April 2003
- Improper Assessment Brian Lindahl
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Louis
- D&D vs. MMORPG "complexity" Freeman, Jeff
- D&D vs. MMORPG "complexity" Bad Mojo
- D&D vs. MMORPG "complexity" a t y mcguire
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Boyle, Paul
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Ben Hoyt
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Paul Canniff
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
From: Dave Rickey
> From: Jeff Cole
>> From: Dave Rickey
>>> From: Jeff Cole
>>>> From: Dave Rickey
>> I don't disagree that a design need consider the boundary
>> conditions--both theoretical and practical. However, you were
>> offering examples at the extreme in support of what I inferred to
>> be your assertion of very general principles.
> I am having trouble following your reasoning here. We're still
> having a conceptual break over the "irrational" economic behaviour
> of players, I'm claiming that the irrationality that economists
> dismiss as "extreme" and discard from their theories, is actually
> inherent to the system and will break systems that are not built
> to account for them, and pointing to Camelot as an example of a
> system that did *not* break.
I think our conceptual break is greater than that. I disagree that
Camelot does "economy" well--either objectively or subjectively
compared to the prior art. In order to claim the Camelot economy
didn't break, you need to assume such limited definitions of
"economy" and/or "break" as to beg the question.
> You seem to be defending the traditional view of irrationality
> being only the result of inadequate information, so any
> irrationality in Camelot *must* be the result of inadequate
> information, and therefore "built in" (since we controlled most of
> the information availability). ... Am I correct (both in my
> assessment of your argument, and of the essential core strength of
> it)?
No. Where do I argue that irrationality results *only* from
inefficient/inadequate information propagation?
I am well aware that many (most!) economic market decisions are made
irrationally--both in-game and in-real-life--even if the actor has
complete access to information.
With respect to (ir)rationality, my main argument is that an economy
can operate rationally (for the most part) though it's participants
make their decisions irrationally. If only because an irrational
decision process can still lead to the rational result--the goal,
then, is to encourage efficient propagation of information (in a
very broad sense that includes game mechanics, efficient transaction
mechanisms, etc.) in order to allow the rational results to thrive.
With respect to Camelot, it so thoroughly encourages irrational
market decisions that I question any general economic principles
drawn from its economy--especially any general principles as to the
effects of irrationality on an economy.
> If, in fact, there is such a systematic error, the MMOG's would
> seem to be a good environment for finding it. The number of
> participants is limited, the interaction with outside influences
> is comparatively minor, the ability to manipulate the core
> scarcities and inherent demands effectively limitless, and the
> information available to an observer far closer to complete, than
> in any real system.
I disagree in large part. Game systems and general designs have to
provide for much more efficient transaction and for participation of
a much larger portion of a server/shard's population in a much
greater percentage of markets. Then, maybe.
Yrs. Afftcy,
Jeff Cole - D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Chris Schofield
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- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Timothy Dang
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Michael Tresca
- D&D vs. MMORPG "complexity" David Kennerly
- D&D vs. MMORPG "complexity" Martin Bassie
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Lee Sheldon
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matthew Dobervich
- D&D vs. MMORPG "complexity" Alex Kay
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Baar - Lord of the Seven Suns
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Derek Licciardi
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Edward Glowacki
- D&D vs. MMORPG "complexity" Kwon J. Ekstrom
- D&D vs. MMORPG "complexity" Talanithus HTML
- D&D vs. MMORPG "complexity" Dr. Cat
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Samurai Cat @ Catacombs
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Freeman, Jeff
- pluggable MMOGs ceo
- pluggable MMOGs John Robert Arras
- pluggable MMOGs ceo
- pluggable MMOGs Daniel James
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- NEWS: Planetside preview @ UGO Louis
- 'Stop and smell the roses' (was Winnable MMO) lynx@lynx.purrsia.com
- 'Stop and smell the roses' (was Winnable MMO) Damion Schubert
- 'Stop and smell the roses' (was Winnable MMO) Threshold RPG
- 'Stop and smell the roses' (was Winnable MMO) Baar - Lord of the Seven Suns
- 'Stop and smell the roses' (was Winnable MMO) Alex Kay
- MMORPG Politics (was D&D vs. MMORPG "complexity") Kwip
- MMORPG Politics (was D&D vs. MMORPG "complexity") David Kennerly
- Who Killed Miss Norway? Gavin Doughtie
- Who Killed Miss Norway? Kristen Koster
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? rkoster@soe.sony.com
- Who Killed Miss Norway? Michael Chui
- Who Killed Miss Norway? Crosbie Fitch
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Michael Montague
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? Koster, Raph
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? shren
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Gubbs
- Who Killed Miss Norway? Tess Snider
- Who Killed Miss Norway? Steven J. Owens
- Who Killed Miss Norway? Ren Reynolds
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Amanda Walker
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Valerio Santinelli
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Jeff Bachtel
- Who Killed Miss Norway? Benjamin Tolputt
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
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- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
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- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Paul Schwanz
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Jeremy Lee
- New to MUD Dev, need friendly advice! Lance Rotten
- New to MUD Dev, need friendly advice! Jacob Cord
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Zach Collins {Siege}
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Matthew D. Fuller
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! David Clifton
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Norman Morse
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Daniel.Harman@barclayscapital.com
- New to MUD Dev, need friendly advice! lynx@lynx.purrsia.com
- New to MUD Dev, need friendly advice! Byron Ellacott
- New to MUD Dev, need friendly advice! Jo Dillon
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! Byron Ellacott
- Game On(line) for Microsoft, Sony Michael Tresca
- Game On(line) for Microsoft, Sony Alex Kay
- ILG Creative Director Larry Dunlap to speak at E3 Panel Scott Miller
- Male and female brains Koster, Raph
- Male and female brains Richard A. Bartle
- Male and female brains Patricia Pizer
- Male and female brains Steven J. Owens
- Male and female brains Valerio Santinelli
- Male and female brains Richard A. Bartle
- Male and female brains Robin Cloutman
- Male and female brains Valerio Santinelli
- Male and female brains Paul Schwanz
- Male and female brains Valerio Santinelli
- Male and female brains Rayzam
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Tess Snider
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Rayzam
- Male and female brains Valerio Santinelli
- Male and female brains Larry Dunlap at ILG
- student informational interview feebleman