April 2003
- Improper Assessment Brian Lindahl
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Louis
- D&D vs. MMORPG "complexity" Freeman, Jeff
- D&D vs. MMORPG "complexity" Bad Mojo
- D&D vs. MMORPG "complexity" a t y mcguire
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Boyle, Paul
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Ben Hoyt
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Paul Canniff
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Chris Schofield
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Timothy Dang
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Michael Tresca
- D&D vs. MMORPG "complexity" David Kennerly
- D&D vs. MMORPG "complexity" Martin Bassie
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Lee Sheldon
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matthew Dobervich
- D&D vs. MMORPG "complexity" Alex Kay
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Baar - Lord of the Seven Suns
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Derek Licciardi
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Edward Glowacki
- D&D vs. MMORPG "complexity" Kwon J. Ekstrom
- D&D vs. MMORPG "complexity" Talanithus HTML
- D&D vs. MMORPG "complexity" Dr. Cat
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Samurai Cat @ Catacombs
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Freeman, Jeff
- pluggable MMOGs ceo
- pluggable MMOGs John Robert Arras
- pluggable MMOGs ceo
- pluggable MMOGs Daniel James
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- NEWS: Planetside preview @ UGO Louis
- 'Stop and smell the roses' (was Winnable MMO) lynx@lynx.purrsia.com
- 'Stop and smell the roses' (was Winnable MMO) Damion Schubert
- 'Stop and smell the roses' (was Winnable MMO) Threshold RPG
- 'Stop and smell the roses' (was Winnable MMO) Baar - Lord of the Seven Suns
- 'Stop and smell the roses' (was Winnable MMO) Alex Kay
- MMORPG Politics (was D&D vs. MMORPG "complexity") Kwip
- MMORPG Politics (was D&D vs. MMORPG "complexity") David Kennerly
- Who Killed Miss Norway? Gavin Doughtie
- Who Killed Miss Norway? Kristen Koster
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? rkoster@soe.sony.com
- Who Killed Miss Norway? Michael Chui
- Who Killed Miss Norway? Crosbie Fitch
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Michael Montague
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? Koster, Raph
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? shren
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Gubbs
- Who Killed Miss Norway? Tess Snider
- Who Killed Miss Norway? Steven J. Owens
- Who Killed Miss Norway? Ren Reynolds
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Amanda Walker
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Valerio Santinelli
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Jeff Bachtel
- Who Killed Miss Norway? Benjamin Tolputt
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Ghovs
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Paul Schwanz
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Paul Schwanz
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Jeremy Lee
- New to MUD Dev, need friendly advice! Lance Rotten
- New to MUD Dev, need friendly advice! Jacob Cord
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Zach Collins {Siege}
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Matthew D. Fuller
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! David Clifton
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Norman Morse
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Daniel.Harman@barclayscapital.com
- New to MUD Dev, need friendly advice! lynx@lynx.purrsia.com
- New to MUD Dev, need friendly advice! Byron Ellacott
- New to MUD Dev, need friendly advice! Jo Dillon
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! Byron Ellacott
- Game On(line) for Microsoft, Sony Michael Tresca
- Game On(line) for Microsoft, Sony Alex Kay
- ILG Creative Director Larry Dunlap to speak at E3 Panel Scott Miller
- Male and female brains Koster, Raph
- Male and female brains Richard A. Bartle
- Male and female brains Patricia Pizer
- Male and female brains Steven J. Owens
- Male and female brains Valerio Santinelli
- Male and female brains Richard A. Bartle
- Male and female brains Robin Cloutman
- Male and female brains Valerio Santinelli
- Male and female brains Paul Schwanz
- Male and female brains Valerio Santinelli
- Male and female brains Rayzam
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Tess Snider
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Rayzam
- Male and female brains Valerio Santinelli
- Male and female brains Larry Dunlap at ILG
I think that ultimately, a great way to engineer for broad appeal is
to reward multiple play styles. If I have a quest to capture the
Widget of Exalted Foodlenorking, and bring it back to Dingus, and
the Widget is guarded by Horace the Bleak, what if there were ways
to get the Widget other than killing Horace the Bleak? What if I
could sneak in and steal it from him? What if I obtain a special
ring from Burke the Jaded that lets me put Horace the Bleak to sleep
temporarily? What if I take Horace the Bleak's cousin, Joan the
Loopy hostage, and demand the Widget from him, in exchange for his
cousin's life? What if I do some research and discover that Horace
the Bleak has an intense weakness for Ben & Jerry's Chubby Hubby ice
cream, and I ply the Widget from him through my generous offer?
Yes, then I post to the Web, declaring Horace's weakness for ice
cream. But, maybe he has learned from this encounter, and won't
fall for such a silly trick again!
Yeah, okay, this requires work. It's not easy. Let me dream a
little, would ya?
Tess
One of the most important aspects of promoting multiple playstyles
is the reusability of objects. This allows the design to concentrate
on the game mechanics and gameplay and not on the content so
much. With an Episodic Metagame like Imperial Wars
(http://www.imperialwars.com) we have a turn-based game with an rpg
persistent communication between the players wrapped around this
campaign style game. While the universes created are unique for each
play, the objects themselves are reusable. While the character
classes are the same their defintion is so open that they, too, are
re-usable. I think the point you make is a good one and that it is
an additional way to let a player take responsibility for their part
in the game, to meet the challenge of using their own methods in an
environment to determine how they will meet challenges, and of
course this kind of game is a quest by definition, since it has an
end. The truth is, in most pre-computer gameplay scenarios,
different playstyles is the norm not the exception. That is what has
made all the great classics completely and in fact, desirably
replayable without redesigning content.
Larry
- student informational interview feebleman