March 2003
- MMORPG/MMOG P2P design Steven J. Owens
- Dinner, Conference and BBQ J C Lawrence
- Dinner, Conference and BBQ J C Lawrence
- Wow, Jessica's working on Ac2? Chris
- Small Worlds, GDC talk Koster, Raph
- Small Worlds, GDC talk Peter Tyson
- Better Game Design through Data Mining, MDC talk David Kennerly
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report Smith, David {Lynchburg}
- Fighting Lag Elia Morling
- Fighting Lag Nicolai Hansen
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Ian Macintosh
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Travis Nixon
- Fighting Lag Nicolai Hansen
- Fighting Lag Vladimir Vukicevic
- Fighting Lag Jo Dillon
- Fighting Lag Mike Shaver
- Fighting Lag Bruce Mitchener
- Fighting Lag Brian Hook
- Fighting Lag Paul Schwanz
- Fighting Lag Elia Morling
- Fighting Lag Ian Macintosh
- Fighting Lag ceo
- Fighting Lag arch stanton
- Fighting Lag Tom Hubina
- Fighting Lag Steven J. Owens
- Fighting Lag Amanda Walker
- A Founding Father Forgotten Scott Miller
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Richard Aihoshi aka Jonric
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Chui
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Sean Kelly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Thomas Tomiczek
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Ryan Arthur
- A Founding Father Forgotten Threshold RPG
- A Founding Father Forgotten David Kennerly
- A Founding Father Forgotten eck@wizards.com
- A Founding Father Forgotten Ben Hoyt
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Bad Mojo
- A Founding Father Forgotten Matt Mihaly
- MDC and talk John Robert Arras
- More on Small Worlds Koster, Raph
- More on Small Worlds Ted L. Chen
- More on Small Worlds Lee Sheldon
- More on Small Worlds Jeff Cole
- More on Small Worlds Boyle, Paul
- More on Small Worlds - Simulation of behviours in populations ceo
- BIZ: MMP subscriber numbers Daniel James
- BIZ: MMP subscriber numbers Diamonds
- BIZ: MMP subscriber numbers Chris Holko
- BIZ: MMP subscriber numbers szii@sziisoft.com
- BIZ: MMP subscriber numbers Rudy Fink
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Damion Schubert
- BIZ: MMP subscriber numbers Chris
- BIZ: MMP subscriber numbers Lee Sheldon
- BIZ: MMP subscriber numbers Baar - Lord of the Seven Suns
- BIZ: MMP subscriber numbers Christopher Allen
- BIZ: MMP subscriber numbers Scott Jennings
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Lee Sheldon
- Massively Multiplayer Game Development (Game Developmen t Series) Daniel.Harman@barclayscapital.com
- Massively Multiplayer Game Development (Game Developmen t Series) Jeremy Noetzelman
- Massively Multiplayer Game Development (Game Develo pment Series) Koster, Raph
- Massively Multiplayer Game Development (Game Development Series) Jessica Mulligan
- Massively Multiplayer Game Development (Game Development Series) Damion Schubert
- Massively Multiplayer Game Development (Game Developmen t Series) Ted Milker
- Winnable MMO apollyon
- Winnable MMO Edward Glowacki
- Winnable MMO Vincent Archer
- Winnable MMO kat-Zygfryd
- Winnable MMO Miroslav Silovic
- Winnable MMO eric
- Winnable MMO John Robert Arras
- Winnable MMO Diamonds
- Winnable MMO Threshold RPG
- Winnable MMO Vincent Archer
- Winnable MMO Diamonds
From: "Threshold RPG" <business@threshold-rpg.com>
> Then how do you explain sports games, chess, etc? Every single
> time someone plays, there is a very definite loser.
You really need to think of 'win/loose' games in two types of
categories. The first category is those games that are short and
happen frequently, the other, is those which take longer and/or
happen very infrequently.
For instance, you can take the game soccer as an example. The game
of soccer is played often throughout a year, however there is only 1
world cup. In the world cup you can win a number of games, however,
overall it is still possible to loose. So the game of soccer would
be considered a short game that happens frequently, however, you can
consider the world cup to be it's own game that would fit under the
longer and infrequent category.
>> All video games have the, what I like to call, absolute
>> factor. Meaning that no matter how poorly you play, given enough
>> time you will win, absolutely.
> Again, I point to sports games, chess, and games like them. There
> is always a loser. If you are bad and play against people who are
> much better, you will always lose.
Ok, all MMOG's have this absolute factor. The leveling system is a
prime example. If you die, you may looose some xp, however you will
NOT loose a level. Nor is perma death implemented (talking about
mainstream MMOGs here). Therefore it is impossible to
loose. Staying at the same level for the rest of your life is
impossible to loose as well, no one is that dumb.
>> In conclusion, people play games to win. Niche community's follow
>> 'win/loose' games.
> I imagine EA's financial statement would disagree that win/lose
> games are only a niche.
If you considered those games that are larger scale, lengthy and
infrequent 'win/loose' games, then EA wouldn't have any games to
compare. My argument in my previous post was to compare those games
that are of larger scale 'win/loose' games and those that are of
smaller 'win/loose' games. My conclusion is that players prefer
smaller 'win/loose' games that are short and happen frequently. For
instance a smaller game would be something like each round in
Counter-Strike, or each game of War Craft 3. Modeling something like
Civ3 into a MMOG game would fail, simply because it is a drawn out
'win/loose' game which lacks the absolute factor (meaning it's
possible to always loose and never win).
I believe players have become addicted to these types of games from
their single player counter parts. If you ever talk about a single
player game, people don't mention that they 'lost' to it. Actually,
most conversations regarding single player games tend to be about
when they beat the game. Suppose that you never finished a single
player game, do you really consider that you 'lost' to the game?
No. People play video games to win and feel good about
themselves. Those games that are smaller 'win/loose' games, are
played because you can win or loose a great number of times within a
single timeframe of playing. If a game takes the whole timeframe of
you playing, you have only 1 chance to loose or win. And ALL MMOG
players are sore losers.
Chris "Diamonds" Stewart
http://www.unknownplayer.com
Editor in Something... - Winnable MMO Chris Nielsen
- Winnable MMO Sara Jensen
- Winnable MMO Chris Holko
- Winnable MMO Chris Mancil
- Winnable MMO szii@sziisoft.com
- Winnable MMO Mike Shaver
- Winnable MMO Threshold RPG
- Winnable MMO shren
- Winnable MMO Threshold RPG
- Winnable MMO Matt Mihaly
- Winnable MMO Talies the Wanderer
- Winnable MMO Steven J. Owens
- Winnable MMO John Buehler
- Winnable MMO Larry Dunlap
- Winnable MMO Jonathon Duerig
- Winnable MMO ceo