March 2003
- MMORPG/MMOG P2P design Steven J. Owens
- Dinner, Conference and BBQ J C Lawrence
- Dinner, Conference and BBQ J C Lawrence
- Wow, Jessica's working on Ac2? Chris
- Small Worlds, GDC talk Koster, Raph
- Small Worlds, GDC talk Peter Tyson
- Better Game Design through Data Mining, MDC talk David Kennerly
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report J C Lawrence
- MUD-Dev conference and dinner report Smith, David {Lynchburg}
- Fighting Lag Elia Morling
- Fighting Lag Nicolai Hansen
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Ian Macintosh
- Fighting Lag Daniel.Harman@barclayscapital.com
- Fighting Lag Travis Nixon
- Fighting Lag Nicolai Hansen
- Fighting Lag Vladimir Vukicevic
- Fighting Lag Jo Dillon
- Fighting Lag Mike Shaver
- Fighting Lag Bruce Mitchener
- Fighting Lag Brian Hook
- Fighting Lag Paul Schwanz
- Fighting Lag Elia Morling
- Fighting Lag Ian Macintosh
- Fighting Lag ceo
- Fighting Lag arch stanton
- Fighting Lag Tom Hubina
- Fighting Lag Steven J. Owens
- Fighting Lag Amanda Walker
- A Founding Father Forgotten Scott Miller
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Richard Aihoshi aka Jonric
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Travis Casey
- A Founding Father Forgotten Adam Dray
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Chui
- A Founding Father Forgotten Matt Mihaly
- A Founding Father Forgotten Michael Tresca
Michael Chui Sent: Wednesday, March 26, 2003 2:27 AM
> From what I know of the D&D system, the design was made so that it
> was abstracted to the point at which you don't really have to know
> what's going on, physically, in order to play. A single attack
> roll represented several exchanges, not a single swipe. Hit points
> are a generalized approximation of health.
> You can do that in a CRPG, but it's as if your only goal is to
> make a copy, not something good. You can do so much MORE with a
> computer at your disposal. You can calculate things, like the
> effects of swinging the sword sideways instead of horizontally,
> that your average gamer couldn't even conceive of, because they
> don't process at the speed of the computer.
Right. This doesn't change the fact that, ESPECIALLY because it's a
simple, abstract system a game developer creating a fantasy-based
hack-and-slash MMORPG sure as hell should know the background behind
what he or she is developing.
You don't have to have read every Tolkien novel either, but it helps
if you have familiarity with Lord of the Rings so you know where
dwarf and elf stereotypes come from. D&D is like "Tolkien-lite" and
yet even D&D is given short shrift.
Do you have to know the fundamentals of the game inside and out?
Certainly not. Should you have a passing familiarity with a gaming
system upon which a very large majority of fantasy gaming (computers
or otherwise) is based? I think so.
That's just good sense. Chances are, whether they realize it or
not, your customers are being exposed to a variety of media outside
of computer games. Know your customer by knowing what he/she
watches, reads, etc. D&D is definitely a part of that history.
Make a fantasy hack type game? It's not unreasonable to expect
developers to have some experience in that specific niche.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien
- A Founding Father Forgotten Sean Kelly
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Caliban Tiresias Darklock
- A Founding Father Forgotten Michael Tresca
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten John Robert Arras
- A Founding Father Forgotten Thomas Tomiczek
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Ryan Arthur
- A Founding Father Forgotten Threshold RPG
- A Founding Father Forgotten David Kennerly
- A Founding Father Forgotten eck@wizards.com
- A Founding Father Forgotten Ben Hoyt
- A Founding Father Forgotten Paul Schwanz
- A Founding Father Forgotten Bad Mojo
- A Founding Father Forgotten Matt Mihaly
- MDC and talk John Robert Arras
- More on Small Worlds Koster, Raph
- More on Small Worlds Ted L. Chen
- More on Small Worlds Lee Sheldon
- More on Small Worlds Jeff Cole
- More on Small Worlds Boyle, Paul
- More on Small Worlds - Simulation of behviours in populations ceo
- BIZ: MMP subscriber numbers Daniel James
- BIZ: MMP subscriber numbers Diamonds
- BIZ: MMP subscriber numbers Chris Holko
- BIZ: MMP subscriber numbers szii@sziisoft.com
- BIZ: MMP subscriber numbers Rudy Fink
- BIZ: MMP subscriber numbers Threshold RPG
- BIZ: MMP subscriber numbers Damion Schubert
- BIZ: MMP subscriber numbers Chris
- BIZ: MMP subscriber numbers Lee Sheldon
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- BIZ: MMP subscriber numbers Christopher Allen
- BIZ: MMP subscriber numbers Scott Jennings
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- Massively Multiplayer Game Development (Game Developmen t Series) Daniel.Harman@barclayscapital.com
- Massively Multiplayer Game Development (Game Developmen t Series) Jeremy Noetzelman
- Massively Multiplayer Game Development (Game Develo pment Series) Koster, Raph
- Massively Multiplayer Game Development (Game Development Series) Jessica Mulligan
- Massively Multiplayer Game Development (Game Development Series) Damion Schubert
- Massively Multiplayer Game Development (Game Developmen t Series) Ted Milker
- Winnable MMO apollyon
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- Winnable MMO Matt Mihaly
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