December 2003
- DGN - Method of controling NPC's. Tony Hoyt
 - DGN - Method of controling NPC's. J C Lawrence
 - DGN - Method of controling NPC's. Sean Middleditch
 - DGN - Method of controling NPC's. Vincent Archer
 
- DGN - Method of controling NPC's. Sheela Caur'Lir
 
- First Everquest Server Closure? Daniel.Harman@barclayscapital.com
 - First Everquest Server Closure? Daniel.Harman@barclayscapital.com
 - First Everquest Server Closure? Vincent Archer
 
- Game Designer and Senior Engineer Positions Adam Carpenter
 - Spike TV"s Video Game Awards Michael Tresca
 - Spike TV"s Video Game Awards Zach Collins {Siege}
 - Spike TV"s Video Game Awards Rayzam
 
- Spike TV"s Video Game Awards Otis Viles
								Michael Tresca wrote:
> Okay, so I started watching the Video Game Awards (VGA).
You have my condolences.
> THINKS game players are. An informal poll of my MUD players
> indicated that they were horrified at the portrayal. It made
> gamers look like the pathetic stereotypes. It made gaming look
> like it's only for nerds and geeks. In essence, it felt like what
> people
Many gamers felt the same way about the obnoxious ad Nokia did for
the N-Gage prior to its launch. Penny Arcade has a copy of the print
ad at this URL if you've not seen it:
http://www.penny-arcade.com/jackass.gif
> So here's the question: Is there a lot of advertising being shoved
> at this awards show because it's the only thing running? Is this
> just Spike TV showing once again how unbelievably screwed up it
> is? Is this something not even worth getting upset over? I'm
> curious. Because what really concerns me is that these awards are
> accurately representing the current and future player base.
I'd say the awards were a horrifically distorted representation of
an inaccurate picture of gamers. - Spike TV"s Video Game Awards Michael Tresca
 
- Spike TV"s Video Game Awards Daniel Anderson
 
- R: DGN - Method of controling NPC's. Ghilardi Filippo
 - MDC 2004 - Call for Speakers mdc-proposals@kanga.nu
 - MDC 2004 - Call for Papers mdc-proposals@kanga.nu
 - Current State of MMOG's? Chris
 - Current State of MMOG's? Jason Murdick
 - Current State of MMOG's? Chris
 - Current State of MMOG's? Jason Murdick
 
- Current State of MMOG's? Jeff Crane
 - Current State of MMOG's? Sheela Caur'Lir
 - Current State of MMOG's? Brian 'Psychochild' Green
 - Current State of MMOG's? Scott Jennings
 
- MUD-Dev Digest, Vol 7, Issue 7 Chanur Silvarian
 - Thought Experiment: Permanent Monster Death Brent P. Newhall
 - Thought Experiment: Permanent Monster Death Ammon Lauritzen
 - Thought Experiment: Permanent Monster Death Nicolai Hansen
 - Thought Experiment: Permanent Monster Death John Buehler
 - Thought Experiment: Permanent Monster Death Paul Schwanz
 - Thought Experiment: Permanent Monster Death ghovs
 - Thought Experiment: Permanent Monster Death Chanur Silvarian
 - Thought Experiment: Permanent Monster Death J C Lawrence
 - Thought Experiment: Permanent Monster Death J C Lawrence
 - Thought Experiment: Permanent Monster Death Sheela Caur'Lir
 
- Thought Experiment: Permanent Monster Death Ben Kirman
 - Thought Experiment: Permanent Monster Death Sean Middleditch
 - Thought Experiment: Permanent Monster Death Sheela Caur'Lir
 - Thought Experiment: Permanent Monster Death Jason Murdick
 - Thought Experiment: Permanent Monster Death Scott Jennings
 - Thought Experiment: Permanent Monster Death games@anthemion.org
 - Thought Experiment: Permanent Monster Death John Buehler
 - Thought Experiment: Permanent Monster Death Paul Schwanz
 - Thought Experiment: Permanent Monster Death games@anthemion.org
 
- Thought Experiment: Permanent Monster Death John Arras
 
- Thought Experiment: Permanent Monster Death Corpheous Andrakin
 - Thought Experiment: Permanent Monster Death Edward Glowacki
 - Thought Experiment: Permanent Monster Death Sean Kelly
 - Thought Experiment: Permanent Monster Death Scion Altera
 - Thought Experiment: Permanent MonsterDeath John Buehler
 
- Utopian World (Removing access to entertainment) Sheela Caur'Lir
 - MUD-Dev Digest, Vol 7, Issue 8 Chanur Silvarian
 - The Skaff Effect Michael Tresca
 - The Skaff Effect Sheela Caur'Lir
 - The Skaff Effect Ryan S. Dancey
 
- MUD-Dev Digest, Vol 7, Issue 9 Chanur Silvarian
 - MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
 - MUD-Dev Digest, Vol 7, Issue 9 Rayzam
 - MUD-Dev Digest, Vol 7, Issue 9 Tom "cro" Gordon
 - MUD-Dev Digest, Vol 7, Issue 9 Freeman, Jeff
 - MUD-Dev Digest, Vol 7, Issue 9 Paul Schwanz
 - MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
 
- MUD-Dev Digest, Vol 7, Issue 9 Sheela Caur'Lir
 
- [ANNC] new list for technical discussion Bruce Mitchener
 - The Mind's Eye Matt Mihaly
 - [BUS] Browser-based games ceo
 - Online gamer in China wins virtual theft suit David Durant
 - Alternate Level Mechanics (was: ghost mode) Eli Stevens
 - FW: Socialization in Online Games Christopher Allen
 - Whimsy Patricia Pizer
 - TECH Looking for light graphical clients Ian McDonald
 - TECH Looking for light graphical clients Mats Lidstrom
 
- Simulated societies (Thought Experiment: Permanent Monster Death) Ola Fosheim Grøstad
 - [BIZ] The Web's New Currency Michael Tresca
 - [BIZ] The Web's New Currency Ola Fosheim Grøstad
 - [BIZ] The Web's New Currency Chris Duesing