April 2003
- Improper Assessment Brian Lindahl
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Louis
- D&D vs. MMORPG "complexity" Freeman, Jeff
- D&D vs. MMORPG "complexity" Bad Mojo
- D&D vs. MMORPG "complexity" a t y mcguire
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Chris Holko
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Boyle, Paul
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Amanda Walker
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Daniel Anderson
- D&D vs. MMORPG "complexity" Ben Hoyt
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Paul Canniff
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Chris Schofield
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Jeff Cole
- D&D vs. MMORPG "complexity" Timothy Dang
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Dave Rickey
- D&D vs. MMORPG "complexity" Rayzam
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Marian Griffith
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Zach Collins {Siege}
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Sean Kelly
On Fri, 11 Apr 2003, Threshold RPG wrote:
> On 9 Apr 2003, at 10:04, Ryan S. Dancey wrote:
> The game system of D&D is incredibly far less complex than CPRGs,
> MMORPGs, and MUDs. A few examples:
> COMBAT: A D&D combat involves very few factors and is ultimately
> resolved by a d20 roll. If a "hit" is scored, another die is
> rolled for damage. That is it.
> On most MUDs every round of combat involves *HUNDREDS* of
> computations. From combat styles, to skills, buffs, complex gear
> effects, weariness of the combatants, number of foes in the area,
> the order of special moves used, etc. MUD combat is incredibly
> complex compared to D&D combat. MMORPGs, while still many years
> behind MUDs as far as features go, still have far more involved
> and complex combat systems than D&D.
You're not being fair. While combat may boil down to one roll in
D&D, a potentially large array of factors may be involved. Various
buffs, skills, attributes, and inherent abilities are applied
beforehand to determine the attack and armor class values, surprise,
cover, etc. Afterwords, similar things are done to qualify any
damage applied (resistances, etc). That D&D boils down to a single
hit and single damage roll is a testament to the elegance of the
system, not to its simplicity. Also, because D&D is arbitrated by
real people, many factors can be considered that a computer just
can't handle.
But I see where you're coming from. Since computers are very good
at math, why not give them extra work to do for CRPGs? In addition
to the hit and damage rolls there could be rolls for damage
reduction, complex criticals (though RoleMaster is good in this
regard), fatigue, weapon speed (dropped in 3E), etc. All of this
would slow down a P&P session but a computer can do it quite
quickly.
> This is a strength of D&D. It is a pen and paper game. If combat
> involved this level of complexity, it would be much less enjoyable
> as combat would be an overly burdensome affair.
> You also mentioned weapons as being more complex in D&D. My mouth
> hit the floor when I read this. In D&D weapons are basically
> clones of the exact same thing. They have slightly different
> damage ranges, are one handed or two handed, some have reach, and
> that is basically it. To again use the example of MUDs, weapons
> are incredibly complex. First, you have the standard differences
> in damage. Second, some weapons are more accurate than others-
> inherently (before we even get to magic). Third, damage types are
> a far more significant part of MUD/MMORPG/CRPG combat as it is
> easy for the computer to keep track of many different types of
> damage (cutting, thrusting, blunt, acid, lightning, fire, etc,
> etc). Fourth, you have weapon speed. While earlier editions of
> AD&D had rudimentary weapon speed (which only affected
> initiative), MUD & MMORPG combat systems have TRUE weapon
> speed. This means someone fighting with a faster weapon actually
> swings more often than someone with a slower weapon.
Again, you're not being fair. While D&D 3E did drop weapon speed,
reach, and (I think) weapon damage type (slashing, piercing, etc)
vs. armor type, this is a far cry from your implicit claim that
weapons in D&D all do the same damage. There are still varoious
classes of weapons, each weapon does different damage, and some
speed rules still apply (crossbows don't get extra attacks/round).
Number of attacks is largely determined by player skill, which makes
sense considering that a D&D combat round is considered to include a
bunch of attacks and feints while the actual "attacks" are just
those that have the potential to do damage.
