wireless
Multi-Hop Networks Using Multiplayer Games
Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson
Universita di Ferrara, acticom GmbH, University College London
Coffee Break 2:30-3:00
Discussion Panel: 3:00-4:00
==========================Multiplayer Games: What is the Research Agenda?
Sugih Jamin, Wu-chang Feng, Troels Degn Johansson, Tristan Henderson
Session 3: 4:00 - 5:00
=====================*Six in the City: Introducing Real Tournament:
A Mobile IPv6 Based Context-Aware Multiplayer Game
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney
Univesity of Lancaster
*Experiences Using a Dual Wireless Technology Infrastructure to
Support Ad-hoc Multiplayer Games
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller
Freie Universitaet Berlin
Human Pacman: A Sensing-based Mobile Entertainment System with
Ubiquitous Computing and Tangible interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu,
Farzam Farzbiz
National University of Singapore
Demos: 5:00-6:30
===============
Social Event: 6:30-done
======================
Friday, May 23rd
===============
Breakfast 8:30 - 9:00
Keynote: 9:00 - 9:30
===================On Virtual Economies
California State University - Fullerton
Session 4: 9:30-10:30
====================*A Multi-User Framework Supporting Video-Based Avatars
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
Expertise Centre for Digital Media / Limburgs Universitair Centrum
Priority-Based Distribution Trees for Application-Level Multicast
Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg
University of Mannheim
Spatial Principles of Level-Design in Multi-Player First-Person Shooters
Christian Guettler, Troels Degn Johansson
IT University of Copenhagen
Coffee break 10:30-11:00
Session 5: 11:00am-12:00
=======================*On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng
OGI School of Science and Engineering at OHSU
*A Service Platform for On-Line Games
Debanjan Saha, Sambit Sahu, Anees Shaikh
IBM TJ Watson Research Center
What Do Online Gamers Really Think of the Internet?
Manuel Oliveira, Tristan Henderson
University College London
Closing Remarks
(* - Denotes Paper is Work-in-Progress Report) - MUD codebases Chris Saik
- MUD codebases Ammon Lauritzen
- MUD codebases Caliban Tiresias Darklock
- MUD codebases Linder Support
- MUD codebases J C Lawrence
- Flow of messages sanxion sanxion
- Flow of messages Ammon Lauritzen
- Flow of messages Ben Chambers
- Flow of messages Travis Casey
- Flow of messages Brian Lindahl
- Flow of messages Ben Chambers
- Flow of messages Brian Lindahl
- Flow of messages sanxion sanxion
- Flow of messages Brian Lindahl
- UDP vs TCP for MUD/MMORPG project. Jason Slaughter
- UDP vs TCP for MUD/MMORPG project. Matt Mihaly
- UDP vs TCP for MUD/MMORPG project. Ryan Arthur
- UDP vs TCP for MUD/MMORPG project. Crosbie Fitch
- UDP vs TCP for MUD/MMORPG project. William
- UDP vs TCP for MUD/MMORPG project. Byron Ellacott
- UDP vs TCP for MUD/MMORPG project. Evan Cortens
- UDP vs TCP for MUD/MMORPG project. J C Lawrence
- UDP vs TCP for MUD/MMORPG project. Amanda Walker
- Customization in games, as a design tool / gameplay element ceo
- Warrior Challenge on PBS Madrona Tree
- Warrior Challenge on PBS Edward Glowacki
- Warrior Challenge on PBS Travis Casey
- Warrior Challenge on PBS Michael Chui
- MudDev FAQ - part 2 Marian Griffith
- MudDev FAQ - part 2 Mats Lidstrom
- MudDev FAQ - part 2 J C Lawrence
- MudDev FAQ - part 2 J C Lawrence
- Storytelling in a PSW from a Player's Persepctive Talanithus HTML
- Storytelling in a PSW from a Player's Persepctive Michael Chui
- Storytelling in a PSW from a Player's Persepctive David Kennerly
- Storytelling in a PSW from a Player's Persepctive Michael Chui
- Storytelling in a PSW from a Player's Persepctive Talanithus HTML
- Storytelling in a PSW from a Player's Persepctive J C Lawrence
- relevance of paper RPGs (was D& D vs. MMORPG "complexity") Travis Casey
- WAP MUD GAME DEVELOP Richard Ruan
- WAP MUD GAME DEVELOP Edouard Kock
- D&D and MMORPGs Michael Tresca
- D&D and MMORPGs Sean Kelly
- D&D and MMORPGs shren
- D&D and MMORPGs Threshold RPG
- D&D and MMORPGs Taylor
- D&D and MMORPGs Chris Holko
- D&D and MMORPGs Daniel James
- D&D and MMORPGs Peter Tyson
- D&D and MMORPGs Jason Murdick
- D&D and MMORPGs Michael Tresca
- D&D and MMORPGs Michael Tresca
- Database vs. Disk Tom
- Database vs. Disk Sean Kelly
- Database vs. Disk Ben Garney
- Database vs. Disk Adam Dray
- Database vs. Disk Hans-Henrik Staerfeldt
- Database vs. Disk Brian Lindahl
- Database vs. Disk Chris Holko
- Database vs. Disk Daniel.Harman@barclayscapital.com
- Database vs. Disk Weston Fryatt
- Database vs. Disk J C Lawrence
