March 2003
- MMORPG/MMOG P2P design Steven J. Owens
- Dinner, Conference and BBQ J C Lawrence
- Dinner, Conference and BBQ J C Lawrence
- Wow, Jessica's working on Ac2? Chris
- Small Worlds, GDC talk Koster, Raph
- Small Worlds, GDC talk Peter Tyson
- Better Game Design through Data Mining, MDC talk David Kennerly
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report Smith, David {Lynchburg}
- Fighting Lag Elia Morling
- Fighting Lag Nicolai Hansen
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Ian Macintosh
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Travis Nixon
- Fighting Lag Nicolai Hansen
- Fighting Lag Vladimir Vukicevic
- Fighting Lag Jo Dillon
- Fighting Lag Mike Shaver
- Fighting Lag Bruce Mitchener
- Fighting Lag Brian Hook
- Fighting Lag Paul Schwanz
- Fighting Lag Elia Morling
- Fighting Lag Ian Macintosh
- Fighting Lag ceo
- Fighting Lag arch stanton
- Fighting Lag Tom Hubina
- Fighting Lag Steven J. Owens
- Fighting Lag Amanda Walker
- A Founding Father Forgotten Scott Miller
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Richard Aihoshi aka Jonric
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Chui
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Sean Kelly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Thomas Tomiczek
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Ryan Arthur
- A Founding Father Forgotten Threshold RPG
- A Founding Father Forgotten David Kennerly
- A Founding Father Forgotten eck@wizards.com
- A Founding Father Forgotten Ben Hoyt
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Bad Mojo
- A Founding Father Forgotten Matt Mihaly
- MDC and talk John Robert Arras
- More on Small Worlds Koster, Raph
- More on Small Worlds Ted L. Chen
- More on Small Worlds Lee Sheldon
- More on Small Worlds Jeff Cole
- More on Small Worlds Boyle, Paul
- More on Small Worlds - Simulation of behviours in populations ceo
- BIZ: MMP subscriber numbers Daniel James
- BIZ: MMP subscriber numbers Diamonds
- BIZ: MMP subscriber numbers Chris Holko
- BIZ: MMP subscriber numbers szii@sziisoft.com
From: "Diamonds" <diamonds@unknownplayer.com>
> Yeah i saw those 2 new things. posted them and all. Now that
> Shadowbane is golden, I wonder what there numbers will look like?
> I'd imagine that the numbers will be something like what other
> game stratigies have been with "stealing" customers from other
> MMOG's. So as shadowbane (and others to come, SWG & WoW, maybe
> Eve) goes in numbers, it will be interesting to see if any
> 'giants' loose numbers. From the general population of what I see
> in Shadowbane now, a number of people have told stories about how
> they 'quit' EQ or plan to move guilds.
Most of the people I know who're "quitting" EQ (~70) are wary of new
releases and plan on keeping their accounts until they're sure it's
the right move. You probably won't see a huge "dump" of players.
The single biggest advantage EQ has over SB is simply character
progression (that I've seen so far.)
The game's been live for about one (1) week now and you're already
seeing level 49 and 50 characters. While SB's design is more about
"shape the world," I myself see that once you've petered out a
character's advancement it goes into the holding bin. (Incoming
zero-proof assertion) People are more motivated more by character
growth and personal achievement than by huge guild wars. There
needs to be a driving focus for the individual player to get that
"hook" and have them really really really really want to log on.
I ran into a number of players last night who had level 48-49
characters (3). They were just playing new characters and trying
new things, skills, classes. So in the span of one week they've
purchased the game, dealt with all of the launch issues of a MMO
game, levelled up a character to 48 or 49 and then switched
characters. Why would they switch in the span of a week? Maybe
things will change as guilds ramp up and there's soemthing to DO
once you're 49... I don't know. I'm not there yet.
A number of people from all 3 teams on Sullon Zek (zero rules PvP
server, basically like SB is) moved over to SB and formed a guild.
It's a biased subset since we all left the "blue" server to do the
PvP thing in the first place, but it'll be interesting to see how pk
fanatics can latch onto the guild wars ideology and how many of us
end up back on EQ, regardless of EQ's broken pvp system. Sure,
level 65s farming AAs can get boring, but at least you're advancing
without having to have a huge (occasional) event which is a
logistical nightmare. At least you have a semi-decent return on
your time spent. Gaining 1 skill point at level 51 which translates
to some-tenths-of-a-percent isn't terribly rewarding.
Anyway, back on topic. I wouldn't look for a mass exodus, or huge
drops in numbers. The social types already have a comfortable slot
in prior games and may log on to chat. The achievers will keep
their achievement chars at last for a while. The Explorers will
keep their history and travels alive until they're sure they can be
fully immersed a new world for a long time. The Killers will keep
their accounts open for the history, reputation and variety if they
tire of some new pvp system. There will be people leaving EQ, but
it's pretty well entrenched at this point in time and people are
wary of new games after the last few "EQ killers" which have been
released.
-Mike - BIZ: MMP subscriber numbers Rudy Fink
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Damion Schubert
- BIZ: MMP subscriber numbers Chris
- BIZ: MMP subscriber numbers Lee Sheldon
- BIZ: MMP subscriber numbers Baar - Lord of the Seven Suns
- BIZ: MMP subscriber numbers Christopher Allen
- BIZ: MMP subscriber numbers Scott Jennings
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Lee Sheldon
- Massively Multiplayer Game Development (Game Developmen t Series) Daniel.Harman@barclayscapital.com
- Massively Multiplayer Game Development (Game Developmen t Series) Jeremy Noetzelman
- Massively Multiplayer Game Development (Game Develo pment Series) Koster, Raph
- Massively Multiplayer Game Development (Game Development Series) Jessica Mulligan
- Massively Multiplayer Game Development (Game Development Series) Damion Schubert
- Massively Multiplayer Game Development (Game Developmen t Series) Ted Milker
- Winnable MMO apollyon
- Winnable MMO Edward Glowacki
- Winnable MMO Vincent Archer
- Winnable MMO kat-Zygfryd
- Winnable MMO Miroslav Silovic
- Winnable MMO eric
- Winnable MMO John Robert Arras
- Winnable MMO Diamonds
- Winnable MMO Threshold RPG
- Winnable MMO Vincent Archer
- Winnable MMO Diamonds
- Winnable MMO Chris Nielsen
- Winnable MMO Sara Jensen
- Winnable MMO Chris Holko
- Winnable MMO Chris Mancil
- Winnable MMO szii@sziisoft.com
- Winnable MMO Mike Shaver
- Winnable MMO Threshold RPG
- Winnable MMO shren
- Winnable MMO Threshold RPG
- Winnable MMO Matt Mihaly
- Winnable MMO Talies the Wanderer
- Winnable MMO Steven J. Owens
- Winnable MMO John Buehler
- Winnable MMO Larry Dunlap
- Winnable MMO Jonathon Duerig
- Winnable MMO ceo