> When you get into the area of magic weapons then D&D is further
> dwarfed. Most magic D&D weapons are little more than simple
> bonuses to damage or "to-hit" chance (ye olde +1 longsword). More
> complex magic effects are very rare and are generally only present
> on extremely powerful magic items. In MUDs you have magic weapons,
> armor, etc. with all sorts of boosts to resistances, some grant
> access to special combat styles, they have command
> words/spells/etc. that can be directly triggered, in combat they
> have random special attacks (I believe in EQ they are called
> "procs"), some transform into different types of items or are
> summoned from other types of objects, and much more. I am hardly
> even scratching the surface here. Heck, even Diablo 2 has
> equipment that makes D&D's equipment variety look like a joke.
I strongly disagree here. Every CRPG I've ever played has had a
painfully simplistic magic system which was almost entirely limited
to either very specific buffs or to a few standard elemental damage
types. Because D&D is a game arbitrated by people, the magic system
can get fairly complex (not as much so as, say, Ars Magica, however)
and includes a much more diverse array of effects and situations.
There are elemental damage types -- fire items can actually set
fires, acid items can destroy metal, etc. as well as things like
vorpal weapons, seeker/phase arrows, ego weapons, enchantments that
cause complex spell effects... basically anything the players can
dream up.
> I could go on but I think the point is made. D&D is a very
> SIMPLIFIED system because it has to be played on paper and
> everything has to be processed by human beings. You do not want
> there to be 100 dice rolls every time a player picks up a weapon
> and wades into combat. I am not trying to say this is a weakness
> of D&D or that D&D is inferior to computer RPGs, MUDs, or
> MMORPGs. I am only saying that it is grossly incorrect to say D&D
> is more complex when the factual evidence points very heavily to
> the contrary.
I agree with your basic premise -- the mathematics and number of
rolls are kept as simple as possible in D&D because this stuff takes
time and slows down a game session. But the fact that people are
involved allows for a huge amount of things that just can't be coded
yet. Also, D&D 3E did a great job at creating a basic system that
was intended to be extended by the players. Quite a bit of the new
books goes into how skills, feats, items, races, classes, creatures,
and spells are created to make it as easy as possible for players to
extend the system themselves. I agree that the combat system is
quite lacking in some areas that computers are very good at
addressing (because of computation speed), but not nearly to the
degree you imply. And I think Bioware would probably disagree with
even the claim that D&D 3E is simple to implement in a CRPG. NWN
took 5 years to develop and still differs fromk 3E (particularly
combat) is some surprising and irritating ways -- I'm sure many of
these changes were made for the sake of simplicity.
Sean - D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Harrok
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Michael Tresca
- D&D vs. MMORPG "complexity" David Kennerly
- D&D vs. MMORPG "complexity" Sean Kelly
- D&D vs. MMORPG "complexity" Martin Bassie
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Lee Sheldon
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Damion Schubert
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matthew Dobervich
- D&D vs. MMORPG "complexity" Alex Kay
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Scott Jennings
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" John Buehler
- D&D vs. MMORPG "complexity" Daniel.Harman@barclayscapital.com
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Baar - Lord of the Seven Suns
- D&D vs. MMORPG "complexity" lynx@lynx.purrsia.com
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" Derek Licciardi
- D&D vs. MMORPG "complexity" Paul Schwanz
- D&D vs. MMORPG "complexity" shren
- D&D vs. MMORPG "complexity" Matt Mihaly
- D&D vs. MMORPG "complexity" Edward Glowacki
- D&D vs. MMORPG "complexity" Kwon J. Ekstrom
- D&D vs. MMORPG "complexity" Talanithus HTML
