March 2003
- MMORPG/MMOG P2P design Steven J. Owens
- Dinner, Conference and BBQ J C Lawrence
- Dinner, Conference and BBQ J C Lawrence
- Wow, Jessica's working on Ac2? Chris
- Small Worlds, GDC talk Koster, Raph
- Small Worlds, GDC talk Peter Tyson
- Better Game Design through Data Mining, MDC talk David Kennerly
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report Smith, David {Lynchburg}
- Fighting Lag Elia Morling
- Fighting Lag Nicolai Hansen
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Ian Macintosh
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Travis Nixon
- Fighting Lag Nicolai Hansen
- Fighting Lag Vladimir Vukicevic
- Fighting Lag Jo Dillon
- Fighting Lag Mike Shaver
- Fighting Lag Bruce Mitchener
- Fighting Lag Brian Hook
- Fighting Lag Paul Schwanz
- Fighting Lag Elia Morling
- Fighting Lag Ian Macintosh
- Fighting Lag ceo
- Fighting Lag arch stanton
- Fighting Lag Tom Hubina
- Fighting Lag Steven J. Owens
- Fighting Lag Amanda Walker
- A Founding Father Forgotten Scott Miller
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Richard Aihoshi aka Jonric
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Chui
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Sean Kelly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Thomas Tomiczek
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Ryan Arthur
- A Founding Father Forgotten Threshold RPG
- A Founding Father Forgotten David Kennerly
- A Founding Father Forgotten eck@wizards.com
- A Founding Father Forgotten Ben Hoyt
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Bad Mojo
- A Founding Father Forgotten Matt Mihaly
- MDC and talk John Robert Arras
- More on Small Worlds Koster, Raph
- More on Small Worlds Ted L. Chen
- More on Small Worlds Lee Sheldon
- More on Small Worlds Jeff Cole
- More on Small Worlds Boyle, Paul
- More on Small Worlds - Simulation of behviours in populations ceo
- BIZ: MMP subscriber numbers Daniel James
- BIZ: MMP subscriber numbers Diamonds
- BIZ: MMP subscriber numbers Chris Holko
- BIZ: MMP subscriber numbers szii@sziisoft.com
- BIZ: MMP subscriber numbers Rudy Fink
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Damion Schubert
- BIZ: MMP subscriber numbers Chris
- BIZ: MMP subscriber numbers Lee Sheldon
- BIZ: MMP subscriber numbers Baar - Lord of the Seven Suns
- BIZ: MMP subscriber numbers Christopher Allen
- BIZ: MMP subscriber numbers Scott Jennings
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Lee Sheldon
- Massively Multiplayer Game Development (Game Developmen t Series) Daniel.Harman@barclayscapital.com
- Massively Multiplayer Game Development (Game Developmen t Series) Jeremy Noetzelman
- Massively Multiplayer Game Development (Game Develo pment Series) Koster, Raph
- Massively Multiplayer Game Development (Game Development Series) Jessica Mulligan
- Massively Multiplayer Game Development (Game Development Series) Damion Schubert
- Massively Multiplayer Game Development (Game Developmen t Series) Ted Milker
- Winnable MMO apollyon
- Winnable MMO Edward Glowacki
- Winnable MMO Vincent Archer
- Winnable MMO kat-Zygfryd
- Winnable MMO Miroslav Silovic
- Winnable MMO eric
- Winnable MMO John Robert Arras
- Winnable MMO Diamonds
- Winnable MMO Threshold RPG
- Winnable MMO Vincent Archer
According to Threshold RPG:
> On 2 Apr 2003, at 14:12, Diamonds wrote:
>> My 2 cents is that games with 'winners' and 'loosers' are bad
>> games to make if you plan on making money.
> Then how do you explain sports games, chess, etc? Every single
> time someone plays, there is a very definite loser.
These games have also two very stringent features:
- They have short and definite time frames. A basketball game
lasts always the same time. A chess match is supposed to have 40
moves in an hour and nobody drops out before the end. And the
performance of others you don't even meet do not affect the
duration of your game.
- The games have leagues. Smallville (without superman, of course)
doesn't play against the Lakers (except maybe once in their
lifetime, just for fun because somebody in management makes a
charity match for Luthor's laid off workers, or something). If you
had always to play against NBA-level teams, you'd probably stop
playing rather quickly.
None of these are applicable in *most* MOGs.
In MOG, by nature, you are playing for large timeframes, you cannot
pick your opponents, and it's most likely that other people will end
the game rather than you.
If you look at games that are competitive, and last long, look at
PBEMs (Play By EMail games). Galaxy for example.
In Galaxy, if, for some reason, you cannot sustain the pace of the
game (i.e. play as much as the other people), you usually drop of
the game. Or you don't even start (the pace is already known, so
you know if you need to send 1 order/week or 2 orders/day).
You need to take a vacation mid-game? Forget it, or forget the game.
You lose? You don't wait until the game ends, you start in a
different Galaxy game.
People tolerate well failure if they think they can win, they think
they lost because of themselves or people they know (and not
external circumstances) and if failure doesn't prevent them from
playing.
If people don't think they'll ever win, and there is a clear and
objective goal, most will quickly stop playing.
If people log on, and discover that the game arbitrarily ended
(because uberguild01 has "won" late night), they aren't likely to
keep playing.
If people lose, and have to wait hours before playing again, they
will not tolerate paying for not being able to play.
If you want a competitive, winnable MOG, you must find a way across
these hurdles.
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen) - Winnable MMO Diamonds
- Winnable MMO Chris Nielsen
- Winnable MMO Sara Jensen
- Winnable MMO Chris Holko
- Winnable MMO Vincent Archer
- Winnable MMO Chris Mancil
- Winnable MMO szii@sziisoft.com
- Winnable MMO Mike Shaver
- Winnable MMO Threshold RPG
- Winnable MMO shren
- Winnable MMO Threshold RPG
- Winnable MMO Matt Mihaly
- Winnable MMO Talies the Wanderer
- Winnable MMO Steven J. Owens
- Winnable MMO John Buehler
- Winnable MMO Larry Dunlap
- Winnable MMO Jonathon Duerig
- Winnable MMO ceo