December 2003
- DGN - Method of controling NPC's. Tony Hoyt
- DGN - Method of controling NPC's. J C Lawrence
- DGN - Method of controling NPC's. Sean Middleditch
- DGN - Method of controling NPC's. Vincent Archer
- DGN - Method of controling NPC's. Sheela Caur'Lir
- First Everquest Server Closure? Daniel.Harman@barclayscapital.com
- First Everquest Server Closure? Daniel.Harman@barclayscapital.com
- First Everquest Server Closure? Vincent Archer
- Game Designer and Senior Engineer Positions Adam Carpenter
- Spike TV"s Video Game Awards Michael Tresca
- Spike TV"s Video Game Awards Zach Collins {Siege}
- Spike TV"s Video Game Awards Rayzam
- Spike TV"s Video Game Awards Otis Viles
- Spike TV"s Video Game Awards Michael Tresca
- Spike TV"s Video Game Awards Daniel Anderson
- R: DGN - Method of controling NPC's. Ghilardi Filippo
- MDC 2004 - Call for Speakers mdc-proposals@kanga.nu
- MDC 2004 - Call for Papers mdc-proposals@kanga.nu
- Current State of MMOG's? Chris
- Current State of MMOG's? Jason Murdick
- Current State of MMOG's? Chris
- Current State of MMOG's? Jason Murdick
- Current State of MMOG's? Jeff Crane
- Current State of MMOG's? Sheela Caur'Lir
- Current State of MMOG's? Brian 'Psychochild' Green
- Current State of MMOG's? Scott Jennings
- MUD-Dev Digest, Vol 7, Issue 7 Chanur Silvarian
- Thought Experiment: Permanent Monster Death Brent P. Newhall
- Thought Experiment: Permanent Monster Death Ammon Lauritzen
- Thought Experiment: Permanent Monster Death Nicolai Hansen
- Thought Experiment: Permanent Monster Death John Buehler
- Thought Experiment: Permanent Monster Death Paul Schwanz
- Thought Experiment: Permanent Monster Death ghovs
- Thought Experiment: Permanent Monster Death Chanur Silvarian
- Thought Experiment: Permanent Monster Death J C Lawrence
- Thought Experiment: Permanent Monster Death J C Lawrence
- Thought Experiment: Permanent Monster Death Sheela Caur'Lir
- Thought Experiment: Permanent Monster Death Ben Kirman
- Thought Experiment: Permanent Monster Death Sean Middleditch
- Thought Experiment: Permanent Monster Death Sheela Caur'Lir
- Thought Experiment: Permanent Monster Death Jason Murdick
- Thought Experiment: Permanent Monster Death Scott Jennings
- Thought Experiment: Permanent Monster Death games@anthemion.org
- Thought Experiment: Permanent Monster Death John Buehler
- Thought Experiment: Permanent Monster Death Paul Schwanz
- Thought Experiment: Permanent Monster Death games@anthemion.org
- Thought Experiment: Permanent Monster Death John Arras
- Thought Experiment: Permanent Monster Death Corpheous Andrakin
- Thought Experiment: Permanent Monster Death Edward Glowacki
- Thought Experiment: Permanent Monster Death Sean Kelly
- Thought Experiment: Permanent Monster Death Scion Altera
- Thought Experiment: Permanent MonsterDeath John Buehler
- Utopian World (Removing access to entertainment) Sheela Caur'Lir
- MUD-Dev Digest, Vol 7, Issue 8 Chanur Silvarian
- The Skaff Effect Michael Tresca
- The Skaff Effect Sheela Caur'Lir
- The Skaff Effect Ryan S. Dancey
- MUD-Dev Digest, Vol 7, Issue 9 Chanur Silvarian
- MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
- MUD-Dev Digest, Vol 7, Issue 9 Rayzam
- MUD-Dev Digest, Vol 7, Issue 9 Tom "cro" Gordon
- MUD-Dev Digest, Vol 7, Issue 9 Freeman, Jeff
- MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
- MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
- MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
- [ANNC] new list for technical discussion Bruce Mitchener
- The Mind's Eye Matt Mihaly
- [BUS] Browser-based games ceo
- Online gamer in China wins virtual theft suit David Durant
- Alternate Level Mechanics (was: ghost mode) Eli Stevens
- FW: Socialization in Online Games Christopher Allen
- Whimsy Patricia Pizer
- TECH Looking for light graphical clients Ian McDonald
- TECH Looking for light graphical clients Mats Lidstrom
- Simulated societies (Thought Experiment: Permanent Monster Death) Ola Fosheim Grøstad
- [BIZ] The Web's New Currency Michael Tresca
- [BIZ] The Web's New Currency Ola Fosheim Grøstad
"Michael Tresca" <talien@toast.net> writes:
> From:
> http://www.ecommercetimes.com/perl/story/32440.html
> It has an interesting application to online games in general.
Dunno, we've had ok solutions for small payments in Norway. A web
based one and SMS. Doubt it is a big success in the online sector.
One general problem: I don't want to be hazzled with buying
something I don't value unless I am terribly bored. If I do value
it, I'll pay with my credit card, USD 5 and up. I don't want to
create an account for something I value less than USD 5, teens
might.
I think micropayments will only succeed if they already are required
for other activities in your target population (so they are used to
it and have the account set up).
> Cologne, Germany, has nearly two million customers and 2,500
> clients, including British Telecommunications' Click and Buy, and
> it is bringing in more than $1 million a month in revenues, says
> founder and chairman Norbert Stangl (see "First Out of the Gate,"
> this page). Its most successful kinds of low-price content: news,
> research articles, and financial reports.
That's like.... 50 cents per customer per month...
To be honest I think we will see the opposite move in the gaming
industry. If the market matures, then I suspect the big publishers
will make their entire suite of entertainment available for a
monthly fee, establishing a monopoly with a huge barrier to
entry. Sony seems to be doing some of this already? (Indies better
have unique content.)
--
Ola - http://folk.uio.no/olag/ - [BIZ] The Web's New Currency Chris Duesing
- [BIZ] The Web's New Currency Ola Fosheim Grøstad