- D&D vs. MMORPG "complexity" Dr. Cat
- D&D vs. MMORPG "complexity" Vincent Archer
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Samurai Cat @ Catacombs
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Travis Casey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Ryan S. Dancey
- D&D vs. MMORPG "complexity" Threshold RPG
- D&D vs. MMORPG "complexity" Freeman, Jeff
- pluggable MMOGs ceo
- pluggable MMOGs John Robert Arras
- pluggable MMOGs ceo
- pluggable MMOGs Daniel James
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- pluggable MMOGs ceo
- pluggable MMOGs Lee Sheldon
- NEWS: Planetside preview @ UGO Louis
- 'Stop and smell the roses' (was Winnable MMO) lynx@lynx.purrsia.com
- 'Stop and smell the roses' (was Winnable MMO) Damion Schubert
- 'Stop and smell the roses' (was Winnable MMO) Threshold RPG
- 'Stop and smell the roses' (was Winnable MMO) Baar - Lord of the Seven Suns
- 'Stop and smell the roses' (was Winnable MMO) Alex Kay
- MMORPG Politics (was D&D vs. MMORPG "complexity") Kwip
- MMORPG Politics (was D&D vs. MMORPG "complexity") David Kennerly
- Who Killed Miss Norway? Gavin Doughtie
- Who Killed Miss Norway? Kristen Koster
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? rkoster@soe.sony.com
- Who Killed Miss Norway? Michael Chui
- Who Killed Miss Norway? Crosbie Fitch
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Michael Montague
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? Koster, Raph
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? shren
- Who Killed Miss Norway? Richard A. Bartle
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Gubbs
- Who Killed Miss Norway? Tess Snider
- Who Killed Miss Norway? Steven J. Owens
- Who Killed Miss Norway? Ren Reynolds
- Who Killed Miss Norway? F. Randall Farmer
- Who Killed Miss Norway? Amanda Walker
- Who Killed Miss Norway? Matt Mihaly
- Who Killed Miss Norway? Valerio Santinelli
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Jeff Bachtel
- Who Killed Miss Norway? Benjamin Tolputt
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Geir Ove Alnes
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Ghovs
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Marian Griffith
- Who Killed Miss Norway? Threshold RPG
- Who Killed Miss Norway? Paul Schwanz
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Paul Schwanz
- Who Killed Miss Norway? Daniel.Harman@barclayscapital.com
- Who Killed Miss Norway? Jeremy Lee
- New to MUD Dev, need friendly advice! Lance Rotten
- New to MUD Dev, need friendly advice! Jacob Cord
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Zach Collins {Siege}
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Matthew D. Fuller
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! David Clifton
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Norman Morse
- New to MUD Dev, need friendly advice! Sean Kelly
- New to MUD Dev, need friendly advice! Mike Shaver
- New to MUD Dev, need friendly advice! Daniel.Harman@barclayscapital.com
- New to MUD Dev, need friendly advice! lynx@lynx.purrsia.com
- New to MUD Dev, need friendly advice! Byron Ellacott
- New to MUD Dev, need friendly advice! Jo Dillon
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! shren
- New to MUD Dev, need friendly advice! Eric Merritt
- New to MUD Dev, need friendly advice! Byron Ellacott
- Game On(line) for Microsoft, Sony Michael Tresca
- Game On(line) for Microsoft, Sony Alex Kay
- ILG Creative Director Larry Dunlap to speak at E3 Panel Scott Miller
- Male and female brains Koster, Raph
- Male and female brains Richard A. Bartle
- Male and female brains Patricia Pizer
- Male and female brains Steven J. Owens
- Male and female brains Valerio Santinelli
- Male and female brains Richard A. Bartle
- Male and female brains Robin Cloutman
- Male and female brains Valerio Santinelli
- Male and female brains Paul Schwanz
- Male and female brains Valerio Santinelli
- Male and female brains Rayzam
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Tess Snider
- Male and female brains Marian Griffith
- Male and female brains John Arras
- Male and female brains Rayzam
- Male and female brains Valerio Santinelli
- Male and female brains Larry Dunlap at ILG
- student informational interview feebleman