December 2003
- DGN - Method of controling NPC's. Tony Hoyt
- DGN - Method of controling NPC's. J C Lawrence
- DGN - Method of controling NPC's. Sean Middleditch
- DGN - Method of controling NPC's. Vincent Archer
- DGN - Method of controling NPC's. Sheela Caur'Lir
- First Everquest Server Closure? Daniel.Harman@barclayscapital.com
- First Everquest Server Closure? Daniel.Harman@barclayscapital.com
- First Everquest Server Closure? Vincent Archer
- Game Designer and Senior Engineer Positions Adam Carpenter
- Spike TV"s Video Game Awards Michael Tresca
- Spike TV"s Video Game Awards Zach Collins {Siege}
- Spike TV"s Video Game Awards Rayzam
- Spike TV"s Video Game Awards Otis Viles
- Spike TV"s Video Game Awards Michael Tresca
- Spike TV"s Video Game Awards Daniel Anderson
- R: DGN - Method of controling NPC's. Ghilardi Filippo
- MDC 2004 - Call for Speakers mdc-proposals@kanga.nu
- MDC 2004 - Call for Papers mdc-proposals@kanga.nu
- Current State of MMOG's? Chris
- Current State of MMOG's? Jason Murdick
- Current State of MMOG's? Chris
- Current State of MMOG's? Jason Murdick
- Current State of MMOG's? Jeff Crane
- Current State of MMOG's? Sheela Caur'Lir
- Current State of MMOG's? Brian 'Psychochild' Green
- Current State of MMOG's? Scott Jennings
- MUD-Dev Digest, Vol 7, Issue 7 Chanur Silvarian
- Thought Experiment: Permanent Monster Death Brent P. Newhall
- Thought Experiment: Permanent Monster Death Ammon Lauritzen
- Thought Experiment: Permanent Monster Death Nicolai Hansen
- Thought Experiment: Permanent Monster Death John Buehler
- Thought Experiment: Permanent Monster Death Paul Schwanz
- Thought Experiment: Permanent Monster Death ghovs
- Thought Experiment: Permanent Monster Death Chanur Silvarian
- Thought Experiment: Permanent Monster Death J C Lawrence
- Thought Experiment: Permanent Monster Death J C Lawrence
- Thought Experiment: Permanent Monster Death Sheela Caur'Lir
- Thought Experiment: Permanent Monster Death Ben Kirman
- Thought Experiment: Permanent Monster Death Sean Middleditch
- Thought Experiment: Permanent Monster Death Sheela Caur'Lir
- Thought Experiment: Permanent Monster Death Jason Murdick
- Thought Experiment: Permanent Monster Death Scott Jennings
- Thought Experiment: Permanent Monster Death games@anthemion.org
- Thought Experiment: Permanent Monster Death John Buehler
- Thought Experiment: Permanent Monster Death Paul Schwanz
- Thought Experiment: Permanent Monster Death games@anthemion.org
- Thought Experiment: Permanent Monster Death John Arras
- Thought Experiment: Permanent Monster Death Corpheous Andrakin
- Thought Experiment: Permanent Monster Death Edward Glowacki
- Thought Experiment: Permanent Monster Death Sean Kelly
- Thought Experiment: Permanent Monster Death Scion Altera
Thursday, January 8, 2004, 7:01:09 AM, John Buehler wrote:
> This can include the operation of a town. Imagine a GM breaking
> out the Caesar III town-management interface and directing
> movement of goods from one warehouse to another. That will
> mobilize some number of NPCs to new activities. Perhaps the GM
> declares a festival for the town. Again, the NPCs know what to
> do. The better the AI for the NPCs, the more leverage the GMs
> have for entertaining the players.
Normally I don't agree with anything you say (although I do value
your points of view since they are so often opposite to my own) but
in this you have hit upon something exceedingly cool. Not more than
three weeks ago I stumbled on a new game called Savage that just
came out. It's an "RTSS" or Real-Time Strategy Shooter. Each team
has a commander, who plays an RTS game building buildings and
ordering troops around in a top-down view of the map. The rest of
the commander's team plays from the first person perspective,
recieving orders from the commander and trying to carry them out to
help the team win. I don't work for the devs of this game, but it's
the first really revolutionary game I've seen in a long time. While
I don't think they got it entirely right, I think they're definitely
going in the right direction.
Giving the RTS city or region level client to the GMs of a massive
game would allow the fine grained control needed to operate a city
efficiently and intelligently. The AI needed to make the NPCs do
what they're supposed to do wouldn't be any less trivial than much
of what they already do in most games. The benefit to the players
would be that the cities each seemed more alive. The benefit to the
company is that each GM is worth more because everything they do
affects more players more profoundly.
Of course, it's a relatively simple step from here to giving an RTS
client to a player who is the mayor of a town... I know Achaea lives
on players running their own cities already, but the graphical games
still seem to be lagging behind in this regard.
All I know is I'd love to see a new generation of multi-faceted
games that combine RTS elements with first person elements.
Scion
-- scion@divineright.org --
ICQ: 1824934 || AIM: ScionAltera || MSN: ScionAltera || YIM: scionaltera
== PGP Public Key: http://www.divineright.org/~scion/pete_key.txt = - Thought Experiment: Permanent MonsterDeath John Buehler
- Utopian World (Removing access to entertainment) Sheela Caur'Lir
- MUD-Dev Digest, Vol 7, Issue 8 Chanur Silvarian
- The Skaff Effect Michael Tresca
- The Skaff Effect Sheela Caur'Lir
- The Skaff Effect Ryan S. Dancey
- MUD-Dev Digest, Vol 7, Issue 9 Chanur Silvarian
- MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
- MUD-Dev Digest, Vol 7, Issue 9 Rayzam
- MUD-Dev Digest, Vol 7, Issue 9 Tom "cro" Gordon
- MUD-Dev Digest, Vol 7, Issue 9 Freeman, Jeff
- MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
- MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
- MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
- [ANNC] new list for technical discussion Bruce Mitchener
- The Mind's Eye Matt Mihaly
- [BUS] Browser-based games ceo
- Online gamer in China wins virtual theft suit David Durant
- Alternate Level Mechanics (was: ghost mode) Eli Stevens
- FW: Socialization in Online Games Christopher Allen
- Whimsy Patricia Pizer
- TECH Looking for light graphical clients Ian McDonald
- TECH Looking for light graphical clients Mats Lidstrom
- Simulated societies (Thought Experiment: Permanent Monster Death) Ola Fosheim Grøstad
- [BIZ] The Web's New Currency Michael Tresca
- [BIZ] The Web's New Currency Ola Fosheim Grøstad
- [BIZ] The Web's New Currency Chris Duesing