- Database vs. Disk Byron Ellacott
- Database vs. Disk Dave Rickey
- Database vs. Disk J C Lawrence
- Database vs. Disk Bruce Mitchener
- Database vs. Disk J C Lawrence
- Database vs. Disk Bruce Mitchener
- Database vs. Disk Jason Gauthier
- Database vs. Disk J C Lawrence
- Database vs. Disk Nicolai Hansen
- Database vs. Disk Zach Collins {Siege}
- Database vs. Disk J C Lawrence
- Database vs. Disk Zach Collins {Siege}
- Database vs. Disk J C Lawrence
- Database vs. Disk Kwon Ekstrom
- Database vs. Disk J C Lawrence
- Database vs. Disk John A. Bertoglio
- Database vs. Disk corrine_123@hotmail.com
- Database vs. Disk Kwon J. Ekstrom
- Database vs. Disk J C Lawrence
- Database vs. Disk Peter "Pietro" Rossmann
- Database vs. Disk Marc Bowden
- Database vs. Disk Kwon J. Ekstrom
- Database vs. Disk Sulka Haro
- Thoughts on a simplified multiplayer game. Jason Slaughter
- Thoughts on a simplified multiplayer game. Edward Glowacki
- Thoughts on a simplified multiplayer game. J C Lawrence
- Thoughts on a simplified multiplayer game. Bruce Mitchener
- Thoughts on a simplified multiplayer game. Edward Glowacki
- Thoughts on a simplified multiplayer game. J C Lawrence
- Thoughts on a simplified multiplayer game. Bruce Mitchener
- Thoughts on a simplified multiplayer game. Christopher Allen
- Thoughts on a simplified multiplayer game. ghfdh fcgdfgdfg
- ADMIN: Untoward unsubscriptions J C Lawrence
- Bringing out the barbaric in each of us David Kennerly
- Horizons Valerio Santinelli
- RP, MMORPGs, and their Evolution Talanithus HTML
- RP, MMORPGs, and their Evolution Brian Lindahl
- RP, MMORPGs, and their Evolution Michael Chui
- RP, MMORPGs, and their Evolution Marian Griffith
- RP, MMORPGs, and their Evolution Paul Schwanz
- RP, MMORPGs, and their Evolution J C Lawrence
- RP, MMORPGs, and their Evolution Matt Mihaly
- Account retention (was: D& D vs. MMORPG "complexity") Byron Ellacott
- Object-Oriented Databases John A. Bertoglio
- Object-Oriented Databases Weston Fryatt
- Object-Oriented Databases Travis Nixon
- Object-Oriented Databases Bruce Mitchener
- Object-Oriented Databases John A. Bertoglio
- Object-Oriented Databases Jeff Bachtel
- Object-Oriented Databases Sean Kelly
- TECH: Application-level branch prediction? ceo
- DID vs. MORAG "complexity" Jeff Cole
- DID vs. MORAG "complexity" Dave Rickey
- DID vs. MORAG "complexity" Matt Mihaly
- Objects Ben Chambers
- Scripting languages Jason Murdick
- Scripting languages Brian Hook
- Scripting languages Jason Gauthier
- Scripting languages Sanvean
- Scripting languages Jason Murdick
- Scripting languages Mark 'Kamikaze' Hughes
- Scripting languages Ling Lo
- Scripting languages Jay Carlson
- Scripting languages Mark 'Kamikaze' Hughes
- Scripting languages Lars Duening
- Scripting languages Mark 'Kamikaze' Hughes
- Scripting languages Lars Duening
- Scripting languages Kwon J. Ekstrom
- Scripting languages Lars Duening
- Scripting languages justice@softhome.net
- Scripting languages MIKE MacMartin
- Scripting languages Kwon J. Ekstrom
- Scripting languages Bruce Mitchener
- Scripting languages Kwon J. Ekstrom
- Scripting languages Dr. Cat
- Scripting languages Jay Carlson
- Scripting languages David H. Loeser Jr.
- Scripting languages Shu-yu Guo
- Scripting languages Lars Duening
- Scripting languages David H. Loeser Jr.
- Scripting languages criscal@gmx.de
- Scripting languages eric
- Scripting languages Smith, David {Lynchburg}
- Scripting languages John Buehler
- Scripting languages Mike Shaver
- Scripting languages sanxion sanxion
- Scripting languages Mark 'Kamikaze' Hughes
- Scripting languages Mike Shaver
- Scripting languages sanxion sanxion
- Scripting languages Mark 'Kamikaze' Hughes
- When marketroids attack! Tess Snider
- Moo mailing list issue _DESPARATE FOR HELP! Ms Leigh Canny
- Moo mailing list issue _DESPARATE FOR HELP! David Clifton
- When Player Communities Rebel / Fanbois Gone Rogue vladimir cole
- When Player Communities Rebel / Fanbois Gone Rogue Andrew Barratt {MIS}
- NWN player modules (was: D&D and MMORPGs) Lars Duening
- NWN player modules (was: D&D and MMORPGs) Jonathan Grant
- Simpsons player types Matt Mihaly
- Dealing with cloned NPCs Thomas Sullivan
- Dealing with cloned NPCs Sasha Hart
- Dealing with cloned NPCs Mark 'Kamikaze' Hughes
- Dealing with cloned NPCs Kristen Koster
- Dealing with cloned NPCs Marc Bowden
- Dealing with cloned NPCs Kristen Koster
- Dealing with cloned NPCs Thomas Sullivan
- Dealing with cloned NPCs Owen Matt
- Dealing with cloned NPCs John Buehler
- Dealing with cloned NPCs Owen Matt
- Dealing with cloned NPCs Thomas Sullivan
- Dealing with cloned NPCs Vincent Archer
- The Laws of the Virtual Worlds Tamzen Cannoy